GM Harrow’s Curse of the Crimson Throne - AE

Game Master GM Harrow

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Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/6 | HP 81/81 | AC 24, T 17, FF 17 CMD 25 | F +9, R +15, W +6 | Init +8 | Perc +7 | SM +6 | Long-term buffs:

I gave it up to apply Sickened, but yeah, forgot to copy the damage in on the next one and count the Cat's Grace.

So +1 damage to the first one,

then Cold Iron Bludgeoning: 1d6 + 6 + 1 + 3d6 ⇒ (1) + 6 + 1 + (4, 2, 4) = 18


Female Human Paladin (Chosen One) 5/Fighter (Mobile Fighter) 3 HP: 67/67 NL: 0 | AC: 20/14/17 CMD: 25/22| F: +9 R: +7 W: +7 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +11 | Smite: 0/2, LoH (2d6): 0/3 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 30/33| AC: 19/16/17 CMD: 11/9 SR: 12 | F: +5 R: +4 W: +9 | Init: +2, Per: +16 (Lowlight) | ToG: 1/1

Well, I didn't see anything about Audria being affected or not from the GM, so until told otherwise, I'm assuming the answer is yes.


Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

If Kandru fails her will save as well, I think Shane's going to be eyeing that teleport scroll and going 'mmmm' ;)


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Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A
Shane Driscoll wrote:
If Kandru fails her will save as well, I think Shane's going to be eyeing that teleport scroll and going 'mmmm' ;)

Evacuate? In our moment of triumph? I think you overestimate their chances!

I’ll admit the Greater Command was a hard blow, but if Shrike is right, it has only affected Shrike and Elric so far, and we get a new save every round. Elric needs to roll 17+, but Shrike has a decent chance of breaking loose.

We also still have Kandru’s puppers chewing and tripping (don’t forget this bit, Kandru) on blinded zombies. And without her scythe, Andaisin is totally dependent on her spells.


F LG Tiefling (Hellspawn) Cleric (Ecclesitheurge) of Abadar 8 HP: 57/57 | AC: 16/12/14 | CMD: 17 | F: +9; R: +6; W: +12 | Resist: acid 10, cold 5, fire 5, electricity 5 | Init: +2 | Perception: +15; Darkvision 60 ft | Conditions:

Unfortunately, the RNG doesn't seem to be on our side today. Hopefully, we'll be able to break free next round, but it's a hard blow nonetheless.


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

Shane, after taking a look at your gear, I suggest you whip out that wand of magic misslie and take over Elric’s spell disruption duties. It’s low damage, but guaranteed to hit and even a 10-20% chance of ruining a spell is worth it IMO.


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You're right, Shrike - Pava and Audria are not affected by Greater Command as they are too far from the rest (and Pava is invisible).

Thank you for the birthday wishes, it was indeed November 1st. :)

Today is very busy at work, so I may not be able to post, my apologies.


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Quick reminder on the Harrow points, re: what Elric asked - this info is also in the Campaign tab. So, unfortunately, no Will save rerolls. But I will gift everyone a free reroll for my birthday. :P

In “Seven Days to the Grave,” the PCs are faced with situations where health and resolve win the day. During this chapter, a character can spend Harrow Points in the following ways.

Constitution Rerolls: A PC can spend a Harrow Point to reroll a Fortitude saving throw, stabilization check, or other Constitution-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Damage Reduction: A PC can spend a Harrow Point to gain DR 3/—. This damage reduction persists for the duration of the encounter in which she spent the Harrow Point. A PC can’t spend multiple Harrow Points to increase this damage reduction.

Fast Hit Point Recovery: A PC can spend a Harrow Point after resting for 1 minute to recover from her recent ordeals. She regains a number of hit points equal to her character level and 1 point of ability damage each time she does so (this does not remove ability drain). She can spend a Harrow Point in this manner once after each encounter.

Posted while half-listening to engineers arguing about complicated tech stuff in a meeting. :D


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

I was aware of the info above, but figured it couldn’t hurt to ask. :-)

The birthday reroll is much appreciated.


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Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/6 | HP 81/81 | AC 24, T 17, FF 17 CMD 25 | F +9, R +15, W +6 | Init +8 | Perc +7 | SM +6 | Long-term buffs:

C'mon Odds! Get in there!


