
Janis "The Gentleman" Scarnetti |

Janis is tempted to give Bacon ALL THE SHROOMS

Cleo Gingerberry |

Oh, quick question, distracted elsewhere, the amulet isn't the same size as the impression in the door is it?

Andreste Velletti |

I'm tempted to go with architecture since there are still so many living examples of it to study, but I think magical traditions are much more in keeping with her studies, so I'll go with that.

DM TreasureFox |

Totally cool with that. My recommendation would be to use your Lore for something that you don't plan to max. Arcane traditions will usually have the possibility of making an arcana check rather than just history. Generally I'll lower the DC by 5 for any Lore skill.

Janis "The Gentleman" Scarnetti |

OK, am I wrong here? I was under the impression that this and the orphanage were different structures.

Janis "The Gentleman" Scarnetti |

The one that wouldn't let you in?

Wabbit the Paladin of Chaldira |

Wabbit went to two orphanages...The Gull, our present location, which wouldn't let him in. The Sarenite orphanage was virtuous and promising.

Janis "The Gentleman" Scarnetti |

Janis is developing a conscience I did not expect.

Janis "The Gentleman" Scarnetti |

Yes, but Janis is kind of wanting to fund the orphanage, and considering on making good on that promise by becoming a vigilante

DM TreasureFox |

I'd like to take a moment to talk about traps and the trap that we just went through. As you can see, I'm experimenting a bit.
My main motivations are:
- I want traps to feel more dynamic and interactive
- I have a specialized trapfinder in the group
- I really like making traps
Perceiving the trap:
Depending on the trap, I think some should be hidden, while others are obvious. A pit trap could have a dressing made to camouflage it, therefore making it hidden. A log swing or walls with swinging axes probably won't be hidden well. Some traps behind doors might not be able to be perceived without something like Clairvoyance. Illusions could be used to hide a trap as well, but that's pretty significant.
Understanding the trap:
For mechanical traps, I'd like to use Engineering. For magical traps, I'd like to use Spellcraft. For traps that are quasi-natural hazards, I'd like to use Survival. This allows other characters to help with the trap in question. For those looking to be knowledgeable on all things traps, I would recommend Lore (traps).
I do want to mention that while understanding the trap is useful, it is not a requirement. See Disarming a Trap for why.
Disarming a trap:
I'm defining 'disarming' here as 'making the trap useless'. This isn't the same as bypassing the trap, which I'll get to. Disarming a trap might look like setting up a portable bridge over a pit trap, cutting the rope of an intricate mechanical trap, dispelling a magical trap (by means of disable device), slowly taking apart gears, tripping the trap with a 10ft pole, or carefully neutralizing an explosive agent. If I think a roll is required (which it doesn't have to), then I'll usually ask for a disable device check.
Bypassing a trap:
I'm defining 'bypassing' here as 'going past the trap without tripping, destroying, or disarming it'. This could be as simple as crawling under a trap that shoots poison darts at human chest level. It could involve teleportation, a fly spell, or anything that gets you around the obstacle. Depending on the trap's form of reset, tripping the trap intentionally, then booking it through the area before the trap resets could be considered a bypass. Bypassing a trap usually requires some understanding of the trap in question.
Accidentally tripping a trap:
I tend to give a trapfinder a perception roll if I'm moving the party along and it would have them trip a trap. I find awkwardly waiting for someone to explain exactly how they move does not work well over forums.
Depending on the trap in question, I will write something like *Click* or *Snap*. You guys will have a split second to react. It's somewhere between a swift action and a move action, but not quite either of them. Here's what I mean: If a trap is tripped, an appropriate reaction would be to start backing up, or falling prone, or raising your shield, or leaping forwards, or casting a swift action spell. Taking a move action to move 30ft backwards wouldn't be appropriate, but taking a move action to fall prone would. Do you see what I'm getting at? I think rolls to understand the trap would take a penalty, something between -5 and -10 if you are also trying to react at the same time.
Depending on the reaction taken, you might gain a bonus against the trap, you might completely avoid the trap, or you might take a penalty to the trap. For instance, if you fall prone and the trap is a hidden pit trap, you're going to need a pretty amazing reflex save to get out of that situation. If you raise your shield against a poison dart trap, you'll get a bonus to your AC. If you back up against a hidden pit trap, you'll get a bonus to your reflex. If you leap backwards against a wall-mounted saw blade, you're flat footed.
I hope this gives everyone a bit of an idea about what I'm going for. As always, this is an experiment. If people approach me and ask to revert to the original rules, it's likely that I will oblige them.

