Aasimar

Kristen Mensbane's page

197 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Kristen Mensbane

Race

Aasimar (Peri)

Classes/Levels

Female aasimar Arcanist 3 | hp 16/17 | AC 11 14, T 10, FF 11 | Fort +1, Ref +2, Will +3 | SR 8 vs. evil spells or outsiders | Arcane reservoir 4/5 | Diplomacy +11, Spellcraft +12, Perception +0 | Init +0

Deity

Pharasma/Aroden

About Kristen Mensbane

Description:

Kristen is a beautiful young woman with an angel's face (literally), who wears mostly robes. She carries a simple dagger.

Personality:

Kristen is charming once you get her speaking, but reserved most of the time. She doesn't speak out in a crowd without being asked to, but will always contribute to academic conversations, her quick wit making her fast friends in most groups.

Background:

Kristen has always loved the arcane arts, from the first time she saw a gnomish Bard cast pyrotechnics. She trained under wizards, though her innate magic soon put her at the top of her class and even let her surpass many of her teachers. Now she hopes to make good use of her magical abilities by setting out for the Pathfinder Society as one of their many emissaries.

Stats:

Kristen Mensbane
Female aasimar (Peri-blooded) arcanist (Occultist) 3
CN Medium outsider (native)
Init +0; Senses Perception +0

DEFENSE
AC 14 Touch 10 FF 14 (+1+4 armor)
hp 17 (3d6+3)
Fort +1 Ref +2 Will +3
SR 8 vs. [evil] spells or cast by evil outsiders

OFFENSE
Melee Dagger +0 (1d4)
Ranged Dagger +1 (1d4)
Special Attacks Disorienting touch (sickened 1 round, 7/day) <- (7/7 left)

Arcanist spells prepared
1st (4/day) ear-piercing scream, magic missile, grease <- (2/5 left)
0 detect magic, light, ray of frost, disrupt undead, open/close

Arcanist reservoir spells
1 point - summon monster I (3 min)

Racial spell-like ability
1/day - corruption resistance (self - 1 hour/level)

STATISTICS
Str 8, Dex 10, Con 10, Int 18, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 10
Feats Spell Focus (Conjuration), Augment Summoning
Skills Appraise +9, Diplomacy +10, Kn. (arcana) +9, Kn. (planes) +11, Spellcraft +11, UMD +9
Traits Ease of Faith (+1 Diplomacy and class skill), Deft dodger (+1 to Reflex saves)
SQ Arcanist exploits (), Arcane reservoir (4 pts. gained/day, max 6 pts.), Conjurer's focus, Consume spells, Planar spells, Scion of humanity, Exalted resistance, Incorruptible
Combat gear dagger, haramaki, scrolls (mage armor, infernal healing, obscuring mist, moment of greatness, disguise self, mage armor (CL6)), wands (cure light wounds (46 charges), burning hands (1 charges, CL3))
Other gear wayfinder, backpack, bedroll, belt pouch, flint and steel, ink and pen, iron pot, mess kit, soap, spell component pouch, torch (10), trail rations (5), waterskin, 1146gp

BOUGHT:
noble's outfit (75gp)
5 perfume, common (5gp)

Chronicle boons:

Explore, Report, Cooperate [ONCE] - Use to confirm with GM on positive or negative consequences of particular action
Friend of Janira [PERM] - +1 Knowledge checks while in Grand Lodge
News of the Diamond Sage [ONCE] - Next time you travel to Rhadoum, gain single item worth up to 250 gp.
Enlightened Ambassador [ONCE] - Enter a trance, lasts 1 hour, end trance to gain +4 insight on save vs. mind-affecting, increase speed by 10 ft. for one round, or ignore concealment on attacks for 1 round.
Tar Kuata Initiate [PERM] - Retraining into monk is cheaper and faster

Has played:

#5-08 The Confirmation
#5-01 The Glass River Rescue
#3-09 Quest for Perfection P1 The Edge of Heaven
#05 Mists of Mwangi
#13 Prince of Augustana
#06 Black Waters
#6-19 Test of Tar Kuata