Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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Female Human (Chelaxian) Wizard
Phillip Hargreaves wrote:
"A dwarvish metal twister would hardly have raised the sea though? Surely that must be linked? - and is no coincidence?" hoping that feverish interest might still keep her tongue active where it should not be.

The wizardess squints out at the sea from behind her spectacles as if she hadn't been aware it had done anything out of the ordinary -- not all that surprising, Phil reflects, up here atop the ridge at the highest point of the city. "Druidic," she murmurs to herself, "definitely druidic. I'm sorry," she goes on in a not very apologetic tone, turning her attention back to Phillip, "but do you work here? I've not seen you in the Lodge." She looks down at him sternly.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Channelling his best enigmatic half-smile, Phillip responds in a voice that hints at half-shadows "No, I don't work... here... the master to which I am beholden holds sway below" wafting an arm to encompass an area that smears across the Goblin and towards Free-Coin. "He is not fond of mystery though, and would look kindly upon whoever would be able to clarify today's events for him..." letting the words trail before trying to see if the distracted Mistress has been following any of the half-truths or sheltered lies he had been spinning.

Have to be subtle about it... but I'm to thinking this one's mind might operate a bit left of normal... not sure if the words are getting through.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Samaritha Beldusc wrote:
She smiles. "Pretty sure I still owe you for breakfast the morning we met. Why don't we just say we'll do what we can to help each other out without keeping score?" She looks a little worried when Braddon tells her the plan. "You're all going back over there?" she asks. "Maybe I'll go up to the Cypherlodge for the afternoon ... if you think Mr. Vankaskerkin won't mind. Or I could go with you," she offers brightly.

Braddon's face lights up, then falls, then twists painfully.

"I'd love to have you along but... it may be... unpleasant. Dangerous even."
Braddon thinks for a beat, his brow furrowed.
"Mr Vankaskerkin won't mind you going to the cypherlodge. We can easily cover for you."
He turns up the corners of his mouth with some effort, before asking, "Can you help in a fight? Or an interrogation?"


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
' North of the Gate, through the market... ' wrote:
The ferryman's directions take Gristav and Jaelle to the north of the Mystery of the Gate, the large circular inn and conference center owned and operated by the Cypherlodge and through the marketplace in Leeward Common where he and Samaritha shopped for dinner yesterday.

"Say, here, help me look the part...", Gristav asks, inspired. Pulling a scarf from a merchant's cart, he holds it to the light, then against Jaelle's tone, with a faint frown. "I don't suppose a Varisi would choose that color. But I'll have to put something over these ears. What might suit? And do we even have time?"

Jaelle Beshaley wrote:
"The Cloud won't leave till the tide turns," she belatedly answers the question he asked on the west side of the river. "This evening at the earliest, more likely in the morning. I'd not worry they've weighed anchor without me for some time yet."

"Shall we shop then? Would you lend a lady's head for hues, a gypsy's gift for garish grace, and fit a fabric to this fae fool?" Gristav doesn't even break meter as he continues speaking in Varisian, "Hitzak ezagunak dira, baina esanahi? Etxe bakarra belarrian etxeko abesti kantatu gaizki entzuten."

Varisian:
"The words are known, but meanings? Only the native ear hears the native song mis-sung."

' ...road turns north, then across the cobbles on the left. ' wrote:
As the road they're walking turns northward toward the pocket formed by the rocky ridge hemming in the town, Gristav spies a cobblestoned courtyard ahead on the left, where a worked-iron fence directs traffic around several small tables and chairs in front of a low, comfortable-looking building with latticed windows and overflowing flower boxes. A wooden placard hanging outside depicts a confused-looking duck which seems to be facing three directions at once.

"That omens well, for such a menu, that we cannot choose. Each offering more tempting than the last... Let us hope."


Female Half-Elf (Varisian) Wizard
Braddon Hurst wrote:
"Can you help in a fight? Or an interrogation?"

"No," she replies, crestfallen. "Well... maybe. I guess. I have some spells to protect myself with, if I ever need to. I never intended to use them to fight with, though: more to dissuade anyone from chasing me while I'm running away."


Female Human (Varisian)
Gristav wrote:
"Shall we shop then? Would you lend a lady's head for hues, a gypsy's gift for garish grace, and fit a fabric to this fae fool?"

"Zara Varisi baten zati bat jotzen?" Jaelle asks, eyeing him critically. "Zer dantza al da?"

Varisian:
"Are you to play the part of a Varisi? What is the dance?"


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Samaritha Beldusc wrote:
"No," she replies, crestfallen. "Well... maybe. I guess. I have some spells to protect myself with, if I ever need to. I never intended to use them to fight with, though: more to dissuade anyone from chasing me while I'm running away."

"There's just this scribe, so it shouldn't be too dangerous. If you really want to come, I'll look after you. But if he doesn't tell us anything I may have to beat him a bit."


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Jaelle Beshaley wrote:
Gristav wrote:
"Shall we shop then? Would you lend a lady's head for hues, a gypsy's gift for garish grace, and fit a fabric to this fae fool?"
"Zara Varisi baten zati bat jotzen?" Jaelle asks, eyeing him critically. "Zer dantza al da?"

"No, I'm to be the rube, and be orbited by the ladies, and removed of all my valuables. I've considered investing in pants of cloth-of-gold." He grins, joking. "But after the 'act', there is the rest of the evening, and I'd rather support the theme than work against it. As well, if the theme goes well, it may be revisited. Further, Varisi are a large part of this town, and I'm liable to be here long enough to see value in being able to blend, if not pass. And Finally...", he grins again, "What else could I reasonably ask your advice on?"


Female Half-Elf (Varisian) Wizard
Braddon Hurst wrote:
"There's just this scribe, so it shouldn't be too dangerous. If you really want to come, I'll look after you. But if he doesn't tell us anything I may have to beat him a bit."

"Well... if he doesn't tell you anything, maybe I'll head up to the Cypherlodge then," she suggests.

Once Braddon has rearmed and armored himself, he and Samaritha join Malkith and Daynadrian waiting in the corridor near the back door. "I'm coming with you," she smiles at them, "unless you have any objections to my company. I'll try to stay well out of your way."


Braddon, Malkith, and Daynadrian (with Samaritha in tow unless Malkith objects) walk back north through Leeward District. The streets are bustling with lunchtime traffic, and the storefronts offering meat pies and other quick snacks are crowded; the aroma reminds Braddon that he hasn't eaten since last night's dinner. As they approach the building that houses the scribe's office and Lil's secret flat, Daynadrian calls a halt on the corner.

"How are we going to approach?" he asks quietly. "One of us at each door to keep him from escaping or a show of force at his office? Should we send someone he hasn't seen before to keep him from making a break for it as soon as he sees Malkith?"


Female Human (Varisian)
Gristav wrote:
"No, I'm to be the rube, and be orbited by the ladies, and removed of all my valuables. I've considered investing in pants of cloth-of-gold." He grins, joking. "But after the 'act', there is the rest of the evening, and I'd rather support the theme than work against it. As well, if the theme goes well, it may be revisited. Further, Varisi are a large part of this town, and I'm liable to be here long enough to see value in being able to blend, if not pass. And Finally...", he grins again, "What else could I reasonably ask your advice on?"

"Ergela en Iruzur," she grins, and Gristav recognizes the name as the same Thuvalia used for the dance. "Then you should not look Varisian, at least for the dance; you must be a proper gadjo." She replaces the scarf on the cart and picks up a tall Taldan hat, setting it on his head and pulling it low over his brow and ears. "There," she nods, pulling a dignified face, "now you are fit to have your pockets emptied by the Sczarni. Add a proper frock-coat and some lace at your wrists. Or," she removes the hat and replaces it with a battered and shapeless straw version with a wide brim, "go as a farmer, his harvest newly turned into coin in his pocket, ripe to be gleaned by the caravan girls in the market square."

Knowledge (local) DC 15:
Varisians use the term 'gadjo' to refer to those not of Varisian blood.


Female Human (Chelaxian) Wizard
Phillip Hargreaves wrote:
Channelling his best enigmatic half-smile, Phillip responds in a voice that hints at half-shadows "No, I don't work... here... the master to which I am beholden holds sway below" wafting an arm to encompass an area that smears across the Goblin and towards Free-Coin. "He is not fond of mystery though, and would look kindly upon whoever would be able to clarify today's events for him..." letting the words trail before trying to see if the distracted Mistress has been following any of the half-truths or sheltered lies he had been spinning.

"I see." Her gaze grows harder and her lips more tight. "You may tell your master he can go through proper channels to seek the Cypherlodge's expertise rather than sending spies. If he wants arcane expertise about the situation in the harbor, he can petition Master Tammerhawk for it rather than trying to steal it. Now I suggest," she goes on, dipping her hand into a pocket in her robes, "you march right down off this hill and let us finish our work in peace."

Phillip:
Will save DC 18, or Phil feels that her suggestion to leave Windward District is entirely reasonable and should be complied with. :)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Gold Goblin:
Will Save: 1d20 + 4 ⇒ (7) + 4 = 11 Bah humbug.
But must've hit a nerve getting her to waste a level 3 spell on a simple ol' halfling :P

Phillip finds himself turning to walk away, and some distance is covered before he consciously realises what must have transpired. A face that was until then still genially covered with a smile turns instantly to a scowl and he pauses at the base of the hill to look back at the Cypherlodge. He raises his left hand to slick back his hair and then turns to one side and spits on the ground.

An eye goes to the sky to gauge the time of day before he begins to walk Northwards...


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
"How are we going to approach?" he asks quietly. "One of us at each door to keep him from escaping or a show of force at his office? Should we send someone he hasn't seen before to keep him from making a break for it as soon as he sees Malkith?"

Braddon stops at a store front and buys a couple of meat pies for himself and also any for his companions should they show an interest. The first pie is wolfed down in scant moments and he gnaws at the second as they halt on the corner.

"I'd prefer to take him at closing time when there's fewer people about but Malkith is right, we don't wanna lose him. I'll walk past just to see if he's still in. Then I'd like to look in Lil's flat and see if anything's changed. Then maybe make some noise and lure him upstairs away from those windows. He didn't get hurt this morning and may think Malkith and Gristav are back. If he does do a runner, Dayn should be outside to follow him again. Maybe keep Sam outside on watch where it's safe and Malkith can either take the front and follow him or coax him upstairs, or join me upstairs and help me take him out."
Braddon slides Volo's short sword from its sheath, raises it high and tests its weight with a quick downward pull, pommel first.
"I shouldn't need much help."


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Malkith frowns slightly as Samaritha announces her intentions of accompanying the party. He strolls through the streets in silence, gratuitously accepting the meat pie from Braddon. Despite the quick snack at the casino this morning, it had been equally as long since the Varisian has eaten as well. It also gave him an excuse not to speak.

Finally, as the gang stops at the street corner, Malkith finally offers his plan. "If Daynadrian and Sam want to cover the alley and street, I can give you a few minutes to investigate the flat before entering from the front. I'd rather he not try to escape out onto the street." Malkith looks up and down the lane for emphasis, "Too public. You can either come down the passage or make your commotion to draw us up there."


