To Rappan Athuk (Inactive)

Game Master brvheart


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Borderland Provinces Map


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AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar is not inside, just so that it is clear. Was waiting for Mojo to check the secret passage.

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Will: 1d20 + 9 ⇒ (10) + 9 = 19 < +4 vs. spells and spell-like abilities >


Male Human Rogue6/Clr1 Current Map

Well Mojo will not be checking anything for awhile as he is running out the door as fast as his goblin feet can carry him! Waiting on Myrick. Everyone else has saved so far with his add.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Init: 1d20 + 2 ⇒ (6) + 2 = 8
Wil: 1d20 + 9 ⇒ (2) + 9 = 11 Paladins immune to fear


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Lom
Mojo will run out the door
Lars
Black Skeleton
Aggramar
Sorek
Myrick


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

knowledge religion: 1d20 + 7 ⇒ (17) + 7 = 24 to identify the critter.

special defense, special attacks

Fervor to cast magic weapon on his rapier.

power attack
to hit: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d8 + 8 ⇒ (1) + 8 = 9
confirm: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d8 + 8 ⇒ (5) + 8 = 13 nevermind


Male Human Rogue6/Clr1 Current Map

You know the last time you saw one you ran like a little ... Lars.

Much more powerful than standard skeletons, these minions of evil are often employed as guardians or protectors to keep sealed some ancient knowledge best left undiscovered. They are intelligent monsters and are not subject to the mindless commands that can be given to such undead as skeletons or zombies. They have a clear mind, and sometimes go against the commands and wishes of those they serve, if it benefits the black skeleton in question.

You hit, but do not overcome DR. Your rapier merely passes through it's rib cage and is not good.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will summon a flaming sphere on the skeleton's position.

Damage: 3d6 + 2 ⇒ (6, 2, 4) + 2 = 14; (DC 20 ref save negates)


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Rogue6/Clr1 Current Map

The black skeleton attacks Lars twice with 2 short swords
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 6 plus damage: 1d3 ⇒ 1 STR
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 1 plus damage: 1d3 ⇒ 1 STR


Male Human Rogue6/Clr1 Current Map

Aggy, Sorek and Myrick are up.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick steps up to the skeleton and takes a swing at it with his sword.

1d20 + 9 ⇒ (10) + 9 = 19
1d10 + 4 ⇒ (6) + 4 = 10


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Waaaaaaarrrggggh!

run, runn, RUN!

Dust spurts up behind the green feet.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek steps forward (5ft) and unleashes two kicks at the black skeletons ribs

attack#1: 1d20 + 8 ⇒ (4) + 8 = 12 19-20x2, B, Good, Magic
damage#1: 2d6 + 7 ⇒ (1, 4) + 7 = 12

attack#2: 1d20 + 8 ⇒ (9) + 8 = 17
damage#2: 2d6 + 7 ⇒ (3, 2) + 7 = 12

IF either of these attacks hits Sorek will yell at Mojo "MOJO STOP, this thing is not worth fearing" and activate Flash of Insight as a swift action to give Mojo an additional save vs an ongoing effect (fear). But if Mojo is more than 30ft away this will have no effect.

swift action, Flash of Insight:

Flash of Insight
Discipline: Sleeping Goddess (Boost); Level: 1
Initiation Action: 1 swift action
Range: 30'
Target: One or two allies
Duration: Instantaneous
DESCRIPTION
You turn a sudden burst of inspiration into strength for your allies, sharing your power to give them an edge in battle and help them shrug off their wounds. You can activate this boost after making a successful attack or combat maneuver check. One ally within 30 feet gains another saving throw against a non-instantaneous effect that allows a saving throw affecting them. This saving throw has the same DC as the original save. If your ally succeeds, the effect ends. The ally does not suffer any additional effects for failing the save (such as a poison’s damage). You cannot grant an ally more than one additional save against a given effect.
Augment: You can augment this maneuver in one or more of the following ways:
• For every power point you spend, your ally gains a +1 insight bonus on their saving throw.
• If you expend your psionic focus while initiating this boost, this boost instead affects up to two allies within 30 feet.

IF neither attack connects Sorek will pause briefly to contemplate the dreaded affliction known in monasteries throughout the world as "Flurry of Misses"


Male Human Rogue6/Clr1 Current Map

And Sorek contemplates the "Flurry of Misses".


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Yeah - Mojo can get about 60 feet away on his go before Sorek's turn. Once he is on open ground he can really go for it.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Tis an abomination lads!" - Aggrammar roars - "An intelligent o' the undead! Stay sharp, and on the lookout!"

Starting Sermonic Performance for +2 on hit, damage, and saves vs. Fear!!

"And fer Tyr's sake, use somethin' blunt against it, will ye!? And I'm not meanin' yer heads!"

