To Rappan Athuk (Inactive)

Game Master brvheart


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Checking north door
Perception : 1d20 + 10 ⇒ (15) + 10 = 25
Perception : 1d20 + 10 ⇒ (20) + 10 = 30

Koan
Perception : 1d20 + 9 ⇒ (19) + 9 = 28

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

You detect no traps, evil nor magic.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

lets go into the room


Male Human Rogue6/Clr1 Current Map

The ceiling of this room is hung with abnormally large cobwebs, but they crumble at the touch, being extremely old.


Anything else in the room besides cobwebs?
Perception : 1d20 + 10 ⇒ (9) + 10 = 19
Perception : 1d20 + 10 ⇒ (20) + 10 = 30

Koan
Perception : 1d20 + 9 ⇒ (11) + 9 = 20

-Posted with Wayfinder


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

if nothing is found in the cobweb room we'll check the door to the south

Perception : 1d20 + 10 ⇒ (20) + 10 = 30
Perception : 1d20 + 10 ⇒ (11) + 10 = 21

Koan
Perception : 1d20 + 9 ⇒ (20) + 9 = 29

Detect evil and magic

if no traps found we'll go through the door and check out the south room


Male Human Rogue6/Clr1 Current Map

You don't detect anything.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Perception : 1d20 + 10 ⇒ (1) + 10 = 11
Perception : 1d20 + 10 ⇒ (8) + 10 = 18

Koan
Perception : 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Rogue6/Clr1 Current Map

This room is featureless and empty, yielding no clues about its original
purpose.


Male Human Rogue6/Clr1 Current Map

green slime


Male Human Rogue6/Clr1 Current Map

The door to this room appears to be stuck.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

rolling for GT to break open the stuck door

str: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Rogue6/Clr1 Current Map

Shoulder is getting a tad sore.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Perception : 1d20 + 10 ⇒ (12) + 10 = 22
Perception : 1d20 + 10 ⇒ (14) + 10 = 24

Koan
Perception : 1d20 + 9 ⇒ (16) + 9 = 25

checking south door


Male Human Rogue6/Clr1 Current Map

Room 4 This room contains a very rusted, iron fire-pit that is set beneath a small hole in the ceiling. This was originally a small kitchen; the hole leads to the surface and is well-ventilated, but it is too small to serve as an exit from the dungeon.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Perception : 1d20 + 10 ⇒ (16) + 10 = 26
Perception : 1d20 + 10 ⇒ (8) + 10 = 18

Koan
Perception : 1d20 + 9 ⇒ (18) + 9 = 27

north door


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Perception : 1d20 + 10 ⇒ (10) + 10 = 20
Perception : 1d20 + 10 ⇒ (19) + 10 = 29

Koan
Perception : 1d20 + 9 ⇒ (19) + 9 = 28

checking west door


Male Human Rogue6/Clr1 Current Map

The angled northwestern wall of this room is a mosaic depicting
numerous different kinds of plants and animals, most of which are
immediately recognizable to the characters. The central figure in the
mosaic is a dark, human-like figure that was once carrying something, but
the glass tiles of the carried object have all been broken away, revealing
the plaster behind them. Wet plaster has given way in several other places,
most of which are near the ceiling. There is nothing otherwise unusual
about the mosaic itself.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Perception : 1d20 + 10 ⇒ (2) + 10 = 12
Perception : 1d20 + 10 ⇒ (2) + 10 = 12

Koan
Perception : 1d20 + 9 ⇒ (11) + 9 = 20

south door


Male Human Rogue6/Clr1 Current Map

number: 1d6 ⇒ 5
Giant centipedes start coming out of the hole in the wall in the western wall. Roll init!
init centipedes: 1d20 + 3 ⇒ (14) + 3 = 17


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

sorek init

init: 1d20 + 2 ⇒ (6) + 2 = 8


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 3 ⇒ (10) + 3 = 13


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 6 ⇒ (14) + 6 = 20


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Init: 1d20 + 5 ⇒ (20) + 5 = 25

Now you see me... Now you don't...

Aggrammar will stay put, and start Inspire Courage + AoO any centipede that crawls close ;)


Male Human Rogue6/Clr1 Current Map

Still waiting on Almon and Koan for init. Aggramar is currently out in the hall btw unless he wants to enter the room.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Initiative: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human Rogue6/Clr1 Current Map

init koan: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Aggrammar Inspire courage
Good Thomas
centipedes
koan
Almon
Lars
Sorek


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Since Good Thomas may not be taking his initiative, we can probably continue with the centipedes.