"I'll take the alley," Daynadrian says, looking at Samaritha kindly, "you take the street. You're out in public there and shouldn't be in any danger. Just find a way to let someone know if anyone comes out that side door and which way he's going." His gaze and tone grow more businesslike as he turns to Braddon. "Come on then. I'll open the door, then take a position where I can see the door and both ends of the alley."


Female Half-Elf (Varisian) Wizard

As Daynadrian and Braddon leave to circle around into the alley, Samaritha turns to Malkith. "Show me where this door is that I'm supposed to watch." They also go around the back way, lest Weatherby recognize Malkith as he passes by the front windows. "You're not pleased I came, are you?" Samaritha asks after a moment of silence.


Once in the alley, Daynadrian motions to Braddon to keep watch while he creeps up the staircase. After listening a moment at the door, he sets to work picking the lock as he did last night, working quietly and deliberately. After a few minutes, he withdraws his picks, nods in satisfaction, then puts away his tools and descends the staircase again, remembering to avoid the step with the creak. "It's all yours," he whispers to Braddon. "Shout if you need me."

-------------

Having arrived back in the river valley, Phil casts a resentful glance back at the summit -- though he still can't help but feel that it is probably for the best that the wizards conduct their investigation without outside interruption. He gauges the position of the sun in the sky and the length of the shadows and idly wonders how long one must live in Riddleport before the Cyphergate begins automatically to serve as a gigantic sundial. Back in Magnimar, he would judge that he had six hours of daylight before dusk fell; shadows fall earlier here between the rocky ridges. He estimates he has some three hours before merchants begin to shutter their shops.


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

A guilty look passes over Malkith's face as he takes Samaritha's hand. After a moment's hesitation he finds his voice. "I'm always happy to be in your company. Perhaps that is why I am feeling babes. Your dream is a life at the Cypher Lodge, not chasing down zakarrontzira that consort with devils. It would pain me if you were ever hurt; doubly so if was because of us." He gestures to the scribe's building to indicate the rest of the party. Releasing her hand, Malkith takes a step back, appraising Samaritha from head to toe. The corner of his mouth curls upward slightly. "Baina oraindik zara Varisian eta gure pertsonak ez dira hain hauskorrak. Mesedez, barkaidazu. Ez da nire leku ekintza dictate nahi."

Varisian:
...protective.

...trash...

"But you are still Varisian and our people are not so fragile. Please, forgive me. It is not my place to want to dictate your actions."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
Once in the alley, Daynadrian motions to Braddon to keep watch while he creeps up the staircase. After listening a moment at the door, he sets to work picking the lock as he did last night, working quietly and deliberately. After a few minutes, he withdraws his picks, nods in satisfaction, then puts away his tools and descends the staircase again, remembering to avoid the step with the creak. "It's all yours," he whispers to Braddon. "Shout if you need me."

Braddon listens carefully, before making his way slowly inside Lil's apartment. With the intent of laying an ambush, he first checks behind the door and around the apartment in case one is already in place, even checking underneath the giant bed. He next makes his way to the secret door and examines it carefully. Once he's sure that everything is fine, he leaves the main door open, gives a friendly nod to Daynadrian outside, then waits back beside the secret passage, ready to jump the scribe should he enter.


Female Half-Elf (Varisian) Wizard
Malkith Deraythen wrote:
"I'm always happy to be in your company. Perhaps that is why I am feeling babes. Your dream is a life at the Cypher Lodge, not chasing down zakarrontzira that consort with devils. It would pain me if you were ever hurt; doubly so if was because of us." He gestures to the scribe's building to indicate the rest of the party. Releasing her hand, Malkith takes a step back, appraising Samaritha from head to toe. The corner of his mouth curls upward slightly. "Baina oraindik zara Varisian eta gure pertsonak ez dira hain hauskorrak. Mesedez, barkaidazu. Ez da nire leku ekintza dictate nahi."

"Eta hau da zure ametsa?" she asks wryly. "Profeta, ez gerlari bat zara. Patuak duzun utzi izanez gero, oraindik ere, nahi baduzu, zure karabana behar dute." She shrugs with a smile. "The cards already said I was in danger. Surely I'm safer with all of you around me than alone. This is the door I'm to watch?" She finds an out-of-the-way place across the street where she has a good view of the side exit. "Don't worry," she assures him. "I haven't the slightest intention of being a hero." She squeezes his hand before he walks around the corner toward the main entrance of the office.

Varisian:
"And this is your dream? You are a seer, not a bravo. If the Fates would let you, you would still be with your caravan."


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Jaelle Beshaley wrote:
"Ergela en Iruzur," she grins, and Gristav recognizes the name as the same Thuvalia used for the dance. "Then you should not look Varisian, at least for the dance; you must be a proper gadjo." She replaces the scarf on the cart and picks up a tall Taldan hat, setting it on his head and pulling it low over his brow and ears. "There," she nods, pulling a dignified face, "now you are fit to have your pockets emptied by the Sczarni. Add a proper frock-coat and some lace at your wrists. Or," she removes the hat and replaces it with a battered and shapeless straw version with a wide brim, "go as a farmer, his harvest newly turned into coin in his pocket, ripe to be gleaned by the caravan girls in the market square."

At her dignity, Gristav preens, superior to the just-tolerable offering. At the rustic rattan, he affects a toe-digging bashfulness. "Gorsh... No, that's not right. He's intended to be distracted by lust. I'll have to really work on that characterization.", he says, grinning at Jaelle.

"I'd probably find more regular uses for the frock coat. But the Taldane topper is rich enough the ladies would plunder it, and then we are back to my ears. I'm happy with them, proud of them, I suppose, but they would be a fife trill in a vocal performance; they would clash with the scene. So, we are back to scarves? And hats and coats? I could put either straw or felt over cloth, and not be too jarring..."

Gristav will try to find, amid the shopping, something suitable (as his meager judgement might measure) for Jaelle, a scarf perhaps, and present it as a gift to her, "As faint recompense for your time and advice. Please, it's only fair. You didn't have to support my folly of escorting Padraig, nor tolerate my excesses. And here you are, spending good hours after ba... well, I hope, not bad. It wasn... It hasn't been...? Anyway, please have it."


Male Halfling Inquisitor of Calistria (Heretic archetype)
Gold Goblin wrote:
He estimates he has some three hours before merchants begin to shutter their shops.

After considering where he was and the walk ahead of him Phil gets his shortened legs at task and makes North for the ferry - hoping that it is returned to some semblance of operation by now. His path from there takes him Eastwards and towards Ethel's employer.


Gristav wrote:
"As faint recompense for your time and advice. Please, it's only fair. You didn't have to support my folly of escorting Padraig, nor tolerate my excesses. And here you are, spending good hours after ba... well, I hope, not bad. It wasn... It hasn't been...? Anyway, please have it."

Jaelle initially seems reluctant to accept the scarf, but Gristav succeeds in pressing it on her. She wraps it around her forearm as they continue to the Three Billed Duck. After the detour through the stalls of the marketplace, the lunch crowd has returned to their places of employment. Only a single gnome is seated at a table in the courtyard, a dog as large as he is peering eagerly over the railing at him. The door to the interior of the tavern itself stands open on the chance that a wandering hint of breeze might stray in.


Male Halfling Inquisitor of Calistria (Heretic archetype)

After making the East bank of the Velashu, Phil takes his time as he meanders through the streets in a relatively circuitous fashion. Not looking for anything in particular, he merely takes the opportunity to revel in silence and introspection - eyes open, ears listening and putting as much of the day's unpleasantness from his thoughts as he could manage.

As he walks, and almost unthinking on a whim he murmurs "Mumble Mumble Phillip,
Alone in the maize."
channeling a childhood memory of Magnimar and realizing that with each step taken in Riddleport his shadow lengthens... The small vial of perfume weighs heavy in his pocket, but also his recent encounter with the female species proving less than savory - Phil realises that further contingency would be of use.

Out loud to no-one but himself Phillip nods and confirms "Aye, Free-Coin tonight..." before finding himself before the door to Ladies' Attire & Necessities... a smirk beginning to form as he gathers his pomp and enters the establishment.

Ethel is given a sly wink, before Phillip addresses Betta "Milady" giving a small bow, and awaiting it to be returned before continuing.


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

"No, I suppose this is not," Malkith confesses, "My ametsak are much simpler, even if it is my deituz to go where I am needed. He squeezes her hand in return as he pulls himself away. "Be careful all the same, maitea."

With a renewed sense of confidence, Malkith heads directly to the front door of Weatherby's shop. He casts a glance through the front window as he approaches, trying to catch a glimpse of the scribe. Ready to confront the man again, the harrower reaches for the door and enters.

Varisian:
...dreams...

...calling...

... my dear.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gold Goblin wrote:
Jaelle initially seems reluctant to accept the scarf, but Gristav succeeds in pressing it on her. She wraps it around her forearm as they continue to the Three Billed Duck.

"Odd choice, that.", Gristav observes aloud, pondering a pace or two, thoughtful, theorizing. "Is there some more', some tradition, I've nearly trespassed? You don't have to take it, I can take no for an answer. I just... would rather find our path to yes."

"Could you wear it as a Qadiran blade might? Doubled to a triangle, bound about the waist, the layers of cloth protecting the fabric beneath from the wear of the findings of the scabbard, owing to the steady sway, of their long treks on horse- or camel-back? I know you've no horse...", he frowned pensively, then smiled at her. "But there's still a sway. You may trust me, on that point."

"Such a mounting might give a Qadiran pause, set him wondering if your scimitar's slash is a step in such dance as they set above other styles. Then again, perhaps that is not a gambit you wish to make?"

At the Duck wrote:
After the detour through the stalls of the marketplace, the lunch crowd has returned to their places of employment. Only a single gnome is seated at a table in the courtyard, a dog as large as he is peering eagerly over the railing at him. The door to the interior of the tavern itself stands open on the chance that a wandering hint of breeze might stray in.

"A grand hound, sir.", Gristav observes, in passing, unless replied. "Well-mannered and loyal. Speaks well of his master."

Entering the opened door just ahead of Jaelle, Gristav casually defines a space for her with the length of his staff, as he turns about in search of the sense of the place, and a server. "Grimas recommends you.", he says happily to the first such he sees. "Are we too late for a lunch?"


Lil's apartment seems unchanged from the condition Braddon left it in several hours ago. He takes his position to the side of the secret door in the northern wall, ready to act should anyone come through it.

Out in the street, Malkith approaches the front door of Weatherby's office, trying to catch a glimpse of the man behind his desk, but from what he can see through the window, the room appears empty. As he reaches the door, he can read the handwritten placard behind the panes of glass: Called away on personal business. Office closed until further notice. The door is locked.


Female Human (Varisian)

Jaelle smiles at Gristav quizzically. "Qadira? That's the other end of the world, isn't it? You've been there?"


