Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion

Game Master Stalwart

Oathday, 29 Sarenith, 4717

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I don't mind.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Would a bead use from a necklace of fireballs require concentration? Asking for a friend.


Aerel Truthseeker wrote:
Would a bead use from a necklace of fireballs require concentration? Asking for a friend.

Nope.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Right I’ll do dimension door. Quite swamped at the moment I’ll get a post up soon. Benedict feel free to move us.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

That's risky. You're unlikely to make the Concentration check; it is DC 28 and you have a +14. But maybe.

If you still want to do that, you'd have to make the post with the roll before I could move you, and say who you are taking.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Honestly, I think the wand of Grease on Aerel is a better move.
He can attempt to escape on his turn with an extra +10 (failing only on a 1) and the tentacles will only be able to re-grapple him on a nat 20. He can remain where he is and fire arrows at the caster, instead of being teleported out of line of sight.

The tentacles don't do that much damage and can't pin us, but their worst effect is eliminating our two-handed weapon attacks (which is most of what we do). Fortunately, with Lastwall Phalanx, we have pretty good chances of not being re-grappled once we are free.

But... if you wish to take a gamble on a riskier but maybe higher-reward tactic, that would be totally in character for Grum.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

No your plan is probably better…I’ll wait to see what Aerel does. If it doesn’t work for him I’ll try the dimension door


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Are we up to Aerel’s turn? He’s gone for round one.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

@Grum, you are the one with the Wand of Grease. And that you can use without a Concentration check.

But maybe everyone will break out on their own turns and you won't need to use either Dim Door or the wand of Grease.

I've already acted. Everyone else still needs to go for Round 2.

At the moment, Lastwall Phalanx is granting a sacred bonus to AC/CMD and saves against attacks from evil foes. This is +4 for Aerel and Haela, +6 for Benedict and William, and +3 for Amkarang and Grum. So anyone who gets free is very unlikely to be Grappled again. Anyone who doesn't get free, the Tentacles get +5 to maintain so it is a bit trickier.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Grum has been moved, and he has no more actions that he can take. Please place yourselves around him. This should happen after william climbs (?) out of the pit, so he can be included as well.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

William isn't going to be able to climb out of a 40' deep pit in 1 round, but at least he has the Ring of Acid Resistance.

Whichever way Grum jumped clear of the pit, he couldn't have been adjacent to the whole party. So I'm going to guess he jumped north, then took a 5' step west into William's square, then used Barroom Brawler (move) and Teleportation Mastery (standard). That means that he can get everyone except Amkarang. But Aerel is safer where he is. Yes, there's the Black Tentacles, but the berserkers hit a lot harder than the tentacles do.

Amkarang gets AOOs against three of the morlocks stupid enough to throw axes within his reach (except for the one who is adjacent and has cover), then he gets his full turn.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Aerel’s not inclined to take the teleport. I get more attacks at range, anyway, than if I move.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I think we are waiting on William? Don't think he took his turn yet. He may have some spell or scroll he can use.


I've got some holiday travel this weekend, so I probably won't be able to post anything game-wise until next week.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Well, Amkarang and Aerel potentially dished out a fair bit of damage. William might benefit from knowing how successful those attacks were.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Happy holidays to you all!


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Wow, a lot of stuff to catch up on!

I noted the XP for the Naga, her guards, and her notes, but I think we might have missed earlier XP for:
The Rot Grub swarm
The Colossal Centipedes
The trap on the door to the naga's room

Since the last that I have recorded is for the second wave of morlocks (with the rock-to-mud trap).

A +2 Mighty Cleaving Dwarven Waraxe is a +3 equivalent weapon, making it nominally the most powerful weapon we have found - too bad that Mighty Cleaving is such a niche thing. Benedict could use it, so he'd be like Grum with a 1d10 weapon that he could use two-handed without a feat, and at a -4 for nonproficiency if he were grappled. Not terrible. Haela actually focuses on axes, is proficient with the Dwarven Waraxe, and does not yet have a magic weapon. She is a cohort but seems a good choice for the axe.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

I was thinking Harla or Benedict, also. I think maybe Benedict should take the circlet if his brow is unoccupied.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict has a such a Circlet already - he crafted one for himself.

Grum already has one too, for UMD and Intimidate (or, you know, Perform-Mime if he feels like it).

Might as well have someone else take this one for now.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Cohort or not, IC she is part of our group. Grum very vocally advocates for her to wield the axe of her people.


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Hey folks, had one of my cats pass very unexpectedly and unfortunately last night, I might be a few days before I’m feeling up to much.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Sorry to hear that.


Amkarang, sorry to hear about your pet's passing.