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Female Human Paladin (Chosen One) 5/Fighter (Mobile Fighter) 3 HP: 67/67 NL: 0 | AC: 20/14/17 CMD: 25/22| F: +9 R: +7 W: +7 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +11 | Smite: 0/2, LoH (2d6): 0/3 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 30/33| AC: 19/16/17 CMD: 11/9 SR: 12 | F: +5 R: +4 W: +9 | Init: +2, Per: +16 (Lowlight) | ToG: 1/1
Pava / Nips at Heels wrote:
C'mon Odds! Get in there!

I think Pava needs to cheer Audria on more often if it gets her attacks to crit. I think Audria confirms, but I can't remember how we handle crits, roll multiple damage dice or roll once and multiply. Either way, Andaisin probably just got walloped.

Too bad the follow-through is a return to form.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

Thanks, GM! Might be using that immediately if Shrike's next roll goes poorly.

I think we don't actually know Andaisin's AC, just that it is less than 33 but at least 28 normal and at least 25 flat-footed. So, fingers crossed!


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I've always used the rule of rolling damage again when a crit is confirmed.

I will try to catch up with gameplay thread and post today, somewhere between my 11 meetings. >.<


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A
GM Harrow wrote:
I will try to catch up with gameplay thread and post today, somewhere between my 11 meetings. >.<

I feel you. I’m at an AI Summit all day, then a 3 hour train ride home.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

I hope the meetings and summit went well for you, folks.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

I am a bit confused by Pava's 28 and 27 hitting but Audria's 28 not confirming, but it's possible she has a shield of fortification or similar crit-protective effect from fortification armor?


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Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

Maybe the invisibility greater is helping nix something?


Female Human Paladin (Chosen One) 5/Fighter (Mobile Fighter) 3 HP: 67/67 NL: 0 | AC: 20/14/17 CMD: 25/22| F: +9 R: +7 W: +7 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +11 | Smite: 0/2, LoH (2d6): 0/3 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 30/33| AC: 19/16/17 CMD: 11/9 SR: 12 | F: +5 R: +4 W: +9 | Init: +2, Per: +16 (Lowlight) | ToG: 1/1

Yeesh, I hope all goes well for both our GM and Elric.

Haven't checked the gameplay thread, yet, so I'm a little bummed to hear that didn't confirm.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

Oh no, I think I get it. Being invisible denies Dex to AC, the same thing that lets Pava sneak attack. So those attacks are resolving against flat-footed AC, not regular. Her regular AC is 29 or higher, her FF AC must be 27 or lower. Sorry for introducing any confusion.

Audria, when the enemy has a high AC like this, it's probably better not to use Power Attack because we need every bit of hit bonus we can get.


Female Human Paladin (Chosen One) 5/Fighter (Mobile Fighter) 3 HP: 67/67 NL: 0 | AC: 20/14/17 CMD: 25/22| F: +9 R: +7 W: +7 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +11 | Smite: 0/2, LoH (2d6): 0/3 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 30/33| AC: 19/16/17 CMD: 11/9 SR: 12 | F: +5 R: +4 W: +9 | Init: +2, Per: +16 (Lowlight) | ToG: 1/1

Yeah I think you're right.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

Interestingly, at exactly 0 hp a character is disabled but not unconscious, meaning that even in the worst case scenario, Pava might have the opportunity to do the funniest thing possible here: pretend to be dead but keep hold of the scythe.

Also, because I am very inconsistent with remembering this, that was Shrike's Round 4 (she spent Round 3 being halted by greater command), and her status currently looks like this:

Status:
HP: 61/61
AC: 22 (17 touch, 16 FF)
Saves: Fort +5, Ref +12, Will +9 (+11 v. enchantment, +10 v. compulsions)
Buffs and conditions: Cat's grace (22 rounds remaining), bless (72 rounds remaining), stoneskin (72 rounds and 60/80 points of damage remaining), daredevil boots (4/10 uses per day remaining), immunity to blood veil (plaguebringer's mask)


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Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

Okay. Cross your fingers and hope for a low will roll on our foe's behalf. If she gets blinded, that should give us a better fighting chance.


