Emergency Rations
|
Rations moves closer to his fellow Pathfinders on the log. Once there he exchanges his flail for one of the strange curved clubs on his back. However, before he makes any aggressive moves, he places the back of his hand against Boris' shoulder. The air around Rations smells like fresh cut wheat for a moment.
◆ Stride
◆ Interact
◆ Cast (m): Lay on Hands (healing) @ Boris: 6 = 6 (Boris gains +2 status bonus to AC for 1 round)
Ally: resist all 3 vs. triggering damage
Enemy: revealing light, dazzled, off-guard until the end of my next turn
| GM Hmm |
Rations moves forward to put the other warriors in his aura and then heals Boris.
The sprite punches Vermithor with her luminous spark.
◈ Luminous Spark (fire, light, range 20 feet): 1d20 + 8 ⇒ (16) + 8 = 24
Fire damage: 1d4 ⇒ 2
Rations' glow blocks all damage on Vermitor!
◈◈ Daze vs Rations (DC 16): 1d6 ⇒ 4
Then the Sprite attacks Rations!
★ --- ★ --- ★ --- ★
Initiative Round Two / Three
Map on Slide Four
Boris (-6)
HT Dragonkin
Kirin (-12)
Rations (DC 16 Will Save)
Sprite (revealing light, dazzled, off-guard)
Vermithor
Huang Tong Dragonkin
|
HT sees that the Kirin has everyone's attention and focuses on the Sprite, sending more blunted needles at it.
Needle Darts, OG, NL: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 for Piercing: 3d4 ⇒ (1, 1, 3) = 5 Crit: Double Damage, 1 persistent bleed
He hides behind a mystical shield.
◆◆ Needle Darts
◆ Shield (+1 AC)
Vermithor Dragonkin
|
Vermithor pulls his flail back, glaring at the sprite and trying to remember that it might not be in full control. Another memory comes to him, one of him and Huang Tong in a barfight, and he simply punches the sprite in the face. Then with a full grin, he goes after the Kirin with his fists too.
Fist Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Nonlethal damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Fist Attack: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Nonlethal damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Fist Attack: 1d20 + 7 - 8 ⇒ (14) + 7 - 8 = 13
Nonlethal damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
◆ Fist strike at Sprite
◆ Fist strike at Kirin
◆ Fist strike at Kirin
Huang Tong Dragonkin
|
HT sees Vermithor's fist connect with the Kirin and shudders.
That's gotta hurt! He says to himself
Referring to the nat 20.
| GM Hmm |
Thwack-thwack-thwack!
HT's needle darts hit a nearby tree.
KA-Pow!
Vermithor punches the sprite in the face and knocks her out!
KA-Pow!
Then he punches the Kirin! The first punch connects, though the second one misses!
★ --- ★ --- ★ --- ★
You now can spend two actions calling the kirin back to reason if you wish.
UNCOMMON AUDITORY CONCENTRATE LINGUISTIC MENTAL
Requirements An enraged nature spirit is visibly shaken by being reduced to half their hit points or fewer. You call out to a visibly shaken foe and attempt to call them back to themselves and shake of any malign influence affecting their behavior and actions. Depending upon your strategy, attempt a Deception, Diplomacy, Intimidation, or Nature check against the foe's will DC to make your case for the foe's surrender.
Critical Success The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Call to Reason for one minute.
Success The foe takes your words to heart and surrenders to you immediately.
Failure The foe brushes off your attempt and continues to fight.
Critical Failure Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a -1 circumstance penalty to checks to Call to Reason for one minute.
★ --- ★ --- ★ --- ★
Initiative Round Three
Map on Slide Four
Boris (-6)
HT Dragonkin
Kirin (-26, Persuadable)
Rations (DC 16 Will Save)
Sprite (knocked out)
Vermithor
Emergency Rations
|
Will (E): 1d20 + 5 ⇒ (18) + 5 = 23
Ration's right eyelid twitches as he begins to get a headache. Maybe that is why he grumpily shouts at the kirin, "Back down now! We're on a mission from Sakura, the mistress of these woods, and she will be quite angry if we need to kill you!"
He then throws his curved club at the kirin in a roundabout way. The club clunks the kirin. Rations draws the other curved club from over his shoulder.
◆ Demoralize: Intimidation (T) vs. Will DC: 1d20 + 3 ⇒ (12) + 3 = 15
◆ Strike vs. Kirin: Boomerang (T), Recovery: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 (looks like a hit based on Boris earlier)
Holy, Nonlethal, Bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6
◆ Interact
Ally: resist all 3 vs. triggering damage
Enemy: revealing light, dazzled, off-guard until the end of my next turn
Emergency Rations
|
Retcon for Reading Comprehension
Will (E): 1d20 + 5 ⇒ (13) + 5 = 18
Ration's right eyelid twitches as he begins to get a headache. He grimaces through the pain and struggles to remain calm. "Noble spirit! We come in peace on a mission from Sakura to cleanse the taint from these woods. Please! Come to your senses. We do not want to hurt you, but we must defend ourselves to carry out our mission if you persist in your rage."