Janis "The Gentleman" Scarnetti |

Hello. Sorry, came down with something over the weekend. Put me down hard for a few days.

Janis "The Gentleman" Scarnetti |

Neat trap.

Cleo Gingerberry |

What's the knowledge skill roll on understanding what any of the drugs are... not that Cleo has any.
Glad you are feeling better Janis!

Janis "The Gentleman" Scarnetti |

Derro, so these things aren't shadows they're some kind of rogues? I thought they were the thing we fought upstairs.

DM TreasureFox |

They're little emancipated Gnomes with about 1000 buffs and drawbacks. I've changed them up a fair bit. Also yes, all of them are rogues of some sort.
At the beginning of meeting Bizza, you guys were too far away to make out any details. That's changed now that light's been shone on them.

Janis "The Gentleman" Scarnetti |

I'm sorry I've been so spacey. I'm stuck in a loop of not knowing what to do and procrastination.

Janis "The Gentleman" Scarnetti |

No no, I get it. I'd do the same thing.

Janis "The Gentleman" Scarnetti |

Home sick today, hopefully can pick up tomorrow.
feel better.

Cleo Gingerberry |

Ugh, hope you feel better!!!!

Janis "The Gentleman" Scarnetti |

We are giving up WAY too much money.

Janis "The Gentleman" Scarnetti |

Yep, but from a mechanical, this gonna hurt. Anybody up for a heist?

Janis "The Gentleman" Scarnetti |

I don't hate that idea but after five years I also don't want to give up the storyline

Janis "The Gentleman" Scarnetti |

before this become s a thing like it did with cleo, is there anywas I can convince you not to keep the money? Janis is a spendthrift thief who sees no problems giving that kind of cash away because he'll just steal more, he doesn't give a flying F about being reimbursed.

Wabbit the Paladin of Chaldira |

no worries. You and Cleo contributed to the orphanage b4 I could post I was just trying to do my part.
next subject...I think we can go on with this tangent storyline without giving up on the overall AP.
Heist?? I'd prefer cleansing a temple for the kids and then resuming the AP storyline. In gametime we haven't delayed the AP much with this tangent. We can follow the AP and still do random acts of hero-ness

Janis "The Gentleman" Scarnetti |

Sorry, I meant to keep the money not not to keep the money

Janis "The Gentleman" Scarnetti |

Ahh, I've been dying to rob the treasury

Janis "The Gentleman" Scarnetti |

I'd kinda like not to skip this as this was part of the party's plans for today to try and find that hidden magic shop.

Cleo Gingerberry |

Cleo was into it earlier and made good progress ( I think at least ), but with the kids now she has other priorities.

DM TreasureFox |

Hello all,
After plenty of time, work, and encouragement, I have officially stepped into the career of a professional GM. This is something I've been dreaming of for many years, but even two years ago I didn't believe I could ever achieve it.
I'm opening up an online "table" for 3 to 6 players and I to talk about what kind of game we'd like to play together. I'm focusing on building a group of friends who can support each other and really be part of a team inside and outside of the game. The games I offer may include custom-made settings and/or campaigns depending on what everyone is interested in, and I offer 6 different TTRPG systems to play in. I believe my prices are more than reasonable, and are competitive with other professional GMs.
If any of this interests you, I ask that you take a look at the online table I currently have up on tabletopwizard. Also feel free to check out my profile for additional information regarding what I'm trying to accomplish.
As always, this forum game of Rise of the Runelords is and will always be 100% free to play. You are always welcome here.
If you have any questions or concerns, please send me a message either here or on tabletopwizard.
Happy Gaming,
Nathan (TreasureFox)