
WabbitHuntr |

"Aggrammar if you poke it with your long spear enough I'm sure it will die "
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Aggrammar Deepdelver |

"Ye think it'll do anything to it. Stabbin' a pile of goo?" - Aggrammar ponders in doubt - "Sure, I'll give it a go" - he shrugs, poking hard at the creature.
Longspear Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Longspear Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Longspear Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Longspear Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Thousand-Faced Koan |

Koan cautiously looks over the pit and readies 3 standard arrows.
Mwk Comp Longbow +1: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Mwk Comp Longbow +1: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Mwk Comp Longbow +1: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

brvheart |

You are going to need to make two reflex saves per round Aggramar. I doubt this will last more than two rounds.

Sorek |

If Aggrammar is using a reach weapon(longspear) can he avoid having to make those reflex checks as he will not be adjacent to the pit?

brvheart |

The problem is that it is down it the pit so it would be 10' over and 5' down so that is too far. So he needs to be 5'over and 5'. It is not that hard to do combat in 3D although pathfinder likes to ignore it

WabbitHuntr |

understood. . Someone better hold onto that dwarf. . Unless he likes jello more than bill Cosby
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brvheart |

It is at least at +2 and apparently they nerfed the cube in pathfinder so no reflex for getting your weapon stuck or acid damage. One attack and reflex will do it, btw.

brvheart |

The cube will get one final attempt to climb out of the pit.
climb: 1d20 ⇒ 6 Always a chance for a nat 20!`

Sorek |

@Aggrammar one the one hand I'm glad you didn't fall in. But it would have been fun callin you Jello Pudding Popsicle for the rest of the campaign

Almon Elros |

catching back up after the weekend.
"The pit is only temporary, lasting a little less than 30 seconds," says Almon.
Round 3 for me here. As I had used double move last round for my current position.
Almon draws his composite longbow and looses an arrow at the cube.
Ranged Attack, PBS: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

brvheart |

One dead cube! XP=150 each. Pit expires at the end of four rounds.

Almon Elros |

"Well, that is one unnatural creature down. I wonder what else we have to look forward to," says Almon. He then reshoulders his bow and draws his rapier to keep it handy.
Almon will also recast his dancing lights and move them to illuminate the southern pathway.

Aggrammar Deepdelver |

Dang! I was hopin' for some lewt. Since ye nimble fellers can't remember ta bring a long weapon, and the holy dwarf had to risk his life and all that :P
"That's done" - Aggrammar smiles, moving away before he falls in - "Where to next?"

Almon Elros |

"Either we can backtrack and make sure we didn't miss anything on the area behind us, or move forward this way," says Anton pointing south and motioning to his dancing lights.

Good Thomas |

Good Thomas takes his place in the group, moving with the rest into room 32. He looks back over his shoulder briefly at the mage.
"Good work, by the way. With that pit trap. Very quick thinking."
A nod, and then he focuses on what's to come.

brvheart |

The walls of this room are made of mortared stones, but fossilized human skeletons poke out from it to varying degrees. In one place, a skeletal stone hand pokes out from the wall, in another place the skull and ribcage of a stone skeleton protrudes from the wall along with one arm holding a sword in its hand, and in a third place the entire left side of the fossilized skeleton is visible, with the right side embedded in the wall.

Sorek |

perception: 1d20 + 10 ⇒ (8) + 10 = 18
perception: 1d20 + 10 ⇒ (12) + 10 = 22
Detecting Evil and Magic

brvheart |

There is nothing magical about the skeletons; whatever bizarre event happened here, it happened a long time ago. The sword is not magical, and cannot be removed from the skeleton’s stone hand without breaking the stone with a hammer or some other sturdy implement.

