
|  Farrokh the Strong | 
 
	
 
                
                
              
            
            That's true. Out of interest what technology do we have in the room? Based on the descriptions form earlier there's the 'monitor' the two cameras, an access panel and some vents. Was there any other obvious technology?

| miteke | 
 
	
 
                
                
              
            
            There is nothing else of significance other than the monitor, cameras, and vents.
Lots of damage, but not all of it applicable. Haunts are glass cannons, but you need the right type of damage to break that glass. You guys are doing fine though. If Farrokh had missed one of those will saves it would have gotten real ugly real quick.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            I think it's worth getting confirmation that there definitely appears to be nothing of interest in the room we are currently investigating before we open any more doors. We probably also want to check out the large whirring device as that's also not behind a door. I'm just conscious that we don't want to be opening doors and potentially triggering new problems before we've investigated the things we currently know about.

|  Shonne | 
 
	
 
                
                
              
            
            Where's the fun in that? ;)

|  Ingrge | 
 
	
 
                
                
              
            
            The GM is under a deadline so I’m just trying to move things along and try to hit places we haven’t explored yet…if we missed something, we can probably go back…

|  Nikita Volkov | 
 
	
 
                
                
              
            
            I beg pardon AGAIN (oh...) - a whole week (including weekends) with almost no sleep, with flights and a ton of work. I lied to myself everyday that I would find time in the evening, at the airport etc, and of course it was self-deception. Now this period is over and a new one like this is not expected in the near future.

|  Eluaria Valkyria Passion Frosia | 
 
	
 
                
                
              
            
            Once it looks like we are getting ready to go into the big room, assuming it looks like we are expecting trouble, Farrokh will swap his monstrous physique to monstrous physique III, use protection from evil and long arm wands and just before we go in he will also cast shadow form on himself.
Elu would suggests Anunnaki for those who wishes to combines weapon attacks with natural attacks while on Monstrous Physique II, for 5 attacks on top of weapon attacks.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            Elu would suggests Anunnaki for those who wishes to combines weapon attacks with natural attacks while on Monstrous Physique II, for 5 attacks on top of weapon attacks.
Anunnaki is definitely a great option for combining with weapons as its wing attacks always count as secondary natural attacks weather you have a weapon or not and it has a lot of them. As Farrokh is a wizard his weapon attack are not that great, so he's going to err on the side of more primary natural attacks and go with the vouivre (his normal first choice for MP III is the Gegenees, but it could get a bit cramped if he turned into a huge creature).

| miteke | 
 
	
 
                
                
              
            
            Some of my favorites are Calikang (large and lots of attacks), Kappa (small, swim, grab), Deathsnatcher (med, fly 50', pounce, bite/4 claws/sting, scent, darkvision), Anunnaki (large, 50 ft. speed, fly 60 ft. (good), darkvision 60 ft., weapon, bite and 4 wings).
But that Vouivre has some really hefty natural attacks and I added it to my list :)

|  Shonne | 
 
	
 
                
                
              
            
            Shonne, how do you shoot from emergency force sphere? Dismissing the spell is the standard action. Just curious.
My bad. I keep forgetting the spell has a duration. Although is it still there? ;)

|  Nikita Volkov | 
 
	
 
                
                
              
            
            It became interesting for me to understand the issue. A lot of similar systems (1e, 2e, SF, and sometimes 5e) create a slight confusion for me. When I only played 1e, everything was easier ))
I think that since it has hardness, it is an object. And this means that this rule is suitable:
> Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object’s hardness.
I think that your Emergency Force Sphere has hardly been affected. So, yep, it's still there .)

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            I'm not sure if it would have any impact on what Shonne does, but she also has 108 points of protection from acid which was cast on her by Farrokh, so she would be able to avoid damage from the acid without the force sphere if she wanted to?
There was also the question I asked earlier about if Shonne would be hit by all of the damage as typically things like energy damage spells and breath weapons can't go around corners and the cone from at least black would need to go around the corner to hit Shonne. Assuming I'm correct Shonne would have total cover from at least black so wouldn't take any damage from that cone.
Incidentally, one very useful thing to combine with emergency force shield is fleeting metamagic as it allows you to dismiss the sphere as a swift action.

|  Nikita Volkov | 
 
	
 
                
                
              
            
            > Incidentally, one very useful thing to combine with emergency force shield is fleeting metamagic.
My favorite combo when I play for wizards etc! You still can't remove the sphere right away, because effectively you don't have a swift action for the next round after using an immediate action, but this allows you to prepare and in the second round to remove the sphere and immediately do something active.

|  Shonne | 
 
	
 
                
                
              
            
            I think the question is more whether or not there is Cover (which would impart a +2 bonus on whomever 'Shoone' is's roll to save; see Reflex saves and Cover). And that sort of depends upon knowing if the monsters' breath weapons are 'bursts' or 'spreads' or maybe merely that they 'originate ... out from a point on the other side of the cover'.
As for Shonne (pronounced: Show-NEE), just now, she doesn't really care. ;)

| miteke | 
 
	
 
                
                
              
            
            It is a cone effect breath weapon. Is there a specific ruling on how a cone shaped breath weapon is affected by cover? I know that a cone starts in the square adjacent to the attacker and figured that any square that would have an uninterrupted line from a corner to a corner in the target square would be in scope. But I could be wrong. With your defenses it is not going to matter a whit, but I would love to know if there is a ruling that contradicts my assumptions.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            There is a rule in the core rulebook about cones for spells always being bursts unless stated otherwise in the specific spell.
As for breath weapons, there is post in this thread by James Jacobs saying that this rule also applies for breath weapons. As James is the Paizo Creative Director, rather than an official rules person, it's not an official ruling, but it's definitely a good guideline.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            This is pending finding that elusive rule. I did not find it at here, so where the heck is it!
The Burn extraordinary ability is not exactly the most clearly written ability. The way I've always seen it run and the way I've always run it is that you are either on fire or you aren't. If you are on fire you take the listed damage for being on fire and if you take more burn you are not put more on fire as it's a binary condition. Doing some searching around, it looks like there has never been an official clarification of this, however, every discussion I have seen of it (e.g. here or here) agrees that multiple applications of burn do not increase the number of dice per round (although there is debate around other aspects of the ability). If the dice stacked the ability would be extremely overpowered as melee characters with multiple attacks could very easily end up stacking up lethal levels of damage over time with a single round worth of attacks.
Speaking of which, are there any other effects that I should be including below so that I won't overlook them? Tracking buffs is a difficult chore in higher level games so any help you can give me is much appreciated.A couple of things Farrokh has which may become relevant in this fight are:

| miteke | 
 
	
 
                
                
              
            
            shadowform won't work since it is an illusion which is a mind-affecting will based thing and undead are immune.
deathless armour will need to be accounted for. Would have spared you a few points had it hit. Thanks for the reminders. I will add it in the next combat card.
I think I would agree about the burn.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            shadowform won't work since it is an illusion which is a mind-affecting will based thing and undead are immune.
Interestingly only certain forms of illusion are mind-affecting (specifically glamers, patterns and phantasms) all other types of illusion are not (unless specifically called out in the spell). As its name would suggest Shadowform is a shadow illusion spell which is therefore partially real and not mind-affecting (This is super important for shadow magic specialists as otherwise loads of things would be immune to their spells). Here's a link to the rules covering the different types of illusion spells.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            Seeing things well in hand, Reesa delays.
Does Reesa have any more castings of Resist Energy? I ask because one thing which would be a massive help for Farrohk would be to get Resistance to acid put on him as currently every time he hits the enemy he will take a bunch of acid damage including potentially getting damage over time. So resist energy would let him attack this round and avoid taking damage for doing so.

|  Shonne | 
 
	
 
                
                
              
            
            Reesa wrote:Seeing things well in hand, Reesa delays.Does Reesa have any more castings of Resist Energy? I ask because one thing which would be a massive help for Farrohk would be to get Resistance to acid put on him as currently every time he hits the enemy he will take a bunch of acid damage including potentially getting damage over time. So resist energy would let him attack this round and avoid taking damage for doing so.
Shonne has a resist energy spell available if we think we want to spend it now.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            Having acid resistance on him would definitely be a big bonus for Farrokh as the breath weapons took away most of his protection from acid and then the attacks he did last round removed the remaining protection from acid, so he currently has no protection from it. Which leaves him in a tricky position as he can't currently attack the enemy without taking a bunch of acid damage in return.

|  Reesa | 
 
	
 
                
                
              
            
            Resist energy is touch only and I’m not close enough to cast it on you, unfortunately, Farrokh.

|  Farrokh the Strong | 
 
	
 
                
                
              
            
            I think you should be able to get to Farrokh if that's what you wanted to do. Looking at the map you are only 15 feet away so should be able to use a move action to get there and a standard action to cast the spell if that's an option you wanted to go with.

|  Shonne | 
 
	
 
                
                
              
            
            Just waiting for the next turn to roll around.
FYI: I have reported the game so we are no longer under a time crunch. When you entered this room I gained enough info to report.
Did we need to roll for a boon or anything?

|  Ingrge | 
 
	
 
                
                
              
            
            Boon: 1d20 ⇒ 13
Player: Otha
Character Name: Ingrge
Character Level: 10th (Urban Ranger 6 / Zen Archer 4)
PFS #: 239913-5
Faction: Grand Lodge
Day Job: Survival (Tracking): 1d20 + 13 + 3 ⇒ (18) + 13 + 3 = 34
Progression (Slow/Standard): Standard

|  Shonne | 
 
	
 
                
                
              
            
            Player Great Green God
Character Shonne
PFS # 139009-1
Faction Silver Crusade
Experience Track Standard
Day Job N/A
Here comes the Boon! 1d20 ⇒ 15
 
	
 
     
    