Knowledge Religion (brvheart, do I know of any vulnerabilities, resistances, etc?): 1d20 + 11 ⇒ (12) + 11 = 23

EDIT: Actually, and since I can start the Sermonic Performance as a move-equivalent, Aggrammar will start casting Summon Monster II (going for the small earth elemental)


Male Human Rogue6/Clr1 Current Map

DR 10/bludgeoning and good


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Lom
Mojo continues to run
Lars
Black Skeleton
Aggramar
Sorek
Myrick


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will put his rapier away, then try to touch the skeleton to inflict positive energy damage.

to hit: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 2d6 ⇒ (5, 3) = 8 DC 15 will for 1/2


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom continues to fry the skeleton with the flaming sphere.

damage: 3d6 + 2 ⇒ (6, 4, 3) + 2 = 15


Male Human Rogue6/Clr1 Current Map

will save: 1d20 + 5 ⇒ (19) + 5 = 24
reflex save: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human Rogue6/Clr1 Current Map

The skeleton steps out of the sarcophagus and attacks Myrick
short sword: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 ⇒ 6 plus STR: 1d3 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Aggramar
Sorek
Myrick


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek moves around the sacrophagus and hopes to purge the foul taste of the "flurry of misses" affliction from his mouth by striking out at the skeleton

move: move around the sarcophagus 20ft

Standard Action, Flurry Strike:
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.

attack #1: 1d20 + 10 ⇒ (18) + 10 = 28 19-20x2, B,Good,Magic
damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13

attack #2: 1d20 + 10 ⇒ (6) + 10 = 16 19-20x2, B,Good,Magic
damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar finishes his summoning spell, and a small hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes, flanking the skeleton with Sorek, and immediately attacking their foe with its stony fists.

Aggrammar has Augment Summoning.

Slam: 1d20 + 6 + 1 + 2 + 2 + 2 - 1 ⇒ (10) + 6 + 1 + 2 + 2 + 2 - 1 = 22
Damage if it hits: 1d6 + 4 + 1 + 2 + 2 + 2 ⇒ (5) + 4 + 1 + 2 + 2 + 2 = 16

Sorek, you are now flanking! brvheart I cannot add the token to Roll20 I believe? It should be opposite Sorek.

He then takes a step forward to cast a defensive spell on Myrick.

Casting Shield of Faith for +3 AC - Myrick, you now have a +3 deflection bonus to AC.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round Two

"Waaaaaar..aaghhh."

Full speed run like a terrified goblin can.


Male Human Rogue6/Clr1 Current Map

My apologies Mojo. You are only shaken, not panicked so you may take an action at -2 if you like. Yes the earth elemental hit.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin runs slap into a grave statue, his arms and legs wrapping round the stone angel briefly before he falls backwards in slow motion to the ground.

Groggy but now able to control his bowels and fears, the rogue runs drunkenly back into the chamber, coming to a stop behind Aggrammar. He waves his short sword around to indicate he is fine just in case anyone was worried.

Then the poor goblin notices the black skeleton and feels a little nervous again.


Male Human Rogue6/Clr1 Current Map

Waiting on Myrick, then top of round.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Blunt huh? Alrighty then!"

Myrick sheaths his sword and serves up a knuckle sandwich. His cestus covered fist winds up.

Cestus: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Lom
Mojo is shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
Lars
Black Skeleton
Aggramar
Sorek
Myrick


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"It's blunt and good. "

then he casts bless defensively concentration: 1d20 + 8 ⇒ (7) + 8 = 15 fizzle


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Need a flank for my gobbo to help.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom hits him again with the sphere.

damage: 3d6 + 2 ⇒ (1, 3, 6) + 2 = 12


Male Human Rogue6/Clr1 Current Map

reflex save
reflex: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Rogue6/Clr1 Current Map

XP=266 each, but please stay in rounds.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Myrick, I don't see your HP anywhere.

"Mojo, take a look at the secret passage now?" - Aggrammar nods - "Are ye ok lad?"

Also casting Detect Magic to scan the area again, and the remains of the skeleton from the entrance.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"I'd never heard of or seen black skeletons til I got to this place. It seems to be infested with them. "

Sorek scans the inside of the sarcophagus
Perception : 1d20 + 14 ⇒ (17) + 14 = 31
Perception : 1d20 + 14 ⇒ (11) + 14 = 25
And detect Magic

"let's get this secret door open "

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I'm going to need a mace or something if we keep running into those. "


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round Four

The goblin almost smiles at the chance to be helpful. He rushes over to the wall and starts searching for the dwarf.

"Yes, master Aggy."

Perception (secret door/+2 for traps): 1d20 + 17 ⇒ (9) + 17 = 26


Male Human Rogue6/Clr1 Current Map

You find no traps on it, but it needs a Str check to open.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will keep the flaming sphere burning while the others open the secret door. "Burns skeletons and makes a handy light source!"


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
You find no traps on it, but it needs a Str check to open.

"Looks like this is a job for Lars and Myrick"

correction....Make that Aggy and Lars....they are the 2 strongest....Myrick can take solace in the fact that he is prettier than either of them


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will give it a str check.

1d20 + 3 ⇒ (16) + 3 = 19


Male Human Rogue6/Clr1 Current Map

The DC for the slab is 22 and several may assist.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Str check, aid: 1d20 + 1 ⇒ (7) + 1 = 8

-Posted with Wayfinder


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Me push down ear fur biggies."

Strength check: 1d20 + 1 ⇒ (11) + 1 = 12


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Damn...this thing is heavy"


Male Human Rogue6/Clr1 Current Map

Mojo makes his assist check, but not Sorek.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Hey pretty paladin...Care to give a hand?????" ;)

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