The Prince of Augustana (Inactive)

Game Master Baerlie

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Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

"Demons! These foul creatures will not stand against me!" Yay finally something that Kristen is good against! :-D

Kristen will summon a celestial dog as a Standard action, using one of her arcanist reservoir points. Celestial dog stats

The dog appears next to her, and seeing the dretches, runs in to attack. It will smite evil against the blue dretch, allowing it to ignore any DR that dretch has.

bite on blue dretch (flat-footed): 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"For Taldor!" cries out Vrald as he swings his sword at the closest demon. Green
attack, cold iron: 1d20 + 6 ⇒ (11) + 6 = 17
damage, cold iron, slashing: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gilfroy summons Hubert in the room and Hubert approaches the first dretch Gilfroy could see.

The red dretch in front of Hubert tries to hit him. Disbelief: 1d20 + 3 ⇒ (11) + 3 = 14

Jaegar takes a look at the dretches and immediately knows what their strengths and weaknesses are: Dretch
He's telling his companions while he's preparing for a fight.

Kristen summons a celestial dog which attacks the flat-footed dretch in the corner right away, but the wounds start to close. thanks for reminding me it's flat-footed, sometimes I forget

Vrald attacks with his cold iron sword and almost cuts off the dretche's head.

Another dratch starts to act green. Surprised by Hubert and the dog appearing next to it, he starts to attack with it's claws.
1d2 ⇒ 1 1=Hubert, 2=Dog
Disbelief: 1d20 + 3 ⇒ (9) + 3 = 12

Round 1
Gilfroy
Dretch red
Jaegar
Kristen
Dretch green -12HP
Tenderstump
Maeron

Vrald
Dretch blue -3HP

you can step on the square with the sun, its where the portal patining is on the wall

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Maeron raises his longbow, taking a shot at the nearest anathema (green dretch), remembering fighting such horrific demons during his upbringing in Kyonin.

Maeron has the Treerazers Bane trait, which offers the following appropriate ability which I'll factor into his rolls; "You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil."

Masterwork Longbow w/Point Blank Shot and Treerazers Bane: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 161d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

But obviously my rolls suck.

The druid then gestures for Tenderstump to step into the fray, engaging the same dretch. The treant happily obliges its masters, stepping in and swinging its wooden arms.

Slam 1: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (5) + 3 = 8
Slam 2: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

There is a wall between the two rooms, from Maeron's position it's not possible to hit the dretch with an arrow (line of sight), so I would say you step closer to the door and peek around the corner to shoot. The same for the treant, he will peek around the corner and slam or step into Hubert's square for a second.

Maerona and Tenderstump concentrate on the dretch in the middle. The treant's arms smash the dretch.

Round 2
Gilfroy
Dretch red
Jaegar
Kristen
Tenderstump
Maeron
Vrald
Dretch blue -3HP

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Kristen's summoned dog will attack the blue dretch once more.
bite: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 (smiting evil, so ignores DR)
Unfortunately the stupid dog misses again.

Kristen will expend a point from her reservoir to increase the level of a magic missile spell, treating it as if she was a 3rd-level caster, which gives her two missiles targeting the blue dretch.

magic missiles: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Hubert continues to occupy the red dretch while his friends take out the others.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

I can still see the Green Dretch on the map, but not the stat block. Vrald will either attack it, or step into its square and attack the Blue one.

Pleased to see his sword so effective, Vrald tries a bit of fancy footwork 5' step if green is defeated, RP otherwise! and swings again.
attack: 1d8 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar repositions behind Hubert, and uses his trait ability to ignore Hubert for purposes of cover. He fires a cold iron arrow at the Red Dretch.

Ranged Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Cold Iron Arrow: 1d8 + 3 ⇒ (5) + 3 = 8

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

I see the green dretch has gone, so I've moved Vrald up. BTW his attack should be a 14, not 13, I types the number wrong. +4 str, +1 BAB and +1 MW

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Green is dead, I forgot to remove it from the map

While Gilfroy continues concentrating to keep Hubert alive, the dretch with the red skin attacks Hubert again.
Disbelief: 1d20 + 3 ⇒ (15) + 3 = 18

Jaegar attacks the dretch in front of him with a cold iron arrow, the sight is not so good from behind Hubert.

