
brvheart |

It will not wash off and needs to be scraped or burned off. Or you could cut his arm off.

Aggrammar Deepdelver |

Maybe Mojo could have got a Perception roll to avoid that? :D
"That is gonna hurt lad... So get over here, and stay still!" - Aggrammar motions his companion to go to him and looks over his wounds, trying to treat them.
Heal to... Decide whether to burn or scrape, and then do it: 1d20 + 13 ⇒ (16) + 13 = 29
"Best bite down on somethin'..."
If the CON damage can be healed by Lesser Restoration, I'm gonna use one of my level 2 open slots to pray for it and cast it on Mojo. Any sort of HP damage?
"Ye lot" - he turns to the others - "What the heck did the lad burn himself on?"

brvheart |

scrape if someone else does it quickly, after one round needs burned or cut off Aggy.

brvheart |

Once you get rid of the green stuff, yes you can heal it with lessor restoration and if he actually checked it I would have given him the DC5 to reveal the dead rat and the acid that killed it, but as with the dog with the steak....

Mojo Sniffagem |

The goblin looks at his arm in horror and mumbles numbly to the dwarf. He cannot find the words and barely manages a nod as his green skin turns greener. The coins scatter across the floor in his last wild agony.
"Me ......me.....me....arm."

brvheart |

That will do it. XP=166 each
damage: 1d6 ⇒ 5 to Mojo
FGG considers Green Slime a CR and not just a hazard.
FYI, going forward, the door is unlocked and untrapped.

Sorek |

"Owww...That looks like it hurts" cringing slightly seeing the smoke rising from the goblins cauterized skin...

Mojo Sniffagem |

Not that the blackened flesh curls up in dried lumps, and the green ooze burns away, the rogue knows the true meaning of pain. He stares around wildly for some kind of distraction at the oily flames cling and flame invisibly.
"Me!"
"Arm!"

Lomyldyr Dweo-Mercraeft |

Lomyldyr helps scrape the slime from Mojo, "We must all be more careful now, my friends. I fear that anything in the dungeon of graves may be lethal."
He then listens at the door before following the others through.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Sorek |

After Mojo is healed up (he may need some CLW charges) the scout team proceeds to inspect the next door
perception: 1d20 + 14 ⇒ (13) + 14 = 27
perception: 1d20 + 14 ⇒ (19) + 14 = 33
we open the door if it is untrapped and unlocked and proceed into the next room

Myrick of Muir |

"Holy cow! That escalated quickly. I can lay hands if you can cast restore. Was that green slime?"

brvheart |

Broken candelabras and a worm-ridden red carpet have been left long
ago by the undertaker in this viewing room. There is a wooden casket in
the center of the room that has had its once decorative silver trim rudely
pried off.

Sorek |

detect evil
perception: 1d20 + 14 ⇒ (19) + 14 = 33
perception: 1d20 + 14 ⇒ (3) + 14 = 17

Sorek |

inspecting the coffin
detect magic
perception: 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 14 ⇒ (20) + 14 = 34

brvheart |

Sorek finds some steps out of the room and proceeds down them. Mojo perceives a trap on the stairs and stops him.

Sorek |

"Thanks for that Mojo" as Mojo stops Sorek from walking headlong into a trap....As they examine the trap together Sorek tries to aid the masterlockpicker with his task
aid another DD: 1d20 + 10 ⇒ (12) + 10 = 22
"Whaddya think Mojo...You got this?"
@Aggy...do you have any open slots for a lesser Restoration for Mojo? The little guys looking a little greener than usual

Lomyldyr Dweo-Mercraeft |

Lom searches the room while Sorek and Mojo disarm the trap.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Aggrammar Deepdelver |

@Aggy...do you have any open slots for a lesser Restoration for Mojo? The little guys looking a little greener than usual
I do.
Lesser Restoration on Mojo: 1d4 ⇒ 4
Wand CLW on Mojo: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW on Mojo: 1d8 + 1 ⇒ (8) + 1 = 9
"That should patch ye up lad" - Aggrammar nods.

Sorek |

Ok...gonna try to move this along
As Sorek examines the trap with Mojo he decides it looks pretty easy and he needs some practice with his amateur lockpicking skills
"Mojo...let me take a shot at this one"
dd: 1d20 + 10 ⇒ (13) + 10 = 23

Sorek |

And with the trap disarmed we proceed into the next hallway, room, corridor.....
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brvheart |

Broken furniture is everywhere, and a skeleton sits in a large chair
facing you. Red, poisonous-looking ants crawl all over the skeleton and
chair. On the table with the skeleton is a deck of cards. A tapping sound emanates from the hallway.

Lomyldyr Dweo-Mercraeft |

Lomyldyr detects magic on the cards as he nervously watches the hallway. "Let's clear the room before we investigate the noise"
He cautiously examines the skeleton for any signs of being undead. He then searches the room.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Sorek |

Sorek examines the skeleton first (detect evil)
perception: 1d20 + 14 ⇒ (13) + 14 = 27
perception: 1d20 + 14 ⇒ (11) + 14 = 25
and then he examines the cards (detect magic)
perception: 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 14 ⇒ (8) + 14 = 22

Myrick of Muir |

"Great, ants, I had a bad experience with a swarm of ants once. Those ones look poisonous too."
perception: 1d20 + 2 ⇒ (15) + 2 = 17

Sorek |

Why do you roll perception for detect magic???
sorry for not being clear... I guess the post should have read "Sorek looks for magic auras (detect magic) and then visually inspects for traps /danger (perception)
The perception roll has nothing to do with detect Magic
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brvheart |

You can do that, but it takes multiple rounds and actions. Sorek sees some sticky stuff on the cards.

brvheart |

A broken sculpture of a horse rests under some debris in the corner of the room.

Sorek |

You can do that, but it takes multiple rounds and actions. Sorek sees some sticky stuff on the cards.
unless the floor is trying to crush us...It's probably best to take our time while exploring trying to avoid any nasty surprises like the one that got Mojo. :)
"Don't touch the cards...It's got something sticky on it...Might be similar to what got Mojo. Doesn't look like there's anything of worth here. Let's move on"
Scout team advances to check out room 7

brvheart |

Water drips from the ceiling into a tilted metal dish in the hallway area.

Lomyldyr Dweo-Mercraeft |

Lomyldyr examines the metal dish for any sign of a trap. He attempts to discern the purpose of the dish and where the water is coming from.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
If clear, he follows Mojo into the hall.

Sorek |

hopefully it's not too late to save Lom from his elven curiosity
As the scout team goes into the room they make their customary scan for threats including detect Magic and inspecting the drip pan Perception : 1d20 + 14 ⇒ (6) + 14 = 20
Perception : 1d20 + 14 ⇒ (4) + 14 = 18
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brvheart |

Mojo is currently standing in the square with the drip pan. It is not trapped. The square in front of it is now an open pit trap. The question is whether Lom fell into it. DC 20 Reflex. And yes, I rolled for Mojo, but he is too light to set it off and he rolled poorly on his trap sense.

Sorek |

. And yes, I rolled for Mojo, but he is too light to set it off and he rolled poorly on his trap sense.
Looks like we need to feed Mojo more
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