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Malkith curses under his breath. He takes a second look through the window, taking more effort this time to see if anything appears out of the ordinary. Next he hurries around the building to where Daynadrian is waiting.

"He's gone," he calls to the elf.


Daynadrian frowns. "Well, no reason we can't go in and see what he might have left behind. Go back to the front, just in case we flush him out. We'll let you in when we get down there." He runs nimbly up the steps to the open doorway to inform Braddon. "La viziisto diras ke li estas jam irita. Certiĝu li ne estas supren, kaj ni vidos se li postlasis ion kulpigan." Dayn shuts the door behind him and nods to the half-elf to open the secret door, an arrow on his bowstring.

Elvish:
"The Harrower says he's already gone. Make sure he's not upstairs, and we'll see if he's left behind anything incriminating."

---------------------

Gristav wrote:
"A grand hound, sir.", Gristav observes, in passing, unless replied. "Well-mannered and loyal. Speaks well of his master."

"A remarkably intelligent animal, as well," the gnome replies, drawing himself up to his full height on the seat of his chair, in which stance he is still well shorter than Gristav. "Well met, stranger. My lady." He performs a deep bow to Jaelle which almost introduces the top of his head to the griddlecake in his plate.

Gristav wrote:
Entering the opened door just ahead of Jaelle, Gristav casually defines a space for her with the length of his staff, as he turns about in search of the sense of the place, and a server. "Grimas recommends you.", he says happily to the first such he sees. "Are we too late for a lunch?"

The interior of the tavern is pleasantly dim and inviting upon stepping out of the hot afternoon sunshine. A square bar in the center of the low-ceilinged room encloses a stout and balding tender. There are tables and chairs arranged around its perimeter and then an outer ring of cozy booths against the wall offering privacy for their inhabitants; some few of these are still in use for those who have the luxury to linger over their lunches.

"Never too late until the sun's down," the barkeep responds to Gristav's hail cheerily. "My wife will be right with you. Quinta!" he shouts. "New guests! Can I offer you a drink before you're seated?" he asks politely.

---------------------

Phillip Hargreaves wrote:

finding himself before the door to Ladies' Attire & Necessities... a smirk beginning to form as he gathers his pomp and enters the establishment.

Ethel is given a sly wink, before Phillip addresses Betta "Milady" giving a small bow, and awaiting it to be returned before continuing.

The interior of Betta's shop is no more prepossessing than the outside. The plank floor is clean but very worn and gray with age. Dressmakers' dummies of various sizes take up much of the space in the small shop; bolts of cloth, mostly serviceable and drab, line the back wall, and a set of tall cabinets set with small drawers sits to the left, a rolling stepladder by their side, for Ethel to reach the topmost drawers, no doubt. Three mismatched mirrors are set in the far corner with a folding screen ready to provide privacy if needed; nearby is a small, shabby settee and a low table with a stack of teacups. A door practically hidden behind the rolls of cloth presumably leads to stairs to the second story.

Phil sees all this through and despite the incessant yapping of a small dog that began the moment he opened the door and stepped inside. A white spotted animal, less than a foot tall, it has large pointed ears, tiny sharp teeth, and a murderous look in its black eyes. It dances eagerly a few feet from the interloper, sending supplicating looks to its mistress to allow it to bite.

The mistress in question don't seem loath to do just that; she makes no hasty moves to call the dog off, in any case. A tall, angular woman, with gray hair styled in a manner in fashion decades ago, she frowns at Phillip's interruption. "Well, young man?" she replies to his greeting in a stentorian tone. "I believe you must surely have mistaken your way. What business could you have in a ladies' establishment?"

Ethel has not yet gotten over her surprise at seeing him and stares at Phil with a mixture of trepidation and excitement.


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Malkith nods in agreement and heads back out front. He finds a comfortable spot near the front of the building where he can quickly intercept the sage, should he appear from within, and waits.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Jaelle Beshaley wrote:
Jaelle smiles at Gristav quizzically. "Qadira? That's the other end of the world, isn't it? You've been there?"

"I think Tian Xia is the other end of the world. And I've been there. Qadira, I only know of by texts, and encounters with its people. But I was paying attention. I try to pay attention. There have been rare times, attention was all I could afford to pay. Even rarer times, when I could afford to not. Pay attention, I mean. Here, I'll prove it."

Gristav sets to unknotting the forearmed scarf, with a questioning glance at Jaelle. "With permission?", he asks, not stopping as he flaps the cloth into a broad triangle, then spins it over itself into a belt-with-triangle, "Or, further forgiveness?", he smiles, drawing the new shortened hypotenuse up along her scabbard leg, under the undrawn blade. "This should not be too snug", he instructs, "Because it's purpose is to move, to slide against itself..." Adjusting the center trine under the scimitar's mass, Gristav took the belts of fabric around Jaelle to either side, about her waist. At the close approach this required, he smiled at her. With each belt passed to the other hand, he withdrew, bringing the ends together over the triangle. "You might use a knot of your own, but I'm going to tie one of theirs. It may be less secure, but there's no real burden on the cloth, and theirs holds well, but can be pulled free quickly..."

The odd knot now tied, Gris adjusts the lay of the fabric. "The knot accounts for the narrowing of the cloth, by doubling the ends, so it's a more constant thickness for..." She was arching a brow at him. He realized, his hands were on her hips, and wondered, when he'd put them there. "Um..." {Constant thickness, indeed!}, he silently scolded himself, pointedly, reluctantly taking his hands from her. "Ww... We should go to lunch."

Gold Goblin wrote:
Gristav wrote:
"A grand hound, sir.", Gristav observes, in passing, unless replied. "Well-mannered and loyal. Speaks well of his master."
"A remarkably intelligent animal, as well," the gnome replies, drawing himself up to his full height on the seat of his chair, in which stance he is still well shorter than Gristav. "Well met, stranger. My lady." He performs a deep bow to Jaelle which almost introduces the top of his head to the griddlecake in his plate.

"I am Gristav, sir. The lady is Jaelle, to whom I owe a lunch, and an apology. And judging by previous, will owe another by the end. Only true grace, can suffer me, for long. Good to have met you...?"

Gristav wrote:
Entering the opened door just ahead of Jaelle, Gristav casually defines a space for her with the length of his staff, as he turns about in search of the sense of the place, and a server. "Grimas recommends you.", he says happily to the first such he sees. "Are we too late for a lunch?"
The Three-Billed Duck wrote:

The interior of the tavern is pleasantly dim and inviting upon stepping out of the hot afternoon sunshine. A square bar in the center of the low-ceilinged room encloses a stout and balding tender. There are tables and chairs arranged around its perimeter and then an outer ring of cozy booths against the wall offering privacy for their inhabitants; some few of these are still in use for those who have the luxury to linger over their lunches.

"Never too late until the sun's down," the barkeep responds to Gristav's hail cheerily. "My wife will be right with you. Quinta!" he shouts. "New guests! Can I offer you a drink before you're seated?" he asks politely.

"We're unhurried. Please, be unharried. The fare is to be the lady's choice, and my debt. If you've crow and humble pie, I favor it with mead.", Gristav jokes.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
Daynadrian frowns. "Well, no reason we can't go in and see what he might have left behind. Go back to the front, just in case we flush him out. We'll let you in when we get down there." He runs nimbly up the steps to the open doorway to inform Braddon. "La viziisto diras ke li estas jam irita. Certiĝu li ne estas supren, kaj ni vidos se li postlasis ion kulpigan." Dayn shuts the door behind him and nods to the half-elf to open the secret door, an arrow on his bowstring.

"Hide where?" Braddon sweeps his sword about the empty room. He opens the cupboard to show Dayn inside, pokes under the bed, then finally opens the secret door. Sword first, he enters the passage and makes his way downstairs to admit Malkith.


When Braddon opens the hidden door, it is immediately evident that the attic storage has been tampered with since the party left it this morning. The boxes have been rearranged, and several have been opened, their lids leaning askew beside them, sharp ends of tacks protruding from the underside.

Dayn unleashes a litany of Elvish curses. "We should have investigated what was stored up here before he had a chance to remove it. Don't suppose there's any way to figure out what he bothered to unpack and take with him." He continues down the stairs, opens the door at their foot carefully, and takes a look around before crossing to the front door to let Malkith in. "Looks like he's taken some things from upstairs," he says quietly to the Harrower as he enters. "Have a look around and see if anything down here stands out as being missing."


Male Gnome

Outside the Three Billed Duck, the gnome reciprocates Gristav's introduction. "Natinilinus Greatreave, at your service," he replies with dignity. "My associate, Sludge." He gestures to the dog which, despite its master's assurances of its intelligence, seems more interested in the uneaten portion of griddlecake on the table than the strangers. "Investigators. We find, and we find out. If it is your intent to dine here, may I recommend the griddlecake? It is a heady recipe, redolent of freshly mown grass with an aftertaste of raspberry and tobacco." Having delivered his recommendation, he scrambles back down into a seated position and readdresses himself to his meal, cutting off a portion of griddlecake and tossing it carelessly over the railing to the dog, which snatches the morsel out of the air expertly.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Bravo!", Gristav lauds at the airborne alimentary addressing of the dextrous destrier dog. "Do, please, leave an address with the host. We might have business. But this-", Gristav gestures Jaelle toward the open door, "- is pleasure."


Inside the Three Billed Duck, Jaelle accepts a drink from the bartender, gives Gristav a glance, and then slides into one of the booths. Walls of dark wood divide one from another, maximizing privacy but minimizing light from the front windows; a small oil lamp on each table provides a north star, all Gristav's eyes need to see, but Jaelle turns the knob to adjust the wick and cast a broader circle of light.

The pair have barely seated themselves when a heavyset woman emerges from what must be the kitchen door. Her smooth black hair is pinned up neatly beneath a crisply starched bonnet, and she wears a spotless apron over an ample dress of blue. "Welcome to the Three Billed Duck," she smiles at Gristav. "You've not been in here before, I don't believe; I never forget a handsome face."


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"She is rather fetching, isn't she?", Gristav replies, grinning, pointing out Jaelle with his eyes and posture. "And wreathed in warm light... It will be as if we had our own small fire, huddled against the howling winds, camped on some far trail, sharing a meager... (What's the special?)", he asked in an aside, of the hostess.

"Beef", came the answer.

Chuckling at the incongruity, he soldiers on, "... beef, we had managed to trap in our snares. A tiny, hapless... beef, tragically... trapped, but gratefully taken. The only choice, really. Would it be enough to sustain the travelers, against privation, against storm?"

Breathing a low storm-howl whistle, Gristav settles into the booth, giving a puzzled look and gesture to the booth's beacon. "I brought more wood for the fire.", he says, hefting his staff.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
Dayn unleashes a litany of Elvish curses. "We should have investigated what was stored up here before he had a chance to remove it. Don't suppose there's any way to figure out what he bothered to unpack and take with him." He continues down the stairs, opens the door at their foot carefully, and takes a look around before crossing to the front door to let Malkith in. "Looks like he's taken some things from upstairs," he says quietly to the Harrower as he enters. "Have a look around and see if anything down here stands out as being missing."