Kristen's dog bites at the dretch in the corner but it grabs only air. Kristen herself throws two Magic Missiles at the same dretch.

Vrald also attacks the dretch in the corner and cuts it in half.

Round 2
Gilfroy
Dretch red
Jaegar
Kristen
Tenderstump
Maeron

Vrald
Dretch blue -18HP defeated

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

An 18 is good enough for the dretch to disbelieve Hubert. Unless it looks like the dretch is still planning on attacking Hubert, Gilfroy will move him off so Vrald and Jaegar can have at the blighter.

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Masterwork Longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 261d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Masterwork Longbow Confirmation: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Maeron launches an arrow at the remaining dretch, beckoning Tenderstump to stand down so their allies have room to manuever.

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Maeron, don't forget a longbow is x3 crit... you get one more d8 of damage if you crit. But you probably don't, so it's a mooooot point. :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Round 2
Maeron shoots an arrow at the remaining dretch, piercing his shoulder. The arrow goes through the flesh and the wound closes partly.

Round 3
Gilfroy sends Hubert out of the room to free some space in the room for the fighters.

The remaining dretch slams his claws at Vrald.
Claw left: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw right: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Round 3
Gilfroy
Dretch red -5 HP
Jaegar
Kristen
Tenderstump
Maeron
Vrald

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald catches the blows on his shield as he steps forward and swings again at the last Dretch.
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage, cold iron: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar fires point blank into the red Dretch engaged with Vrald. He uses his trait ability to ignore Vrald on the shot.

Ranged Attack: 1d20 + 8 ⇒ (18) + 8 = 26

Cold Iron Arrow Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Kristen's doggie (which has been less than useful so far) five-foot steps over and bites at the dretch.

bite: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 3 ⇒ (1) + 3 = 4 (Smite was on the other target, so no bonus damage)

The doggie is useless once more, so Kristen will use up her last point of reservoir for the day to increase the caster level of her last magic missile.

magic missiles: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vrald's, Kristen's and Jaegar's attacks are successfull and they are able to kill the last dretch.

Combat over

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Wheeeeee!!! We've survived again!

Jaegar will pathfinder the bodies, and attempt to investigate the strange rooms. Furthermore, he will stand back while the Arcanist and the Sorcerer attend to the portal.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Kristen will attempt to determine anything useful about the portal.
Kn(arcana): 1d20 + 9 ⇒ (4) + 9 = 13
Kn(planes): 1d20 + 11 ⇒ (7) + 11 = 18
Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Between the wreckage of the vaults you find a brooch, a potion, a wand and a gold necklace. The dretches carry nothing.

DC 10 Spellcraft:
The empty parchment on the floor are the remains of a used scroll.

Kristen:
There is nothing special about the portal, it is just paint on the wall. It is not magic.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

"So if this is all the portal is, where did these dretches come from?"

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

"There appears to be nothing here. I see no reason to stay any further. This seems to all be a misunderstanding founded on the consumption of those mushrooms and a series of unfortunate events."

Maeron prepares to leave.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"A good question about where the Dretch came from though. Could our 'prince' have summoned them somehow? I don't know about this sort of thing."
He looks at the magical items
"What do those potions and wands do? Could one of them have summoned the demons?"

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Maeron nods at Vralds query.

"It is possible."

Maeron casts Detect Magic across the items before leaving, looking to see if any are magical.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Maeron detects magic on the brooch, the potion, and the wand.

As soon as you are ready to leave I'll post the conclusion :)

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Kristen tries to identify the items using detect magic as the party heads out.

Spellcraft brooch: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft potion: 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft wand: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

With knowledge of the items from Kristen and anything noteworthy (including a sample of the mushrooms) Maeron is ready to leave.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

I'm keen to read the conclusion if we have searched and found everything.

