To Rappan Athuk (Inactive)

Game Master brvheart


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Borderland Provinces Map


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Male Human Rogue6/Clr1 Current Map
brvheart wrote:

Katzor channels again

[dice=healing]d6

Sorry. Posted in the wrong forum.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

hehe, I suspected as much ;)


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Yeah, seems to be a dead end, might as well go back. "


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4
Aggrammar Deepdelver wrote:

Katzor? :D

"I say we double back, and keep a stickin' to our left side - that a way we won't get lost" - Aggrammar pipes in, as he peers down the left side of the Y shaped tunnel.

"Agreed. Will make finding our way out easier and hopefully lessen the number of surprises form behind us."

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Almon motions to send his dancing lights Probably have to recast them by now. down the left side of the 'Y' intersection.


Male Human Rogue6/Clr1 Current Map

Neither way from here is a dead end. Sorry, needed to reveal more areas in the FOW.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Pricked by impatience and a slight frisson of fear that he would adamantly deny, Good Thomas grunts and strides decisively down the left fork, slowing down and stopping just before reaching the room (28) beyond.

Perception: 1d20 ⇒ 3
Knowledge Dungeoneering: 1d20 + 4 ⇒ (5) + 4 = 9


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars follows.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Koan shakes his head in annoyance.
He'd never spent much time in a dungeon before, but he always knew not to walk in blindly. He follows the two, tiptoeing to get in front of Thomas.
perception: 1d20 + 8 ⇒ (3) + 8 = 11


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Init: 1d20 + 5 ⇒ (6) + 5 = 11


Male Human Rogue6/Clr1 Current Map

Almon screams, "Gelatinous Cube!"
Sorry about the posts in discussion guys. A lot going on there this AM.

The cube rolled an init of 5.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

mistakenly rolled 22 init in discussion


Male Human Rogue6/Clr1 Current Map

Roll init guys


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Init: 1d20 + 4 ⇒ (16) + 4 = 20
"What the hell did he just say?"


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

init: 1d20 + 3 ⇒ (19) + 3 = 22


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

here's a recap of the situation for those not able to access roll20 right now.

Currently only brvheart and Sorek are on roll20

We are in an empty room and spot a Gelatinous cube down the corridor in the next room


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

The cube has spotted us and for some reason thinks we may be food


Male Human Rogue6/Clr1 Current Map

That is about the size of it. Adventures on the menu!


Male Human Rogue6/Clr1 Current Map

init Almon: 1d20 + 7 ⇒ (5) + 7 = 12
init Aggrammar: 1d20 + 5 ⇒ (8) + 5 = 13


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Hearing that we're facing a big blob of jello, Lars will sheathe his rapier and pull out a flask of alchemist fire.


Male Human Rogue6/Clr1 Current Map

Initiative Order
Sorek tied
Lars tied
Koan
Aggramar
Almon
Thomas
Cube


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

not that it matters much given my action, but Sorek and I have the same init number and I have the higher bonus, so I should be first


Male Human Rogue6/Clr1 Current Map

Either of you can go as you both have a 14 dex. You are tied.


Male Human Rogue6/Clr1 Current Map

You are in the rear with the gear Lars still in the hallway.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

I also have a feat which gives +1 init. Warrior Priest.

Lars spent two move actions, so he stays where he is.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

After Lars action Sorek will:

take a diagonal 5ft step in front of Koan.

Standard action: ranged attack

:
Psychokinetic Discharge "A deadly fist of 1st level learns how to take the energy he has charged into his unarmed strikes and release it as a blast of energy at an opponent. As a ranged attack, the deadly fist can make an unarmed attack at an opponent. The attack deals damage as normal for the deadly fist's unarmed attacks.

The range increment of the attack is 10', but is considered to be a projectile instead of a thrown weapon, so the attack has a maximum range of 10 increments instead of 5. Whether or not the attack hits, the deadly fist's unarmed attacks are no longer empowered and he must take the normal time to empower them.

Ranged Psychokinetic Discharge: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 5 ⇒ (4) + 5 = 9 range 10 ft, max range 10 increments)

I don't know how far it is. Please apply any range penalties to this attack.

Move action next to Koan to clear his firing lane

critical confirmation: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Human Rogue6/Clr1 Current Map

@Sorek 1) You cannot crit an ooze
2) You can't take a 5' and then move, one or the other.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)
Good Thomas wrote:

Pricked by impatience and a slight frisson of fear that he would adamantly deny, Good Thomas grunts and strides decisively down the left fork, slowing down and stopping just before reaching the room (28) beyond.

[dice=Perception]1d20
[dice=Knowledge Dungeoneering]1d20+4

"What the heck?" - Aggrammar grumbles - "I could have sworn I had said 'double back', and Almon had agreed... Wasn't the lad listening?" - he huffs and puffs as Thomas simply ignores the discussion about where to head, and plods forward.

------

Following the others, he spots the mass of semi-transparent goo - "Don't think I ever saw one of them things, what is it?" - he questions, readying his longspear - "Don't really matter, just make sure it flows down the drain!" - he adds.

Position updated on Roll20
Standard: Starting Inspire Courage


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Initiative: 1d20 + 7 ⇒ (16) + 7 = 23

"I'll slow it down!" says Almon. With a few gestures and quick chants, Almon conjures a pit beneath the cube.

Almon Casts Create Pit underneath the gelatinous cube. Standard Action

Edit: Sorry. DC is 17.


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Never having seen anything like this before, Koan does what any normal person would do.

Deadly Aim: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Five foot shift diagonally, and attacking. I should've asked, but originally, things like Power Attack and Deadly Aim were abilities anyone could do. If you'd like to do away with that, then adjust my roll to 19 to-hit, 3 damage.


