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Jaegar shares with the group everything he knows from the text box above. He then wheels to fire an arrow point blank at the gorilla. Jaegar will move to keep Vrald roughly between him and the ape.
== From Text Box ==
You can see three idols among the monkeys. You can also see that the gorilla is a normal ape, driven mad by the mists. It's attacks are slamming fists only. It does not have any immunities or weaknesses.
The wooden idol is a construct, it's immune to construct traits and reists cold and electricity (5), but is weak agains fire. It can bite and throw wooden splinters.
== End Text Box ==
As a swift action Jaegar activates his Judgment Inquisition for a +1 sacred bonus to hit.
”Use your fire on the Tik Taan Idol! It is highly susceptible.”
Ranged Attack: 1d20 + 8 ⇒ (19) + 8 = 27 Point Blank, Divine Favor, Guidance, Judgment
Arrow Damage: 1d8 + 2 ⇒ (2) + 2 = 4 Point Blank, Divine Favor

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Given the information that Jaegar just shared with us, can I change my readied action to be whenever the idol gets within range? I would want to use that last charge of burning hands to the greatest effect possible...

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I can't see any monsters on the map...So the action may need to change
Armed with the magical dagger that is supposed to be especially powerful against the constructs, Vrald rushes across the room, aiming to strike the Tik-tik before it can cause more chaos.
attack: 1d20 + 6 ⇒ (18) + 6 = 24 <= plus any special bonus
damage: 1d4 + 4 ⇒ (4) + 4 = 8 <=plus any special bonus

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Uh, sorry. Creatures are on the map now.
Jaegar shoots an arrow at the beast. The arrow gets stuck in his arm. Verhaal sings for the monkeys and suddenly the start to escape from the room through the windows and the door. Also the elf in the middle of the room changes and shouts "Destroy the idol! The idol is the reason for this curse!". Vrald strikes the idol with the magic dagger and carves a third eye in it.
Round 1
Jaegar
Verhaal
Sherrinford
Vrald
Tik Taan Idol -10HP
Da'Tunga Gorilla -4HP
Gilfroy
Kristen

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The idol approaches the gorilla and casts barkskin on it. The gorilla slams with his fists at Vrald.
Slam left: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Slam right: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Round 1
Jaegar
Verhaal
Vrald
Tik Taan Idol -10HP
Da'Tunga Gorilla -4HP +2AC
Sherrinford
Gilfroy
Kristen

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Kristen moves up and around the corner of the shrine in the center of the room. She then casts her last charge of burning hands (CL3) from her wand, making it a useless piece of wood. The fire washes over both the idol and the gorilla.
burning hands: 3d4 ⇒ (2, 2, 4) = 8, Ref save DC 11 for half.

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Jaegar reloads his bow, and prepares to shoot the Gorilla a second time. While the monkeys, Nigel, and other primates may have been turned by the chant of Verhaal, the Gorilla seems unaffected.
Jaegar moves up to the top of the pedestal, hopefully gaining an improved firing position on the Gorilla, while providing some assistance to Nigel.
Acrobatics If Necessary: 1d20 + 4 ⇒ (9) + 4 = 13
Ranged Attack: 1d20 + 8 ⇒ (12) + 8 = 20 Point Blank, Divine Favor, Judgment, Higher Ground?
Arrow Damage: 1d8 + 2 ⇒ (5) + 2 = 7 Point Blank, Divine Favor

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Once the curse on the monkeys and the elf have been broken, Verhaal changes the song to The Ballad of Prince Zhakar, inspiring her comrades with old deeds of valor and courage.
Inspire Courage: Allies at 30' receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

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Yes, Vrald gets an AoO, but the idol got burned by Kristen
Kristen shoots a stream of flames at the gorilla and the wooden Idol and both take a lot of fire damage. The idol burns into small black pieces.
Reflex DC11 Gorilla: 1d20 + 5 ⇒ (2) + 5 = 7
Reflex DC11 Idol: 1d20 + 0 ⇒ (3) + 0 = 3
Jaegar shoots an arrow at the gorilla and hits it in it's throat. The monkeys left, but the gorilla stays, it's defending it's "territory".
Round 2
Jaegar
Verhaal
Vrald
Tik Taan Idol destroyed
Da'Tunga Gorilla -19HP
Sherrinford
Gilfroy
Kristen

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Kristen shoots a ray of frost at the gorilla, with no other offensive options left for the day.
Ranged touch: 1d20 + 1 ⇒ (15) + 1 = 16
cold damage: 1d3 ⇒ 2

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Jaegar shouts to the party, "Well done finishing that idol!"
He focuses on bringing down the gorilla.
Ranged Attack: 1d20 + 9 ⇒ (11) + 9 = 20 Point Blank, Divine Favor, Judgment, Inspiration, Higher Ground?
Arrow Damage: 1d8 + 3 ⇒ (7) + 3 = 10 Point Blank, Divine Favor, Inspiration
If the mist does not dissipate, Jaegar will try to use a move action to swirl th3 hem of his cloak over Nigel's mouth. "Do not breathe the mist."