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

-- Ready for Wrap Up! I would very much like to know what connection there was to the first world, how the family of the 'Prince' was involved, and what happened to this pathfinder!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kristen identifies the items:
Brooch of shielding (30 charges)
Potion of enlarge person
Wand of shocking grasp (50 charges)

The official conclusion:
Once the dretches are defeated, it is safe for Gandros to return home which he wishes to do. He is firmly entrenched in his delusions regardless of what you tell him. He magnanimously grants you anything you want from among the remains of the Emporium basement. If you arrange to have him removed to an asylum, the conditions are little better than his existing home, but he happily christens the place “his new royal palace.” Alternatively, the Almsman is willing to take care of the old man, and help clean up the old Emporium. Venture-Captain Caudron Wallace is more relieved than disappointed that there is no otherworldly portal in the sewers, but mostly self-satisfied that the whole thing was a waste of his time as he predicted.

What the GM knows but you don't
Forty years ago Gandros Skytower worked in his father’s shop, the Skytower Emporium, in the heart of Augustana, Andoran’s second largest city. Not a noble himself, Gandros’s father Relios catered exclusively to the tastes of the upper class. Although he was mostly known as a dealer in fine furniture and accessories, Relios’s most lucrative trade was in yellowcap mushrooms, a mild hallucinogen popular among the younger nobles.

Local gangs often tried to impose themselves on Relios’s illegal mushroom trade, but his noble clientele helped him keep the gang’s attempts to subsume his business at bay. During the People’s Revolution, Relios lost the protection of the nobles, and a gang called the Steel Wyverns, long thwarted by Relios’s noble connections, burned the Emporium to the ground with Relios and 8-year-old Gandros inside.

Relios wrapped his son in wet blankets and carried him through the fire to the Emporium’s deepest basement vaults. Badly burned and having inhaled too much smoke, Relios pressed a small pouch into his son’s hands and said, “Go to them for help,” and then died there, leaving Gandros to fend for himself. The boy opened his father’s pouch and found a small compass, made from silver and etched with gold accents inside. Little did he know that this was a wayfinder, a remnant of his father’s service to the Pathfinder Society many years before Gandros was born.

Gandros survived initially by using the vault’s varied resources, and as he got older he explored more of Augustana’s underground and sewer systems, aided always by the wayfinder, learning to scavenge and fend for himself and never once traveling to the surface in all these years. Over time, a new building was constructed on top of the ruins of the Skytower Emporium and the mystery of the disappearance of Relios and his son was lost in the sea change of the People’s Revolution.

A few short years after Relios began his existence as a dweller beneath Augustana, a barely literate derelict found an entrance to the vaults from the sewer. Misreading the words “Skytower Emporium” on the door, the old beggar assumed he’d stumbled into the vaults of an Emperor and after hearing Gandros’s story, took to calling the young man “Prince,” assuming he was the son of Augustana’s (non-existent) lost Emperor. By this time, Gandros was hopelessly addicted to the yellowcaps that his father grew in one of the vaults, and happily accepted the delusion that he was the son of long-lost royalty. Furthermore, the symbol etched in the middle of the wayfinder, the only object passed to him by his “royal” father, became in his mind the symbol of their dynasty.

After 40 years, Gandros believes the wildly overgrown yellowcap vault is a portal to another world, where faerie folk ready their armies to return him to his lost glory. In a deluded attempt to bolster his forces, he accidentally called two dretches with a scroll of lesser planar ally that one of his small army of beggars stole for him from the home of a prominent local summoner. Gandros fled in terror, fearing his underground empire lost, conquered by demons sent by his enemies, and for the first time in four decades, walked under the open sky. Recognizing the symbol on the Augustana Pathfinder Lodge from his father’s wayfinder, he assumed he’d found the seat of his father’s dominion and would at long last be raised to his rightful place in the world.

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Wow. That's a very cool, but convoluted, story. I wish there was some way to learn that stuff in character. Thank you for sharing! Call Jay Z, cause we're on to the next one :-)

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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

open :)

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Yay - Are there any faction missions to complete in this one?

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

De-dot.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I put the optional faction missions into the campaign info thread. Keep in mind, that they do not count for PP any more and the second success conditions are secret ;)

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

I think Gilfroy casting silent image just now and having a big 'ol orc show up, who has a name, is one of the best things I've read all week. It was just so unexpected to me. I love it!

BTW, we don't get a save to disbelieve it unless we interact with the illusion, UNLESS you cast the spell where we could see and/or hear you, in which case we get a save with a +4 bonus, OR those of us who can use Spellcraft can attempt to identify the spell, and if identified then that person doesn't even need to make a save, but automatically disbelieves it.

