
Wabbit the Paladin of Chaldira |

I just realized the group doesn't have anyone who can cast Mage Armor on Wabbit :( The little dodge-tank just became a LOT less tanky

Kemras Iuvescanu |

Investigator doesn't actually have mage armor on their list. A wand might work, but I don't know if any of us have UMD?

Wabbit the Paladin of Chaldira |

yes Wabbit has UMD, although no ranks have been allocated to it as of yet. He has the lvl 1 Pearl which was lent to whichever arcane caster was kind enough to cast Mage Armor on him regularly.
The wand is an option although not optimal. Best would be a full arcane caster. I do not know if this AP requires it. But some APs basically require a full arcane and full divine to make it through. But Fox does a great job of altering things so maybe we can get through without one. However this AP revolves around ancient super-mages. I imagine a full arcane caster would be really nice to have if not completely necessary.
I have a full arcane that I could level down to fill that role. But having a player run 2 characters is not commonly done. So even though I'd be willing
A) Fox may be happy with our current setup
or
B) He/the group would prefer having an additional player instead of one of us running 2 characters

DM TreasureFox |

I'm happy with our current setup. I strongly believe that 4 fighters could take on this adventure with very few issues (and also be a diverse enough party as well). Though I occasionally mess up, I do work hard to make sure that the encounters are balanced for the party (although this does not mean every encounter is balanced for each party member. Sometimes a fight is designed for one person to shine). The stronger the party, the stronger the encounters. If you guys were all charisma based dwarven bards and paladins this game would look very different. The hardest part for me is when one character is god incarnate, and another character is a mentally challenged donkey. I mean no offense to any mentally challenged donkeys out there, your strengths are just in other places. I'm not sure why you decided to max out Fly, but you did.
I'm very happy with Kemras as our resident lore expert, trap disabler, and swashbuckler, and I think he has a lot to bring to the table. I know you weren't calling him out, but he does have a foot in the arcane caster role.
There is theoretically room for a sorcerer or something of that nature, but I don't believe it's a necessity. If you guys really want one, I'd be willing to bring in a 5th. I suppose I groan mainly out of work. I'm a hard no for one player playing multiple characters in a single game.

Cleo Gingerberry |

How about magical vestment? Cleo can memorize that and give wabbit +2 ac for most of the day. Its not +4 but it be something.
And Kemras is doing great as our loremaster. I truly do like the snarky attitude slipped in here and there :)

DM TreasureFox |

I'd like to let you all know that starting tomorrow, I'm going on a mini vacation. I'm going to travel to a little prairie village of no more than 100 people, where my grandmother used to live. I won't have internet during my stay, so there won't be any updates. I'll be away at least until Sunday, but maybe Monday. I'm going to disconnect from the internet world, and try to move my legs a little and read.

Cleo Gingerberry |

Sounds awesome. ENJOY!!!!

Wabbit the Paladin of Chaldira |

Unplug....and ENJOY!
I haven't read a book in so long...I do listen to copious amounts of audiobooks but finding the time to sit back and read a real book (hopefully not on a kindle) would be a rare treat.

Kemras Iuvescanu |

Sit back and enjoy, DM.

Kemras Iuvescanu |

No worries. I didn't take it as such. But yeah, Kemras isn't exactly on a full-caster level.

DM TreasureFox |

Thank you, guys. No I don't have a kindle. I just to ye olde paperback. Most of the books I'm interested in are books about the medieval period. Surprise, eh? At home I listen to podcasts and youtube video essays, usually centered around medieval life, running d&d, and mythology.
If you guys want to deliberate about bringing in an arcane caster (I would recommend a charisma caster, but intelligence wouldn't be bad), you're welcome to. We'll pick up Sunday or Monday and go from there.

DM TreasureFox |
1 person marked this as a favorite. |

Hello everyone, I have returned. I had a pretty good trip, but was happy to return home. I spent a significant amount of time plotting a campaign I've been meaning to create for years now. It's an all-Dwarf campaign centered around taking back the Sky Citadel located in the Hold of Belkzen, followed by a deep deep dive underground to the origins of the Dwarves. Looking at levels 7-20+. Not sure when I'll run it, but one day.
Looks like no 5th. Not an issue at all

Kemras Iuvescanu |

Welcome back, GM. Glad you had some fun out there.

