To Rappan Athuk (Inactive)

Game Master brvheart


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Borderland Provinces Map


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HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception: 1d20 + 10 ⇒ (1) + 10 = 11
perception: 1d20 + 10 ⇒ (14) + 10 = 24
listening for sounds in the next room


Male Human Rogue6/Clr1 Current Map

You hear nothing.


Male Human Rogue6/Clr1 Current Map

This room is relatively featureless, but it is an important discovery.
In the southern part of the room, there is a stairway leading down into
the darkness, flanked on either side by iron statues of cobras


Male Human Rogue6/Clr1 Current Map

Both cobra statues are coiled, but with the head raised and the hood out, as if ready to bite. Each of the statues sits upon a short stone pedestal six inches in height.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Well everyone.. what do you say? Should we go down the stairs or should we clear more of this level before proceeding down?


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"I prefer not to leave potential problems in our line of 'run away'. I say we clear up here. "


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas rubs at his jaw. "Agreed. Let's clear out the rest of these rooms. I'd hate to retreat wounded or dying into fresh foes."


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Lets get to it then lads - which way ya wanna head?"


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

lets head west out of room 32

Agreed...Last thing we want is an Ooze blocking our way without one of those magic"Pit" spells available to Almon while we're being chased by an undead horde


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"I agree on keeping our escape route clear. And don't worry, I keep a few tricks on reserve when needed," says Almon.

room 32 sounds good.

Before leaving the room with the cobras, Almon casts detect magic to be wary of any danger or clues.


Male Human Rogue6/Clr1 Current Map

The wall is a partition in the room. More of the same, no exits.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception: 1d20 + 10 ⇒ (9) + 10 = 19
perception: 1d20 + 10 ⇒ (19) + 10 = 29

checkin out room 32 west part . particulary lookin for secret doors


Male Human Rogue6/Clr1 Current Map

perception: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception: 1d20 + 10 ⇒ (12) + 10 = 22
perception: 1d20 + 10 ⇒ (9) + 10 = 19

perception down the corridor


Male Human Rogue6/Clr1 Current Map

rnd: 1d20 ⇒ 2 number: 1d6 ⇒ 5


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

perception: 1d20 + 10 ⇒ (11) + 10 = 21
perception: 1d20 + 10 ⇒ (13) + 10 = 23

Koans
perception: 1d20 + 9 ⇒ (7) + 9 = 16

Koan and Sorek check the door for traps


Male Human Rogue6/Clr1 Current Map

sling: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d3 - 1 ⇒ (1) - 1 = 0
sling: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d3 - 1 ⇒ (3) - 1 = 2


Male Human Rogue6/Clr1 Current Map

Everyone roll init against kobolds in rear.
init kobolds: 1d20 + 1 ⇒ (3) + 1 = 4

Thomas was hit for 1 by a stone.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

initiative in crowded hallway: 1d20 + 2 ⇒ (14) + 2 = 16


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

To keep things moving, my action will be starting Inspire Courage, and stepping behind Good Thomas.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Keeping the door in front of him shut for now Sorek begins to detect evil trying to discern the number of enemies behind us and if there are any in the room beyond the door. If there is a kobold horde behind us I would prefer to face it in a narrow hallway rather than in a larger room where we could be surrounded. Lars and Thomas vs kobolds. . Pretty sure I know where to put my money on the outcome of this fight.

That will be my action wherever I fall in the initiative order. Like Aggrammar trying to keep it moving.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 3 ⇒ (6) + 3 = 9


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 5 ⇒ (6) + 5 = 11


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

Once able, Almon moves in the center of the group, and says, "Everyone gather round!"

He readies his Protective Ward ability and uses it once everyone is within 10 feet of him.

edit: Forgot to put this up. Protective Ward: lasts 5 rounds, self and all allies within 10' gain a +1 Deflection bonus while within the protective field.


Male Human Rogue6/Clr1 Current Map

init Koan: 1d20 + 4 ⇒ (11) + 4 = 15


Male Human Rogue6/Clr1 Current Map

Initiative Order
Aggrammar
Almon
Sorek
Koan
Thomas
Lars
kobolds


Male Human Rogue6/Clr1 Current Map

Detect evil is a 60' cone and takes more than a round to detect numbers. They also need to be within your line of sight to detect location:
1st Round: Presence or absence of evil.

