To Rappan Athuk (Inactive)

Game Master brvheart


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Male Human Rogue6/Clr1 Current Map

You see no one here.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

survival looking for tracks, how long the camp has been vacant, what type of camp is it, trading ,trapping, logging hunting any warm cook fires: 1d20 + 7 ⇒ (15) + 7 = 22

Scanning around (detect evil)

"Where is everyone?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"This is rather curious. "

perception: 1d20 + 12 ⇒ (13) + 12 = 25 to see if they left any booze sitting around.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr sighs and follows the others in. He will detect magic on the area. "Be weary of a trap."

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Familiar (Hexidemon) Perception: 1d20 + 13 ⇒ (5) + 13 = 18


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick narrows his eyes and looks closely at the camp.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

"Hummmm, I don't see anyone, but it could still be an ambush."

The paladin follows the monk detecting for evil intend towards them as they moved forward.


Male Human Rogue6/Clr1 Current Map

In the tents are sleeping cots and a few meager possessions. Also can be found 2 barrels of water, one half full of cheap ale and another of whiskey (1 gal). There are provisions here for 10 people for a week but they are very meager.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I'm reasonably sure nobody would risk the wrath of Pekko by tampering with ale."

then he pulls out his mug and pours himself a fill. Then he takes a big swig.

He immediately spits it out and starts coughing violently.

"How dare they affront Pekka! They watered down the ale! The heathens!"


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

While Lars is throwing a fit about the desecration of his gods holy water, Sorek continues to look about, searching within the camp for clues and then in the area surrounding the camp looking for tracks as to where they all may have gone or if anything attacked them.

if this search turns up nothing, I'll just chalk it up to an unsolvable mystery and recommend that we continue on our way to RA

as we spread out within the camp Sorek calls out to the rest of the group "anyone see anything interesting besides bad ale?"


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Kids leaving in a couple of days - posting not a priority at the mo - sorry but I hope understandable.

The goblin rogue comes back from going to the toilet privately and finds the party have moved on without him. He hurries after them and yawns a little at the empty camp. He scans about for signs of where they all went.

Perception: 1d20 + 14 ⇒ (1) + 14 = 15


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
Mojo Sniffagem wrote:

Kids leaving in a couple of days - posting not a priority at the mo - sorry but I hope understandable.

perfectly understandable. thanks for letting us know. enjoy the kids :)


Male Human Rogue6/Clr1 Current Map

Yes, enjoy the kids while they are there:)
Meantime, you all figure out no one has been here for several days, but it seems to be an active campsite.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Well... No sign of any attack. Looks like whoever this camp belongs to, they are gone for now. No telling for how long .. We don't know anything about them other than they have bad ale. No real reason to wait for them to return... Shall we get back on the trail to Rappan? "

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I want no part of such a place of desecration! Let's be off. "

as he pulls out some of his own ale and washes out his mouth.


Male Human Rogue6/Clr1 Current Map

A couple of days later:

You crest the last hill and finally the complex comes into view.
In stark contrast to the lush greenery of the hills lies a large sunken
graveyard laid out in the shape of a cross. Rather than towering
above the ground, the graves have settled into depressions, and the
main mausoleum, a building of strange green stone, rests in the
deepest depression some 40 ft. below the ground on which you
now stand. At the other end of the grave-filled hollow stands what
appears to be a stone well. There are no gravestones near it. The
normal sounds of wildlife are gone, and large carrion birds circle
overhead. An ominous silence rests about the place. Each of you
knows in your heart that you have found the legendary dungeon of
Rappan Athuk. And though none dare speak it, you wonder if you
will live to return to the warmth of hearth and home.

You are all healed by this time.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"That certainly looks cheery. So how do we best go in?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Yes...Cheery indeed. Let's head towards the mausoleum that may be an entrance. but let's take our time and be wary of traps"

As we get closer, Sorek begins scanning to detect evil
perception: 1d20 + 14 ⇒ (5) + 14 = 19
perception: 1d20 + 14 ⇒ (6) + 14 = 20


Male Human Rogue6/Clr1 Current Map

In the courtyard is a life-sized statue of a dwarf on a 4 ft. by 4 ft. stone block. He looks to have been a great warrior, and dwarven runes adorn the front of the pedestal. This rather large tombstone, crested with the statue of a dwarf, seems to have been visited frequently.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Lom or Aggy can you read those runes?"