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Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

I think she’s still affected by Shrike’s demoralize and sickened by Pava’s strike, which stacks. So potentially -4 to her saves.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

Unfortunately I think that she only got 2 total rounds of demoralized from that Intimidate check, so it would have ended on Shrike's turn in Round 3.


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

Ah ok, I lost track of the rounds. I think you're right.


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CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

I'm on the edge of my seat for whether those attacks take Andaisin down. I think Kandru lost her Round 2 turn to the greater command already, but gets to make another save at the beginning of her turn in the bottom of Round 3, and potentially will have a full turn to act. Technically this would be before Shrike/Audria/Pava/Elric act in Round 4, but it does make things easier to just handle them in post order.


Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

Darn it. Well, I guessed her Will saves would be great.


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A
Shane Driscoll wrote:
Darn it. Well, I guessed her Will saves would be great.

All her stats are really high, likely because she had time to cast a bunch of buff spells.

Kandru, reminder that you have a dispel magic memorized. Stripping her air walk or even a low-level spell like shield or magic vestment is more effective than granting +2 to a single ally.


F LG Tiefling (Hellspawn) Cleric (Ecclesitheurge) of Abadar 8 HP: 57/57 | AC: 16/12/14 | CMD: 17 | F: +9; R: +6; W: +12 | Resist: acid 10, cold 5, fire 5, electricity 5 | Init: +2 | Perception: +15; Darkvision 60 ft | Conditions:

Apologies - I thought I had used that earlier, but it seems I was mistaken.


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A
Kandru wrote:
Apologies - I thought I had used that earlier, but it seems I was mistaken.

No reason to apologize at all. I don’t want to dictate your actions, I just have too much time to over-analyze our options while Elric is stuck on hold.


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Sorry about that! Hopefully she dies in the next round and Elric will be free.

Also sorry for the high damage rolls. :( I swear I'm not trying to kill you.


Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3
GM Harrow wrote:

Sorry about that! Hopefully she dies in the next round and Elric will be free.

Also sorry for the high damage rolls. :( I swear I'm not trying to kill you.

Fortunately you reminded us you don't kill characters very recently so we know you aren't out to get us!

The Die roller on the other hand... ;)

I suppose I can't gripe. Shane has been very fortunate so far, a mere 15 points ain't bad given the alternative, and I maxed on the wand damage to my surprise!


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

I’m sorry, Shane…I’m an idiot.

As a cleric and given her maxed-out AC, she likely has shield going – and that negates magic missile! I completely forgot about that part of the spell because it comes up so rarely. >-<


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A
GM Harrow wrote:

Sorry about that! Hopefully she dies in the next round and Elric will be free.

Also sorry for the high damage rolls. :( I swear I'm not trying to kill you.

No worries, GM. Getting nerfed by a save-or-suck spell is part of the game, especially in a fight with a highlevel spellcaster.

If anything, it motivates me to boost Elric’s Will save a bit.


Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3
Elric Rivers wrote:

I’m sorry, Shane…I’m an idiot.

As a cleric and given her maxed-out AC, she likely has shield going – and that negates magic missile! I completely forgot about that part of the spell because it comes up so rarely. >-<

Shield spell is one that clerics don't get. Now she might have another protective spell like Shield of Faith, but that doesn't block magic missiles I don't think. Anyway let's hope not.

EDIT: Actually a cleric can get regular Shield, but I think they need the subdomain Defense for it. Let's hope she doesn't have THAT.


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Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

Ah, I got those two spells mixed up in my head. Let’s hope your damage lands. It might just be enough to topple her.


Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

Darn, so close!

If Kandru wants to try that Dispel magic, hopefully she can drop those defenses and others can hit hard *Knock on wood* IF Kandru P doesn't have another idea of ccourse.

Shane definitely need to roll to understand that Dispel magic scroll and transcribe it now that he's had levels. I Ran out of down time and forgot about it :(

Or Maybe Heal Pava, who I'm really worried about as they've taken the worst of the hits.


Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

Unless they've moved the schedule again, I think the site may go down tomorrow while they put up the online store changes.

This could be a heck of a cliffhanger!


