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About AzisaelThe Prophecies:
And the light of heaven shall rest upon one, to cast down the gates of hell. He shall bring terror to the fearless, and death to the immortal ones. The pit fiend Zungomal worked his magic. Sending forth dreams of torment and suffering. That suffering which only the fires of hell can elicit. "Remember! Remember!" he whispered. Night after night he sent the dreams, patient in his cruelty. The dreams would do their work to twist the angels mind, and leave a taint upon his soul. And in that day there shall arise one to lead the hosts of heaven. And he shall trample upon the forces of hell, and cast them aside. They shall wither before his presence as dry leaves in the furnace. Azisael stood before the oncoming horde of devils. The enemy sought to pull down the very pillars of heaven, their numbers uncounted. But Azisael stood fast with his brethren to guard the way. The battle was fierce, bestial screams and cries of the angelic intermingaling in a cacophony of madness. Twice the servents of Asmodeous were thrust back, yet while the devils numbers seemed undiminished, the angelic host was dwindling. A third time the devils surged forward, and as they were once again thrown back Azisael shouted, "To the gate. To the gate. Push them back through the gate." The might of heaven strode forward, sweeping the enemy before him, routing them at every turn, until he stood only yards from the gate to hell. And there stood Zungomal. Looking upon the pit fiend, memories flooded Azisael, memories forgotten, memories covered over. And he shall give his blood in the gate. And by his suffering shall all of hell be sealed for a millennia. And the deaf shall turn their ears from his cries of anguish. And the blind shall cover their eyes at his suffering. The dreams. He remembered the dreams, his body bound to the gate, the primal forces of life ripping at his soul. And pain... so much pain. Begging for release, his pleas going unheard. He looked back upon his brethren and saw that they withdrew, leaving him as a martyr. Their averted eyes telling of their complaisance, and their part in covering memories. Anger blossomed within Azisael, he had led them, and now they betrayed him. They would know the pain they had sought to lay upon him as a sacrifice. Zungomal backed through the gate, a wide grin splitting his bestial face, and he bowed and gestured to Azisael to follow. Memories of foretelling snapped into place in Azisael's mind, and stepping through the gate he rejected them. And standing in the balance of judgement, the betrayers shall flee before his face. Then twice deceived shall be the light, for only in half truths does the deceiver dream. Zungomal watched as Azisael's face twitched in pain, then anger, and he stepped back from the gate and greeted heavens blessed. Azisael's companions rushed upon their leader with a cry of dismay. But he turned and scattered them like sheep. For whosoever shall sacrifice the one at the altar of heaven shall rend open her gates and cast out the angels. The gist of the prophecy (subject to GM refinement as the GM sees fit): Heaven wants Azisael to die as a martyr under specific circumstances, and doing so will close off the plane of hell for a time (not likely to happen given Azisael's now fallen state). Hell wants me to be sacrificed at a specific place and under specific circumstances, and doing so will grant hell power over the heavens (at least for a time). Various denizens of hell might want Azisael dead so that others don't gain that power. Others want to use me to fulfill that purpose to gain that power for themselves. Azisael of course isn't interested in either.
Role:
Debuffer using primarily SoS, some buff spells too. Burst damage, flank partner, and AoO enabler. High Saving throws. Full elemental immunity. Good spell save DCs. Stats:
Azisael - Fallen of Sorrow Neutral Evil Magus (Primagus) 13/Slayer (Vanguard) 13/Oracle (Dark Tapestry/Foretold Curse) 13 Init +17; Senses Perception +18, Darkvision 60', See in Darkness Magus Spells/Abilities Arcane Pool 15/day [][][][][][][][][][][][][][][] Metamagic Adept 3/day [][][] 5th level spells 3/day [][][] DC 24 4th level spells 5/day [][][][][] DC 23 3rd level spells 6/day [][][][][][] DC 22 2nd level spells 7/day [][][][][][][] DC 21 1st level spells 8/day [][][][][][][][] DC 20 Rage 20/day [][][][][][][][][][][][][][][][][][][][] Oracle Spells/Abilities Touch of the Void 12/day [][][][][][][][][][][][] Fort DC 25 Gift of Madness 12/day [][][][][][][][][][][][] Will DC 25 Dweller in Darkness 1/day [] Foretold (Take 10) 1/day [] 6th level spells 5/day [][][][][] DC 25 5th level spells 8/day [][][][][][][][][] DC 24 4th level spells 8/day [][][][][][][][][] DC 23 3rd level spells 8/day [][][][][][][][][] DC 22 2nd level spells 8/day [][][][][][][][][] DC 21 1st level spells 9/day [][][][][][][][][] DC 20 Slayer Abilities Tactician 3/day [][][] Slayers Advance 1/day [] Legendary Item Abilities Destinies End: Legendary Rapier Surges [][][][] Destinies End: Dispelling Burst Charge [] Fate Binder: Legendary Ring Surges [][][][][][] Fate Binder: Legendary Fortification [] Fate Domain Powers Serenity DC 20 [][][][][][][][][] Augury DC 21 [][][][][][][][] Bestow Curse DC 22 [][][][][][][] Saving Grace DC 23 [][][][][][] Opportunity DC 24 [][][][][] Geas/Quest DC 25 [][][][] Other Abilities Tactician (Trait) [] Lesser Empower Metamagic [][][] Lesser Dazing Metamagic [][][] Lesser Quicken Metamagic [][][] Jingasa 1/day [] -------------------- DEFENSE -------------------- AC 44, touch 28, flat-footed 36 (+8 cloak of darkness, +6 ironskin, +4 shield, +4 shield of faith, +6 dex, +2 dodge, +1 insight, +1 luck, +2 natural armor) HP 221 (13d10 + 78 con + 13 favored class) + 39 while raging Fort +29 (+32 while raging), Ref +29, Will +28 (+31 while raging) Immunities Charm, compulsion, domination, possession, fire, acid, cold, electricity, sonic -------------------- OFFENSE -------------------- Speed 60 ft. (fly 120') Melee Dispelling Burst +4 Rapier +24/+19/+14 1d6+10 (crit 15-20 x2) (+4 to hit on AoO's, +4 to confirm critical, +2 damage on AoO) Magus Spells Known (CL 13th) 5th (2) DC 24—Baleful Polymorph, Wall of Force 4th (4) DC 23—Arcana Theft, Detonate, Stoneskin, Vomit Twin 3rd (5) DC 22—Blade Snare, Dispel Magic, Vampiric Touch, Ray of Exhaustion, Gloomblind Bolts 2nd (5) DC 21—Bladed Dash, Mirror Image, Scorching Ray, Twisted Space, Umbral Weapon 1st (6) DC 20—Chill Touch, Expeditious Retreat, Grease, Hydraulic Push, Shocking Grasp, True Strike 0th (6) DC 19—Arcane Mark, Mage Hand, Open/Close, Prestidigitation, Daze, Disrupt Undead Oracle Spells Known (CL 13th) 6th (2) DC 25—Planar Binding, Mass Cure Moderate Wounds, Harm, Heal 5th (3) DC 24—Feeblemind, Mass Cure Light Wounds, Planeslayer's Call, Plane Shift, Spell Resistance 4th (4) DC 23—Black Tentacles, Cure Critical Wounds, Blessing of Fervor, Neutralize Poison, Restoration, Terrible Remorse 3rd (4) DC 22—Tongues, Cure Serious Wounds, Remove Disease, Deeper Darkness, False Alibi, Stone Shape 2nd (5) DC 21—Enthrall, Dust of Twilight, Cure Moderate Wounds, Disfiguring Touch, Make Whole, Remove Paralysis, Silence, Spiritual Weapon 1st (5) DC 20—Entropic Shield, Cure Light Wounds, Divine Favor, Sanctuary, Tap Inner Beauty, Remove Fear, Advanced Scurvy 0th (9) DC 19—Bleed, Create Water, Detect Magic, Detect Poison, Light, Mending, Purify Food & Drink, Read Magic, Stabilize -------------------- STATISTICS -------------------- Str 12, Dex 22, Con 22, Int 16, Wis 15, Cha 28 Base Attack +13; CMB +14 (+17 raging); CMD 29 (32 raging) Feats Elemental Spell (Metamagic, magus bonus feat 5th), Critical Focus (magus bonus feat 10th), Outflank (slayer tactician), Weapon Finess (race), Combat Reflexes (1st), Paired Opportunists (2nd), Spell Penetration (3rd), Metamagic Intensified Spell (4th), Divine Protection (5th), Weapon Focus (6th), Improved Initiative (7th), Improved Critical (8th), Butterfly's Sting (9th), Blighted Critical (10th), Blighted Critical Mastery (11th), Deadly Agility (12th), Seize the Moment (13th) Traits Tactician, Opportune Slayer Armor Check Penalty 0 Favored Class Magus (+13 HP) Skills Acrobatics +30 (13 + Skilled), Bluff +17 (5), Diplomacy +15 (3), Disable Device +22 (13), Disguise +18 (5), Fly +22 (13), Kn Arcana +13 (7), Kn Dungeoneering +11 (5), Kn Geography +11 (5), Kn History +12 (6), Kn Local +12 (6), Kn Planes +19 (13), Kn Religion +13 (7), Perception +18 (13), Sense Motive +18 (13), Spellcraft +19 (13), Stealth +30/+36 (13 + Skilled/Cloak of Darkness), Survival +18 (13), Use Magic Device +15 (3) Languages Common, Celestial, Infernal, Draconic Equipment Headband of Alluring Charisma +4 (16k), Belt of Incredible Dexterity (+4 dex) (16k) (dependent on being able to take multiple items in the same slot), Cord of Stubborn Resolve (15k), Cloak of Resistance +4 (16k), Dusty Rose Prism Ioun Stone (5k), Jingasa of the Fortunate Soldier (5k), Lesser Empower Metamagic Rod (9k), Lesser Dazing Metamagic Rod (14k), Lesser Quicken Metamagic Rod (35k), Necklace of Adaptation (9k) -------------------- SPECIAL ABILITIES -------------------- Magus Primagus Casting is based on cha instead of int. Casting is spontaneous instead of prepared. Metamagic Adept 3/day apply one metamagic feat to a spell without increasing the casting time. Rage/Greater Rage Enter a greater rage as the barbarian ability. This is treated as a 6the level babarian (1/2 magus level). 