"I thought we did check that corridor out." Braddon shrugs. "Well, he wasn't carrying anything large when he left. Probably just gold. He only had half an hour after Malkith and Gristav left. I figured in that time he wrote his little letter. And it's not like we don't know where he's going. In fact, he's probably still at the docks waiting for his ship to sail. And he may be waiting a while after that tidal wave thing. Shall we catch ourselves a boat?"


Male Halfling Inquisitor of Calistria (Heretic archetype)
Gold Goblin wrote:
Phil sees all this through and despite the incessant yapping of a small dog that began the moment he opened the door and stepped inside. A white spotted animal, less than a foot tall, it has large pointed ears, tiny sharp teeth, and a murderous look in its black eyes. It dances eagerly a few feet from the interloper, sending supplicating looks to its mistress to allow it to bite.

The dog is noted, and Phil in a moment understands Ethel's disdain at the mutt. Not today... but perhaps another...

Gold Goblin wrote:

The mistress in question don't seem loath to do just that; she makes no hasty moves to call the dog off, in any case. A tall, angular woman, with gray hair styled in a manner in fashion decades ago, she frowns at Phillip's interruption. "Well, young man?" she replies to his greeting in a stentorian tone. "I believe you must surely have mistaken your way. What business could you have in a ladies' establishment?"

Ethel has not yet gotten over her surprise at seeing him and stares at Phil with a mixture of trepidation and excitement.

Raising an eyebrow at Betta Phillip puts a confused facade upon his face and answers "You had me concerned until the last, though confirmation gives me some hope. Though your surprise still surprises, you mean to tell me that in all your experience you've never entertained a man seeking to commission an outfit for their paramour without their knowledge or discovery?"

Shaking his head and sighing with feigned disappointment "If the prospect offends then I apologize... perhaps you might better recommend a seamstress that might accept my coin?"


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Handsome...", Gristav says to Jaelle as if repeating a joke. "Please.", he demurs, revealing a clear understanding of the hostess' praise. "I'm far from the prettiest man in Riddleport. Or, not that far. I actually could arrange an introduction.", he says brightly.


Braddon Hurst wrote:
"Well, he wasn't carrying anything large when he left. Probably just gold. He only had half an hour after Malkith and Gristav left. I figured in that time he wrote his little letter. And it's not like we don't know where he's going. In fact, he's probably still at the docks waiting for his ship to sail. And he may be waiting a while after that tidal wave thing. Shall we catch ourselves a boat?"

Daynadrian's dour expression betrays that he wasn't looking forward to returning to the harbor right away after his experience of the morning. "Suppose we ought to go ask around, at least, see if he's booked passage and if the ship's left yet. Should we bring Malkith and Samaritha with us or let them stay here and see if they can uncover any clues?" He glances at the Harrower and goes on in the elven tongue. "Weatherby scias Malkith. Se li estas en la risortoj kaj vidas lin antaŭ ol ni vidos lin, li iros en kaŝejo. Kaj mi ne certas mi estas komforta prenante Samaritha en tia malglata kvartalo. Ili povis ambaŭ esti pasivaj."

Elvish:
"Weatherby knows Malkith. If he's at the wharves and sees him before we see him, he'll go into hiding. And I'm not sure I'm comfortable taking Samaritha into such a rough neighborhood. They coudl both be liabilities."


Female Human (Varisian)

As the proprietress retreats to the kitchen to have their meal prepared, Jaelle arches a brow at Gristav. "The frozen north gambit might have been more effective were it not high summer outside," she suggests, not unkindly. "You could even have suggested we huddle closely together for warmth."


Phillip Hargreaves wrote:
Raising an eyebrow at Betta Phillip puts a confused facade upon his face and answers "You had me concerned until the last, though confirmation gives me some hope. Though your surprise still surprises, you mean to tell me that in all your experience you've never entertained a man seeking to commission an outfit for their paramour without their knowledge or discovery?"

Ethel's eyes widen as Phillip reveals his intentions, and she chokes a giggle into a demure cough as her employer's gaze turns on her. "I must admit I have not, young man," Betta answers sternly. "It has been my experience that respectable gentlewomen prefer exercising their own tastes rather than having their wardrobe dictated by any man of their acquaintance. How, pray tell, am I to cut a garment to a person whose measurements I cannot take? Or do you mean to surprise your lady-friend with a dress which doesn't fit properly?"


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Jaelle Beshaley wrote:
As the proprietress retreats to the kitchen to have their meal prepared, Jaelle arches a brow at Gristav. "The frozen north gambit might have been more effective were it not high summer outside," she suggests, not unkindly. "You could even have suggested we huddle closely together for warmth."

"I'll have to remember your leave to make such suggestion.", Gristav smiles. "But the nonsense was never intended to be taken seriously, only as a whimsy to serve with the willful deflecton of her praise toward you, to both inform her of your place in the center of my attentions and to respond to the... but I suppose it's darker here, for you... That hadn't occurred to me. Light enough to see, yes. And space enough to talk?"

"You'll ask for a name, more than I've given so far. And I'll relate how more than was given, I cannot know. How even what's given, is false as false is measured for names, but true as truth is measured for intent. I've a friend of years, he can confirm I've always been 'Gristav' to him. But who I was to she who bore me, or he who made me, I cannot say. I've had a full and proper-sounding name given me, and answered to it for a time, but it was a lie, and as unworthy as the world for which it was crafted. For which I was being crafted. I've left both behind."

"What other questions? You are owed answers. Will you gauge my threat to your ship's secret? I'll say, I am none. I'm intrigued to wear at the secret, but not to war on the ship. Others, demonstrably less restrained, promise that path will be interesting. Would you measure my sanity? I will say, as well as I might see from inside this pot, it is uncrazed. I'll grant fae folly might make a masque of madness, but wheels of wit and will remain, rolling in their rounds...", Gristav traced turns of conceptual clockworks, as he said this last.

"Perhaps you question my designs upon you. In truth, I have none, though making mandalas of mendhi, perhaps while huddling for warmth, is not an image I shall drive from my mind. But that... shore, that moment, that place, is not my current course. One cannot set a course, until one has more of a map."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
Daynadrian's dour expression betrays that he wasn't looking forward to returning to the harbor right away after his experience of the morning. "Suppose we ought to go ask around, at least, see if he's booked passage and if the ship's left yet. Should we bring Malkith and Samaritha with us or let them stay here and see if they can uncover any clues?" He glances at the Harrower and goes on in the elven tongue. "Weatherby scias Malkith. Se li estas en la risortoj kaj vidas lin antaŭ ol ni vidos lin, li iros en kaŝejo. Kaj mi ne certas mi estas komforta prenante Samaritha en tia malglata kvartalo. Ili povis ambaŭ esti pasivaj."

"I hate it when they talk Varisian in front of us. Don't do it to them. I'm happy to talk Elvish at other times. I'm fluent but need the practice. Growing up in a human city I'm slightly better at the common tongue."

Braddon turns to Malkith. "He says you and Sam are liabilities."
Braddon quickly goes on before any shouting starts. "I figure Weatherby saw the harbour master to deliver that letter and book passage. That desk was probably loaded with gold. No wonder it was so heavy. But there can't be that many ships leaving straight to that destination right now. Especially after that wave thing smashed half of them up. So he's either gone home to pack, or he's hanging about the docks waiting for his ship to sail. Which should give us time to find the best ship for him and ambush him. He may recognise Malkith, but Malkith can keep his hood up, and it'd mean we could see him too. And Sam was safe here for weeks before we arrived. She'll be fine. I'll look after her."
Braddon grins and turn to the others. "I don't think this stuff will go anywhere. Up to you guys."


Male Halfling Inquisitor of Calistria (Heretic archetype)
Gold Goblin wrote:
Ethel's eyes widen as Phillip reveals his intentions, and she chokes a giggle into a demure cough as her employer's gaze turns on her. "I must admit I have not, young man," Betta answers sternly. "It has been my experience that respectable gentlewomen prefer exercising their own tastes rather than having their wardrobe dictated by any man of their acquaintance. How, pray tell, am I to cut a garment to a person whose measurements I cannot take? Or do you mean to surprise your lady-friend with a dress which doesn't fit properly?"

Phillip looks positively taken aback at the statement, before scratching his head with consternation "Well... now that you mention it... no, I suppose the thought hadn't reached that far." looking about somewhat exasperated before having a lightbulb moment "That is distressing... I had hoped... but wait, I've just had an idea." extending a hand towards Ethel and smiling "Miss, would you mind stepping forward a little."

Looking over her with no lascivious intent and purely mechanical consideration "Come to think she looks to be about the same size as your lovely assistant. Might we not be able to use her as a form guide of some kind? I know it might not be perfect, but I think that could work."


Braddon Hurst wrote:
Braddon turns to Malkith. "He says you and Sam are liabilities."

Daynadrian shoots Braddon a quick frown before turning to see Malkith's reaction, with a defensive look on his face.


Female Human (Varisian)

Jaelle lets Gristav's flood of words flow around her like the Cloud weathering the swell in the harbor. "There's a quarter hour's worth of conversation covered in two minutes," she remarks, unperturbed. "Now that you've asked and answered all the questions I might have thought of, must we sit in silence until our lunch is done? Or should we ask to have it boxed to take it away with us?"

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Who is trying to ruin Saul Vankaskerkin? Everyone in Riddleport seems to have a motive; you probably will too by the time you've known him a few days. But right now he's offering you a job and a place to stay, two things that can be hard to come by for a newcomer to the City of Cyphers, and all he asks in return is that you find out who's trying to put him out of business and keep them from succeeding.

So, what's the deal? This is a game for 1st-level characters, set in Riddleport and loosely based on the events depicted in Shadow in the Sky. The mood is noir, and the format is a mystery. While there will be combat encounters, interactions with NPCs and social skills will make up a large part of advancing the plot. This is not a game for wallflowers or for people who don't like dialogue. There's always something going on in Riddleport, but if the PCs don't get out there and interact with it, they'll never know about it. I'm looking for active players who will take the initiative to make a story happen instead of waiting for the plot to pull into their station.

Who are you, anyway? Hi, I'm Joana; I've been active in play-by-post here since March 2009, but this will be my first attempt to GM a game. I am terrified, as I have seen many excellent GMs get overwhelmed and have to walk away. As such, I am loath to overpromise and underdeliver. I am committing to run this game up to level 3 or 4. If we all have fun and none of us have a nervous breakdown, I do have ideas to continue your PCs' story past the unraveling of the mystery at hand, but we'll cross that bridge when we come to it.