Male Human Rogue6/Clr1 Current Map

reflex save: 1d20 - 4 ⇒ (9) - 4 = 5 damage: 1d6 ⇒ 4


Male Human Rogue6/Clr1 Current Map
Thousand-Faced Koan wrote:

Never having seen anything like this before, Koan does what any normal person would do.

[dice=Deadly Aim] 1d20+8-1
[dice=Damage]1d8+1+2

Five foot shift diagonally, and attacking. I should've asked, but originally, things like Power Attack and Deadly Aim were abilities anyone could do. If you'd like to do away with that, then adjust my roll to 19 to-hit, 3 damage.

I think you have enough advantages already without 2 more extra free feats. Let's keep this as RAW as possible here except my few house rules and the extra feat he gave you.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas is going to hold his action.


Male Human Rogue6/Clr1 Current Map

The cube attempts to climb out of the pit
climb: 1d20 ⇒ 11


Male Human Rogue6/Clr1 Current Map

Top of round two
Cube is in the pit so you need to be within 2 squares to have a line of sight/affect.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Unless anyone has oil and flame, I think it is best if we just go around this thing. We can easily avoid it again later if needed until we can find a way to dispatch of it easily," says Almon.

He moves quickly through the room to the other side, sidestepping to his right (west) five feet to avoid the edges of the pit.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"We should burn it if we can lads" - Aggrammar pipes in - "I don't like leaving horrendous amorphous killing masses behind see?" - he chuckles.

Keeeeeel it! :D


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas grunts. "I've got no oil or the like on me, but that thing will get out of the pit sooner than later. Let's destroy it now and not have it hit us from behind when we're in another fight."


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Lads' got his hearin' back" - Aggrammar grumbles - "And he's right"


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Round 1 corrected actions:
Ranged Psychokinetic Discharge: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 5 ⇒ (4) + 5 = 9 range 10 ft, max range 10 increments)

no critical against oozes

Round 2: full round action double move
move action: re-empower my fists
move action: move to w/in firing range

Well done Almon! Koan lets see if enough arrows can poke a hole in this thing


Male Kitsune Executioner Slayer 3 | HP 30/30 | AC 18, Touch 14, FF 14 | CMD 17 | Fort +3, Ref +7, Will +2| Per +8 | Sense +6 | Init +4

Koan grabs an incendiary arrow and let's it fly. Half way through he realizes what everyone's been saying.
"...oh, sorry. I panicked."
Incendiary arrow: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
fire damage: 1d6 ⇒ 2 feel free to add anything I forgot. I'm at work and can't look anything up.


Male Human Rogue6/Clr1 Current Map

Just one issue with that Koan, you have to spend time lighting them:
You take a –1 penalty on attack rolls when firing incendiary arrows. You can light up to six incendiary arrows as a full-round action (a standard action if you use a tindertwig) that provokes attacks of opportunity. Once lit, the arrow burns for 2 rounds. A lit incendiary arrow deals an additional 1 point of fire damage.
And it only does 1 point of fire damage, not a d6. So you ended up firing an unlit arrow.


HP 38/38 | AC 21, Touch 11, FF 20 | CMD 17 | Fort +7, Ref +3, Will +3 | Per +0, Darkvision 30' | Init +5

Good Thomas frowns at the pit. "Perhaps we can tie a rope around my waist, and I'll get in close and hack at it. If I lose my balance and start to fall in, you can all haul me back out."


"Thomas rather than putting you in unnecessary danger let's see if we can kill this thing safely. Aggrammar can you poke this thing with that long spear of yours? Almon this magic pit isn't going to dissappear any time soon is it? . Koan let's see if we can kill this thing by just shooting at it. "

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

The cube will once again attempt to climb out of the pit
climb: 1d20 ⇒ 8


I'll keep hitting that thing once per round for 1d6+5 dam

.. Soreks ranged attack


Male Human Rogue6/Clr1 Current Map

I know it has an AC of 4, but you still have to roll to hit. Always the chance of rolling a 1!


Round 3
Ranged attack : 1d20 + 7 ⇒ (17) + 7 = 24
Damage : 1d6 + 5 ⇒ (1) + 5 = 6

Round 4
Ranged attack : 1d20 + 7 ⇒ (15) + 7 = 22
Damage : 1d6 + 5 ⇒ (1) + 5 = 6

Round 5
Ranged attack : 1d20 + 7 ⇒ (4) + 7 = 11
Damage : 1d6 + 5 ⇒ (6) + 5 = 11

Round 6
Ranged attack : 1d20 + 7 ⇒ (17) + 7 = 24
Damage : 1d6 + 5 ⇒ (1) + 5 = 6

Round 7
Ranged attack : 1d20 + 7 ⇒ (15) + 7 = 22
Damage : 1d6 + 5 ⇒ (3) + 5 = 8

Round 8
Ranged attack : 1d20 + 7 ⇒ (17) + 7 = 24
Damage : 1d6 + 5 ⇒ (2) + 5 = 7

Round 9
Ranged attack : 1d20 + 7 ⇒ (8) + 7 = 15
Damage : 1d6 + 5 ⇒ (4) + 5 = 9

Round 10
Ranged attack : 1d20 + 7 ⇒ (15) + 7 = 22
Damage : 1d6 + 5 ⇒ (6) + 5 = 11

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

That is a bit too many attacks as the pit spell only lasts four rounds. Let's let the others get in a couple of rounds of attacks.


lol... Didn't know how long that spell lasts and thought I was shooting a jellyfish in a barrel.. Plus the dice rolls were copied to my clipboard so I just kept pasting round after round

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will toss the alchemist fire in the pit.

to hit: 1d20 + 4 ⇒ (10) + 4 = 14 fire damage: 1d6 ⇒ 6

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