Ranger

Abrar "Glade" Ajmal's page

66 posts. Organized Play character for Glade.


Full Name

Abrar "Glade" Ajmal

Race

Human

Classes/Levels

Druid / 1

Gender

Male

Size

Medium

Age

22

Alignment

Neutral

Deity

None

Languages

Common, Druidic

Occupation

Explorer and adventurer

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 13
Charisma 12

About Abrar "Glade" Ajmal

History:
Very tall and lanky, thin, stoops when he walks. He has long, greasy hair and is somewhat lacking in personal hygiene as practiced by more "civilized" people. Abrar Ajmal was dubbed "Happy Abrar" in his youth due to his habit of always smiling and taking adversity with a shrug of the shoulders. ("Glade" is translated to "Happy" from his native tongue). Given his frame, his cockeyedness and carefree demeanor which borders on autistic...

--- Character Sheet: Character Name (nickname/real name) ---

Name: Abrar Ajmal
PFS Number: # 23497-1

Race: Human
Class: Druid
Faction:
Alignment: Neutral
Deity: -
Domains: -
Age:
Eyes:
Hair:
Features: Tall and cockeyed
Height: 5'10"
Weight: 165 lb
Size: M
Gender: M
Level: 1
Exp: 0

Mod
Str: 16 +3
Dex: 14 +2
Con: 14 +2
Int: 10 +0
Wis: 13 +1
Cha: 12 +1

HP: 11/11 (8/class + 2/con, +1 per level after 1st)
Speed: 30 ft
with armor: 20 ft

___________________________________________________________________________ ________________

SAVES
Fortitude: 4 = +2(base) +2 (con)
Reflex: 3 = +0(base) +2 (dex) +1 (trait)
Will: 3 = +2(base) +1 (wis)

ATTACKS
-----------------------------------------------------
Base Attack = +0

Melee: 3 = 0(base) +3(str) +0(size)
Ranged: 1 = 0(base) +1(dex) +0(size)

CMB: 3 = 0(base) +3(str) +0(size)
CMD: 14 = 0(base) +3(str) +0(size) +1(dex) + 10
_____________________________________________________

Total AC = Base Shield Dex Armour Size Misc
---------------------------------------------------------------
standard: 18 = 10 +2 +2 +4 +0 +0
vs Touch: 12 = 10 -- +2 -- +0 +0
Flatfooted: 16 = 10 +2 -- +4 +0 +0
_______________________________________________________________

WEAPONS TAB DMG Crit Range Size Type
--------------------------------------------------------------------------- ---------
Scimitar +3 1d6 +3(str) (18-20)x2 melee M B
Sling +1 1d4 +3(str) (20-20)x2 50 ft M B
___________________________________________________________________________ _________

ARMOUR AC Max Dex Check Penalty Spell Failure Speed
------------------------------------------------------------------------
Hide Armour +4 +4 -2 20% 30 ft
________________________________________________________________________

SKILLS Abil Mod Abil Ranks Misc (details)
---------------------------------------------------------------------------
Skill points/level: xx = 4(class)+0(int)+1(human)
Total Spent: xx/xx +x(favoured class)

--Class--------------------------------------------------------------------
Climb str* 3 = 3 + 0 + 0(class) - 0(AC penalty)
Craft int 0 = 0 + 0 + 0(class)
Fly dex* 2 = 2 + 0 + 0(class) - 0(AC penalty)
Handle Animal cha 5 = 1 + 1 + 3(class)
Heal wis 1 = 1 + 0 + 0(class) + 0(healer's kit)
Knowledge (geography) int 0 = 0 + 0 + 0(class)
Knowledge (nature) int 7 = 0 + 1 + 3(class) + 2(nature sense) + 1(trait)
Knowledge (planes) int 5 = 0 + 1 + 3(class) + 1(trait)
Perception wis 5 = 1 + 1 + 3(class) + 0(racial)
Profession wis 1 = 1 + 0 + 0(class)
Ride dex* 2 = 2 + 0 + 0(class) - 0(AC penalty)
Spellcraft int 0 = 0 + 0 + 0(class)
Survival wis 7 = 1 + 1 + 3(class) + 2(nature sense)
Swim str* 3 = 3 + 0 + 0(class) - 0(AC penalty)
--Cross Class---------------- ---------------------------------------------
Acrobatics dex* 0 = 2 + 0 - 0(AC penalty)
Appraise int 0 = 0 + 0
Bluff cha 0 = 1 + 0
Diplomacy cha 0 = 1 + 0
Disable Device dex* 0 = 2 + 0 - 0(AC penalty)
Disguise cha 0 = 1 + 0
Escape Artist dex* 0 = 2 + 0 - 0(AC penalty)
Intimidate cha 0 = 1 + 0
Knowledge (arcana) int
Knowledge (dungeoneering) int
Knowledge (engineering) int
Knowledge (history) int
Knowledge (local) int
Knowledge (nobility) int
Knowledge (religion) int
Linguistics int
Perform cha 0 = 1 + 0
Sense Motive wis 0 = 1 + 0
Sleight of Hand dex* 0 = 2 + 0 - 0(AC penalty)
Stealth dex* 0 = 2 + 0 - 0(AC penalty)
Use Magic Device cha 0 = 1 + 0
___________________________________________________________________________
*armour check penalty applies

