Full Name |
Almon Elros |
Race |
Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* |
Classes/Levels |
Wizard 4 |
Gender |
Male |
Size |
Medium |
Age |
126 |
Alignment |
NG |
Deity |
Jamboor |
Languages |
Common, Draconic, Elven, Orc, Gnoll, Sylvan, Celestial, Abyssal, Infernal, Goblin |
Occupation |
Scholar |
Homepage URL |
www.thedmdr.com |
Strength |
12 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
21 |
Wisdom |
12 |
Charisma |
7 |
About Almon Elros
Almon Elros
Elf Wizard (Abjurer) 3
NG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +4 (+6* w/Familiar)
DEFENSE
AC 13 touch 13, flat-footed 10 (+3 Dex) [Mage Armor:17/13/14, MA+Shield:21/13/18]
hp 17 (3d6+0 rolls: 6, 5, 4, 2)
Fort +1, Ref +4, Will +5; +2 vs. enchantments
Resistance 5 fire (unless changed w/ spell prep)
Immune sleep
OFFENSE
Speed 30 ft.
Melee +4 MW Rapier 1d6+1 18-20/x2
Ranged +6 MW Composite Longbow (Str +1) 1d8+1 x3 110 ft.
Wizard Spells Prepared (CL 3rd; concentration +8)
2nd (2/day +1 Abjuration*)— *Protection from Evil Communal, Create Pit, Rope Trick, [Blank]
1st (4/day, +1 Abjuration*)— *Shield, Enlarge Person, Mage Armor, Featherfall, (BLANK/Reserved), [Blank]
0th (at will, 4/day, +1 Abjuration*)— Ray of Frost, Dancing Lights, Detect Magic, Resistance
STATISTICS
Str 12, Dex 16, Con 10, Int 21, Wis 12, Cha 7
Base Atk +2; CMB +3; CMD 16
Feats Point-Blank Shot, Scribe Scroll, Craft Wondrous Item, (*Alertness w/ Familiar)
Skills (7/lvl=21ranks) Acrobatics +4 (1 Rank), Appraise (1r) +9, Climb +2, Knowledge (arcana3r) +12, Knowledge (Dungeoneering3r) +11, Knowledge (Engineering1r) +9, Knowledge (Geography1r) +9, Knowledge (history1r) +9, Knowledge (Local1r) +9, Knowledge (Nature2r) +10, Knowledge (Nobility1r) +9, Knowledge (Planes3r) +11, Knowledge (Religion3r) +11, Linguistics (3r) +11, Perception +4 (+6 w/ familiar), Spellcraft(4r) +12 (+14 to identify magic item properties), Stealth +3
Languages Common, Draconic, Elven, Orc, Gnoll, Sylvan, Celestial, Abyssal, Infernal, Goblin
SQ arcane bond (greensting scorpion), elven magic, Weapon Familiarty (rapier, longbows, shortbows, and longswords), Opposition schools (Enchantment, Necromancy)
Spellbook:
2nd (2, +3 purchased^)- Protection from Evil Communal, Create Pit, Bull's Strength^, Rope Trick^, Summon Monster II^, Burning Arc, Spider Climb
1st (10, +2 Purchased^)- Protection from Evil, Shield, Mage Armor, Grease, Enlarge Person, Unseen Servent, Indentify, Magic Missle, Featherfall, Summon Monster I, Crafter's Fortune^, Color Spray^
0- All
Resistance (Ex)
You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.
Protective Ward (Su) (10/day, 5 rounds)
As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
(*125 gp removed for CLW wand for group) Gear: MW Backpack, MW Rapier, MW Composite Longbow Str +1, 40 Arrows, Wizard's kit [backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin], Mapmaker's Kit, Scroll box (10 scrolls)
3x Scrolls of Mage Armor (3rd Caster), 3x Scrolls Summon Monster I (3rd Caster), 1x Scroll of Protection from Evil Communal (3rd Caster), 13x Magic Missle Scroll (3rd Caster), MW Artisian tools, Muleback cords (crafted), Color Spray Wand (50 Charges), Potion of CLW
Expendable Resources:
Protective Ward: 8/10 per day (5 rounds, +1 AC 10' radius)
Arrows: 37/40
Wand, Color Spray: 47/50
Gp: 121
Sp: 5
Traits:
Hedge Magician (Magic)- Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%.
Seeker of Brightness (Elf, Race)- Choose a Knowledge skill (Arcana); you gain a +1 trait bonus on Knowledge checks of that type and on Perception checks.