What are you looking for? I'm not interested in numbers right now; just tell me who your PC is and how and why you came to Riddleport. You could have arrived on one of the many ships that make port every day, a sailor or pirate desiring a change of occupation. Maybe you were a stowaway, an escaped slave or just someone looking for travel or adventure. You could have arrived as part of an overland caravan, buying and selling exotic or not so exotic wares. Many dwarves travel to Riddleport seeking employment at the Gas Forges, where adamantine and other rare metals can be smelted and forged: a difficult and admittedly dangerous job but one which promises a steady income and benefits for family back home. Or maybe you're just looking to work your way up the ladder of one of the city's gangs and claim a piece of the action for yourself. Other inducements to visit Riddleport include one of the most infamous non-elven temples of Calistria in Avistan and the Cypherlodge, a mage's guild devoted to studying the Cyphergate, the ancient Thassilonian artifact that spans the harbor in a great semi-circle. Please be advised that, like many people who come to Riddleport, you may not end up doing what you thought you would there.

Any specifics? Core races only. 20 point buy. No Riddleport natives: I want the whole party to have to navigate city politics and rumors on an equal footing. Core classes preferred. Lawful types probably won't like living in Riddleport. Two traits, neither of which has to be a Second Darkness campaign trait.

Anything else? I was an English major, so spelling, punctuation, and grammar all count. Heaven knows I've blushed over enough mistakes in my own posts after the editing window has closed, but I expect everyone to make an effort. We all, I believe, know that the English language uses capital letters and punctuation marks, for example.

No dialect. If your PC has a heavy accent, that's fine; mention in your first few dialogue posts how hard they are to understand, but I do not want to have to interpret phonetic spellings every time your character speaks.

Actual girl gamer here. In my experience, the number of men who can believably play a female PC is much lower than the number who think they can. I have had the pleasure of gaming with several who are up to the challenge, but please think several times before pitching a cross-gender character. If you find yourself describing a potential PC as "buxom" or "curvy" or "sensuous," ask yourself if you have any male PCs whose genitalia you feel the need to qualify in the descriptive text; if not, you don't need to be specific about the female body either. It's squicky.

No RPing amongst yourselves in this thread. I don't recruit in your gameplay thread; please don't roleplay in my recruitment thread. Posts can easily get lost in the banter, and more importantly, the PCs' meeting for the first time will be handled in-game; I don't want you all "getting to know each other" in some make-believe tavern in the recruitment thread. The tavens in the gameplay thread are all entirely nonfictional, of course. ;)


Meekly raises hand and utters "Please Ma'am, may I have some more?"

Dotting with a dot ;) - assuming you're not sick enough of me already.

Sovereign Court

Dot...

Sczarni

A large half-orc walks in. He has tanned leather covering his chest, but his arms and neck are covered with knotted muscles and a falchion rests at his side. He has a few gaudy rings on, and an oddly flawless face for a half-orc. he wears a large feathered hat.

"Arrg maties, I'm half-mad Captain Baccus and I'm here to seek my forture!"

Barbarian (sea reaver) who plans on going oracle then rage prophet. CN and hilarious, stirs up more trouble than he fixes

edit: I do have a pirate's accent, but most of my grammar issues will probably make you laugh rather than sound the word out

Dark Archive

So tempting, but I'm all full up. Y'all are up for some Rough Times in Riddleport, watch your backs!


Dot.

Any other specifics other than core races and 20 point buy? Are APG, UM, and UC available for use?


Joana is an excellent player and no doubt her players are in for a treat with this one.

Dark Archive

Would a Wizard of the Air elemental school (form APG) be ok?

Link

The concept is the character was trained as a ship's Wizard, used to speed travel times up, or slow enemy's down, put out fires, mask their presence, etc. He Paid for his Passage to Riddleport by working, lending his Spells to the Captain. He's headed to Riddleport to Study the Cyphergate, and look for possible employment.

Sczarni

Josh Shrader wrote:

Would a Wizard of the Air elemental school (form APG) be ok?

Link

Concept is the Character was trained as a ship's Wizard, used to speed travel times up, or slow enemy's down, etc. He Paid for his Passage to Riddleport by working to speed up the travel times. He's Headed to Riddleport to Study the Cyphergate, and look for possible employment.

Oh cool, wanna be the wizard from MY ship? lol

Dark Archive

Sure!

Sczarni

Yay, characters already know each other! haha keep in mind i'm ridiculously CN, you're just as likely to get a hearty laugh as a sword in the belly from me


Interested!


This is REALLY interesting. It's been a while since I've seen a GM that forces good literature.

If you prefer core classes, I'd like to ask about your preference towards archetypes and other non-core rules such as feats, alternative racial traits, etc.


Of all the gin joints in all the world I had to walk into his...
Greetings, I am Deter Leoni. If anyone can find your culprit it's probably me. Fret not Mr Vankaskerkin your looking at a professional Private Eye.

It sounds like fun, and I'd like to run the Bard(Detective) Archetype. I know it's not technically core but the class is! If the Archetype is a no I can make it work anyway.

EDIT: Sorry I forgot to introduce me. I'm Austin and I just recently found PBP, aproximately 2(?) weeks ago. I'm an Economics major and I love a good puzzle. I love the roleplaying aspect of Pathfinder and D&D before it. That's probably what drew me to it in the first place. I loved reading fiction books and now I love playing in them. I've played a fair bit of D&D in real life, but I only started probably 4 years ago.

Sczarni

Deter Leoni wrote:

Of all the gin joints in all the world I had to walk into his...

Greetings, I am Deter Leoni. If anyone can find your culprit it's probably me. Fret not Mr Vankaskerkin your looking at a professional Private Eye.

It sounds like fun, and I'd like to run the Bard(Detective) Archetype. I know it's not technically core but the class is! If the Archetype is a no I can make it work anyway.

Logen raises his eyes at the newcomer. Oh boy, hope he's not looking for me. Be interesting to start this all off with a barfight

Logen leans back and lowers his hat over his eyes, hiding his face. You notice he's drinking just water


Not to be a party pooper, but:

Joana wrote:
No RPing amongst yourselves in this thread. I don't recruit in your gameplay thread; please don't roleplay in my recruitment thread. Posts can easily get lost in the banter, and more importantly, the PCs' meeting for the first time will be handled in-game; I don't want you all "getting to know each other" in some make-believe tavern in the recruitment thread. The tavens in the gameplay thread are all entirely nonfictional, of course. ;)

Sczarni

ooh my apologies, i'll stop


Interesting. I'll need to simmer a bit about what to offer as a potential participant.

Proper use of American English is important to me, as well. Sadly, my typing skills are really very poor. Far worse than my spelling . . ..


Hey Joana,

I don't see any mention of how long you're looking to keep the recruitment open. If we've got a couple of days, at least, I'll submit something. If not, I'll just read along. :)


Most definitely interested and will be returning with a fleshed out character concept by the end of the weekend.

RPG Superstar 2013 Top 4

Dotting for interest... I'll probably submit an elf inquisitor of Cayden Cailean.


I've been told I'm hard to read. I hope it's too much art.
I'll dot the thread, and come to speed, perhaps enough to start.


dot


Just dropping in to dot. Pay me no mind... :-)


Talomyr wrote:
Any other specifics other than core races and 20 point buy? Are APG, UM, and UC available for use?
Hoogie wrote:
If you prefer core classes, I'd like to ask about your preference towards archetypes and other non-core rules such as feats, alternative racial traits, etc.

Case-by-case basis. Most archetypes and most everything from the APG will probably be fine; same with the softcovers from the Companion and Campaign Setting lines. I'm not really thrilled with some of the switching out of racial characteristics allowed in the ARG. If there's something from another book that you feel would be an integral part of your character, run it by me, and I'll take a look at it. Otherwise, I'm happy to leave specifics until players are selected and characters being built. If I see something in a character pitch in this thread I'm not sold on, I'll let you know so you can work around it rather than just dismissing you out of hand because you want to use a feat from Flumphs of Golarion.

Thanks for the kind words, Dan and Set! Set, I've had an eye on Mordecai off and on ever since he first set foot in Riddleport; hope he makes it off Devil's Elbow in one piece.

KRNVR wrote:

I've been told I'm hard to read. I hope it's too much art.

I'll dot the thread, and come to speed, perhaps enough to start.

Though it's tempting, I won't actually be enforcing an all-iambic-heptameter requirement for either gameplay or recruitment. I honestly don't know if I'd be more impressed/concerned if you did that by accident or if you actually took the time to scan it out.

Oh, hey, here's another thing. Paizo and their trait system sometimes seem to disagree with me, but in my games, a 1st-level character has 0 XPs. That means you are just starting out on your adventuring career and don't have a terribly heroic backstory. Served in the village militia and took part in chasing away a small group of invading goblins, yes; single-handedly held off a savage horde of orcs, no. Part of a pirate crew that participated in taking merchant ships, yes; the leader of the raiding team famed for the number of highly-trained naval officers you have killed in solo combat, no. Fresh out of school, yes; regionally famous for your knowledge and skill, no. The beginning of the game thread is your first real chance to make your mark in the world, not an opportunity to pad an already-impressive resume.


I am in like Flynn.

Sczarni

Oh, hey, here's another thing. Paizo and their trait system sometimes seem to disagree with me, but in my games, a 1st-level character has 0 XPs. That means you are just starting out on your adventuring career and don't have a terribly heroic backstory. Served in the village militia and took part in chasing away a small group of invading goblins, yes; single-handedly held off a savage horde of orcs, no....

Aye aye captain. i'll just have it so right after i took over my ship i didn't get long before i started getting sick and seeing hallucinations


Dot!


At this time I have two concepts.

A small-town halfling with less than stellar morals, coming to the big city in order to ply his chosen profession in a location big enough that both he and the stolen goods can disappear . . .. Obviously the young fellow had more than one interaction with the village elders that led to them recommending he move along.

This character would be a "me-first" burglar focused on breaking and entering and avoiding conflicts (or getting caught).

A young half-elf seeking more knowledge into the arcane arts. His training to date has specialized in the Transmutation school. He has a far more cooperative approach to life, and sees his place in it as an assistant to those around him. He believes his role is to help other people do more than they could without him, not to be or have the great name himself.

I think the focus here is fairly obvious. This character will focus on providing buff spells and potentially useful information.

No, I haven't looked at mechanics for either character, yet. Nor do I have a preference for one over the other, despite the fact one was presented first. I will try not to look at either too deeply without an indication from Joana that I should.


Can I get your opinion please?

Backstory:

My name is Deter Leoni, I have spent many years training under my mentor Luchio Custa who is the greatest detective I have known. I have recently set off to make a name for myself as an investigator. Riddleport is the perfect place for me, with no shortage of crime I'll have no shortage of mysteries to solve.

It's not that easy though. If someone is going to trust you, a reputation is invaluable. So I have to find a way to build it from nothing. All I have is my trusty hat. I'll find my way though. Taverns never dissapoint for leads.

Appearance:

Deter is a gnome with purple hair so dark it borders on black. He wears a great blue hat, he wears a relatively plain outfit with a trenchcoat. His skin is a rish brown that helps him blend into his coat. His eyes twinkle with excitement and are always watching taking in the world around him.

Grand Lodge

Submitted for your approval: Calon, Elven Wizard (Transmuter).

Background is on character page.


For your consideration I present Alexander Callow, two-bit alchemist fresh off the boat from Cheliax.

Backstory:
Our first evening at sea, the captain asked me - in that voice of his that sounded like the grinding of two briny planks - why I'd want to visit a "festering dungpit of a port" like Riddleport.