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"And now I fight a gorrilla with an envelope opener"
Wielding the small knife, Vrald turns on the great ape.
attack: 1d20 + 7 ⇒ (1) + 7 = 8 <=assumes MW but no additional enhancement to hit
damage: 1d4 + 4 ⇒ (1) + 4 = 5 <=assumes no magical bonus to damage.
The blow is terrible, and the knight drops the knife, drawing his trusty longsword in its place.

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Vrald drops the blade on the ground. He can't find it between all monkey mess on the floor. He draws his longsword instead.
The gorilla steps back and slams at Vrald.
Slam left: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Slam right: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Kristen shoots a ray of frost at the gorilla. His fur becomes whit at the place the ray hit's it. The gorilla growls.
Round 2
Jaegar
Verhaal
Vrald
Da'Tunga Gorilla -21HP
Sherrinford
Gilfroy
Kristen

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"We did it! I do feel bad for the poor gorilla, though. Not its fault that the mists enraged it. Oh well."
Perception: 1d20 + 0 ⇒ (9) + 0 = 9 to find treasure and/or other useful things.

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Vrald uses the knife to cut away the vines.
"I am Vrald Sehir, knight of Taldor!" he salutes the curator.
"We were sent by Adril Hestram, who was concerned for your safety. I would suggest covering your mouth Sir, there is bad air around."
He provides a scarf, and then asks.
"Do you know what happened?"

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"Adril Hestram was concerned for my safety? I can't believe it. You may know that we had an argument some years ago so it's a bit surprising. " Nigel says while covering his mouth. "But if this is really the case then I think I can see our friendship repaired."
Nigel climbs down from the altar and checks the boxes.
"I can't tell you exactly what happened. We were preparing this room for a new exhibition about Mwangi and suddenly the air filled with a strange mist. All kinds of monkeys and baboons suddenly broke into the museum and a gorilla dragged me here and tied me to the altar. Since then I can't remember anything until now."
He takes several things out of the boxes.
"Please tell me what happened to my employees. Are they save?"
The mist disappears more and more until it is completely gone, it is save to breath now.

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"We could save all but one, a half-orc by the name of Sheg. He was already dead when we reached him," Verhaal says and uncovers her mouth. "These wooden 'Tik Taan' idols are responsible for the whole mess. They are imbued with the power of a mad demon lord named Angazhan"

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Vrald looks Nigel in theeye "I think he would like that. But there is still a risk here with those other statues"
He takes up the enchanted knife again and approaches the remaining wooden Tik Tann, with an eye to making sure there are no demons lurking in them.

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"Oh no, poor Sheg. But good that the rest of the employees is now save." he says while he hands you some pieces.
"Please take this and take it back to the Society. It might be interesting for them." Nigel says. He hands you an ancient and an ioun stone. "This is a very rare weapon from my own personal collection. It is an incredible ancient Mwangi spear that Chelish explorers found near the colony of Sargava during the reign of the expansionist Chelish prince, Haliad I. And this one is a cracked mulberry pentacle ioun stone."
The spear is a bejeweled masterwork spear with brittle, white bird feathers tied with crumbling leather straps beneath the still-sharp spearhead.
You are in a museum, there is always something to learn ;)
"When you return to Adril, please tell him I'm going to visit him in the next days. The Society will get free entrance to the museum and the archives whenever they want and I might think about rejoining the Society."
Vrald checks the room for Tik Taan evidence, but does not find anything.

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"Well, then, let's return to Venture Captain Hestril. He will be very excited to examine this spear, I can assure you."

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"Thank you Nigel. I'm sure Adril is looking forward to seeing you and rekindling your friendship."
He looks around.
"Perhaps you would like an escort out of the museum, just until your guards are restored?"

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Nigel accepts your offer to escort him out of the museum. He comes with you to meet Venture Captain Hestril and tells him what was going on and how you saved the museum and probably the whole city of Absalom. The Venture Captain listens and makes an apointment with Nigel to send some historians to the museum to study the rare items the museum has to offer. Before leaving the Lodge Hestril shakes your hands and thanks you for your effort in saving the museum and it's employees.

