Pathfinder Strike Force One

Game Master Ira kroll

This is your mission if you choose to accept it. If captured or killed, the society will disavow any knowledge of your actions.

Area Templates, Slides, Macros, Tactical Map

House rule for this game only:

If you specifically state that you have a weapon readied (during a multi-part dungeon-like area), then, you may. Please be aware that foes may do the same.


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Radiant Oath

Dosh Kala wrote:
I think no purchases from D'osh as well.I don't think I have much money aside from what we've got from Mira.

Everyone just got paid for the job.


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

Purchased a ring and a silky cloak. Spent 33.8 to & Good to go.


Pneuferro wrote:

Pneuferro shops around for something and finding nothing tactically interesting, decides on a comfortable silky cloak.

That link is failing. What is the name of the cloak?


F goblin, aero-metallokineticist AC16; hp 30; F 10; R 8; W 3

Dweomerweave Robe, which is uncommon. I need to spend the appropriate amount of build points.


Cool.

Link on AoN


Male Human Gunslinger 1

Damn, I read the post, but the 60 gp somehow passed me by...

Okay, for D'osh
- Looking for an uncommon Gun Sword (13 gp);
- Purchasing a +1 Potency Rune -goes to triggerbrand if I don't find the gunsword or the gunsword if I do (24 gold 1 silver 5 copper after discount)
- Purchasing two healing potions (minor)


1d100 ⇒ 3

Yes, Astrid has a Gun Sword for you.

Radiant Oath

TechnoDM wrote:

1d100

Yes, Astrid has a Gun Sword for you.

Is its name Gunnar? Blade? Claymore? Bullitt? Magnum?


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Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

Do we also need to get you a black coat with a furred collar? :p

More serious note, do we need to get proper attire for the theater? Fine clothing is 2 gp (or 1.38 if the discount is still in effect).


Discount is still in effect.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

Apologies all. I had a very full weekend. I will get a part up tomorrow.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1
TechnoDM wrote:


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[code] # @@@ <-------------you are here[/code]
[code] # ##########################[/code]
[code] # # # # [/code]
[code]## #[/code]
[code] # #[/code]
[code] # #[/code]
[code]## #[/code]
[code] ####[/code]

So the formatting of the map doesn't come out right when posting. The forum automatically removes extra spaces. There's a good map in the Tactical Map link. Or if you click to reply, the ASCII map shows up correctly.


It's an experiment on my part.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

For clarity, Arc crit failed on the save.

Radiant Oath

You wanna use a hero point?


Nah. There's no time on it. It knocked him out, and he got back on his feet (with 6 hit points).

You can use some time to heal up Arc, or go right into investigating Room 8, the Study.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

I'm sure we could hang out for another 10 mins to refocus and lay on hands again but that feels... unproductive.
If you're wondering why I'm not casting twice in a row, I'm trying to keep one focus point available just in case.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

For future reference... If I'm on guard when we try to open things or cross barriers, could I use my Liberating Step reaction to reduce damage? Assuming of course that the source and the victim are within my aura.

I don't think that was the intention of the ability to stop traps/haunts though.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision

Family medical emergency DMPC me till further notice.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision

Should be able to catch up tomorrow... for a while anyway.

Radiant Oath

Did Dosh quit the game?


Yes.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision

Khajuna Level up

1. Healin Hands
2. Battle Medicine
3. Mystic Armor Spell

Radiant Oath

I have Battle Medicine if you would rather take something else for a feat.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1
TechnoDM wrote:


Grunyer did not have his weapon out, so must spend an action to get it in hand

Grunyer gets his flail out, and swings wildly at the creature.

Grunyer didn't have his flail out now when just a few moments ago we were being attacked by zombies in the previous room? Not that it matters in the grand scheme of things as the second strike was worse than the first.

Can we assume that, unless I have to put it away for repairing purposes or I've just opened a door and didn't have time to re-equip, the warrior has his weapon out while exploring a dangerous place?


RAW doesn't allow this, but, I have seen someone have a house rule that rather than using the DEFEND exploration activity (to have their shield raised), they have a PREPARE OFFENSE exploration activity (to have their main weapon in hand). I was gonna call it OFFEND, to parallel the DEFEND activity

It will have the effect of making anyone you meet nervous.


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Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

Defend allows for the benefit of having your shield raised before your initiative comes around (+2 AC). I would need to take a different exploration action to have a weapon in hand before initiative gets rolled? What is the "before initiative" benefit there? I understand not all exploration activities have combat applications.
I'm pretty sure RAW allows characters to have whatever they want in hand while walking around... By that logic, I wouldn't be able to hold my shield unless I was using the Defend exploration action. Can't hold a weapon, why can I hold a shield? It made sense to not have out weapons while travelling or exploring the city, in a hostile "dungeon" though? I'm fine with making the zombies and skeletons in the haunted ex-tavern nervous. If there ends up being someone we need to talk to, I'm sure we can explain the group of armed adventurers.