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Which is why I made a point of going back where somebody in the room couldn't see.

I'm glad you like Hubert! The first scenario I ran with Golfroy ended after the first encounter, so he never got any credit, but in that combat, two of the baddies kept failing their saves, and died cursing the ninja they couldn't hit, while the rest of the party cut them down.

In the last scenario (his first official one), he created Hubert almost at the beginning, and kept him right up until the last battle, when the baddies happened to fall into a perfect colour spray cone, so I couldn't resist. He didn't have a name then (just made it up now).

It is important for folks to remember that Gilfroy doesn't have that feat (yet) that lets his illusions threaten and provide flanks. He's just for distraction and show.

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0
Gilfroy Fezziwig PFS wrote:

Which is why I made a point of going back where somebody in the room couldn't see.

I'm glad you like Hubert! The first scenario I ran with Golfroy ended after the first encounter, so he never got any credit, but in that combat, two of the baddies kept failing their saves, and died cursing the ninja they couldn't hit, while the rest of the party cut them down.

In the last scenario (his first official one), he created Hubert almost at the beginning, and kept him right up until the last battle, when the baddies happened to fall into a perfect colour spray cone, so I couldn't resist. He didn't have a name then (just made it up now).

It is important for folks to remember that Gilfroy doesn't have that feat (yet) that lets his illusions threaten and provide flanks. He's just for distraction and show.

Yeah, Threatening Illusion is REALLY excllent. My favorite reason for making Gnome Illusionists!

Liberty's Edge

Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]

Next monday my eyes will be shot with laser beams (also known as PRK), so I'll not be able to post for some days.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

:O
Good luck!

Sovereign Court

Male Human Insurance Investigator 6

Hey guys I'm back. I was at PaizoCon UK for the weekend so apologises for my absence. I'm literally just back in so I'll catch up tomorrow and post then!

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Lucky! Tell us all about PaizoCon!

Liberty's Edge

Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]

Here I am, with Chrome's zoom at 200%, but ready to continue :-)

Sovereign Court

Male Human Insurance Investigator 6

It was awesome thanks Kristen. Played the 6-00 special and it was alot of fun. Manic, but fun.

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0
Stemboy wrote:
It was awesome thanks Kristen. Played the 6-00 special and it was alot of fun. Manic, but fun.

Any non-spoilery tidbits you can give us? :-D

Sovereign Court

Male Human Insurance Investigator 6

It's pretty intense. There's not alot I can say without spoiling things, but I heartily reccomend it.


Hi Folks!

So, assuming Jaegar survives this scenario, is there a planned follow-on scenario? I would love to jump through another low-level game and continue to progress Jaegar as an online PFS character.

GM Baerlie, are you planning to run another scenario after this one?

If I have any input, I would love to play more of the old scenarios as they are seldom run in my area. We have a fairly robust PFS community, but often the more contemporary scenarios are offered as the community has completed the older ones.

Thanks again!

Ben

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

I would be happy to run through another scenario as well, as soon as I update Kristen for the changes from the newly-available ACG. I'll probably be doing some retraining between sessions... (all the new archetypes are wicked!)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sure, what about season 2, scenarios 1 and 2? It's a two-part Scenario called Before the Dawn (Bloodcove Disguise + Rescue at Azlanti Ridge). Or Silent Tide (season 0 scenario).


I am in for both parts of the 2-1/2-2 sequence! Thanks for being willing to run, Baerlie / Beatrice.

Jaegar will have a wand of CLW by then as well. Hopefully he can return the favor to Kristen, although any decent mage doesn't ever take damage ;-)

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

I'm good for 2-1 and 2-2. I've played Silent Tide before. :)


BTW - Tyler, I heard your interview on the Know Direction podcast. It seems like quite a leap from Genetics to Pathfinder, but obviously you're a very creative and smart dude. Congratulations on your competition success. Have you done any freelancing yet?

I was hoping to enter RPG superstar myself this year. I just got into PFS last winter, and I've been learning more about it ever since. Do you know when the RPG superstar opens for 2015?

Thanks!

