
Pneuferro |

Purchased a ring and a silky cloak. Spent 33.8 to & Good to go.

TechnoDM |

Pneuferro shops around for something and finding nothing tactically interesting, decides on a comfortable silky cloak.
That link is failing. What is the name of the cloak?

Dosh Kala |

Damn, I read the post, but the 60 gp somehow passed me by...
Okay, for D'osh
- Looking for an uncommon Gun Sword (13 gp);
- Purchasing a +1 Potency Rune -goes to triggerbrand if I don't find the gunsword or the gunsword if I do (24 gold 1 silver 5 copper after discount)
- Purchasing two healing potions (minor)

Grunyer Hearthkeeper |
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Do we also need to get you a black coat with a furred collar? :p
More serious note, do we need to get proper attire for the theater? Fine clothing is 2 gp (or 1.38 if the discount is still in effect).

Grunyer Hearthkeeper |

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So the formatting of the map doesn't come out right when posting. The forum automatically removes extra spaces. There's a good map in the Tactical Map link. Or if you click to reply, the ASCII map shows up correctly.

Grunyer Hearthkeeper |

I'm sure we could hang out for another 10 mins to refocus and lay on hands again but that feels... unproductive.
If you're wondering why I'm not casting twice in a row, I'm trying to keep one focus point available just in case.

Grunyer Hearthkeeper |

For future reference... If I'm on guard when we try to open things or cross barriers, could I use my Liberating Step reaction to reduce damage? Assuming of course that the source and the victim are within my aura.
I don't think that was the intention of the ability to stop traps/haunts though.

Grunyer Hearthkeeper |

Grunyer did not have his weapon out, so must spend an action to get it in handGrunyer gets his flail out, and swings wildly at the creature.
Grunyer didn't have his flail out now when just a few moments ago we were being attacked by zombies in the previous room? Not that it matters in the grand scheme of things as the second strike was worse than the first.
Can we assume that, unless I have to put it away for repairing purposes or I've just opened a door and didn't have time to re-equip, the warrior has his weapon out while exploring a dangerous place?

TechnoDM |

RAW doesn't allow this, but, I have seen someone have a house rule that rather than using the DEFEND exploration activity (to have their shield raised), they have a PREPARE OFFENSE exploration activity (to have their main weapon in hand). I was gonna call it OFFEND, to parallel the DEFEND activity
It will have the effect of making anyone you meet nervous.

Grunyer Hearthkeeper |
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Defend allows for the benefit of having your shield raised before your initiative comes around (+2 AC). I would need to take a different exploration action to have a weapon in hand before initiative gets rolled? What is the "before initiative" benefit there? I understand not all exploration activities have combat applications.
I'm pretty sure RAW allows characters to have whatever they want in hand while walking around... By that logic, I wouldn't be able to hold my shield unless I was using the Defend exploration action. Can't hold a weapon, why can I hold a shield? It made sense to not have out weapons while travelling or exploring the city, in a hostile "dungeon" though? I'm fine with making the zombies and skeletons in the haunted ex-tavern nervous. If there ends up being someone we need to talk to, I'm sure we can explain the group of armed adventurers.
I'm just honestly surprised by this ruling. I've never heard of anyone not allowing characters to have their weapons out while exploring dangerous places.

Khajuna |

Defend allows for the benefit of having your shield raised before your initiative comes around (+2 AC). I would need to take a different exploration action to have a weapon in hand before initiative gets rolled? What is the "before initiative" benefit there? I understand not all exploration activities have combat applications.
I'm pretty sure RAW allows characters to have whatever they want in hand while walking around... By that logic, I wouldn't be able to hold my shield unless I was using the Defend exploration action. Can't hold a weapon, why can I hold a shield? It made sense to not have out weapons while travelling or exploring the city, in a hostile "dungeon" though? I'm fine with making the zombies and skeletons in the haunted ex-tavern nervous. If there ends up being someone we need to talk to, I'm sure we can explain the group of armed adventurers.I'm just honestly surprised by this ruling. I've never heard of anyone not allowing characters to have their weapons out while exploring dangerous places.
The issue is it messes up the very tight math. If you have a ready action... then all the enemy has the right to have the same action. PF2e isn't designed for preparatory actions or surprise rounds. Do you really want to walk into a room where 20 skeletons have their bows out and drawn? It's only one action... but RAW it's balanced. Everyone has to do the same thing. Having said that if the DM doesn't mind modifying all the creature actions to keep the balance who am I to argue. :-)

Grunyer Hearthkeeper |
1 person marked this as a favorite. |

But you don't have a ready action. You have an item in your hand. If we're mucking about in a room making a bunch of noise, yes, I expect the enemies in the next room to be ready for us. Especially undead that don't need rest and are ordered to guard a space.
Different scenario, we're at camp and keep getting ambushed by bandits. Those bandits have to spend an Acton on their first turn getting their weapons out. No way in the rules to have weapons out before initiative.
Another scenario, I'm an archer using the fighter multishot stance. The first round of combat, in a place in which I'm expecting combat, I need to spend an action to take out my bow so I can then qualify to take an actin to use the Stance.
Another... my rogue friend is about to do something we think is going to anger some guardians and initiate hostility. Can't have my weapon out, but I can have my shield out actively using it to protect myself.
I don't buy the idea that pf2e balance is broken by the heroes having their weapons out at all much less in a dangerous situation.

