To Rappan Athuk (Inactive)

Game Master brvheart


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Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom will use his water skin to wash the acid off of Mojo.


Male Human Rogue6/Clr1 Current Map

It will not wash off and needs to be scraped or burned off. Or you could cut his arm off.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Maybe Mojo could have got a Perception roll to avoid that? :D

"That is gonna hurt lad... So get over here, and stay still!" - Aggrammar motions his companion to go to him and looks over his wounds, trying to treat them.

Heal to... Decide whether to burn or scrape, and then do it: 1d20 + 13 ⇒ (16) + 13 = 29

"Best bite down on somethin'..."

If the CON damage can be healed by Lesser Restoration, I'm gonna use one of my level 2 open slots to pray for it and cast it on Mojo. Any sort of HP damage?

"Ye lot" - he turns to the others - "What the heck did the lad burn himself on?"


Male Human Rogue6/Clr1 Current Map

scrape if someone else does it quickly, after one round needs burned or cut off Aggy.


Male Human Rogue6/Clr1 Current Map

Once you get rid of the green stuff, yes you can heal it with lessor restoration and if he actually checked it I would have given him the DC5 to reveal the dead rat and the acid that killed it, but as with the dog with the steak....


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Any particular reason why I can't be the one doing the scrapin'? I thought the necessary actions would be 'included' in my roll :P


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin looks at his arm in horror and mumbles numbly to the dwarf. He cannot find the words and barely manages a nod as his green skin turns greener. The coins scatter across the floor in his last wild agony.

"Me ......me.....me....arm."


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"This is gonna hurt!" and he smashes an alchemist fire onto the affected area.


Male Human Rogue6/Clr1 Current Map

That will do it. XP=166 each

damage: 1d6 ⇒ 5 to Mojo

FGG considers Green Slime a CR and not just a hazard.
FYI, going forward, the door is unlocked and untrapped.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Owww...That looks like it hurts" cringing slightly seeing the smoke rising from the goblins cauterized skin...


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Not that the blackened flesh curls up in dried lumps, and the green ooze burns away, the rogue knows the true meaning of pain. He stares around wildly for some kind of distraction at the oily flames cling and flame invisibly.

"Me!"

"Arm!"


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr helps scrape the slime from Mojo, "We must all be more careful now, my friends. I fear that anything in the dungeon of graves may be lethal."

He then listens at the door before following the others through.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human Rogue6/Clr1 Current Map

The door does not say anything.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Perhaps you don't speak door. "


Male Human Rogue6/Clr1 Current Map

The door opens to a hall 30' to another door.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

After Mojo is healed up (he may need some CLW charges) the scout team proceeds to inspect the next door

perception: 1d20 + 14 ⇒ (13) + 14 = 27
perception: 1d20 + 14 ⇒ (19) + 14 = 33

we open the door if it is untrapped and unlocked and proceed into the next room


Male Human Rogue6/Clr1 Current Map

Mojo needs lessor restoration to really heal


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Holy cow! That escalated quickly. I can lay hands if you can cast restore. Was that green slime?"


Male Human Rogue6/Clr1 Current Map

Knowledge Dungeoneering on that one.


Male Human Rogue6/Clr1 Current Map

Broken candelabras and a worm-ridden red carpet have been left long
ago by the undertaker in this viewing room. There is a wooden casket in
the center of the room that has had its once decorative silver trim rudely
pried off.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

detect evil

perception: 1d20 + 14 ⇒ (19) + 14 = 33
perception: 1d20 + 14 ⇒ (3) + 14 = 17


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

inspecting the coffin
detect magic
perception: 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 14 ⇒ (20) + 14 = 34


Male Human Rogue6/Clr1 Current Map

Sorek finds some steps out of the room and proceeds down them. Mojo perceives a trap on the stairs and stops him.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

"Thanks for that Mojo" as Mojo stops Sorek from walking headlong into a trap....As they examine the trap together Sorek tries to aid the masterlockpicker with his task

aid another DD: 1d20 + 10 ⇒ (12) + 10 = 22

"Whaddya think Mojo...You got this?"