To answer, I leaned in closer, placing my elbows delicately on the side of the table - one never knows the sturdiness of tables - and clasped my hands together. What came out next was much less intriguing and more confessional than I'd planned. "I'm a bad alchemist," I said.

He laughed in response, and asked if I'd accidentally poisoned someone.

I smiled over the top of my hands and replied: "No, not in the slighest. I'd be horrified if I poisioned someone by accident. I'm a perfectly capable alchemist, just a bad one."

I could see the thought boring into his mind slowly, like a termite gnawing at ironwood. He sat up suddenly, like he'd grasped it, but then the light in his eyes faded and he just said "what?" across at me.

"You see," I explained, forcing myself to speak slowly so that the words would trickle in. "I am a bad alchemist. Morally corrupt. Reprehensible, even. I'm taking a 'vacation' of sorts away from Cheliax not because I poisoned someone on accident, but on purpose."

At this point I reached across the table to wave a hand in front of his face. He didn't register it. A moment later his head bounced off the table - which held, disappointingly - with a meaty thud.

"That's good," I said to myself. I don't like people remembering my speeches in the morning. I stood there for a time, considering whether or not to imbibe a little something and break his table, just to teach him a lesson. After all, he had called Riddleport a "festering dungpit," and I didn't agree with that statement in the slighest. To me Riddleport didn't sound like that. To me, it sounded like delightful - perhaps even splendid - freedom.

Description:
Alexander is tall and thin. One might even call him spindly, if they were so inclined. However, an upbringing of alchemical experimentation and poor nourishment has left him in a state that he himself would describe as "scrawny but strong." His usual possessions include: sharp Chelish facial features, a high forehead crowned by a fuzz of brown hair, clothes that were once fine but have been worn a week too long, a distinct body odour of sweat and sulfur, and untrimmed fingernails. His smile is as liable to be white as it is any other colour of the spectrum, stained by some herb or extract or other item. Whatever the colour, no-one would describe his grin as friendly. In point of fact, the few times his name has become news-worthy, his smile was often described as "unpleasant" by all involved. Although outwardly cold, Alexander's upbringing has left him in a state his acquaintances would classify as "clingy," and he is quick to try to convince others of his usefulness as a friend or companion.


@Joana: I want to try and play a helpful snob. A balancing act to be sure, but I think that there are some opportunities to exploit, without being disruptive to the group as a whole.

In any regard, I want to align Tendal with Vankaskerkin to make the backstory work. Should Tendal lose money gambling to him? Or perhaps Tendal is cut off in Riddleport and needs the money to supplement his lifestyle?


Logen Baccus wrote:
Joana wrote:
Oh, hey, here's another thing. Paizo and their trait system sometimes seem to disagree with me, but in my games, a 1st-level character has 0 XPs. That means you are just starting out on your adventuring career and don't have a terribly heroic backstory. Served in the village militia and took part in chasing away a small group of invading goblins, yes; single-handedly held off a savage horde of orcs, no....
Aye aye captain. i'll just have it so right after i took over my ship i didn't get long before i started getting sick and seeing hallucinations

Just a note: I hadn't looked at any backstories when I posted that, so it wasn't directed at anyone in particular. I just know it's a point of difference in gaming philosophies and wanted to make my take on it clear from the get-go. I actually still haven't looked at any submissions with any amount of attention. Today has been particularly busy for me; I'll start to look at what's been submitted tonight and get back with you if I have any questions or feedback.

I plan to hold recruitment open at least through the weekend to let everyone have time to think it over and settle on a concept. Please remember you don't have to have a build complete; I'm far more interested in your character's personality and background and ambitions than I am his stats at this point.

Grand Lodge

Joana, I have been looking for a game like this lately as circumstances have conspired to keep me away from a live group. Will submit a character shortly, just wanted to air my interest. Will probably want to explore one of the core archetypes . :-)


I will be working on a rogue.

Dark Archive

Just dropping in to wish you good luck Joana! :)


Thanks, oKOyA! *waves*

Have just started to look over the thread. Will get some feedback out tomorrow; I should have quite a bit more time to devote to it then than I had today.


Submission

Alright then, I've got two potential concepts. Both are former php PCs that I didn't get to play much. You'll recognize Sarien of course, and Murro was an especially short-lived PC from a module pbp. I'll be rebuilding the character mechanically from the ground up if one gets chosen.

Sarien the Rogue:

1. Sarien Ruseff, a human rogue from Magnimar who has been forced to leave after getting in trouble with the Sczarni gang in Rag's End. He hops aboard a ship for Riddleport just ahead of retribution. He's not entirely sure what he'll find in Riddleport but based on its reputation he's hopeful that he'll fit in well enough and perhaps find a future there.

His personality will be much the same as the Sarien you knew before, even if his background is modified to better fit this campaign. Sardonic and sly, he considers himself to be a pragmatic opportunist though he's a lot more sympathetic to the plights of victims than he likes to let on. He doesn't think that the wealthy should have so much when the poor have so little and should he rise high enough to have his own gang, he'd try to redistribute the wealth to those in need.

Murro the Sorcerer:

2. Murro Garrickson, a fey-blooded sorcerer from Cheliax. He's the youngest son of an Egorian noble who had been enrolled in the University. His fey-blood was awakened while he was there and once he realized what was happening he didn't hesitate to take advantage of his new found abilities. Bored with his mundane life at the university, Murro decided to leave for Riddleport and the mystery of the Cypergate.

Charming and charismatic, Murro is heavily influenced by his fey blood; he often acts on impulse and has no compunctions whatsoever about lying or manipulating others to get what he wants. Despite his eagerness to leave the ordered routine of the university, he was fascinated by his studies of history and the arcane. He hungers for the lost powers of the great civilizations of old and Riddleport and its mysteries strike him as a good place to begin his search.

Let me know if you have any questions or would like more information about these characters.


I submit for your approval one Isaac Palos:

He had to leave Korvosa in a hurry. It was only a matter of time before the King of Spiders realized he was not a "she" and certainly not his favorite girl's hairdresser. Anyways Korvosa was becoming such a bore anyways, everywhere he went people were up in arms about something. "Hey Isaac, ain't seen you around for awhile, is that cause you haven't paid your tab!", "Hey Isaac, you knew she was my girl didn't you, you slimy..." , "Hey Isaac, you said I was your's and that you couldn't stand to be apart from me...", "You poked me in the eye, you, you bastard!" Well it was official Korvosa just wasn't fun anymore. Now Riddleport, that's a city a with style, and a certain odor, but supposedly you get used to it. At least in a city like Riddleport you could get yourself into all kinds of fun trouble.

In his own words, "I suppose I'm what some folk would call a "cad", a lousy card player and a womanizer (though an excellent one), but that really doesn't say it all. That doesn't catch the little boy wonder, the effortless charm, and the sound understanding of arts of a martial variety. Swords, axes, bows, spears... you name it, Isaac is your man. I'm the every-man, but every man can't be me." Wink.

The numbers:
:ISAAC PALOS CR 1/2
Male Human (Varisian) Fighter (Cad) 1
CN Medium Humanoid (Human)
Init +2; Senses Perception +0
--------------------
DEFENSE
--------------------
AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)
hp 13 (1d10+3)
Fort +2, Ref +2, Will +0
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Longsword +5 (1d8+4/19-20/x2) and
Unarmed Strike +5 (1d3+4/20/x2)
--------------------
STATISTICS
--------------------
Str 18, Dex 14, Con 10, Int 13, Wis 10, Cha 12
Base Atk +1; CMB +5 (+7 Tricking); CMD 17 (19 vs. Dirty Trick)
Feats Combat Expertise +/-1, Improved Dirty Trick, Toughness +3
Traits Armor Expert, World Traveler: Diplomacy
Skills Acrobatics +4, Bluff +5, Climb +2, Diplomacy +6, Escape Artist +0, Fly +0, Ride +0, Sleight of
Hand +4, Stealth +4, Swim +2
Languages Common, Shoanti, Varisian
Combat Gear Buckler, Chain Shirt, Longsword;
--------------------
SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Dirty Trick Dirty Trick at +2, without an attack of opportunity.


For anyone interested in tracking the types of submissions - I will be putting forward a Halfling Inquisitor of Calistria, with the Sin Inquisition and the Heretic archetype.


Charlton Lawrence Mathewson Chase, the bard.

Background:
Charlton Lawrence Mathewson Chase, named after a very famous Varisian actor, was born in Olfden, Andoran on Desnus 28, 4683 to the Mwangi-descended middle-class family of wrestling-instructor Randal Chase and Taldan language teacher Monette Chase. The family soon moved to Ridonport, Taldor, where he lived together with his older brother, Albert, and his younger brother, Jared. Born into a conservative home, he was raised as a worshipper of Iomedae as was traditional for his family, although he describes himself as indecisive between atheism and agnosticism.

Randall and Monette, as much as they loved their sons, could not reserve time in their schedules to take care of their children. Pay was low and cost of living was high, so overtime was needed and normal. As a result, Albert was given a lot of responsibility at a young age, and at times had to act as a parental figure to his brothers, who were not really much younger than him. Even though the boys had their urges to fool around, their upbringing forced them to learn responsibility faster than most of their friends. They would do their schoolwork and play games like normal kids, but they would also need to take out trash and do laundry even during their younger years. This also led them to be distant and rebellious towards their parents, however, they understood why their parents were never around, especially Charlton, who from a young age, could easily sympathize with people no matter how much of strangers they were.

As a third result of this hectic upbringing, time-management was forced upon the children. At times, Charlton needed to skip tutoring to take care of Jared or any important responsibilities that had been left. However, as time flew, the boys were able to keep a tight schedule with minimal trouble – but as all tight schedules, something had to go. For Albert and Jared, it was sleep. Charlton, however, gave up his social life – a decision that would lead to bullying up to secondary school, which was mostly for answers in math and Taldan tests, the former of which, he was good at, and the latter due to his mom's occupation

When Charlton entered Ridonport High, his family decided that enough was enough. In order to reduce the bullying, Albert took on a part-time job at a local tavern to help his parents with the finances, while they help with the responsibilities of the house. This would free enough time for Charlton to improve his social life and for Jared to get more sleep. As a natural social butterfly, Charlton exceeded expectations. He joined the chess and basketball teams, participated in debates, and even joined a minstrel group called Kings of Ridonport as a lutist. Following his graduation, he enrolled in Rhapsodic College through scholarship in 2001, where he decided to further his social skills. He majored in psychology with a focus on subconscious diplomacy, while taking various workshops on finance and management. He graduated with the Batch of 4700 with honors.

Despite his prestigious graduation, Charlton was in desperate need for money. Jobs that had openings considered him overqualified, and he had to support his parents as well – something all three brothers had to do until their father cashed-in stock investments in the Lion Blades a few years after. Charlton took many odd jobs, such as Junior Analyst in a relatively new and eccentric asylum, a trial in competitive Marbles, to the role of a tengu mascot for birthday parties. In 2006, Charlton's life changed for the better as he moved to Oppara to work for White Hall as an junior accounts manager by referral of a college friend. He takes care of accounts worth less than ten thousand gold receives a more than decent salary.