"Arc" |

I just noticed this.
There is no RAW that I know of that prevents a character from having their weapon in hand before combat. Defend, the exploration activity, is what it is because, even in combat, having a shield in hand doesn't do anything for you.
It seems odd to me as well that anyone rolling through a place that very easily could have dangers (and already has) would not have defense/offense in hand. It is simply nonsensical.
I respect GMs and what they do. Therefore, I will abide by your ruling. That said, I very much do not agree.

Grunyer Hearthkeeper |

I respect GMs and what they do. Therefore, I will abide by your ruling.
Despite all the words I typed and opinions expressed, this is also my outlook. We chose to play in your game GM and you're taking the time to run it. I'll probably need to be reminded to take my weapon out. Or I might swap to a free hand type build to avoid the issue altogether.

TechnoDM |

There is a difference between having a weapon (or shield) in hand, and having it ready.
The DEFEND exploration activity means that upon initiative the shield is raised, giving its AC benefits.
Having a weapon in hand, still requires it to be gripped properly for actions. For instance, the disarm action causes the weapon to be at a -2 to hit until it is regripped. Changing from a one-handed to a two-handed grip on a bastard sword also takes an action.
I just imagine going from room to room, exploring a dungeon, with a two-pound sword in my hand. I might get pretty tired.
I can be flexible.
We've heard from two (out of five) who would like to be able to have a weapon readied while exploring. If you can get a third, I'd be willing to have that as a house rule for this game.

Khajuna |

I really don't think the 2 seconds required to ready a weapon should really affect the battle outcome, especially since it appliesto both sides My intro to PF2e was listening to Jason Bhulman run the Otari adventures and the game designer required thus additional action. I guess you could house rule it... but one of the unarmed fighters major advantages would dissappear, as well as making the Quick Draw feat useless

Grunyer Hearthkeeper |

To be fair, foes already do that...
From the alleyway fight with the gnome and bodyguard ect. They didn't spend the first action getting their weapons ready.
First round went as below:
Gnome closed the distance and attacked twice w/flickmace.
Wizard got out his crossbow then cast a spell.
Bodyguard strides, attacks w/greatclub, then guards the gnome.
Acolyte Strides, Trips, Strikes w/sickle.
Similarly, the "Tooth Fairy" fight.
blue creature flies, Strikes w/plyers, Pulls tooth
"other creature" spends an action to fire a bow but dies from other thing before it can use more actions.
Next gremlin fight went similarly with gremlins spending their first actions being to move and strike 2x with a shortsword or distract once and strike once.
I don't think a single weapon using enemy spent their first round getting a weapon out or readied besides the wizard and his crossbow.

Grunyer Hearthkeeper |

Here I go bringing up rules again...
Striking from hidden imposes the off-guard condition. Being in the darkness provides concealed which in turn allows one to take the hide/sneak actions. Striking from concealed doesn't do anything extra.
Now, it could also be that they are effectively invisible as well as they can't be seen without darkvision at the moment....

Grunyer Hearthkeeper |

And now we see why having weapons out, and readying actions shouldn't be part of PF2e...
Wow, coming back from dealing with issues full of snark I see...
I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.

Khajuna |

Khajuna wrote:And now we see why having weapons out, and readying actions shouldn't be part of PF2e...Wow, coming back from dealing with issues full of snark I see...
I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.
Call it Snark if you like... but the FACT is if they had to spend an action to ready their weapons the last two hits including the critical wouldn't have happened, Grunyer wouldn't have had to use an action to lay on hands, and Clarius wouldn't went down, and had to spend an action standing, and picking up his rapier. It DOES have an effect on the math of the game.
Mom is still in Hospice so problems are still being dealt with BTW.

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Grunyer Hearthkeeper wrote:Call it Snark if you like...Khajuna wrote:And now we see why having weapons out, and readying actions shouldn't be part of PF2e...Wow, coming back from dealing with issues full of snark I see...
I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.
Yes, we just did and we do.
Snark is literally the ONLY personality trait I can ascribe to you because you’ve displayed nothing else.

Khajuna |

Khajuna wrote:Grunyer Hearthkeeper wrote:Call it Snark if you like...Khajuna wrote:And now we see why having weapons out, and readying actions shouldn't be part of PF2e...Wow, coming back from dealing with issues full of snark I see...
I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.
Yes, we just did and we do.
Snark is literally the ONLY personality trait I can ascribe to you because you’ve displayed nothing else.
Thank you for the kind words. Since I'm obviously ruining your game experience I'll respectfully withdraw from the game. I wish you all good luck. BTW I was wondering who "We" is.