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

Well, we could potentially end it here IF that 21 hits her CMD. Audria 5-foot steps and readies her action to attack once Shrike acts. (I thought she would get a full attack, and she could, but it would be without flanking since Shrike won't have acted.) Shrike 5-foot steps, (hopefully) trips Andaisin with one of those two trip attempts, Audria's attack goes off against -4 AC for prone and with the +2 from Kandru last turn. Air walk specifies that it is not flying and doesn't grant a fly speed, so it doesn't protect from being tripped the way having a fly speed does, as far as I know.

Ugh, never mind, I guess that space is not quite flanking with anywhere Shrike can get to with a 5-foot step. I still think Audria should go for the full attack rather than give up her iterative attack to possibly (or possibly not) get +2 though.


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

Hopefully, Kandru can make her a bit easier to hit. But until then, we may want to consider dropping Power Attack and other modifiers that reduce to-hit chance. Death by papercuts is just as effective as a lot of misses and a big hit.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

Yep, I don't think Audria was Power Attacking this round in any case.


Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

You’re right, the attack description specifically says that she doesn’t. So, now we just need the dice to stop screwing us.


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

It could be very important for Kandru's Round 4 turn to know whether Pava went down, and also very important for Pava's Round 5 turn what Kandru chose to do in Round 4. And in case anyone was wondering, channel energy is a burst, meaning that it affects everything in its area, including creatures the caster can't see, unless they have total cover from the point of origin of the effect.


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Male human ranger (ilsurian archer, sable company marine) 8| HP 98/98 | AC 19/12/17, CMD 25 | F +11, R +10, W +10 | Init +2*, Perc. +14* (* +4 in urban terrain/+2 in water) | Ammo: regular arrows (40), silver blanched (20), blunt (20), cold iron (20), ghost salt (10) | Harrow Points: 3 |Status: N/A

Pava didn't update their status, but I have them at -10 hp and dying.

GM Harrow stated earlier that they can spend a Harrow point to activate fast healing, but Kandru has no way of knowing this (or Pava's current status for that matter, besides the thump of their body collapsing and the dropped scythe).

This certainly is an epic boss-fight with all the tension and desperate heroics you could ask for.


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Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

Are we... back?


CG F Half-Elf Vigilante (Double Scion) 8 | HP 60/61 | AC 20 (T 15 FF 16) | CMD 22 | Fort +5 Ref +10 Will +9 (+11 v. enchantment, +10 v. compulsions) | Init +10 | Perc. +10/+12 (dim light or darkness) | Conditions: - | Daredevil Boots 10/10 rounds | Harrow Points: 8

Hey, we're back! I've been checking in once a day. Pretty surprising that the whole Paizo website was down for a week at the beginning of holiday season. Anyway, ready to get back into it. Things are looking tense for our heroes.


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Nonbinary (They/them) Shoanti Rogue (Unchained, Scout, Thug)/Brawler (Snakebite Striker) 3/6 | HP 81/81 | AC 24, T 17, FF 17 CMD 25 | F +9, R +15, W +6 | Init +8 | Perc +7 | SM +6 | Long-term buffs:

On the plus side, picking up the scythe will provoke!


Roll20 Map | Loot inventory

Yay, we're back! A bit of an unintended cliffhanger, heh.

I can understand why it took that long, the website runs on very old code and it must have been a pain to overhaul even one part of it. And they probably found some gnarly issues while testing the deployment, which needed to be solved, re-tested etc.


Male Tiefling Wizard (Illusionist)-9/HP: 52/52; AC: 13(t12ff11); F: +5,R: +6,W:+8; Init +2, Perc: +3

Help us Kandru One, you're our only hope!


Female Human Paladin (Chosen One) 5/Fighter (Mobile Fighter) 3 HP: 67/67 NL: 0 | AC: 20/14/17 CMD: 25/22| F: +9 R: +7 W: +7 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +11 | Smite: 0/2, LoH (2d6): 0/3 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 30/33| AC: 19/16/17 CMD: 11/9 SR: 12 | F: +5 R: +4 W: +9 | Init: +2, Per: +16 (Lowlight) | ToG: 1/1

Woo! Catching up now that I don't have to worry about fixing anything for a work event. :)

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