With his new income, Charlton moved to a townhouse unit in Aroden's View, where he met his neighbor, Rosaline Smith, and her friend, Elysia Rockford – daughter to a major Lion Blade investor –, both of which are college students who decided to take traditional schooling for the social aspect of it. Although this union would have probably gone for the worst, the responsible and paternal Charlton, the frequently impulsive Rosaline, and the neighborhood cosplayer Elysia became great friends. Charlton's close relationship with two girls much younger than him has been reason of confusion to his family, which shall only worsen if ever they realize that their relationship is more familial then friendly. As the years passed, the three have changed each other, balancing one's negative traits by slowly empathizing into another's positive traits.

He is currently at Riddleport on business.


Personality:
Charlton is a high-spirited and optimistic character, much to the levels of a heart-felt romantic. This does not mean, however, that he is blind to the world's problems. It's just more productive to be happy and hopeful. He has the willpower of a turtle and understands that this hope can become contagious if done right, and encourages others to push forward and run the race, no matter how low the situation may seem. He believes not only in himself, but the abilities of others as long as a hint of drive is there. When he realizes this promise, he is quick to picking up this person and pushing him or her to their greatest limits. Because of this, Charlton works better with others. He will run neither behind or in front of you, but beside you where he is needed the most.

Charlton is easily excitable and tends to be dramatic towards his actions. He'll retaliate at you when you've done something horribly stupid, shout and curse when shocked, tell you if he's scared and ask if you are too, ask you to join him to a burger run if he's hungry, and boast loudly if his pride calls for it. However, there are times that he zones off of this personality – similar to a "work safe" switch. When in this mode, he is still gestural, but more concealed and attains a more classical definition of the word "charming."

Anyone that knows Charlton knows that he is a geek. As you enter his home, you will be greeted by numerous paraphernalia of old stage plays, all beautifully displayed: from replicas of Alkenstar-theater props, to an exact copy of Thesing Umbero Ulvano's outfit from The Six Trials of Lazarod. Many of his heroes come from old plays of the mystery, horror, or action genre, and he often puts himself in the mindset of these characters to prep himself for upcoming troubles and would even make references of them from time to time. His geekery does not keep solitaire to movies though, as Charlton is also a game enthusiast. One will easily catch him playing anything from something as tactical as checkers or chess to something as dextrous as fencing or even kickball. He is also into literary games like crossword and riddles, which he got into recently, due to Elysia. Other forms of Charlton's enthusiasm include Mwangi percussions, Taldan strings, and inexpressibly, sandwiches. Known to everyone, Charlton holds a detailed list of Taldor's top sandwich joints, their best selling products, and a map that shows how to pass by each and everyone of these restaurants while spending the least amount of travel possible.

Even though Charlton tries to like everything for the sake of diplomatics, there are certain things that can get on his nerves. One of which are Chelish plays made specifically to disturb and disgust the viewer, especially those that include real death and rape. Charlton gets nauseous quite easily and detests these stronger than the usual person. He also dislikes certain exotic delicacies, such as deer penis, grub worms, and duck fetus, as well as public kissing, creepy crawlies, and female-oriented plays. The last of which is not because he has a male mind-set, but because most of them are horribly written.


Appearance:
Charlton is an Mwangi-Andoran male, standing at 6'0". He has a lean build due to leisurely kickball practice, fencing, and an addiction to competitively playing the lute with his friends. His eyes are dark brown and his hair is black, however he is shaved bald, including his facial hair. His cheekbones are not so deep, his nose is thin but bulbs at the end, his eyebrows are deep-set, his lips are mildly thick, and his chin ends in a soft cleft. He is usually seen in courier's attire unless the event is spectacularly casual, or he is out for a morning jog. He is seen in different-colored clothing, however they are all of solid color.

Charlton retains the Mwangi accent of his father, as do his brothers. Charlton rarely modulates this unless he is speaking a different language or imitating someone else as part of a joke.

Sorry if there's a mistype. I converted this from an RP character that used real-world places, dates, and activities.


Logen Baccus:
Where in Golarion is he from? Near a river, but not near the coast? What made him decide to go to sea? What was his father's profession? Do you have an ailment in mind to explain his recent illness?

Josh Shrader, Air Elemental school is approved.

Deter Leoni, Detective archetype is approved. Also, I sent you a PM with a few questions about your backstory.


I find the presentation of your campaign very interesting.

So I submit Aban's story to your perusal. I must confess that English is not my first language though.

Here it goes:

Aban's story:
Aban and Adileh were born twins in the slums of Manaket, in Rahadoum, from a prostitute who didn't survive her labour.

The twins - Aban the boy and Adileh the girl - survived, counting primarily on each other, providence and the rare kindness of men and women. Their brotherly love was strong, and it kept them going through the numerous hazards and hardships of Manaket's torrid streets.

That, and one other thing that Aban did not share with his sister.

He had met this old man, Jarir ibn Imad, an amiable but stern shopkeeper, who talked to him, cautiously at first and then with much quiet passion, about the Hidden Presence which manifests itself as a consoling thought and whisper at night, as an idea for retribution against one's enemies, as an opportunity to steal a fat purse so as to have enough to purchase food the rest of the month : the veiled presence of the Father of Masks, of Norgorber.

So Aban became a devotee of the Gray Father, and his god (he believes) led his path so that it crossed with the Algerul Hakim's path.

The Algerul Hakim, or "Discreet Men", were the most successful smugglers of Manaket, and Aban enjoyed working with them. And it paid good money, so it seemed that, after Aban's admission in the ranks of the organization, he and his sister were safe from poverty and its vices, at long last.

The Discreet Men ran a smuggling ring which traded with numerous nations on the continent of Avistan: Cheliax, Andoran, Taldor. Aban learned many things on these foreign lands, by talking with sailors and foreigners in the smuggling business, and even by reading books on these countries.

But Aban was inspired by a God, and he wanted to bring His wisdom and graces to his new brothers. He tried to be subtle, he tried to be inconspicuous, but to no avail: the Pure Legion, Rahadoum's implacable hunters of the gods' faithfuls, still found him.

The soldiers of the Pure Legion would have had locked him in their godless dungeon, and his sister would have been left alone for the rest of his life… if Aban hadn't cut a deal with them.

Aban agonized over it, but he couldn't find another way to save himself and his beloved Adileh.
So he gave Jarir ibn Imad's name to the Pure Legion. He gave to the godless the man who had taught him about his god, and who had begun to show him the eldritch might of theurgy.

The Pure Legion's officials were delighted. They had never even suspected that a master of the cult of Norgorber operated in Manaket. They kept their word : they apprehended Jarir ibn Imad, and then told Aban that he was free to go wherever he wanted - as long as he didn't stay in the enlightened realm of Rahadoum.

So Aban and Adileh embarked on the first ship out of Manaket. They travelled across the world to escape Jarir's curse and the murderous grasp of his allies.

They arrived at Korvosa. Adileh would stay safely there, Aban decided.

He would go to Riddleport to try to make a living, so as to provide for Adileh, and more, because he believed this ill-famed city could present him numerous opportunities to enrich himself.

And perhaps to proselytize in the name of Norgorber, so that every deserving and willing thief and scoundrel in this evil city could rejoice in the cool embrace of his loving god.

Some considerations:

I intend for Aban to be a true neutral character, in case you were worried about his morality :-).

As I see it, Aban is defined primarily by two things: his relative isolation from the rest of society (the lasting consequence of growing up a poor orphan) leading to a certain callous and manipulative streak, AND his love - for his sister and for his god. These two traits sure make for a strange mix.

Anyway, I wanted to reassure you: although he's a devotee of Norgorber, Aban's concerned with the thieving aspect of his divine patron (the Gray Father), and not his murderous aspect (Skinsaw Father). Aban could kill to protect those he loves, but he's not bloodthirsty.
If he befriended someone, he would strive to be loyal to them - in part perhaps to redeem himself of his treason vis-a-vis his past mentor, Jarir.

Mechanically speaking, I envision Aban as a learned multiclassed cleric/thief keen on disguises.

Thanks for having taken the time to read me, and have a nice day !


Given that I'm seeing Joana provide some feedback for character write-ups at this point, I think I need to quote my earlier post again.

hustonj wrote:
I will try not to look at either too deeply without an indication from Joana that I should.

Yes, I am waiting direction from Joana before putting more time into either character. Please, express a preference for one of them, tell me to do both of them or watch me do neither.


Presenting Ebe, halfling sailor. Ebenadar is a tan, spry looking halfling with sunbleached shoulder-length unkempt, wavy hair and eyes as blue as the sea. His wears a worn but comfortable looking blouse belted over loose britches. The top of the blouse is unlaced and exposes much of his muscular chest.

background:

I been a sailor my whole life. I was born in Korvosa, and as my folks weren't too well off, so they sent me as a wee boy to sail on the House Leroung merchant ships and learn my trade. Growing up on the sea made me tough and quick, and I learned to find my place in the ship. It was soon clear that when ya spend months all with a whole buncha halflings in tight quarters you gotta have some code to live by or none of us'd live long. None of us talked about rules, 'neither what we could 'r couldn't do, it was just somethin' we all knew. And there's consequences if'n you go and break that bond. I 'member first time we caught a boy pluckin' apples from a barrel in the hold - 'e got off next port and never saw him again - his ride there was none too pleasant, too!

Years I spent wit none but the sun and sea fer parents, ah, but I did love that sea! She be trecherous and quick to punish, but there ain't no beauty in any land so fair as that great blue lady. Many a dawn an' dusk from the nest I saw...there just ain't no words that can tell what I saw. Then one stop in port cap'n takes on a human. Don't know what made 'em do it, but glad I was he did. I ne'er seen any of the big folk take so kindly to us as 'e did. Strange fellow, 'e was. Never once told us a name to call 'em by. Since only few humans ever came on board, we called 'em giant. Giant was every bit as quick 'n nimble as us wee folk. Once I fell from the rigging - and this feller raced clear from aft ta fore an' caught me! After that 'e took me under his wing - guess giant didn't wanna catch me all the time, so 'e taught me all mannera teachin's. Told me ta balance tha mind ta balance tha body, an' how ta focus yer spirit. Aye, 'e was a good feller. Ha, never did fall again after that. Few years later we took to port an' Giant vanished without'a word. No idea where 'e might be now.

Wit' Giant gone, I was lonely now I had just tha sun an' stars ta talk to, but a sailor lass caught my eye once after I swiched crew. A beauty she was this Bellis, an' strong as any man on board. I set about ta court 'er, an' earned 'er love 'fore we set in fer tha next port. Then nigh a fortnight ago cook says food's gone missin'. Cap'n set extra watches ta catch tha thief, an' late that night when my turn came up, I saw Bellis sneaking into the hold! Ah, but it broke my heart! Next mornin' I marched right ta th' Cap'n ta tell 'im I knew who was takin' the food. I said I jus' coulnd't stand the guilt no more and that I'd been doin' it. They tossed me in tha brig an' let me off at tha next stop. Said Bellis cried a day an' a night outta shame for me.