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All below is out of character
Party People: I'm under the impression I can re-train however I choose prior to level 2. I'm thinking about switching my inquisition to the Animal (Feather) Domain. It may change my skill allocation slightly.
Furthermore, I plan to use my 2PP to purchase a greenwood mighty composite longbow (+1 Str), and use my regular gold to get some armor.
Finally, I've combed the additional resources, and aside from using prestige I can't find a good way to get a wand of cure light without 5 Fame. Sound about right?
Thanks everybody!
Ben

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Can you still retrain when you hit 3 xp, as in, make changes to the first level stuff as you level up?
Specifically, I want to swap Spell Focus Illusion for Effortless Trickery because he'll be taking a level of wizard (illusionist) at level 2, and he gets Spell Focus for free.
I suppose I could swap it now. The ability to have Hubert around AND cast colour sprays probably beats the +1 to save DCs.

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Cool. I'll keep him like he is now, and next level, take 1 level in wizard (Mage of the Veil sub-school of illusion specialist), which gives him spell focus for free under PFS rules. Then I can swap out Keeper of the Veil trait for Magical Lineage (Silent Image) so at 3rd level he can take Threatening Illusion and have 1st-level Threatening Silent Image spells. This will also give him a few more useful cantrips, some extra firsts like Disguuse Self and Vanish, an extra round of concentration illusions, and still keep him on track for the Veiled Illusionist prestige class.
He's turning into a very fun build.

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----- A few weeks later -----
After a hurried summons to the Grand Lodge in Absalom, a quick conversation with Venture-Captain Alissa Moldreserva, and a wet, stormy trip across the Inner Sea to Andoran, the small, warm Pathfinder Lodge in Augustana is a welcome break from travel. "You did a good job in the museum, now it's time for a mission abroad." were Venture-Captin Modreserva's last words before she sent you on the journey.
"I can’t believe we are wasting our time on this matter," says Caudron Wallace, the venture-captain of Augustana as he paces the main hall. "Frankly, I want as little to do with it as possible, so I’m passing it on to you." Wallace nods toward a door at the back of the room. "The vagrant through there was found collapsed on our front steps gripping a wayfinder of all things. We still don’t know who he is. Talk to him, for the tale he tells is amazing if true, and then come back here."

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Ready and willing to play, with a healthy baby girl at home! Kristen has done a bit of retraining during the intervening weeks, and now knows how to summon creatures much better. :-D

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Sherrinford take his leave of the group, muttering apologises about other leads he must investigate. Nevertheless, he wishes them well.
On arrival in Augustana the group are met by another Pathfinder shortly before their briefing. Standing a tall, lean 6'3", Maeron is tall even by elven standards. From head to toe he is attired in natural, elven leaf armour, betraying his druidic origins to even the least educated. The Kyonins long, dark hair extends to his shoulders, only held under control by the hood of his cloak. His calm eyes reflect any surrounding light in their forest green hue. His face and hands are decorated with strange patterns painted from natural dyes, likely either camoflage or druidic symbols. A longbow, quarterstaff and haversack, all of clear elven design rest in place, strapped across his back. Maerons overall appearance seems both wild and civilised at the same time, displaying a clear, yet futile, effort not to stand out in urban enviroments.
The druids companion is a man sized tree, occasionally shuffling the deep green leaves on its branches or shifting it's weight. While some may find the living tree disturbing, it seems naturally peaceful alongside the calm druid.
The elf steps forward and offers his fellow Pathfinders a curt nod.
"Greetings. My name is Maeron Calaerdaer, and this is my companion Tenderstump. I have heard good things about your previous assignment in Absalom. I am not long returned from Razmiran myself. I look forward to working with you."

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Vrald greets the new pathfinders.
"Vrald Sehir, knight of Taldor" to be fair he looks a little young to be a full knight. He is certainly dressed for the part in heavy armour and carrying a few weapons that look almost as heavy again.
He nods to Maeron, and then (with a bit of effort) to the tree.
"Good to meet you Maeron and Tenderstump"
Looking around the room he asks "Shall we go in now, or wait for the others?"

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"What others. Do you mean me?" a small voice calls out from beneath the table.
Looking beneath the table, you see a heavily-tattooed, white-haired gnome standing there. He walks out and climbs up onto a chair. "Gilfroy Fezziwig, at your service," he says to the newcomers.
"The information so far is intriguing. I'm curious to see what is so uninteresting to our good Venture-Captain here."