Lini

Verhaal's page

88 posts. Organized Play character for Marko_d3.


Full Name

Verhaal

Race

Aasimar (Azata-Blooded)

Classes/Levels

Bard/2 [HP 17/17 | AC:18 | T:13 | FF:15 | CMB: +2 | CMD:15 | Fort:+1 | Ref:+6 | Will:+3 | Init:+3 | Perc: +4 | Speed 20 (30 without backpack)]

Gender

Female

Size

Medium

Age

74

Alignment

Chaotic Good

Deity

Arshea

Location

Varisia

Languages

Common, Celestial, Shoanti, Varisian

Occupation

Bard

Homepage URL

https://www.dropbox.com/sh/o85of4d5cl8hyn6/AACYgkodaPoPjd_so2UMZMW3a

Strength 13
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 12
Charisma 16

About Verhaal

Verhaal [116819-2]
Female azata-blooded aasimar (musetouched) bard (songhealer) 2 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 27)
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 17 (2d8+4)
Fort +1, Ref +6, Will +3; +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +4 (1d6+1/18-20)
Ranged mwk light crossbow +5 (1d8/19-20) or
. . sling +4 (1d4+1)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—glitterdust (DC 15)
Bard (Songhealer) Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—cure light wounds, saving finale[APG] (DC 14), sleep (DC 14)
. . 0 (at will)—daze (DC 13), lullaby (DC 13), message, prestidigitation, unwitting ally[APG] (DC 13)
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Statistics
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Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Weapon Finesse
Traits charming, inspired
Skills Acrobatics +4 (+0 to jump), Appraise +6, Bluff +7 (+8 vs. characters who could be attracted to you), Climb +2, Diplomacy +9 (+10 vs. characters who could be attracted to you), Disguise +7, Escape Artist +4, Intimidate +7, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +4, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +4, Perform (dance) +9, Perform (sing) +9, Sense Motive +4, Sleight of Hand +4, Spellcraft +6, Stealth +4, Survival +0 (+2 to avoid becoming lost), Use Magic Device +7; Racial Modifiers +2 Diplomacy, +2 Perform (dance), +2 Perform (sing)
Languages Celestial, Common, Shoanti, Varisian
SQ bardic knowledge +1, enhance healing
Combat Gear crossbow bolts with adamantine weapon blanch (10), crossbow bolts with cold iron weapon blanch (10), crossbow bolts with ghost salt weapon blanch (10), crossbow bolts with holy weapon balm (10), crossbow bolts with silver weapon blanch (10), scroll of animate rope, scroll of comprehend languages, scroll of detect secret doors, scroll of disguise self, wand of cure light wounds; Other Gear mwk chain shirt, mwk buckler, crossbow bolts (9), mwk light crossbow, rapier, sling, wayfinder[ISWG], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], mirror, pot, soap, torch, trail rations (5), waterskin, wrist sheath, spring loaded, 17 pp, 2 sp, 8 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enhance Healing (3/day) (Su) Cause spell completion/trigger healing to function at bard CL.