Ben

Silver Crusade RPG Superstar 2014 Top 16

Benjamin Milarch wrote:

BTW - Tyler, I heard your interview on the Know Direction podcast. It seems like quite a leap from Genetics to Pathfinder, but obviously you're a very creative and smart dude. Congratulations on your competition success. Have you done any freelancing yet?

I was hoping to enter RPG superstar myself this year. I just got into PFS last winter, and I've been learning more about it ever since. Do you know when the RPG superstar opens for 2015?

Thanks!

Ben

Thank you! I actually have done four assignments for Paizo at this point, the first one just recently was published, it was a single monster int he 6th part of Mummy's Mask (the Ammut). I've got several more coming out in the winter. So far it's been a blast, though my biggest assignment so far has only been 3000 words. I'm hoping in the next few months to get an assignment for a much larger chunk of a book. :)

My advice? Start thinking of general ideas now, especially for the magic item. Perhaps design something that is meant to be used by one or more of the classes in the new ACG, but can have a general purpose as well?

I'm not sure exactly when they'll start the next superstar but I would assume toward the start of the year, cuz I think this year's was February-April.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald would love to carry on.

That said, I've done the bloodcave disguise and rescue at Azlant ridge. I don't think I've done Silent Tide (what number is it?)

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

#1

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Me too!

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

I'd love to do #1 That would be pretty cool actually. But it sounds like some of the rest of you have done it already.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

I've done Silent Tide.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

What about The Prince of Augustana (#0-13)?

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Haven't done that.

-Posted with Wayfinder


I havenot done any from season 0 or 1, and the only 3 I've done from season 2 were a 3-part series (Shades of Ice 1-3 | 2-15/17/19)

I would prefer to do the multi-part scenarios as I like the story arcs.

Silver Crusade RPG Superstar 2014 Top 16

Prince of Augustana sounds good to me!

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

I haven't done it.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

I like the idea of hte Prince, not done that here either.


The prince it is.

Liberty's Edge

Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]

I'm gonna be very busy for the next month or so. I'll not be able to join you for the next game, guys :-(

Grand Lodge

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Please fill out this form so I can prepare the chronicles:
https://docs.google.com/forms/d/1SimqfH9kbWbIBofPK58mhKt8S1t4SDx7-eqMSL0LoL o/viewform

And don't Forget your day job rolls.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

No day job for Vrald :-(

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Day Job here...

Craft (alchemy): 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Female Aasimar (Azata-Blooded) Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]

Day job: Perform (sing): 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Max HP: 26; Current HP: 26; AC 11 (touch 11, FF 11); CMD: 7; F/R/W: +4/+2/+6 (+8 vs illusions)

Day job: Craft Tattoo: 1d20 + 10 ⇒ (9) + 10 = 19

Silver Crusade

M Tiefling Inquisitor 7; HP 45/45; AC 22, FF 15, T 17; F/R/W, 6/7/8; Per +18; Init +9

Jaegar has no day job, other than being awesome.

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Same for Kristen, no day job.

Grand Lodge

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Please don't post turns in advance, it's getting confusing if there are a lot of posts. I know I asked for a post a day, but in case a round is not finished please ignore this rule :)


My bad. I just get so excited! I will ignore appropriately...

Ben

Grand Lodge

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I will send the chronicles tonight.

Regarding the Prince of Augustana: I will start on monday earliest so you have some time to buy equipment or make some changes on your character.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Sweet, cheers Baerlie. I will get Maeron sorted for then.

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Cool. Kristen is going to be doing a bit of retraining... she's turning into an Occultist cuz they're super awesome.

Grand Lodge

Male Human Investigator 1 HP: 8/8 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort: +0 | Ref: +4 | Will: +4 | Init: +2 | Perception: +9 | Sense Motive: +6

Occultist?

Scarab Sages

Aasimar (Peri) Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0
Sherrinford Hope wrote:
Occultist?

Archetype of the Arcanist, replaces your first Arcane Discovery with summon monster casting like a summoner has, but instead of a certain number of times per day, you use a point from your arcane pool. :-D

Grand Lodge

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The chronicles are out. I put the start date of this campaign into the chronicle so you have time to think about your new faction (if needed) or adapt your playtest characters.

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