2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.

If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends.

3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

I'm sticking to my actions as above. If the door is shut, I'll delay.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will move to block the party from threats next to Thomas. If something comes near, he will try to hit it.

to hit: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human Rogue6/Clr1 Current Map

Waiting on Koan and Good Thomas


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas flinches as much from suprise as pain as the stone bounces off his broad back, and then wheels around swiftly. The sight of the kobolds causes him to grunt deep in his chest, and he steps forward to hack down with an overhead chop at the closest one.

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 13 ⇒ (4, 4) + 13 = 21


Male Human Rogue6/Clr1 Current Map

ac 15 is being stubborn!


If it's going to take more than one round to detect evil number of enemies then forget about the detect evil. .

I'm going to leave the decision up to the ones in the back being attacked

"Thomas, Lars can you handle them or should I open the door and check our exit "

my thinking is kobolds stand no chance in a closed hallway vs Lars and Thomas. . In a larger room a horde of them could pose a problem. . Also I want to take care of the threat at our rear before opening this door and finding who knows what.

If Thomas and Lars say they can handle the situation Sorek manifests Inertial Armor as a standard action.

-Posted with Wayfinder


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Thomas grunts his ascent to Sorek in annoyance as his first blow misses the kobold.

"I'll crush this little lizard. Just as soon as it stands still so I can hit it..."


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"It's just a couple of kobolds, we can handle it. "


Male Human Rogue6/Clr1 Current Map

The kobolds pull spears and attack:

spear: 1d20 + 1 ⇒ (16) + 1 = 17 damage: 1d6 - 1 ⇒ (6) - 1 = 5
spear: 1d20 + 1 ⇒ (9) + 1 = 10 damage: 1d6 - 1 ⇒ (3) - 1 = 2


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

"It's not fun if they're not moving! If you're not going to do it, make way and let me!"

He readies an arrow, in case more trouble comes.
Readying to attack any enemies that come within 20 ft of him.


Male Human Rogue6/Clr1 Current Map

top of round


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Grunting, Good Thomas sweeps his blade in a horizontal slash, putting his shoulders and hips into the blow.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars tries again on another kobold.

to hit: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d6 + 4 ⇒ (5) + 4 = 9 and is rather more deft this time.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

My action is done with the Inspire, right brvheart?


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Seeing that the kobolds are all either engaged or held back, Almon readies a Ray of Frost to strike the first non-engaged Kobold or other enemy that comes into range and sight.

Ranged Touch Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Add +1 if within 30 feet.
Cold Damage: 1d3 + 1 ⇒ (2) + 1 = 3 add +1 damage if within 30 feet.

Confirmation Roll: 1d20 + 5 ⇒ (6) + 5 = 11
Extra Crit damage if confirms: 1d3 + 1 ⇒ (1) + 1 = 2

Edit: Forgot to add Inspire Courage


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek has detected at least one evil presence in the next room. next round he will be able to tell how many there are


Male Human Rogue6/Clr1 Current Map

2 dead kobolds


Male Human Rogue6/Clr1 Current Map

three beyond the door


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Yes/No? :D


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

While waiting for Lars and GT to finish with the kobolds. Koan and Sorek check the door for traps.

perception: 1d20 + 10 ⇒ (13) + 10 = 23
perception: 1d20 + 10 ⇒ (5) + 10 = 15

Koans perception: 1d20 + 9 ⇒ (13) + 9 = 22

if no traps are found

I will catch Lars and GTs attention and signal that we have 3 enemies beyond the door. And motion them to come up to the front so we can breach the door together and each engage one enemy apiece. I signal for Koan to be next followed by Almon and then Aggrammar protecting our rear.

Once we have prepared ourselves I will open the door so we can attack


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will move up to the door.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"I may have a very quick solution to those behind the door. Koan, switch places with me," whispers Almon as he withdraws his wand of color spray.

Almon will attempt to pop through the door if necessary (once open) and get as many kobolds as possible within the cone.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas will move up to the door.

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