To Rappan Athuk (Inactive)

Game Master brvheart


Roll20 Site Link
Borderland Provinces Map


3,401 to 3,450 of 5,566 << first < prev | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | next > last >>

human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

STR Check: 1d20 + 2 ⇒ (11) + 2 = 13

"Boy, this thing is heavier than I was expecting . . . "


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

it's gonna be real embarrassing if we need our mage to make a STR check

-Posted with Wayfinder


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"What the hell lads, what were ye brought up on? Watery porridge?!" - the dwarf rumbles.

Isn't that +2 for each Aid Another? 19 + 2 + 2 =23. Should be enough?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Ale of course. I guess that is rather like watery porridge. "


Male Human Rogue6/Clr1 Current Map

Beneath is a ladder leading downward, set in the wall of a circular shaft which leads to a small hallway.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom dispels the flaming sphere. "Who's first?"


Male Human Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84

"Naturally."


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"No, he's not on our team. Pretty sure he plays baseball. "


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
Lars the Crusader wrote:
"Ale of course. I guess that is rather like watery porridge. "

"C'mon lad, be respectful - ale is nothing like porridge. Ye daft?" - Aggrammar smiles, then turns to the ladder - "Mojo is first" - and throws a wink at the goblin.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

While Aggy and Lars debate the finer details of Ale and porridge (which sounds like an absolutely horrible combination) Sorek stares down the ladder Detect Evil

if no immediate danger is detected Sorek descends with Mojo the keen-eyed trapspotter.

same marching order as usual with Mojo and Sorek up front


Male Human Rogue6/Clr1 Current Map

Just about the time Sorek and Mojo have descended the ladder, the door to the mausoleum slams shut and the floor starts to rise!
Sorek, you detect a general background evil to the place, but nothing specific in the area. You come down to a rough hewn end of a passageway.

I will get the new map up shortly


Male Human Rogue6/Clr1 Current Map

New map is up!


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"hey.. there's a door down here." and when the noise begins.."What's going on up there?"

The scout team then proceeds down the corridor checking for traps on the door while waiting for word from everyone else "Mojo let's check this door quick...we may need an escape route"
perception: 1d20 + 14 ⇒ (8) + 14 = 22
perception: 1d20 + 14 ⇒ (20) + 14 = 34


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom descends down after Sorek. He casts a light spell on the tip of his wand. "Sounds like we got out of there just in time."


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Let's go lads!" - Aggrammar roars, climbing down also - "Move yer butts!"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will start climbing down into the tunnel.

"Doesn't look good up here. "


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin works quickly to open the door. Checking traps as second nature.

Perception (+2 secret doors/+4 traps): 1d20 + 13 ⇒ (18) + 13 = 31

Disable Device: 1d20 + 18 ⇒ (8) + 18 = 26

He is a blur with the hooking awl twisting in the mechanism.


Male Human Rogue6/Clr1 Current Map

You find no traps and the door is not locked. Opening the door you find a passageway straight ahead with a side passage to the left.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Oww. Me not try that first, Sorry masters." says the slightly crestfallen goblin.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

the scouts proceed down the side passage


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Well I guess that is my sign to get moving."

Myrick follows Lars.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars ambles along.


Male Human Rogue6/Clr1 Current Map

Mojo can see 60' to somewhat of a T. There is also another side passage almost immediately to the right.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar stays back to see what happens up top.

brvheart the floor goes all the way up, or does it stop somewhere? If it goes all the way up, doesn't it crush everything into rubble?

Also, he waits for the scouts to report back to the rest of the group before proceeding.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin silently signals back making a serious T with his hands and then also mimicking a closer passage on the right. Then he slips forwards to take a peek round each corner.

The goblin carries on through through to the T junction stealthily so he can get a good look around in semi-darkness.


Male Human Rogue6/Clr1 Current Map

What one of you finally probably saw while hurriedly scurrying down the ladder is that there is an impression in the ceiling just the size of the sarcophagus!