Wabbit the Paladin of Chaldira |

Hello everyone, I have returned. I had a pretty good trip, but was happy to return home. I spent a significant amount of time plotting a campaign I've been meaning to create for years now. It's an all-Dwarf campaign centered around taking back the Sky Citadel located in the Hold of Belkzen, followed by a deep deep dive underground to the origins of the Dwarves. Looking at levels 7-20+. Not sure when I'll run it, but one day.
Looks like no 5th. Not an issue at all
Sounds perfect for after the Cobbled Shield saves the world ;)

DM TreasureFox |
1 person marked this as a favorite. |

I'm glad there's a little interest for that campaign! I'll make sure to let you know when I plan to run it.
On the topic of after the Cobbled Shield saves the world, I mean we'll cross that bridge when the end is actually in sight, but I do have ideas for how to continue the campaign past level... 16 I think? No, 18th. At this point in time it's not worth writing about, but it's lingering in the back of my head.

Kemras Iuvescanu |

Surely the boar god would be against bacon... right?

DM TreasureFox |

Unicorn
CG Medium outsider (extraplanar, good)
Init +4; Senses darkvision 60 ft., scent, detect good; Perception +10
Aura magic circle against evil
DEFENSE
AC 18, touch 15, flat-footed 13; (+4 Dex, +3 natural, +1 dodge; +2 deflection vs. evil)
hp 26 (4d10+4)
Fort +6, Ref +8, Will +6; +2 resistance vs. evil
Immune charm, compulsion, poison
Special Defense Unicorn's Curse
OFFENSE
Speed 50 ft.
Melee gore +8 (1d6+2), 2 hooves +3 (1d3+1)
Space 5 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 2d6+4), lay on horn +8Touch (4d6 positive energy)
Spell-Like Abilities (CL 9th)
Constant - detect good, freedom of movement, pass without trace
At will—detect evil (as free action), dancing lights
1/day— greater teleport (within its forest territory, can bring a single humanoid on its back)
1/week - plane shift (celestial planes or material plane only)
Lay on Horn - 4d6 3/day, mercies (fatigued, diseased, poisoned)
STATISTICS
Str 14, Dex 19, Con 12, Int 8, Wis 21, Cha 24
Base Atk +4; CMB +6; CMD 21 (25 vs. trip)
Feats Weapon Finesse, Dodge
Skills Acrobatics +11 (3r), Escape Artist +11 (3r), Perception +12 (4r), Stealth +16 (4r), Survival +11 (+14 in forests) (3r), Swim +8 (3r); Racial Modifiers +3 Survival in forests, +4 Stealth
Languages intuitive language (virgin good-aligned women only)
SQ magical strike, wild empathy +17, medium rider, forest guardian, unicorn curse
SPECIAL ABILITIES
Magic Circle against Evil (Su)
This ability continually duplicates the effect of the spell. The unicorn cannot suppress this ability.
Magical Strike (Ex)
A unicorn’s gore attack is treated as a magic good weapon for the purposes of damage reduction.
Wild Empathy (Su)
This works like the druid’s wild empathy class feature, except the unicorn has a +6 racial bonus on the check. Unicorns with druid levels add this racial modifier to their wild empathy checks.
Medium Rider (Ex)
A unicorn may bare a single medium humanoid on its back, but the humanoid must be carrying no more than a light load, and the unicorn cannot be carrying any other items.
Forest Guardian (Su)
A unicorn may designate a single forest as its territory. When it does, the unicorn considers that forest as its native plane, and therefore loses the extraplanar descriptor. This only functions when inside of the unicorn's territory, and the unicorn can only designate a single territory at a time.
Unicorn Curse (Su)
If the unicorn is slain in its territory (as Forest Guardian), it can as an immediate action attempt to curse a single creature that slew it, or had a hand in slaying it. The target must make a DC19 Will save or be permanently blinded and deafened, and is considered an evil outsider for the purpose of spells and abilities such as smite evil, detect evil, and holy smite. The save is Charisma based, and has the good and curse descriptors. The target does not have to be within sight of the unicorn, but must be on the same plane.

DM TreasureFox |

I'm re-reworking troops. I'm trying to add mechanics for troop leaders, as well as streamline the construction of troops. Instead of more HD, I'd rather give them "tricks" kind of like animal companions, and a troop subsubtype to bestow proper hit points, bonus on saves, etc. I'm sort of okay adding one special leader action per troop turn, but I don't want a troop leader doing full turns themselves. I'd rather just give passive bonuses to the troop itself.
For instance, a warrior troop leader bestows +2 damage to either a troop's melee or ranged attack, a +2 bonus on saving throws against fear, and the improved critical feat to a single weapon. However, a tactician troop leader has a 1/day ability to rally the troops, healing 2*base-creature's HD and curing shaken and frightened conditions. (The tactician will get some other stuff as well, I'm just not sure what). Is the rally like a free action during the troop's turn, or is it a sort of special leader action? Like the leader gets to do one thing per turn? I dunno. If I give the tactician a leader action, does the warrior leader get like a single attack against a non-troop enemy? Does the mage get to cast a spell? Gahhhh
The leader has stats, and can be targeted by single-target stuff. If they die, the troop is confused. This is to represent "cutting off the head of the snake". Of course the leader will be more competent than the base creature.
Does it really matter? I'm not really doing mass combat. I just have a lot of gobbos.