That unfortunate news aside, here's the answer to Benedict's question...
XP:

Rot grub swarm: 3,200

Centipedes: 12,800

Trap: 19,200


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Sympathies, Amkarang


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Do we want to track down the Morlock chieftain or go on towards Kraggodan?

It is really an OOC decision since XP is not something PCs are really aware of.

I'd lean towards finishing this complex, but am not dead set on it.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

I saw we finish them off


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

I am inclined to finish business here.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Just waiting to see if the big guy in front of me is still up before I post my turn.

It took two Fireballs (37 and 38 damage), a strike from Benedict (21), the Storm of Souls from its own shaman (20 damage), and then maybe 3 hits from William including a Manyshot (80 damage). I suspect it is probably down but will await confirmation.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

I could have sworn I posted a series of shots at the shaman. I'll have to do it again when I am at the computer later.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

I am heading out of town tomorrow March 28 and the plan is to be back on Monday April 1st. I will be able to read posts but don't expect me to post anything that requires formatting as I only have my phone.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Safe travels.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

That is quite a haul!
I think we have gone the whole AP without finding a +2 weapon and now we just found three.
Haela will probably switch to basic +2 Dwarven Waraxe and leave the +2 Mighty Cleaving Dwarven Waraxe to sell when we get to Kraggodan, since she doesn't have Cleave.

Benedict can take another +2 Dwarven Waraxe as he is currently carrying a +1 Warhammer we picked up in Book 1.

Not a lot of interesting magical weapons in this AP so far.

Anyway, I will work on updating the loot tracker.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

We’re rich! We’re rich! We’re financially secure!”


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

We're rich! We're rich! We're rich!


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

There’s not much of interest in the loot for Aerel, but a thunderstone might be a good way to let the team know the scout has gotten in over his head. Do we think we would be capturing rather than killing hostile down here? The crossbow +1 and bolas bolts might be useful in that case.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17
Aerel Truthseeker wrote:
Do we think we would be capturing rather than killing hostile down here? The crossbow +1 and bolas bolts might be useful in that case.

That is probably an in game question. I'm of the opinion that all drow and druegar et al are all evil and should die.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Understood, but do we even want the option? If we don't keep the bolas bolts and some way to fire them, we don't have a choice later.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

No problem keeping them. I am also a "never know what you'll need" person. :)


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

If one of you want to keep the light slavers' crossbow and the bola bolts for now, feel free.

It doesn't make a lot of sense for the rest of us, as we lack feats like Precise Shot.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Well, I asked the question forgetting that I'm forever at the cusp of immobility because of my low strength. I would have to see what the weight would do to me.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

What do you all think about Kisegar's offer?

Whether you have IC or OOC reasons for accepting/rejecting, I am curious to hear.


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

Aerel isn’t strong at reading people. He’s mostly trying to be not too eager. He doesn’t want to spoil your negotiations.

He is trusting Benedict, so whatever their de facto leader decides, Aerel will be fine.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Hope nobody minds, but Grum made an offer. A +2 dwarven waraxe is worth 8330 gold. That's alot of copper. However, if we sold it, we'd only get 4165 gold. The duegar wants 7500. If we can trade the axe for his services, it's a win for us (at least in my books, as we get to hold onto the much more valuable axe that we currently have. We can always sell that one later if we find something else for Haela to use).

That, and if and when we get into combat, our guide is better able to fight. Another axe on our side is always useful.

Sorry if I jumped the gun on making the offer.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Cool, let's go with it.
There were 3 +2 Dwarven Waraxes. One for Haela, one for Benedict, and one for our guide.


Male Human Fighter 12| AC 28 T 16 FF 23 | HP 124/124| F +11 R +10 W +6; +3 vs Fear | Init +5 | Perc +17

Can you use the axe Benedict? That is an exotic weapon I think, at least 1 handed.


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I normally use weapons 2-handed.
If I absolutely had to use it 1-handed (such as if grappled) I still could, albeit at a -4.
It's better than a greataxe in that regard.


So excited to finally get to use someone's Drawback trait!


Male Elf Fighter (archer)/rogue* 12 | AC 24 (26 with buckler), T 18, F 18 (20), CMD 31 (25) | F 11 R 12 W 10 | hp 82/88 | Init +6 | Perc +32, +38 vs traps, darkvision 60', see invisibility/ethereal | Effects:

+1
It’s been so long - the character was created in 2017 - I had completely forgotten! I’m terrible about the mechanical aspect of that drawback, also. Thank you for the reminder.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (60) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Catnip for a GM :)


M Aasimar Fighter 9/Chevalier 3| HP 105/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Seven years!
And still going strong.
Thank you again for taking over GM duties, Stalwart.

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