Aggrammar Deepdelver |

What kind of sword is it brvheart?
"Now there's a nasty place for ye" - the dwarf comments, looking around for some sort of simbology that might give them a clue of what this place may be.
Knowledge (Religion) if any symbols are found: 1d20 + 6 ⇒ (17) + 6 = 23
"Don't think I wanna yank the sword from there, but if one o'ye lads wants it, I see no reason why not - he doesn't seem ta need it anyway" - he nods at the skeletal arm with a chuckle.
I say we try the door, and come full circle, if nothing tries to eat us in the meantime :P

Almon Elros |

"Sorek, you have all sorts of odds and ends, don't you? You wouldn't happen to have a hammer in that bag of yours, would you?" asks Almon.
Almon will exam the sword to see if he can learn anything he can about the sword Age, where it was made, anything that might be relevant..
Knowledge (History): 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge (Local): 1d20 + 9 ⇒ (6) + 9 = 15
Linguistics if runes found: 1d20 + 11 ⇒ (18) + 11 = 29
"Myrtle, let's see what else we can find around here," says Almon retrieving the tiny scorpion from his pack.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

WabbitHuntr |

"one hammer coming right up "
Reaching into his drawstring backpack Sorek fishes out a hammer and a piton from the backpack which always seems to hold much more than it appears capable of and hands them to Almon.
"here you go Almon. . Not sure it's worth the trouble though to free the sword. . I did not detect any magic when I examined it "
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Almon Elros |

"Thank you. There may not be magic within the sword, but it has its own history; its own story. Perhaps it once belonged to someone lost from this world, but with an heir waiting to be found. In any case, it may serve as a remembrance of our exploration."
Almon continues to study the sword before he attempts to extract it.

brvheart |

The sword is a broad sword, rare only in the fact that it is rarely made any more.

brvheart |

It probably belonged to the skeleton that is holding the sword. That would be my guess.

Good Thomas |

Good Thomas plants himself just inside the doorway, point of his greatsword resting on the floor, hands on the pommel. He watches, ready for trouble, but makes no move to investigate the room himself.

Almon Elros |

Not finding anything of importance, Almon goes about chiseling away the stone to extract the broadsword.
"A sword of this type is rarely made anymore. Would make for a nice conversational piece or a historical reference."

Sorek |

Is this room a dead-end? are there more doors/corridors leading out from it? Looking at the map it looks like there may be a door to the south and east?
searches for secret doors
perception: 1d20 + 10 ⇒ (8) + 10 = 18
perception: 1d20 + 10 ⇒ (14) + 10 = 24
Almon...How much longer before you have that sword out? I'm worried that the noise from you hammering that loose is going to attract more beasties.

Thousand-Faced Koan |

Koan hangs back and keeps Good Thomas company. Unfamiliar to such strange surroundings, he stays vigilant with his bow and an arrow ready for danger.
To no one in particular:
Is this really necessary?

brvheart |

Is this room a dead-end? are there more doors/corridors leading out from it? Looking at the map it looks like there may be a door to the south and east?
searches for secret doors
[dice=perception]1d20+10
[dice=perception]1d20+10Almon...How much longer before you have that sword out? I'm worried that the noise from you hammering that loose is going to attract more beasties.
You find no secret doors but yes there are doors to the east and south and an opening to the west.

WabbitHuntr |

While waiting for the sword to come loose Sorek peeks down the west opening
Perception : 1d20 + 10 ⇒ (10) + 10 = 20
Perception : 1d20 + 10 ⇒ (16) + 10 = 26
And detects evil
After that he peeks down the south passage
Perception : 1d20 + 10 ⇒ (19) + 10 = 29
Perception : 1d20 + 10 ⇒ (11) + 10 = 21
And detects evil
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Almon Elros |

When Almon finally has the sword extracted he says, "Necessary, probably not; however, we may never know what is of importance. Take the gauntlet and boot from earlier as a prime example."
Almon places Myrtle back into his pouch and then takes out his bow. He conjures a new set of dancing lights.
"Okay, I think we are all ready to move on from here."

Sorek |

perception: 1d20 + 10 ⇒ (3) + 10 = 13
perception: 1d20 + 10 ⇒ (6) + 10 = 16
Sorek and Koan go carefully down the corridor

Sorek |

perception: 1d20 + 10 ⇒ (10) + 10 = 20
perception: 1d20 + 10 ⇒ (6) + 10 = 16
Koan and I inspect the door