Male Human Rogue6/Clr1 Current Map

The worked passage opens into a small room. On the far end, near an archway leading to a passage beyond, rests a coffin without a lid.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will move up and will study the room from the safety of the hall. He will also detect magic on the room.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Rogue6/Clr1 Current Map

Lom does not detect magic in the room and sees nothing within the room beyond the open coffin.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
What one of you finally probably saw while hurriedly scurrying down the ladder is that there is an impression in the ceiling just the size of the sarcophagus!

I wonder how much the maids get paid for cleaning up the trash compactor room after a party gets squished.

-Posted with Wayfinder


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Inspecting the coffin Perception : 1d20 + 14 ⇒ (12) + 14 = 26
Perception : 1d20 + 14 ⇒ (17) + 14 = 31

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Food for the rats. Did I neglect to mention the graves with your names on them outside?
The coffin is empty.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Huh? Is this the actual entrance? Somehow I pictured something . . . I don't know . . . More traditional. With like a gate or something."


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar follows the others inside the coffin room, and once Sorek informs the coffin is empty nods at Mojo - "Press on then lad"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"For a place called the dungeon of graves, this seemed like an appropriate entrance. "


Male Human Rogue6/Clr1 Current Map

The passage to the room beyond has collapsed. It will take a lot of digging to go past it.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom will look down the two other passages exiting the room to see if they go anywhere. If they don't, he will turn to Mojo and the others. "We need to backtrack. Let's explore those other two passages."


Male Human Rogue6/Clr1 Current Map

Those directions lead to rat holes.

Down to the first right

The room is strewn with bits of bones and loose dirt. A cool breeze blows by, and whispering can be heard off in the darkness. This room has
several small piles of bones looted from the graveyard above. The air is drafty and rather fresh.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Where does fresh air come from down here? must be a cave opening or something. "


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"I suppose so Lars, but the information I was given was that this place used to be a place created by those dedicated to the light and was later corrupted and over come by evil. . . Then again, maybe that was just to complex we had to clear first. To be honest I was younger and the world seemed more black and white when I swore that I would quest to this place."

"I am glad I found a place among you. We will need all of our skills, strengths and powers here."

"Ha! Ha! This time we brought ranged weapons too."

Myrick nods to Lomyldr.

"Yes, let's not leave opponents behind us if it can be helped."

The paladin sniffs the air.

"Locating a way out would be advantageous."


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"I hear you, master Myrick. Yous bin 'ear afore? Me wus wiv lots slotted so us didn get to 'ear," nods the goblin rogue.


Male Human Rogue6/Clr1 Current Map

Is someone going to check out this room?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars takes a loot around.

perception: 1d20 + 12 ⇒ (2) + 12 = 14

but is a bit more focused on the breeze


Male Human Rogue6/Clr1 Current Map

Well, speaking of loot: Hidden in the pile of bones are 22 cp, ignored by previous adventuring parties.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar stands watch - "Now THAT is a pile of treasure" - he chuckles.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Coppers? I can't even buy swill class ale with that. Just leave it. "


Male Human Rogue6/Clr1 Current Map

Hey now you did not expect to get rich on level on did ya? There is a door leading out.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin is shocked by the sacrilegious Crusader, and scoops up the treasure like its gold.

Then he tests the door for danger, before opening it.

Perception(normal/secret doors+4/traps+6): 1d20 + 13 ⇒ (4) + 13 = 17
Disable Device (if needed): 1d20 + 18 ⇒ (15) + 18 = 33


Male Human Rogue6/Clr1 Current Map

The goblin starts to scream as he scoops up the coins, "It burns!"

Take CON: 1d6 ⇒ 4 Mojo

Then he notices some green goo on the bones.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Hmm, there may be a parable in that somewhere. "

1 to 50 of 5,566 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Legend of Rappan Athuk All Messageboards

Want to post a reply? Sign in.