@Aggy...do you have any open slots for a lesser Restoration for Mojo? The little guys looking a little greener than usual


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lom searches the room while Sorek and Mojo disarm the trap.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Rogue6/Clr1 Current Map

Not much to see except and empty coffin.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
Sorek wrote:
@Aggy...do you have any open slots for a lesser Restoration for Mojo? The little guys looking a little greener than usual

I do.

Lesser Restoration on Mojo: 1d4 ⇒ 4

Wand CLW on Mojo: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW on Mojo: 1d8 + 1 ⇒ (8) + 1 = 9

"That should patch ye up lad" - Aggrammar nods.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Ok...gonna try to move this along
As Sorek examines the trap with Mojo he decides it looks pretty easy and he needs some practice with his amateur lockpicking skills

"Mojo...let me take a shot at this one"

dd: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human Rogue6/Clr1 Current Map

Sorek disarms the trap.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

And with the trap disarmed we proceed into the next hallway, room, corridor.....

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Broken furniture is everywhere, and a skeleton sits in a large chair
facing you. Red, poisonous-looking ants crawl all over the skeleton and
chair. On the table with the skeleton is a deck of cards. A tapping sound emanates from the hallway.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Ye lads hear that tap tap tap?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Do I really want to"


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr detects magic on the cards as he nervously watches the hallway. "Let's clear the room before we investigate the noise"

He cautiously examines the skeleton for any signs of being undead. He then searches the room.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek examines the skeleton first (detect evil)

perception: 1d20 + 14 ⇒ (13) + 14 = 27
perception: 1d20 + 14 ⇒ (11) + 14 = 25

and then he examines the cards (detect magic)
perception: 1d20 + 14 ⇒ (3) + 14 = 17
perception: 1d20 + 14 ⇒ (8) + 14 = 22


Male Human Rogue6/Clr1 Current Map

The skeleton is not evil, nor are the cards magical.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

"Great, ants, I had a bad experience with a swarm of ants once. Those ones look poisonous too."

perception: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Rogue6/Clr1 Current Map

Why do you roll perception for detect magic???


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
Why do you roll perception for detect magic???

sorry for not being clear... I guess the post should have read "Sorek looks for magic auras (detect magic) and then visually inspects for traps /danger (perception)

The perception roll has nothing to do with detect Magic

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

You can do that, but it takes multiple rounds and actions. Sorek sees some sticky stuff on the cards.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"After those coins, I don't trust much in here. "

perception: 1d20 + 12 ⇒ (7) + 12 = 19


Male Human Rogue6/Clr1 Current Map

A broken sculpture of a horse rests under some debris in the corner of the room.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
You can do that, but it takes multiple rounds and actions. Sorek sees some sticky stuff on the cards.

unless the floor is trying to crush us...It's probably best to take our time while exploring trying to avoid any nasty surprises like the one that got Mojo. :)

"Don't touch the cards...It's got something sticky on it...Might be similar to what got Mojo. Doesn't look like there's anything of worth here. Let's move on"

Scout team advances to check out room 7


Male Human Rogue6/Clr1 Current Map

Water drips from the ceiling into a tilted metal dish in the hallway area.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr examines the metal dish for any sign of a trap. He attempts to discern the purpose of the dish and where the water is coming from.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

If clear, he follows Mojo into the hall.


Male Human Rogue6/Clr1 Current Map

Roll a reflex Lom. You just found one.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

hopefully it's not too late to save Lom from his elven curiosity

As the scout team goes into the room they make their customary scan for threats including detect Magic and inspecting the drip pan Perception : 1d20 + 14 ⇒ (6) + 14 = 20
Perception : 1d20 + 14 ⇒ (4) + 14 = 18

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Mojo is currently standing in the square with the drip pan. It is not trapped. The square in front of it is now an open pit trap. The question is whether Lom fell into it. DC 20 Reflex. And yes, I rolled for Mojo, but he is too light to set it off and he rolled poorly on his trap sense.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:
. And yes, I rolled for Mojo, but he is too light to set it off and he rolled poorly on his trap sense.

Looks like we need to feed Mojo more

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Sometimes it is good to be a goblin!

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