
brvheart |

Well Mojo will not be checking anything for awhile as he is running out the door as fast as his goblin feet can carry him! Waiting on Myrick. Everyone else has saved so far with his add.

Myrick of Muir |

Init: 1d20 + 2 ⇒ (6) + 2 = 8
Wil: 1d20 + 9 ⇒ (2) + 9 = 11 Paladins immune to fear

brvheart |

Initiative Order Round One
Lom
Mojo will run out the door
Lars
Black Skeleton
Aggramar
Sorek
Myrick

Lars the Crusader |

knowledge religion: 1d20 + 7 ⇒ (17) + 7 = 24 to identify the critter.
special defense, special attacks
Fervor to cast magic weapon on his rapier.
power attack
to hit: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d8 + 8 ⇒ (1) + 8 = 9
confirm: 1d20 + 8 ⇒ (1) + 8 = 9 damage: 1d8 + 8 ⇒ (5) + 8 = 13 nevermind

brvheart |

You know the last time you saw one you ran like a little ... Lars.
Much more powerful than standard skeletons, these minions of evil are often employed as guardians or protectors to keep sealed some ancient knowledge best left undiscovered. They are intelligent monsters and are not subject to the mindless commands that can be given to such undead as skeletons or zombies. They have a clear mind, and sometimes go against the commands and wishes of those they serve, if it benefits the black skeleton in question.
You hit, but do not overcome DR. Your rapier merely passes through it's rib cage and is not good.

Lomyldyr Dweo-Mercraeft |

Lomyldyr will summon a flaming sphere on the skeleton's position.
Damage: 3d6 + 2 ⇒ (6, 2, 4) + 2 = 14; (DC 20 ref save negates)

brvheart |

The black skeleton attacks Lars twice with 2 short swords
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 6 plus damage: 1d3 ⇒ 1 STR
short sword: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d6 ⇒ 1 plus damage: 1d3 ⇒ 1 STR

Myrick of Muir |

Myrick steps up to the skeleton and takes a swing at it with his sword.
1d20 + 9 ⇒ (10) + 9 = 19
1d10 + 4 ⇒ (6) + 4 = 10

Sorek |

Sorek steps forward (5ft) and unleashes two kicks at the black skeletons ribs
attack#1: 1d20 + 8 ⇒ (4) + 8 = 12 19-20x2, B, Good, Magic
damage#1: 2d6 + 7 ⇒ (1, 4) + 7 = 12
attack#2: 1d20 + 8 ⇒ (9) + 8 = 17
damage#2: 2d6 + 7 ⇒ (3, 2) + 7 = 12
IF either of these attacks hits Sorek will yell at Mojo "MOJO STOP, this thing is not worth fearing" and activate Flash of Insight as a swift action to give Mojo an additional save vs an ongoing effect (fear). But if Mojo is more than 30ft away this will have no effect.
Flash of Insight
Discipline: Sleeping Goddess (Boost); Level: 1
Initiation Action: 1 swift action
Range: 30'
Target: One or two allies
Duration: Instantaneous
DESCRIPTION
You turn a sudden burst of inspiration into strength for your allies, sharing your power to give them an edge in battle and help them shrug off their wounds. You can activate this boost after making a successful attack or combat maneuver check. One ally within 30 feet gains another saving throw against a non-instantaneous effect that allows a saving throw affecting them. This saving throw has the same DC as the original save. If your ally succeeds, the effect ends. The ally does not suffer any additional effects for failing the save (such as a poison’s damage). You cannot grant an ally more than one additional save against a given effect.
Augment: You can augment this maneuver in one or more of the following ways:
• For every power point you spend, your ally gains a +1 insight bonus on their saving throw.
• If you expend your psionic focus while initiating this boost, this boost instead affects up to two allies within 30 feet.
IF neither attack connects Sorek will pause briefly to contemplate the dreaded affliction known in monasteries throughout the world as "Flurry of Misses"