I'm just honestly surprised by this ruling. I've never heard of anyone not allowing characters to have their weapons out while exploring dangerous places.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision
Grunyer Hearthkeeper wrote:

Defend allows for the benefit of having your shield raised before your initiative comes around (+2 AC). I would need to take a different exploration action to have a weapon in hand before initiative gets rolled? What is the "before initiative" benefit there? I understand not all exploration activities have combat applications.

I'm pretty sure RAW allows characters to have whatever they want in hand while walking around... By that logic, I wouldn't be able to hold my shield unless I was using the Defend exploration action. Can't hold a weapon, why can I hold a shield? It made sense to not have out weapons while travelling or exploring the city, in a hostile "dungeon" though? I'm fine with making the zombies and skeletons in the haunted ex-tavern nervous. If there ends up being someone we need to talk to, I'm sure we can explain the group of armed adventurers.

I'm just honestly surprised by this ruling. I've never heard of anyone not allowing characters to have their weapons out while exploring dangerous places.

The issue is it messes up the very tight math. If you have a ready action... then all the enemy has the right to have the same action. PF2e isn't designed for preparatory actions or surprise rounds. Do you really want to walk into a room where 20 skeletons have their bows out and drawn? It's only one action... but RAW it's balanced. Everyone has to do the same thing. Having said that if the DM doesn't mind modifying all the creature actions to keep the balance who am I to argue. :-)


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Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

But you don't have a ready action. You have an item in your hand. If we're mucking about in a room making a bunch of noise, yes, I expect the enemies in the next room to be ready for us. Especially undead that don't need rest and are ordered to guard a space.
Different scenario, we're at camp and keep getting ambushed by bandits. Those bandits have to spend an Acton on their first turn getting their weapons out. No way in the rules to have weapons out before initiative.
Another scenario, I'm an archer using the fighter multishot stance. The first round of combat, in a place in which I'm expecting combat, I need to spend an action to take out my bow so I can then qualify to take an actin to use the Stance.
Another... my rogue friend is about to do something we think is going to anger some guardians and initiate hostility. Can't have my weapon out, but I can have my shield out actively using it to protect myself.

I don't buy the idea that pf2e balance is broken by the heroes having their weapons out at all much less in a dangerous situation.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

I just noticed this.

There is no RAW that I know of that prevents a character from having their weapon in hand before combat. Defend, the exploration activity, is what it is because, even in combat, having a shield in hand doesn't do anything for you.

It seems odd to me as well that anyone rolling through a place that very easily could have dangers (and already has) would not have defense/offense in hand. It is simply nonsensical.

I respect GMs and what they do. Therefore, I will abide by your ruling. That said, I very much do not agree.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1
"Arc" wrote:
I respect GMs and what they do. Therefore, I will abide by your ruling.

Despite all the words I typed and opinions expressed, this is also my outlook. We chose to play in your game GM and you're taking the time to run it. I'll probably need to be reminded to take my weapon out. Or I might swap to a free hand type build to avoid the issue altogether.


There is a difference between having a weapon (or shield) in hand, and having it ready.

The DEFEND exploration activity means that upon initiative the shield is raised, giving its AC benefits.

Having a weapon in hand, still requires it to be gripped properly for actions. For instance, the disarm action causes the weapon to be at a -2 to hit until it is regripped. Changing from a one-handed to a two-handed grip on a bastard sword also takes an action.

I just imagine going from room to room, exploring a dungeon, with a two-pound sword in my hand. I might get pretty tired.

I can be flexible.

We've heard from two (out of five) who would like to be able to have a weapon readied while exploring. If you can get a third, I'd be willing to have that as a house rule for this game.

Radiant Oath

Oh, the stabby rogue absolutely wants the ability to have a weapon ready while exploring. And in his case, it's either a rapier or a dagger. Both are light.


Human Wizard | AC 17 | hp 20 | F 4 | R 4 | W 7

I misunderstood then. I was not making a distinction between in hand and readied. Mostly because I'm not sure what readied would mean.

Radiant Oath

I'm saying I should be able to, in the middle of a place like a death dungeon or where my life is imperiled, have a weapon already in hand.

