Full Name |
Curtis Belfour Tramaine |
Race |
Human |
Classes/Levels |
Fighter (two handed) 8 AC 25 T 14 FF 23 F +9 R +4 W +7 Percp +10 HP 76/84 |
Gender |
Male |
Size |
6' 1" 230 lbs |
Age |
25 |
Alignment |
NG |
Location |
Taldar |
Strength |
22 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Curtis Belfour Tramaine
Curt
Male human fighter (two-handed fighter) 8 (Pathfinder RPG Advanced Player's Guide 108)
NG Medium humanoid (human)
Init +4; Senses Perception +10
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Defense
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AC 25, touch 14, flat-footed 23 (+11 armor, +2 deflection, +2 Dex)
hp 84 (8d10+32)
Fort +9, Ref +4, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 greatsword +18 (2d6+14/17-20) Power Attack and Vital Strike +15 (4d6+23/17-20)
Special Attacks backswing, overhand chop, shattering strike, weapon training (heavy blades +1)
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Statistics
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Str 22, Dex 14, Con 16, Int 10, Wis 10, Cha 10
Base Atk +8; CMB +11 (+13 sunder); CMD 28 (30 vs. sunder)
Feats Cleave, Cleaving Finish[UC], Furious Focus[APG], Improved Critical (greatsword), Lunge, Power Attack, Step Up, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Traits indomitable faith, reactionary
Skills Acrobatics +6 (+2 to jump), Climb +9, Handle Animal +4, Intimidate +10, Perception +10, Ride +4, Sense Motive +6, Stealth +7, Survival +10, Swim +7
Languages Common
Combat Gear arrow magnet[UE], acid neutralizer, alchemist's fire (4), oil (6); Other Gear +2 mithral full plate, +2 greatsword, belt of physical might +2 (Str, Con), ring of protection +2, bedroll, belt pouch, chalk, charcoal stick, coffee pot[UE], everburning torch, folding pole[UE], grappling hook, hammer, iron spike[APG] (5), marbles[APG], masterwork backpack[APG], mirror, paper (5), pot, silk rope (50 ft.), skillet[UE], soap, torch (3), trail rations (10), 109 gp, 1 sp
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Special Abilities
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Arrow magnet Redirects small projectiles passing through adjacent squares to self.
Backswing (Ex) Attacks after the first in a full attack receive 2x STR bonus.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Shattering Strike +2 (Ex) +2 Sunder and damage vs. objects.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades