GM miteke - Wardens of Sulfur Gulch (Outpost VII) (Inactive)

Game Master miteke

Wardens of Sulfur Gulch (Outpost VII)

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NPCs and Player Handouts - Sulfur Gulch - The labs (current map)


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Also fill out the info in both of the GM Reference slides.

Links will always be at the top of the page.

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 34 T 17 FF 29 Mage Armor | CMB +7, CMD 19 | F +18, R +22, W +14 | Init +10 | Perc +30, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 2/16

I haven't use Elu for PbP since forever...I will her PbP profile before the game start.

RPG Chronicle filled.


Thank goodness she does not insist upon being called by her full name.

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 34 T 17 FF 29 Mage Armor | CMB +7, CMD 19 | F +18, R +22, W +14 | Init +10 | Perc +30, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 2/16

First thing during character introduction she will do is to tell everyone just call her 'Elu'

The E is pronounced like the A in Add (which many struggle with because it's technically a Japanese name and pronounced with the Japanese's E), and lu is pronounced as the Lo in Lose (which most people get it right already).

Had to read out the full name during VTT games with voice chat a couple times before......that really get the message of 'Just call her Elu' across.

By the way she refers to herself as Elu as well, so she will speaks in third person. Much easier to roleplay that in PbP than in VTT games.


As a FYI, Outpost VII (and thus this scenario) begins March 04, 2024. I've found myself forgetting and having to look it up several times, so I thought it might be beneficial to post it here.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Dot and deleted…will enter my info in RPG Chron now…


Remember to also fill in the templates under the GM Reference as well

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Happy to be here. I could use some help with copying and posting my token. I’ll fill out the chronicle right now.


I added your token, Reesa. Feel free to move it within the marching order.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

GGG! Been a long time, happy to be playing with you again. Is the Daring Blade of Katapesh still active? Or Lauranna? And I finally see you have a character that can fling a stick from another stick…

Good to see you too, Gerald!

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Oh yeah, Abaal just got doing the thing that every 80's movie swordsman wants to do at the end of the movie. He even called it the real world day before he did it. ;)

"We have a saying in my land, 'Should you trip, try to fall upwards.'"

Come Monday, he will be playing the Lion's Justice here for Outpost VII.

Lauranna has seen some play too, just not super recently, in part because of my new funny lass, the unVigilante Madcap! who is also seeing play this Outpost.


BTW, thanks all for having nice tag lines and character sheets.

@Reesa, remember to add your rolls to the GM Reference guide. 90% of the time you will be making your own rolls, but on the off chance that I need to it makes life a lot simpler.

Grand Lodge

Male Human(I think) Gamer 20

Just got my chronicle for gams my guy was in...will update and dot jn when at my computer

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.
Shonne wrote:
While Shonne does not have access to 5th level spells yet, nor any 'duration extenders' she does own a handy haversack and spellbooks of her own if any wizards in the party are interested in swapping spells. Feel free to have a look on her character page near the bottom.

Farrokh would also be more than happy for other members of the party to copy spells from his spellbook (The full list can be found in the 'Spells in Spellbook' spoiler about halfway down his character page).

The Exchange

”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 34 T 17 FF 29 Mage Armor | CMB +7, CMD 19 | F +18, R +22, W +14 | Init +10 | Perc +30, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 2/16

Elu feel so sorry that her formula are written in a way that only few wizard understand...

Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |

Hello everyone! I got a little sick and this delayed the first post in all Outpost games (I'm fine now, thanks in advance). A maximum of 24 more hours and I'm with you. I hope for your understanding .)


Just glad to find you have checked in! I was getting a slightly worried. A little late is no problem.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.

If there are any skill checks required to support the negotiation Farrokh will be aiming to aid the parties main negotiator (unless the skill required happens to be one he is really good at).


Just post your rolls and I will use the one made by the character with the best modifier (not roll, modifier) and use the rest as aids.

Liberty's Edge

Human Transmuting Magaambyan Arcanist 10:
Wizard (Enhancement) 8 / Magaambyan Arcanist 2
| HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.

Everyone in the party who wants it gets Lucky Number from Farrokh. Feel free to roll a d20 to determine what the lucky number you get from the spell is.


I'll get a post up tomorrow. Travelling today.


Knowledge Arcana to seek out info on the constructs.

Grand Lodge

m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |

Is it definitely not engineering? This skill is usually used on robots (unlike other constructs). I'm sorry for the question, as you can understand Nikita has only engineering .))


Yea, the text here threw me:

  • Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)
  • Engineering (buildings, aqueducts, bridges, fortifications)

    Never did notice the text that follows clarifies for robots. Dang. Wish they would have just put that in the original description.

    So, everyone, as Nikita said, make those rolls for engineering instead!

  • Grand Lodge

    m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |

    Thanks .)

    The Exchange

    ”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 34 T 17 FF 29 Mage Armor | CMB +7, CMD 19 | F +18, R +22, W +14 | Init +10 | Perc +30, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 2/16

    It's because the text for the robot is on somewhere else.

    Technology Guide, p5 wrote:
    Knowledge (engineering): This is the most important skill with regard to technological subjects. Knowledge (engineering) can be used to identify a robot’s abilities and weaknesses. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item.

    Knowledge Engineering: 1d20 + 26 ⇒ (12) + 26 = 38

    Knowledge Engineering: 1d20 + 26 ⇒ (12) + 26 = 38


    @Elu
    Please post rolls in Gameplay from now on. Just makes life easier.

    Liberty's Edge

    Human Transmuting Magaambyan Arcanist 10:
    Wizard (Enhancement) 8 / Magaambyan Arcanist 2
    | HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.

    One think I realised I didn't ask at the start of the game is, as it looks like we are at APL 9.5, presumably that would mean we are playing high tier with 4 player adjustment (as the party can chose which way to round the 0.5)?


    Yes, though my math was off and I did not take the 4 player adjustment into account. IUnfortunately I am suffering through a cold right now and my brain is working at half speed. Meh.

    Speaking of which I need to apply some hardness to that fireball on the robots.


    Does anyone have thr Technologist feat?

    Liberty's Edge

    Human Transmuting Magaambyan Arcanist 10:
    Wizard (Enhancement) 8 / Magaambyan Arcanist 2
    | HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.

    Farrokh doesn't have that feat.

    Grand Lodge

    Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

    Neither does Ingrge

    Grand Lodge

    m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |

    No .(

    Silver Crusade

    CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

    Nope!

    The Exchange

    ”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 34 T 17 FF 29 Mage Armor | CMB +7, CMD 19 | F +18, R +22, W +14 | Init +10 | Perc +30, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 2/16

    Nope

    Silver Crusade

    Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

    The robots where obviously coming out to offer us all pie and fresh-squeezed lemonade. It was too bad no one in the party could speak Binary.

    miteke wrote:
    Does anyone have thr Technologist feat?

    Statistically-speaking, I'm 100% sure someone out there has a character with that feat.


    Just not here :)

    I did check character sheets, but it's easy to miss something and there are numerous places in the scenario where it would matter.

    Grand Lodge

    m LG human Paladin 9 | HP 76/76 | AC 20 T 13 FF 17 | CMD 23 | F+13 R+11 W+11 [+2 vs illusions] | Init +4 | Perc +0 | LoH 6/8 | Bond 0/1 | Smite 3/3 |

    A wonderful Technomancy spell would have been enough, but I only remembered it now.

    The Exchange

    ”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 34 T 17 FF 29 Mage Armor | CMB +7, CMD 19 | F +18, R +22, W +14 | Init +10 | Perc +30, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 2/16

    I usually looks for half-elf whenever someone ask for a specific feats.
    You know, Paragon Surge

    Acquisitives

    Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
    Nikita Volkov from Gameplay wrote:
    Eet syeyems zeyey'rye goeeng to takye zeyem apart. He nods towards the Ghost Wolves.

    "I have to find a vey to get into a game vis Folkof. It voult be vundabar!"

    Liberty's Edge

    Human Transmuting Magaambyan Arcanist 10:
    Wizard (Enhancement) 8 / Magaambyan Arcanist 2
    | HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.
    miteke wrote:


    Pausing here to see what is dispelled.
    @Faroque
    I will let you pick the the second spell dispelled (one cast at CL 9). I believe that life bubble, at CL 10, is the first to go, unless you can think of any other spells with a CL over 9?

    Life Bubble would be the highest level spell on Farrokh (level 5, CL9) so that would go, in terms of the next highest level spell it would be one of the castings of Minor Reversion which he had cast on himself from the previous day (level 3, CL9).


    Shonne, you are up.

    Grand Lodge

    Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

    Do we have anyone that can channel positive energy?

    Liberty's Edge

    Human Transmuting Magaambyan Arcanist 10:
    Wizard (Enhancement) 8 / Magaambyan Arcanist 2
    | HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.

    I'm not sure if we have anyone who can channel but Nikita and Reesa both have abilities which deal positive energy.

    Grand Lodge

    Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25
    Farrokh the Strong wrote:
    I'm not sure if we have anyone who can channel but Nikita and Reesa both have abilities which deal positive energy.

    Could be wrong but that’s the only way I know of to deal damage to a haunt…

    Liberty's Edge

    Human Transmuting Magaambyan Arcanist 10:
    Wizard (Enhancement) 8 / Magaambyan Arcanist 2
    | HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.
    Ingrge wrote:
    Farrokh the Strong wrote:
    I'm not sure if we have anyone who can channel but Nikita and Reesa both have abilities which deal positive energy.
    Could be wrong but that’s the only way I know of to deal damage to a haunt…

    Usually for haunts anything that deals positive energy works, so wands of cure light wounds, lay on hands etc... also work. As does holy water. So Nikita and Reesa's abilities (plus CLW wands etc...) should be good for dealing with normal haunts (but infernal healing wouldn't work as that gives fast healing rather than positive energy).

    The Exchange

    ”Elu” Female N Elf alchemist 10 | HP 78/78 | AC 34 T 17 FF 29 Mage Armor | CMB +7, CMD 19 | F +18, R +22, W +14 | Init +10 | Perc +30, +2 vs Trap | Speed 35ft | Active conditions: AB 50/50, INT mutagen | bomb-as-bullet 2/16

    ......Or shoot down all the cameras and screens in the room?

    Liberty's Edge

    Human Transmuting Magaambyan Arcanist 10:
    Wizard (Enhancement) 8 / Magaambyan Arcanist 2
    | HP 100+17/100 | AC 19 / 13T / 18FF | Fort +13, Reflex +8, Will +12, (+1 vs reptilian humanoids) | CMD 30 / 29 FF | Init 6 | Perc +23 | SM +3 | Speed 30 (40 flying) | Spells 1st 6/6, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 3/3 | Augment 7/7, Perfection of Self 8/8 | Resistance: Neg Energy 10 | Active Conditions: mage armor, overland flight, right of centered mind, lucky number (10), endure elements, extended delay poison, extended false life, minor reversion x2, life bubble.

    I'm wondering why the shade seems disquieted by AI Isirah and if maybe AI Isirah might know something that could help with the shade. My worry about starting to break things is that AI Isirah offered to show us how the stuff in this room worked so maybe breaking stuff might stop us from finding out useful information, which is the main reason we are here? So it's probably worth at least seeing if AI Isirah has any useful insight.

    Silver Crusade

    Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

    Or even which things we should break....

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