Almon moves inside the room near Sorek and Koan. As soon as Lars and Aggrammar as within ten feet of Almon, he uses his protective ward to shield his allies as well as himself. +1 deflection bonus to AC 5 rounds.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 13 ⇒ (1, 2) + 13 = 16


Male Human Rogue6/Clr1 Current Map

I am presuming Aggramar moved into the room and out of Good Thomas' way as he will need to charge to get into the room and attack. Another centipede emerges from the mosaic to replace the one Thomas killed and the other four attack.
rnd: 1d6 ⇒ 4

Two each on Sorek and Good Thomas
On Thomas
bite: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d6 - 1 ⇒ (2) - 1 = 1 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d6 - 1 ⇒ (5) - 1 = 4 plus DC 13 Fort Save
On Sorek
bite: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d6 - 1 ⇒ (2) - 1 = 1 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d6 - 1 ⇒ (3) - 1 = 2 plus DC 13 Fort Save


Male Human Rogue6/Clr1 Current Map

They all miss. Almon moves in. Koan, Lars and Sorek, then top of round two


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars moves up to attack a centipede.

to hit: 1d20 + 6 ⇒ (1) + 6 = 7 nevermind


Male Human Rogue6/Clr1 Current Map

As Lars hits the doorframe with his swing dislodging his weapon! He spends the rest of the round recovering it.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas' attack.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 13 ⇒ (4, 5) + 13 = 22


Male Human Rogue6/Clr1 Current Map

I will wait for your init for this. FYI, Thomas if you are power attacking you need to take the -1 to hit off of your attack and also weapon focus only adds to your to hit not to damage. So you are currently +9 to hit and +12 damage. Not that is going to make a lot of difference with these centipedes, but note it for future reference in other games:)


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Round#1

Soreks attack

Unarmed Strike #1with Flurry : 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12

Unarmed Strike #2with Flurry : 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14


Male Human Rogue6/Clr1 Current Map

Sorek and Good Thomas kill another each. Waiting on Koan and Aggrammar.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Noticing that another centipede has emerged from the mosaic, Almon believes that more might follow.

"Let's leave this room for now. There might be too many to bother with!" shouts Almon.

He locks himself into total defense and backs out of the room as soon as he is able.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

On my phone, can't check Roll20, but he is attacking.

"Hah! They're just vermin Almon! Not much to look at, once ye scrap'em off yer boots" - the dwarf chuckles, thrusting his spear.

Longspear: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Male Human Rogue6/Clr1 Current Map

Koan can't really do anything in the back so he leaves the room at Almon's suggestion. Another appears and one attacks Almon, Good Thomas and Sorek

bite: 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d6 - 1 ⇒ (2) - 1 = 1 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d6 - 1 ⇒ (6) - 1 = 5 plus DC 13 Fort Save
bite: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d6 - 1 ⇒ (5) - 1 = 4 plus DC 13 Fort Save

Hitting Almon for 1 point and 1 point of Dex before he can retreat from the room. Lars is up followed by Sorek then top of Round 4.


Attack #1 with flurry : 1d20 + 4 ⇒ (3) + 4 = 7 Damage : 2d6 + 5 ⇒ (5, 4) + 5 = 14

Attack #2 with flurry : 1d20 + 4 ⇒ (14) + 4 = 18 Damage : 2d6 + 5 ⇒ (5, 6) + 5 = 16

Crushing the head of one, "vermin ideed. Nothing to worry about. "

-Posted with Wayfinder


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

DOT


M Human Paladin (sacred shield/warrior of the holy light ) HP:38 AC:23 (T:12 FF:22) Fort: +10 Ref: +6 Will: +9 int +3 perception +7

may I hop in the combat? Would be a fun and easy introduction he he.


Male Human Rogue6/Clr1 Current Map

Sorek, Aggrammar and Lars take an attack. See if we can just end this combat now.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

to hit: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 4 ⇒ (6) + 4 = 10


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Enduring Crane Strike:

Enduring Crane Strike

Discipline: Silver Crane (Strike) [good]; Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: Target creature(s)
Duration: Instance

DESCRIPTION

Making his soul a wellspring of holy power, the disciple strikes out at a foe to unleashed his holy power to restore health to himself or an ally. The initiator makes an attack against a target creature, inflicting damage as normal, and the strike restores 1d6 hit points plus his initiation modifier to the initiator or to an ally within 30-ft.

Sorek hits the centipede with a Standard action Enduring Crane Strike
Enduring Crane Strike: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16

if strike is successful
healing to Sorek: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human Rogue6/Clr1 Current Map

Sorek hits and kills.


Male Human Rogue6/Clr1 Current Map

Good Thomas attacks one
RTM: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 2d6 + 13 ⇒ (1, 6) + 13 = 20


Male Human Rogue6/Clr1 Current Map

2 dead

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