
WabbitHuntr |

Checking north door
Perception : 1d20 + 10 ⇒ (15) + 10 = 25
Perception : 1d20 + 10 ⇒ (20) + 10 = 30
Koan
Perception : 1d20 + 9 ⇒ (19) + 9 = 28
-Posted with Wayfinder

brvheart |

The ceiling of this room is hung with abnormally large cobwebs, but they crumble at the touch, being extremely old.

WabbitHuntr |

Anything else in the room besides cobwebs?
Perception : 1d20 + 10 ⇒ (9) + 10 = 19
Perception : 1d20 + 10 ⇒ (20) + 10 = 30
Koan
Perception : 1d20 + 9 ⇒ (11) + 9 = 20
-Posted with Wayfinder

Sorek |

if nothing is found in the cobweb room we'll check the door to the south
Perception : 1d20 + 10 ⇒ (20) + 10 = 30
Perception : 1d20 + 10 ⇒ (11) + 10 = 21
Koan
Perception : 1d20 + 9 ⇒ (20) + 9 = 29
Detect evil and magic
if no traps found we'll go through the door and check out the south room

Sorek |

Perception : 1d20 + 10 ⇒ (1) + 10 = 11
Perception : 1d20 + 10 ⇒ (8) + 10 = 18
Koan
Perception : 1d20 + 9 ⇒ (16) + 9 = 25

brvheart |

This room is featureless and empty, yielding no clues about its original
purpose.

Sorek |

rolling for GT to break open the stuck door
str: 1d20 + 6 ⇒ (14) + 6 = 20

Sorek |

Perception : 1d20 + 10 ⇒ (12) + 10 = 22
Perception : 1d20 + 10 ⇒ (14) + 10 = 24
Koan
Perception : 1d20 + 9 ⇒ (16) + 9 = 25
checking south door

brvheart |

Room 4 This room contains a very rusted, iron fire-pit that is set beneath a small hole in the ceiling. This was originally a small kitchen; the hole leads to the surface and is well-ventilated, but it is too small to serve as an exit from the dungeon.

Sorek |

Perception : 1d20 + 10 ⇒ (16) + 10 = 26
Perception : 1d20 + 10 ⇒ (8) + 10 = 18
Koan
Perception : 1d20 + 9 ⇒ (18) + 9 = 27
north door

Sorek |

Perception : 1d20 + 10 ⇒ (10) + 10 = 20
Perception : 1d20 + 10 ⇒ (19) + 10 = 29
Koan
Perception : 1d20 + 9 ⇒ (19) + 9 = 28
checking west door

brvheart |

The angled northwestern wall of this room is a mosaic depicting
numerous different kinds of plants and animals, most of which are
immediately recognizable to the characters. The central figure in the
mosaic is a dark, human-like figure that was once carrying something, but
the glass tiles of the carried object have all been broken away, revealing
the plaster behind them. Wet plaster has given way in several other places,
most of which are near the ceiling. There is nothing otherwise unusual
about the mosaic itself.

Sorek |

Perception : 1d20 + 10 ⇒ (2) + 10 = 12
Perception : 1d20 + 10 ⇒ (2) + 10 = 12
Koan
Perception : 1d20 + 9 ⇒ (11) + 9 = 20
south door

brvheart |

number: 1d6 ⇒ 5
Giant centipedes start coming out of the hole in the wall in the western wall. Roll init!
init centipedes: 1d20 + 3 ⇒ (14) + 3 = 17

brvheart |

Still waiting on Almon and Koan for init. Aggramar is currently out in the hall btw unless he wants to enter the room.

brvheart |

Initiative Order Round One
Aggrammar Inspire courage
Good Thomas
centipedes
koan
Almon
Lars
Sorek