Aggrammar Deepdelver |

"Tis an abomination lads!" - Aggrammar roars - "An intelligent o' the undead! Stay sharp, and on the lookout!"
Starting Sermonic Performance for +2 on hit, damage, and saves vs. Fear!!
"And fer Tyr's sake, use somethin' blunt against it, will ye!? And I'm not meanin' yer heads!"
Knowledge Religion (brvheart, do I know of any vulnerabilities, resistances, etc?): 1d20 + 11 ⇒ (12) + 11 = 23
EDIT: Actually, and since I can start the Sermonic Performance as a move-equivalent, Aggrammar will start casting Summon Monster II (going for the small earth elemental)

brvheart |

Initiative Order Round Two
Lom
Mojo continues to run
Lars
Black Skeleton
Aggramar
Sorek
Myrick

Lomyldyr Dweo-Mercraeft |

Lom continues to fry the skeleton with the flaming sphere.
damage: 3d6 + 2 ⇒ (6, 4, 3) + 2 = 15

brvheart |

will save: 1d20 + 5 ⇒ (19) + 5 = 24
reflex save: 1d20 + 6 ⇒ (17) + 6 = 23

brvheart |

The skeleton steps out of the sarcophagus and attacks Myrick
short sword: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d6 ⇒ 6 plus STR: 1d3 ⇒ 1

Sorek |

Sorek moves around the sacrophagus and hopes to purge the foul taste of the "flurry of misses" affliction from his mouth by striking out at the skeleton
move: move around the sarcophagus 20ft
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
attack #1: 1d20 + 10 ⇒ (18) + 10 = 28 19-20x2, B,Good,Magic
damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
attack #2: 1d20 + 10 ⇒ (6) + 10 = 16 19-20x2, B,Good,Magic
damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14

Aggrammar Deepdelver |

Aggrammar finishes his summoning spell, and a small hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes, flanking the skeleton with Sorek, and immediately attacking their foe with its stony fists.
Aggrammar has Augment Summoning.
Slam: 1d20 + 6 + 1 + 2 + 2 + 2 - 1 ⇒ (10) + 6 + 1 + 2 + 2 + 2 - 1 = 22
Damage if it hits: 1d6 + 4 + 1 + 2 + 2 + 2 ⇒ (5) + 4 + 1 + 2 + 2 + 2 = 16
Sorek, you are now flanking! brvheart I cannot add the token to Roll20 I believe? It should be opposite Sorek.
He then takes a step forward to cast a defensive spell on Myrick.
Casting Shield of Faith for +3 AC - Myrick, you now have a +3 deflection bonus to AC.

brvheart |

My apologies Mojo. You are only shaken, not panicked so you may take an action at -2 if you like. Yes the earth elemental hit.

Mojo Sniffagem |

The goblin runs slap into a grave statue, his arms and legs wrapping round the stone angel briefly before he falls backwards in slow motion to the ground.
Groggy but now able to control his bowels and fears, the rogue runs drunkenly back into the chamber, coming to a stop behind Aggrammar. He waves his short sword around to indicate he is fine just in case anyone was worried.
Then the poor goblin notices the black skeleton and feels a little nervous again.

Myrick of Muir |

"Blunt huh? Alrighty then!"
Myrick sheaths his sword and serves up a knuckle sandwich. His cestus covered fist winds up.
Cestus: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

brvheart |

Initiative Order Round Three
Lom
Mojo is shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
Lars
Black Skeleton
Aggramar
Sorek
Myrick

Sorek |

"I'd never heard of or seen black skeletons til I got to this place. It seems to be infested with them. "
Sorek scans the inside of the sarcophagus
Perception : 1d20 + 14 ⇒ (17) + 14 = 31
Perception : 1d20 + 14 ⇒ (11) + 14 = 25
And detect Magic
"let's get this secret door open "
-Posted with Wayfinder

Lomyldyr Dweo-Mercraeft |

Lomyldyr will keep the flaming sphere burning while the others open the secret door. "Burns skeletons and makes a handy light source!"

Sorek |

You find no traps on it, but it needs a Str check to open.
"Looks like this is a job for Lars and Myrick"
correction....Make that Aggy and Lars....they are the 2 strongest....Myrick can take solace in the fact that he is prettier than either of them

Sorek |

Str check, aid: 1d20 + 1 ⇒ (7) + 1 = 8
-Posted with Wayfinder