Tenerek was brought up with privilege in a world where that is not the norm. After experiencing several examples of oppression and hopelessness he was moved to do something, to help those who needed it most. He received training from his uncle in the ways of the warrior and the art of the slayer. He had Tenerek not only learn how to fight, but how to think, how to analyse an opponent and how to defeat an opponent. He also instilled Tenerek with a deep sense of his own flaws and inexperience and how he needed to travel so that he could increase his knowledge.
For a short time Tenerek lived with his sister Tiana and while he shared the knowledge of his slayer abilities with her she shared her faith and showed him the power that he was born with as indicated by his auspicious birthmark.
In his travels Tenerek discovered the faith of Milani and The Everblooms teachings resounded within him, enhancing his need to see justice done.
For now Tenerek travels, learns and trains, he does what good he can.
.
.
.
.
.
Details
Male Human Slayer 2 (Sniper) Fighter (Weapon Master) 1
CG Medium humanoid
Init +4; Senses Normal Vision, Perception +6
Favoured class bonus:slayer
--------------
Defense
--------------
AC 19, touch 14, flat-footed 15(+4 armour, +4 Dex, +1 Buckler)
hp 25 (3d10+3)
Fort +6, Ref +7, Will +1/3 Charm/Compulsion;
.
.
.
--------------
Offence
--------------
Speed 30 ft
Melee
Masterwork Longsword +6 (1d8+3/19-20)
Cold Iron Spiked Gauntlet +6 (1d4 + 3)
Alchemical Silver Light Mace +6 (1d6+3)
Stat Block Str 16, Dex 18, Con 12, Int 10, Wis 12, Cha 7
Base Atk +3; CMB +6; CMD 20
Feats
Point Blank Shot +1 TH & D in 30ft
Rapid Shot 2 shots each at -2TH
Ranger Combat Style (Ex):Precise Shot (No -4 into melee)
Weapon Focus(Longbow)
Traits
Birthmark (+2 trait bonus on all saving throws against charm and compulsion effects )
Armour expert -1 ACP
Class Abilities Studied Target
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
Slayer TalenAs a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once. 2-
Start GP: 150
GP gained: 3436
Day Job: 0
Items Expended: 0
Items Sold:0
Items Bought: Remaining GP: 2091
PA Gained: PA purchase
Wand of Cure Light Wounds (50 charges)
Boons
Goblin Bane: +2 intimidate on humanoids with the goblinoid subtype
PFS Information for GM
PFS #157518-6
XP: 7 (normal advancement)
Faction: Grand Lodge
Fame: 10 / Prestige: 8
Prestige Spent: 2
Chronicles applied:
The Frostfur Captives Xp 1 Fame/PP:2 GP: 502
The Emerald Spire XP 3 Fame/PP 4 GP 1398
The Emerald Spire lvl 2 XP 3 Fame/PP 4 GP 1536