Almon Elros |

Since Good Thomas may not be taking his initiative, we can probably continue with the centipedes.
Almon moves inside the room near Sorek and Koan. As soon as Lars and Aggrammar as within ten feet of Almon, he uses his protective ward to shield his allies as well as himself. +1 deflection bonus to AC 5 rounds.

brvheart |

I am presuming Aggramar moved into the room and out of Good Thomas' way as he will need to charge to get into the room and attack. Another centipede emerges from the mosaic to replace the one Thomas killed and the other four attack.
rnd: 1d6 ⇒ 4
Two each on Sorek and Good Thomas
On Thomas
bite: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d6 - 1 ⇒ (2) - 1 = 1 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d6 - 1 ⇒ (5) - 1 = 4 plus DC 13 Fort Save
On Sorek
bite: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d6 - 1 ⇒ (2) - 1 = 1 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d6 - 1 ⇒ (3) - 1 = 2 plus DC 13 Fort Save

brvheart |

They all miss. Almon moves in. Koan, Lars and Sorek, then top of round two

brvheart |

As Lars hits the doorframe with his swing dislodging his weapon! He spends the rest of the round recovering it.

brvheart |

I will wait for your init for this. FYI, Thomas if you are power attacking you need to take the -1 to hit off of your attack and also weapon focus only adds to your to hit not to damage. So you are currently +9 to hit and +12 damage. Not that is going to make a lot of difference with these centipedes, but note it for future reference in other games:)

Sorek |

Round#1
Soreks attack
Unarmed Strike #1with Flurry : 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Unarmed Strike #2with Flurry : 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14

brvheart |

Sorek and Good Thomas kill another each. Waiting on Koan and Aggrammar.

Almon Elros |

Noticing that another centipede has emerged from the mosaic, Almon believes that more might follow.
"Let's leave this room for now. There might be too many to bother with!" shouts Almon.
He locks himself into total defense and backs out of the room as soon as he is able.

Aggrammar Deepdelver |

On my phone, can't check Roll20, but he is attacking.
"Hah! They're just vermin Almon! Not much to look at, once ye scrap'em off yer boots" - the dwarf chuckles, thrusting his spear.
Longspear: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

brvheart |

Koan can't really do anything in the back so he leaves the room at Almon's suggestion. Another appears and one attacks Almon, Good Thomas and Sorek
bite: 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d6 - 1 ⇒ (2) - 1 = 1 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d6 - 1 ⇒ (6) - 1 = 5 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 - 1 ⇒ (5) - 1 = 4 plus DC 13 Fort Save
Hitting Almon for 1 point and 1 point of Dex before he can retreat from the room. Lars is up followed by Sorek then top of Round 4.

WabbitHuntr |

Attack #1 with flurry : 1d20 + 4 ⇒ (3) + 4 = 7 Damage : 2d6 + 5 ⇒ (5, 4) + 5 = 14
Attack #2 with flurry : 1d20 + 4 ⇒ (14) + 4 = 18 Damage : 2d6 + 5 ⇒ (5, 6) + 5 = 16
Crushing the head of one, "vermin ideed. Nothing to worry about. "
-Posted with Wayfinder

brvheart |

Sorek, Aggrammar and Lars take an attack. See if we can just end this combat now.

Sorek |

Enduring Crane Strike
Discipline: Silver Crane (Strike) [good]; Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: Target creature(s)
Duration: Instance
DESCRIPTION
Making his soul a wellspring of holy power, the disciple strikes out at a foe to unleashed his holy power to restore health to himself or an ally. The initiator makes an attack against a target creature, inflicting damage as normal, and the strike restores 1d6 hit points plus his initiation modifier to the initiator or to an ally within 30-ft.
Sorek hits the centipede with a Standard action Enduring Crane Strike
Enduring Crane Strike: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16
if strike is successful
healing to Sorek: 1d6 + 4 ⇒ (5) + 4 = 9

brvheart |

Good Thomas attacks one
RTM: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 2d6 + 13 ⇒ (1, 6) + 13 = 20