FEATS
--------------------------------------------------------------------------- -------
(Human) Toughness
(1st) Dodge
(3rd) Weapon focus (nat weapons)
(5th) Planar wild shape
(7th) Natural spell
(11th) Hvy armor prof
___________________________________________________________________________ _______

TRAITS
--------------------------------------------------------------------------- -------
Spiritual Foreseter +1 trait bonus on Knowledge (nature) and Knowledge (planes) checks, and one of these skills becomes a class skill for you
Deft Dodger You gain a +1 trait bonus on Reflex saves.
___________________________________________________________________________ _______

LANGUAGES
----------------
Common
...
________________

MISC. BONUSES
--------------------------------------------------------------------------- ------
RACIAL Bonuses

CLASS Bonuses

DEITY Bonuses

etc
___________________________________________________________________________ ______

SPELLS (specialisation/opposed school #1,opposed school #2)
Lvl/Dom or School Spell
0 ---------------------------------------------- 3
A Spell (A = Abjuration, c = Conjuration, etc)
C Spell
En Spell
E Spell
I Spell
T Spell
U Spell
1 ---------------------------------------------- 1 + 1(wis) + 1(dom)
Spell
D Domain Spell
D Domain Spell
_____________________________________________________________________

INVENTORY Cost Weight
------------------------------------------------------------------
Worn/Wielding
Armor (??gp) xxlb
Ammo (0) (??gp) xlb
Weaps (??gp) xlb

Bag - Backpack (2gp) 2lb
Outfit - Explorer's Outfit (0gp) 8lb

Arms -
Back -
Face -
Head -
Neck -
Torso -
Hands -
LHand -
RHand -
Feet -

In Backpack
(1) Flint & Steel (1gp) 0lb
(1) Grappling Hook (1gp) 4lb
(1) Rope, hempen (1gp) 10lb
(1) Torch (1cp) 1lb
(1) Waterskin (1gp) 4lb
------------------------------------------------------------------
Total Personal Load: xxlb
------------------------------------------------------------------
(Type of Mount) (???gp)
(0) Saddle, (type, if owned) (???gp) xlb
(0) Barding (type, if owned) (???gp) xlb

In Saddlebags (if owned) (4gp) 8lb
(x)

------------------------------------------------------------------
Total Mount Load xxlb
+ Personal Load xxxlb
__________________________________________________________________

ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load: xx lb or less
Medium Load: xx lb - yy lb
Heavy Load: xx lb - yy lb
-----------------------------
Mount's Encumberance

Light Load: xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load: xxx lb - yyy lb
_____________________________

COIN AMOUNT
-------------
pp 0
gp 150
sp 0
cp 0

Prestige 0
Fame 0
_____________

BOONS
--------------------------------------------------------------------------- ------
Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description
___________________________________________________________________________ ______

SCENARIO NOTES
--------------------------------------------------------------------------- ------
[Area]
Tasks:
*
*

NPC's:
*
*
___________________________________________________________________________ ______

SCENARIOS COMPLETED
--------------------------------------------------------------------------- ------
(2012-mm-dd) 0-00: Name of Module
(2012-mm-dd) 0-00: Name of Module
___________________________________________________________________________ ______