While waiting for their translation Sorek inspects the statue looking for anything else of interest and detecting for magic

perception: 1d20 + 14 ⇒ (16) + 14 = 30
perception: 1d20 + 14 ⇒ (10) + 14 = 24


Male Human Rogue6/Clr1 Current Map

The dwarven runes read “Blessed is he who spares these stones/And cursed be the man who moves my bones.” Examination of the base of the statue (DC 8 Perception) reveals a small compartment that is easily opened.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I think it would be prudent to not desecrate the first grave we come upon, especially when we are warned. "


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"I don't think opening a hidden compartment in the statue would be considered "Moving his bones". If it's not trapped I think it's worth seeing what's inside. "

Sorek concentrates on the compartment detect Magic while waiting for opinions from the rest of the group

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I still think it a bad idea no matter your rationalization. "


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo takes the opportunity to check thoroughly for traps and search around the statue area. But he doesn't expect such a well-worn place to hold many surprises. But he follows orders from Sorek and is diligent and careful.

Perception(+4 secret doors/+6 traps): 1d20 + 13 ⇒ (6) + 13 = 19


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick attempts to sense if the statue is evil aligned.

"If we place a blessing upon his bones, it could bring good tidings. Then again opening the drawer could drop us into a pit. The little drawer there is pretty obvious. I don't suppose it would hurt to have a look as long as our intentios were good, and it is determined to not be trapped."


Male Human Rogue6/Clr1 Current Map

You find no traps nor detect evil from the statue, but you get the feeling as if you are being watched.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr nods in respect, "I can't believe I stand on Rappan Athuk! This is where the Army of Light finally met their demise. So much history! I tremble at the opportunity to explore these infamous ruins."

He frowns at the dwarven statue after detecting magic on it. "I'm with Lars on this one. We're here to kill demons not pillage graves. Why take the chance?"

He moves to carefully check the external facade of the mausoleum. He will detect magic on the door.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Rogue6/Clr1 Current Map

This is a huge stone building, its outer side carved in a grisly bas-relief of demons, devils and other creatures of the underworld. Hundreds of skulls have been carved into the stone. The building extends fully 60 ft. long and is over 40 ft. wide. There is a set of carved stairs leading down to a set of huge iron doors. Ringing the top of the building are numerous demonic statues made of a strange green stone. They seem to stare at the PCs.
They animate and start flying toward the party. Two attempt to attack Lom

claw: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (13) + 6 = 19

claw: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d6 + 2 ⇒ (5) + 2 = 7
cmb: 1d20 + 6 ⇒ (14) + 6 = 20

Roll init


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 2 ⇒ (7) + 2 = 9


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Init : 1d20 + 8 ⇒ (3) + 8 = 11

-Posted with Wayfinder


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Init.: 1d20 + 8 ⇒ (5) + 8 = 13


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Init: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Rogue6/Clr1 Current Map

init Gargoygles: 1d20 + 2 ⇒ (17) + 2 = 19
init Lom: 1d20 + 13 ⇒ (5) + 13 = 18
init Aggramar: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One

Gargoyles
Lom
Mojo
Sorek
Lars
Myrick
Aggramar


Male Human Rogue6/Clr1 Current Map

The two on Lom attack again

bite: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (17) + 6 = 23

bite: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (18) + 6 = 24

One flies to attack Mojo

claw: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d6 + 2 ⇒ (6) + 2 = 8
cmb: 1d20 + 6 ⇒ (20) + 6 = 26

two on Aggy
claw: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d6 + 2 ⇒ (2) + 2 = 4
cmb: 1d20 + 6 ⇒ (4) + 6 = 10
claw: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d6 + 2 ⇒ (2) + 2 = 4
cmb: 1d20 + 6 ⇒ (17) + 6 = 23

Myrick
claw: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 2 ⇒ (1) + 2 = 3
cmb: 1d20 + 6 ⇒ (2) + 6 = 8

Lars
claw: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 2 ⇒ (4) + 2 = 6
cmb: 1d20 + 6 ⇒ (15) + 6 = 21

Lom is hit twice between the surprise round and this and is now grappled by both gargoyles. Aggy is hit once. You are all up. And the mausoleum did radiate magic. The gargoyles are made of green stone.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

seeing our mage grabbed by two gargoyles s*+#, not good, Sorek charges recklessly full-speed dodging attacks from two gargoyles to attack one of the Gargoyles grabbing Lom.

full round action charge, 2AOOs from gargoyles attacking Lars and Mojo, 2xmove (moved 60ft), +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.

acrobatics to avoid AOO#1, +10 to DC for moving full speed: 1d20 + 8 ⇒ (2) + 8 = 10
acrobatics to avoid AOO#2, +10 to DC for moving full speed: 1d20 + 8 ⇒ (13) + 8 = 21

charge attack: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12 B, Good, Magic 19-20/x2


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom attempts to break free of the grapple.

grapple check: 1d20 + 2 ⇒ (3) + 2 = 5


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin rogue likewise moves around his gargoyle to help free Lom. He uses his magic dagger to stab up at one of the grappling statues.