20/rounds day for +6 to str/con and +3 morale to will saves. Make take rage powers in place of arcana. Arcane Pool Add +4 weapon enhancements. 15 Arcane Points. Spell Combat Take a -2 to attacks and make a full attack and cast a spell as a full round action. Spellstrike Deliver touch spells through melee weapon attacks. Spell Recall/Improved Spell Recall Recall spell slots used by spending arcane points equal to half the level of the spell slot (minimum 1). Fighter Training Counts as a fighter of 1/2 magus level for purposes of qualifying for feats. Broad Study (Arcana) Use spells from another casting class (oracle) with spell combat/spellstrike. Accurate Strike (Arcana) Spend 2 arcane points to resolve all attacks during round against touch AC. Divinatory Strike (Arcana) Critical strike grants auto 20 on appropriate knowledge roll about a creature. Lingering Pain (Arcana) Spend 1 arcane point to cause damage dealt with attack to be considered ongoing for purposes of concentration and spell casting. Depending on primagus getting controlled rage ability, may swap last two arcana for lesser chaos totem rage power and chaos totem rage power. Oracle Cloak of Darkness +8 to AC for 13 hours per day, +6 to stealth. Gift of Madness Target within 30' will save DC 25 or be confused for level/rounds. Touch of the Void Melee touch deals 1d6 + 6 (1/2 oracle level) in cold damage. 12/day. DC 25 Fort save or be fatigued. Pierce the Veil Darkvision 60', and see in deeper darkness. Dweller in Darkness Phantasmal Killer 1/day. Foretold -13 to the DC of knowledge checks to learn about Azisel. -10 to will saves vs non-mind effecting divination spells, bonus revelation. May take 10 on a skill check once per day, regardless of distractions or threats. Slayer Sneak Attack Precision damage 4d6. Lookout +1/2 level to init. Tactician Grant a teamwork feat to allies within 30' for 9 rounds. 1/day Extra Tactician Uses Extra uses of tactician ability in place of slayer talent x2. 2/day. Vanguards Bond Grants allies within 30' 1/2 studied target bonus. (+1 hit/damage) Ever Ready Always act in surprise round. Opportunity Once per round make an AoO against a foe that was just struck. Evasion Take no damage on successful reflex save. Studied Target Swift action to study a foe. +3 attack and damage vs that foe. 3 targets can be selected at a time. Also applies to bluff, knowledge, perception, sense motive, survival, disguise, intimidate, stealth. Slayers Advance Move up to double base speed as a move action 1/day. Swift Tracker Reduces survival skill check penalty while moving. Other Spell Penetration +2 to overcome SR. (+4 with deep magic). Weapon Focus (Rapier) +1 to attack. Fateful Touch (Fate Domain) Allow creature touched to auto-succeed (or fail) at a saving throw, skill check, or ability check in the next minute. Amor Fati (Fate Domain) Gain a +3 to will saves. Tactician (trait) +1 to init. 1/day +2 to hit on AoO. Opportune Slayer +2 to damage on AoO. Cord of Stubborn Resolve Take 1d6 non-lethal instead of becoming fatigued. Race Points:
Fast (1 RP, 2 RP, 3 RP) +30 movement Natural Armor (2 RP) - +1 NA Improved Natural Armor (1 RP) - +1 NA Nimble Attacks (2 RP) - Adds weapon finesse feat Lucky, Greater (4 RP) - +2 on all saves Deep Magic (3 RP) - +2 to caster level vs SR, +2 to dispel magic Greater Defensive Training (4 RP) - +2 dodge to AC SLA-At Will Shield of Faith (2 RP) - +4 deflection bonus to AC for 13 minutes SLA-At Will Shield (2 RP) - +4 shield bonus to AC for 13 minutes SLA-At Will Ironskin (4 RP) - +6 Natural Armor for 13 minutes Eidolon:
Biped Immunity Acid, Cold, Fire, Electricity (8 EP) Skilled x2 (2 EP) (Acrobatics and Stealth) Fiend Points:
Regeneration 1/good (6 FP) Dance of Disaster (4 FP) - move up to 10' after each attack during a full attack. Greater Invisibility At Will (2 FP) Freedom of Movement as constant SLA (4 FP) True Seeing as constant SLA (6 FP) Immunity to Mind Control (6 FP) - charm, compulsion, domination, possession Greater Teleport Self Only (2 FP) - +50 lbs. Campaign Bonuses:
Immunity to Sonic Winged Flight Domain: Fate Legendary Items:
Destinies End: Rapier +4 Dispelling Burst - Foe Biting/Perfect Surge/Returning/Powerful/Unyielding Fate Binder: Legendary Ring (Surge - concentration and caster level checks) - Eternal Bond/Legendary Fortification/Metamagician/Powerful x2 - something to match the effective +6 for an item |