And not have to fight in a room, sheath my weapon, then have to draw it again in the very next room where my life is about to be forfeit.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision

I really don't think the 2 seconds required to ready a weapon should really affect the battle outcome, especially since it appliesto both sides My intro to PF2e was listening to Jason Bhulman run the Otari adventures and the game designer required thus additional action. I guess you could house rule it... but one of the unarmed fighters major advantages would dissappear, as well as making the Quick Draw feat useless


3 for, 1 against.

Okay. House rule for this game only,

If you specifically state that you have a weapon readied (during a multi-part dungeon-like area), then, you may. Please be aware that foes may do the same.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

To be fair, foes already do that...

From the alleyway fight with the gnome and bodyguard ect. They didn't spend the first action getting their weapons ready.
First round went as below:
Gnome closed the distance and attacked twice w/flickmace.
Wizard got out his crossbow then cast a spell.
Bodyguard strides, attacks w/greatclub, then guards the gnome.
Acolyte Strides, Trips, Strikes w/sickle.

Similarly, the "Tooth Fairy" fight.
blue creature flies, Strikes w/plyers, Pulls tooth
"other creature" spends an action to fire a bow but dies from other thing before it can use more actions.

Next gremlin fight went similarly with gremlins spending their first actions being to move and strike 2x with a shortsword or distract once and strike once.

I don't think a single weapon using enemy spent their first round getting a weapon out or readied besides the wizard and his crossbow.

Radiant Oath

I was thinking the same thing, Grunyer, lol --
The enemy already often benefits from this. This house rule just makes players able to do what the bad guys do, sometimes.

It's a good change. It's not going to help us in every situation, but it will be of help.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision

Health and family conditions continue to rear their ugly heads. Hope you can be patient while we work through this.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

No Bueno Khajuna. Hope all turns out well.


Khajuna wrote:
Health and family conditions continue to rear their ugly heads. Hope you can be patient while we work through this.

Meanwhile, your character is being BOTted. Let us know when you can return.

Health and family take precedence.


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Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision

I'm pretty much back available though my posting times might vary... at least for now :-)


Cool. Welcome back. I hope I didn't BOT you improperly.


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1

Here I go bringing up rules again...

Striking from hidden imposes the off-guard condition. Being in the darkness provides concealed which in turn allows one to take the hide/sneak actions. Striking from concealed doesn't do anything extra.

Now, it could also be that they are effectively invisible as well as they can't be seen without darkvision at the moment....


Human Champion (Liberator) 2 | HP 41/4 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 25 ft | Hero 2/3 | FP 2/2 | Active Conditions: Drained 1
Khajuna wrote:
And now we see why having weapons out, and readying actions shouldn't be part of PF2e...

Wow, coming back from dealing with issues full of snark I see...

I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.


Well, three of them did roll really well on initiative, (and I averaged their initiatives to make them act in a block), but the swordsman and the bowman did get a third action because of them holding onto their weapons out of combat.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision
Grunyer Hearthkeeper wrote:
Khajuna wrote:
And now we see why having weapons out, and readying actions shouldn't be part of PF2e...

Wow, coming back from dealing with issues full of snark I see...

I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.

Call it Snark if you like... but the FACT is if they had to spend an action to ready their weapons the last two hits including the critical wouldn't have happened, Grunyer wouldn't have had to use an action to lay on hands, and Clarius wouldn't went down, and had to spend an action standing, and picking up his rapier. It DOES have an effect on the math of the game.

Mom is still in Hospice so problems are still being dealt with BTW.

Radiant Oath

Khajuna wrote:
Grunyer Hearthkeeper wrote:
Khajuna wrote:
And now we see why having weapons out, and readying actions shouldn't be part of PF2e...

Wow, coming back from dealing with issues full of snark I see...

I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.

Call it Snark if you like...

Yes, we just did and we do.

Snark is literally the ONLY personality trait I can ascribe to you because you’ve displayed nothing else.


Female Hold-Scarred Orc | HP 30/30 | AC 17 (19) (+1 for Mystic Armor) | MV 25 | Hero Points 1 Cloistered Cleric (Irori) / 2 | Perception +7 | F +5, R +7, W +9 | Dark Vision
Clarius, of Taldor wrote:
Khajuna wrote:
Grunyer Hearthkeeper wrote:
Khajuna wrote:
And now we see why having weapons out, and readying actions shouldn't be part of PF2e...

Wow, coming back from dealing with issues full of snark I see...

I don't read any of the above as readied actions. I think this is more us rolling poorly/ them rolling well on initiative.

Call it Snark if you like...

Yes, we just did and we do.

Snark is literally the ONLY personality trait I can ascribe to you because you’ve displayed nothing else.

Thank you for the kind words. Since I'm obviously ruining your game experience I'll respectfully withdraw from the game. I wish you all good luck. BTW I was wondering who "We" is.

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