Kemras Iuvescanu |

If I knew more about the nitty-gritty mechanics, I'd offer to help, but as it is, all I can say is this: and us without any arcane casters for the AoE stuff.

Kemras Iuvescanu |

I've been waiting to use that spell. It's pretty great.

DM TreasureFox |

It's a neat spell for sure. Lots of versatility.
I'm doing weird things with this troop, as you may notice. I haven't got it all figured out, but here's what I'm working with at the moment.
Ranged attack
- Against another troop: Make a ranged attack, if it hits, deal weapon damage normally
- Against multiple non-troop targets within a 40ft radius: Make a ranged attack against each target. If it hits, deal weapon damage normally.
- Against a single non-troop target: Make a ranged attack against the target. If the attack misses, deal weapon damage. If the attack hits, consult the fancy AC table to determine damage. The higher the target's AC is, the less damage is dealt.
AC 9 or lower: Quintuple damage
AC 10-17: Quadruple damage
AC 18-27: Triple damage
AC 28 or higher: Double damage
Melee attack
- Against another troop: Make a melee attack, if it hits, deal weapon damage normally
- Against multiple non-troop targets within a 20ft radius: Swarm into the 20ft space (this provokes attacks of opportunity). Make a melee attack against each target. If it hits, deal weapon damage normally.
- Against a single non-troop target: Swarm into a 20ft space that includes the target (this provokes attacks of opportunity). Make a melee attack with flanking. If the attack misses, deal weapon damage. If the attack hits, consult the fancy AC table to determine damage. The higher the target's AC is, the less damage is dealt.
Things I have not yet considered:
- Troops of spellcasters (magic missile, fireball, ray of sickness, cure light wounds)
- Combat maneuvers
- Leaders, and cutting off the head of the snake
- I made a rule for determining hitpoints, hit point threshold, and single-target damage... but I forgot it. I mean I wrote the results down for myself, but I never wrote how I came to the conclusion I did. Very frustrating.

Kemras Iuvescanu |

What sort of miss chance is there shooting through the waterfall at the troop?

Kemras Iuvescanu |

Sure. Thanks.

Kemras Iuvescanu |

Hope you feel better, DM. Don't feel pressured to jump back into things if you don't feel ready.

Cleo Gingerberry |

No worries sir, and no expectations! Rest, relax center yourself however works, and as Wabbit said, we'll still be here.

Cleo Gingerberry |

Divine Interference is amazing! please remind me of it when we hit the right level.

Kemras Iuvescanu |

Oh, wow. That is good.

Wabbit the Paladin of Chaldira |

Sounds good particularly as we're proceeding without a caster with access to mage armor.
Will that take take a "slot" or basically be handled like ceremonial armor?

Furnok of Ferd |

Cleo could take the healing wand
Enough food to last the Cobbled Shield 2 months
- Containers for water
- 24 bedrolls
- 10 antiplagues
- 3 potions of Remove Disease
- A wand of Cure Light Wounds (50 charges)
- A wand of Resist Energy (50 charges)
- 1200 crossbow bolts
- 600 arrows
- 6 mwk heavy crossbows
- A mwk tower shield with an adamantine bottom spike
- 10 bandages of rapid recovery
- 5 healer's kits
- 2 potions of invisibility
- 6 war paints of the terrible visage
- 2 ioun torches
- 2 nightdrops
- A traveler's anytool
- A bird feather token with a quill, a blank scroll, and a small bottle of ink
- 10 heatstones
- A signal horn
- A 30ft hemp ladder with pitons and hammer
- 10 cold-weather outfits
- 10 filter scarves
- 4 bags of caltrops
- 4 doses of alchemical grease

DM TreasureFox |

For those who may be wondering about the adamantine bottom spike, do you know what a Pavise is? It's basically a tower shield used by crossbowmen as a sort of mobile cover. You plant the pavise in the ground, and reload safely behind it. I've added a spike made of adamantine, which will allow you to firmly plant the shield in pretty much any terrain, which will free your arms for shooting and reloading.