So 'ere I am in Riddleport, can't work a boat no more. Gotta find work somehow, though.

Sorry about the dialect. I wrote this a long time ago for a Second Darkness game that fizzled after the first encounter. I'll tone it down in gameplay - I was an English major too.

Also, With Beatrix's death in our WotW game I might just drop out of it (I'm not sure I have another evil character concept to replace her) which would free me up a bit for this game.


Dorian is a an Oracle of Dark Tapestry with the wasting curse. I will update the profile with stats tonight.

Appearance:
Dorian is a man of average height and weight with black hair and dark brown eyes. He walks around with the hood from his cloak pulled over his head. A close look shows a sickly appearance to his skin which is flaking and peeling away. The affliction is most noticeable on his hands, but the rest of his body is kept covered. He tends to look towards the ground, and rarely meets anyone’s eyes, though he is well spoken and likeable.

Background:
Dorian is from the strange city of Kaer Maga. His father was an illusionist and his mother was a priestess of Sivahna, so he grew up being completely indoctrinated into the faith. At the age of 12, he began to have strange visions in mirrors and on pools of water, showing that he had great favor with his goddess, but then the rotting came. It started on his back, his skin started to flake and yellow, with the occasional blister marking its passing. It spread to his chest, legs and arms, and finally began to show on his face. At first he thought he had done something to displease his patron, but then the abilities began to manifest. He was able to wrap himself in darkness, cause confusion, and force a chill into those that opposed him. Recently, while preparing a bath with aloe and other skin soothers, he saw a vision on the water. It was a city on the sea with a great arch covered in runes. Riddleport. The next day, he gathered his belongings and found a caravan heading to the city. His goddess wanted him there, so there he must go.


Hello, I am new to pbp gaming, but recently started reading Navior's Jade Regent game. Liked Corrina and the rest of the cast of characters.

I will submit a halfling monk from Sandpoint trained by Sabyl Sorn of the House of Blue Stone.

His Story so Far:

Wexton Proudpaw is a Halfling. His life started out normal enough living with his parents on their small sheep farm amongst the other farms and steading in the hinterlands outside of Sandpoint.
Wexly as he was called by his mother and father grew up tending to his chores and hearing stories of Halfling heroes’ in their days of travel and excitement. (Little did he know that some of the stories where about his parents lives. They changed enough details to conceal the truth.)

The stories his parents told were wonderful to listen to. They often worked in lessons that Wexly could apply to his own life. His life was mostly normal and boring when compared to these stories or the news that came from Sandpoint. There seemed to be all manner of heroics and danger around the nearest town.

Sure word would come that goblin tribes were about causing trouble and packs of wolves and other predators in area often threatened the flocks, but this was all normal for living in the frontier of Varisia. His parents would lend their skills and courage to the other farmers and settlers of the hinterlands when these occurrences happen.
His mother (Dustina (Dusty) was a fine archer and his father (Mavid (Mav for short) was able to call upon Mad-hal his faithful spirit hound. To protect the flock and/or the other small tower the settlers would fall back to if the raids were serious enough in size or duration.

Wexly played often with the large hound (Maddie). Maddie often protected the young lad and helped him in his chores in training the Proudpaw’s herding dogs. In fact the Proudpaw’s became as well known for the kennels of dogs the raised, bred and trained as they did for their flocks of sheep and herds of goats.

In Wexly 10th year this life was taken from him. Ogres and giants came down into the hinterlands and ravaged many farms, settlements in the area. The Proudpaw farm along with Wexly’s parents fell to the raiding behemoths.

In the end Wexly end up at Turdork Academy and orphanage in Sandpoint, having no other family to take him in. Wexly spent four years at the Academy continuing the education his parents had started. The first year or two was a struggle for young Wexly overwhelmed with grief but in time he started to attend classes and make a new life for himself within the confines of Sandpoint.

This life was just as boring and normal as the life on the farm until that terrible day, but Wexly’s spirit was not satisfied during this time. He felt that he had no control or direction of his own he was just as helpless now as he was on the day his parents fought and died defending him and their neighbors. He was searching for some calling or purpose even though he didn’t really know it at the time.

It was on his 14th birthday that he heard a call. Sure he had seen Sabyl Sorn many times on the street and at the Academy as she often held lectures on history to all the children. He had even been to the House of Blue Stone exclusive library as Sabyl guest for winning an essay contest.

On this day (his day) he happened on Sabyl Sorn early in the morning along the beach practicing her forms as she called them. It was a warm day shortly after dawn Sabyl looked to have been swimming before. Her body was tone and fit from the years of study under father. She moved with nimble grace one second then changes her movement to ones with power enough to drop even on of the largest men in Sandpoint.

Wexly watched her that morning until she finished, clothed herself in her blue robes to start the walk back to Sandpoint.

As he watched her that day he had become curious if he could learn those forms as well and develop both the strength of body and of mind the Sabyl had. Everyone at the Academy said he was bright with a quick mind. He had won the essay competition.

He was not fat as some Halfling tend to be as often as they ate. He was small, but Sabyl was not a large woman and he had heard stories of how she stood against goblin raiders in the town some years back, and there was another woman (Mellon he thought) among the mercenaries Sheriff Hemlock had commissioned to investigate goblins stealing a bunch of local dogs. She and others drove the Licktoads from the Brinestump for said killings and even fought other creatures if the Stories from the Rusty Dragon can be believed.

Wexly approached and questioned Sabyl that day to see if she would take him on as her apprentice. Sabyl was surprised at this request. She took time consider young Wexly’s request and to assess his purpose and commitment to learning.

His answer was not a thoughtful as it could have been, but it was honest he wanted to become stronger in body and in mind in order to make his own way in the world to not be as helpless as he was today. He added at the end he wanted to be able to help those around him like his parents tried to do years ago.

Sabyl took the young man on as her pupil and she would teach him the forms and teach him of Irori. At first Wexly was an able student taking to the physical training with great passion. He even applied himself to the books and scrolls Sabyl would have him read as her father had her read. Overtime Wexly was much more dedicated to the physical training than the mental drills.

On his 18th birthday Sabyl told Wexly he had spent enough time with her and he must journey beyond Sandpoint to continue his own journey. He must experience life as part of his search for purpose and to acquire greater skill and knowledge. Sabyl left the choice where he would go, but she told he must leave upon the full moon.

Wexly was surprised at Sabyl’s pronouncement, he was uncertain about leaving and excited about the prospect of a trip all at once, but where to go Maginmar, Korvosa, Kaer Maega or Riddleport. Wexly went walking that evening through Sandpoint to consider his options and faith or luck or something stepped in. He was amongst the docks and a ship from Riddleport had recently docked. Not pirates mind you, but certainly a rough and rowdy crew, but they had obeyed the Sheriff and his deputies.

Plus they had cargo that was welcome in Sandpoint and bought cargo and supplies from the town’s merchants.

He was standing looking at their ship brow ornament was a likeness of a snarling hound that strongly resembled Maddie from his youth.

Wexly walked along the dock to the stern of the vessel and found its name was the Seawolf. He took this as a sign he should go to Riddleport to start his journey. He will seek to sign on with the crew of the Seawolf as it is said they will return to Riddleport once they depart Sandpoint.

Dark Archive

Lugo Torx is a bit strange for a wizard. He hates being all cramped up in a tower. He prefers to feel the open air in his lungs, and the spray of salt on his face. Lugo's Father was a "trader" operating out of Magnimar. He was a charming man, so charming in fact he claimed he once wooed a Nymph in a local tavern for a night, And that’s how he got his Son, Lugo. Now, those stories are hardly true, for Lugo is a Human child. While not quite as sturdy of frame, but he is defiantly quick of wit.

When Lugo came of age, his Father left him at the local Wizard school in Magnimar, with the Promise " I’ll be back in a year or two to get you, I've got a big job in Riddleport, will be my last one as a deckhand. After that, we'll own our own ship! And with your help, we'll run the waves till the end of our days...”

That was 2 years ago today, and Lugo has not heard from his Father at all. Now that he has graduated from an Apprentice to a full-fledged wizardling, he booked passage to Riddleport to search for his Father...


Below are Aban's statistics.

Aban's stats:

Aban, devotee of Norgorber
Human (Garundi) Cleric 1
NN Medium Humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+1)
Fort +3, Ref +2, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Dagger +2 (1d4+1/19-20/x2)
Shortsword +2 (1d6+1/19-20/x2)
Spell-Like Abilities Lore Keeper (At will)
Cleric Spells Prepared
(CL 1, 1 melee touch, 2 ranged touch)
level 1: (2/day) Bless, Cure Light Wounds (DC 15), Disguise Self
level 0: (at will) Detect Poison, Light, Detect Magic
--------------------
Statistics
--------------------
Str 12, Dex 15, Con 13, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +1; CMD 13
Feats Deceitful, Weapon Finesse
Traits Indomitable Faith, Practiced Deception
Skills Acrobatics +1, Bluff +1, Climb +0, Disguise +6, Escape Artist +1, Fly +1, Knowledge (religion) +4, Ride +1, Stealth +5, Swim +0
Languages Common, Osiriani
SQ Aura, Cleric Channel Negative Energy 1d6 (2/day) (DC 9), Cleric Domain: Deception, Cleric Domain: Knowledge, Spontaneous Casting, Sudden Shift (7/day)
Combat Gear Dagger, Shortsword, Studded Leather
Other Gear Backpack [(1 item @ 8 lbs), Disguise kit (10 uses)]; Holy symbol, silver (Norgorber); Holy symbol, wooden (Af'ke, the Healer of Sorrows); Pouch, belt [(1 item @ 1 lbs), Thieves' tools]
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (2/day) (DC 9) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.

Cleric Domain: Deception--> Associated Domain: Trickery
Bluff, Disguise, and Stealth are class skills.
Granted Powers: Sudden Shift (7/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.
Cleric Domain: Knowledge
Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 20.

Practiced Deception +1 on Disguise checks; Disguises can be removed in half normal time.

Some remarks:

1) Practiced Corruption is from Faiths of Corruption.

2) I have a question: are magic items easy to acquire in your campaign ?

As a neutral cleric of an evil deity, Aban has no choice but to spontaneously cast Inflict (various) Wounds spells (and he Channels negatively, too).

If he's to (potentially) play an healing role in a party, he'll need access to a wand of Cure Light Wounds. Hence my question.

3) I made Adileh stay in Korvosa, because I thought that as my (potential ;-) GM, perhaps you would feel burdened by such an important (to my character) NPC, if she were to accompany Aban in Riddleport. Personnaly, though, it would interest me to play the interaction with Adileh, if she did in fact come with Aban to the Cyphergate's city.

4) I have a feeling the domain power Sudden Shift is a nasty (as in: nice to the player :-) addition to a Rogue sneak attack capability
; I never did test it in actual play though.

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