
brvheart |

Inspire Courage I believe is a standard Aggrammar so you would have a move left if wanted.

brvheart |

One of the kobolds opens the door while the other two attack Koan with slings:
sling: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3 damage: 1d3 - 1 ⇒ (2) - 1 = 1 min 1
sling: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12 damage: 1d3 - 1 ⇒ (3) - 1 = 2 min 1

WabbitHuntr |

are we at the top of a new round? Or are we waiting for someone's action? I find it helps to announce the new round with what round #it is. . It helps keep track of short term effects like Almons deflection field for example.
-Posted with Wayfinder

brvheart |

Should be top of round three I believe here.
Initiative Order
Aggrammar
Almon
Sorek
Koan
Thomas
Lars
kobolds

Sorek |

so much for playing smart. A simple "Sorek holds the door closed could have prevented this.... oh well live(hopefully) and learn
Round 3
Sorek attacks the kobold directly in front of him with a
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
attack#1: 1d20 + 6 ⇒ (6) + 6 = 12
damage#1: 2d6 + 5 ⇒ (3, 4) + 5 = 12
attack#1: 1d20 + 6 ⇒ (14) + 6 = 20
damage#1: 2d6 + 5 ⇒ (5, 1) + 5 = 11

brvheart |

Almon had a declared action re stepping in with his wand of color spray.
will save: 1d20 - 1 ⇒ (4) - 1 = 3 stunned and blind
will save: 1d20 - 1 ⇒ (18) - 1 = 17

Sorek |

Sorek shivers at the sight of our glass cannon in melee range, even though Almon did previously save his ass with the gnolls

brvheart |

Lars is too far away to attack this round. The nearest kobold is 40' away and you have allies in the way so you cannot charge.

brvheart |

Koan moves out with his longbow to slay the remaining sighted kobold:
longbow point blank: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Sorek |

per conv w/ brvheart on roll20: with the kobold stunned and blinded by Almons Color Spray it flops around in a pitiful display of helplessness and the next round Almon skewers the thing with his rapier.

Sorek |

All enemies dead we search the kobolds for anything useful

Sorek |

perception: 1d20 + 10 ⇒ (10) + 10 = 20
perception: 1d20 + 10 ⇒ (7) + 10 = 17
searching room 33

brvheart |

The right snake detects as magic as it coils to attack
bite: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d6 + 1 ⇒ (4) + 1 = 5 and fort save.

Sorek |

init: 1d20 + 2 ⇒ (18) + 2 = 20
vs magic snake in room 33

Sorek |

@everyone just to recap. Kobolds are dead. now we're up against a snake that appeared to be a statue (construct?)
roll init Round 1

brvheart |

This creature resembles a small metallic cobra. Its body sheen's with a silver hue and its eyes are small pinpoints of red light.

Almon Elros |

Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Almon looks the metallic cobra over. Trying to decide what information if any he can give to the others.
Knowledge Arcana: 1d20 + 11 ⇒ (10) + 11 = 21

brvheart |

It is indeed a construct, an Iron Cobra. You can on that initiative Aggrammar. I doubt the other two are going to roll better.

brvheart |

Initiative Order Round One
Aggrammar
Sorek
Koan
Almon
snake
Thomas
Lars

Sorek |

Surprised by this statue coming to life, Sorek is taken aback for a moment and then strikes at it with a
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
attack #1: 1d20 + 6 ⇒ (10) + 6 = 16
damage #1: 2d6 + 5 ⇒ (2, 2) + 5 = 9
attack #2: 1d20 + 6 ⇒ (11) + 6 = 17
damage #2: 2d6 + 5 ⇒ (6, 5) + 5 = 16

Sorek |

Soreks flashing kicks miss wildly as the cunning snake dodges in and out.
I already used my standard action to strike at the snake ineffectively. i would like to take a 5ft step one box to the SE to move out of the way so the others can have a path to strike at this thing

Sorek |

looks like we need actions from Aggrammar, Koan, and Almon

brvheart |

All the games have been slow since Friday. Summer time and the 4th weekend coming up is not going to make it better.

Sorek |

Posting Koans actions for this round per brvheart
5ft move sw
Enabling Koan to sneak attack the snake
Studied Target as immediate action
applying Point Blank shot
ranged attack: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26
damage: 1d8 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (4) = 7

Aggrammar Deepdelver |

Still travelling back home from the weekend - posting Aggrammar's actions now:
"What the hey?!" - Aggrammar rumbles - "A metallic snake? Keel it lads!" - the dwarf moves forward, urging his companions into action.
Position updated on Roll20. Starting Sermonic Performance.

Almon Elros |

Not sure if Almon picks up the info on whether they are poisonous or not. If he does, then he will pass the information along.
Almon waits until the iron cobra makes its strike then he quickly jumps in with his rapier to help guide the creature into that path of Thomas's next attack.
Attack, Aid Another: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Almon is delaying action until after the cobra, but before Thomas. His Aid action is going for the attack roll.

brvheart |

Attacking the last thing that moved in the room it moves 5' diagonally and attacks Aggrammar:
bite: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus fort save DC11

brvheart |

You should have messaged me there. I've been sitting here. You moved up 15' to miss. It is a lot tougher than it looks. You need to have a light source to see.

brvheart |

With that hit the snake spitters, then falls not moving. XP=100 each

brvheart |

Looking at the room map, the iron cobra would have gotten an AOO on Thomas on this move.
bite: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d6 + 1 ⇒ (2) + 1 = 3