Dodge and mobility vs AoO to get round to help (AC25). Mojo tires to get a flank with Sorek but otherwise he just manoeuvres into position as a double move.

Possible sneak attack from flank: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21, damage: 1d4 + 1 + 3d6 ⇒ (3) + 1 + (1, 5, 2) = 12


Male Human Rogue6/Clr1 Current Map

Mojo, you are 50' from being able to flank with Sorek so you could not even double move to get there, however you could flank with one of the ones on Lars. There are eight of these gargoyles and Lom moved to examine the mausoleum.


Male Human Rogue6/Clr1 Current Map

Sorek and Mojo hit. Lars, Myrick and Aggramar are up.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Swift action to magic up his rapier, and they he attacks the gargoyle on him.

power attack
to hit: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d8 + 7 ⇒ (8) + 7 = 15 bah


Male Human Rogue6/Clr1 Current Map

That would have missed even without the power attack. Aren't rapiers 1d6?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Yes, rapiers are, but as I am a war priest I apply a scaling damage die to my weapon of choice as I rise in levels. Even if I was using a dagger right now as my choice weapon, it would do 1d8


Male Human Rogue6/Clr1 Current Map

Yes, I was just asking my wife the question.


Male Human Rogue6/Clr1 Current Map

Waiting on Myrick and Aggramar


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Myrick sneers at the gargoyle trying to make purchase through his armor.

"Begone from me pest!"

The paladin swings his holy blade with both hands.

To hit: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
power attack damage: 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek looks at Aggrammar in bewildered concern as the stout dwarf just stands there accepting the Gargoyles attack without reacting.

he must have been paralyzed by the foul creature. "Aggrammar! Shake it off! We need you " :p

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

I guess I will have to bot him. Aggy swing his mace at one of them

+1 light mace: 1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d6 + 7 ⇒ (4) + 7 = 11


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Gargoyles
Lom
Mojo
Sorek
Lars
Myrick
Aggramar


Male Human Rogue6/Clr1 Current Map

The two that have Lom fly him 30' up into the air.

Two attacks on Lars

bite: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (9) + 6 = 15 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (1) + 6 = 7

bite: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (15) + 6 = 21

One on Mojo

bite: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 2 ⇒ (6) + 2 = 8
cmb: 1d20 + 6 ⇒ (10) + 6 = 16

One on Myrick
bite: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d6 + 2 ⇒ (6) + 2 = 8
cmb: 1d20 + 6 ⇒ (19) + 6 = 25

And two on Aggy

bite: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 2 ⇒ (1) + 2 = 3
cmb: 1d20 + 6 ⇒ (12) + 6 = 18

bite: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (8) + 6 = 14

dice=confirm crit on Myrick]d20+6[/dice] extra damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Human Rogue6/Clr1 Current Map

The two that have Lom fly him 30' up into the air.

Two attacks on Lars

bite: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d6 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (19) + 6 = 25

bite: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 2 ⇒ (2) + 2 = 4
cmb: 1d20 + 6 ⇒ (12) + 6 = 18

One on Mojo

bite: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d6 + 2 ⇒ (5) + 2 = 7
cmb: 1d20 + 6 ⇒ (6) + 6 = 12

One on Myrick
bite: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d6 + 2 ⇒ (3) + 2 = 5
cmb: 1d20 + 6 ⇒ (4) + 6 = 10

And two on Aggy

bite: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 2 ⇒ (4) + 2 = 6
cmb: 1d20 + 6 ⇒ (7) + 6 = 13

bite: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d6 + 2 ⇒ (1) + 2 = 3
cmb: 1d20 + 6 ⇒ (1) + 6 = 7

confirm crit on Mojo: 1d20 + 6 ⇒ (11) + 6 = 17 extra damage: 1d6 + 2 ⇒ (6) + 2 = 8

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