◆◆ Call to Reason: Diplomacy (T): 1d20 + 6 ⇒ (19) + 6 = 25
↺ Squawk! (if Critical Fail)
- - - If that didn't work - - -
◆ Strike: Boomerang (T), Recovery: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Holy, Nonlethal, Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9
(if Squawk! not used)
Ally: resist all 3 vs. triggering damage
Enemy: revealing light, dazzled, off-guard until the end of my next turn
| GM Hmm |
As Rations calls the kirin to reason, the kirin breathes slowly in and out for a moment, and then lowers his head. The kirin heals both Boris and the sprite, nods to you again, and then clip-clops away.
★ --- ★ --- ★ --- ★
COMBAT OVER!!
★ --- ★ --- ★ --- ★
A glowing cherry blossom sprig drops at your feet, a talisman coming directly from Sakura.
Usage affixed to weapon; Bulk — Activate [free-action] envision; Trigger You strike an unholy target with the affixed weapon; Requirements You're trained in the affixed weapon.
This small glowing sprig of cherry tree flowers is only granted by Sakura, the kami of Silvertree. When activated, the affixed weapon gains the holy trait for the triggering attack and all other attacks for 1 minute.
Boris the Seagull Slayer
|
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Boris closes his eyes and mutters "seagulls." which obviously calms him down from his rage and makes him drool.
| GM Hmm |
The kirin nods back, and disappears into the woods.
★ --- ★ --- ★ --- ★
As you stride out of the fog, you meet bewildered villagers coming out of their humble homes, some of whom blink their eyes as if they haven't left their dwellings in a long time. The villagers cry with joy as they see not only you, but also the Risuchō squirrel-rabbits, who run around for at least half an hour delivering a month's worth of mail to the lost villagers.
A woman squeals as she gets a letter, “My daughter gave birth to a healthy girl! I'm a grandmother!”
Other villagers shout their joy as they receive letters from friends, family, or even just trading partners in other villages. “We've not been forgotten by everyone!” one man says, clutching his letter to his heart.
An elderly tengu woman wearing thick round glasses approaches you. “Newcomers, please speak plainly. Has Sakura forgiven us?”
Emergency Rations
|
”No. She has not,” Rations answers the spectacled woman, resting a conciliatory hand upon her shoulder. ”She believes you have knowingly allowed a corrupting influence into the woods and your village. While I’m certain this intrusion is unintentional, she feels it is necessary to seal it away. However, we have been tasked with finding the source of the taint and removing it. If we are successful, she will lift the fog.”
| GM Hmm |
"Thank you for speaking plainly." The elderly woman sighs upon hearing the news. "I'm Mayor Kimi. Do you have any idea what happened? If there is some taint in our village, we want you to find it as much as you do."
★ --- ★ --- ★ --- ★
Mayor Kimi encourages you all to investigate. You can investigate either by conversing with and calming villagers, or by seeking clues within in the village.
Please give me two skill checks that represent how your character is investigating the village.
Vermithor Dragonkin
|
Vermithor begins to ask questions of the villagers he sees around. "So none of you are aware of any evil presence? Did anything change or did anyone new come before this happened?"
Diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6
Not getting anywhere with asking questions, Vermithor begins trying to sneak around town to see if he can catch anyone doing anything suspicious now that they have arrived.
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10
Ugh, dice not cooperating
Emergency Rations
|
Rations moves around town speaking with the folk to see if there are any new superstitions related to the area or if anyone complains about neighbors behaving strangely.
Then he walks the town, concentrating on the spiritual world to see if he can sense anything malign.
Diplomacy (T): 1d20 + 6 ⇒ (5) + 6 = 11
↺ Squawk! (if necessary)
Religion (T): 1d20 + 3 ⇒ (5) + 3 = 8
Boris the Seagull Slayer
|
Boris lifts up crates and rocks to see if there is anything strange underneath them. Then he goes to help Vermithor sneak around to see if anyone is acting suspicious.
Athletics (T): 1d20 + 7 ⇒ (20) + 7 = 27
Stealth (T): 1d20 + 4 ⇒ (6) + 4 = 10
Huang Tong Dragonkin
|
HT performs a few tricks for the local kiddos to get their parents to open up.
Performance(T): 1d20 + 8 ⇒ (5) + 8 = 13
He then chats with the parents to see if there are any changes to what's going on in the village.
Diplomacy(T): 1d20 + 8 ⇒ (7) + 8 = 15
| GM Hmm |
The villagers are fairly quiet and shy around Vermithor and Rations, but Huang Tong manages to get some of the parents talking after his magic show for all the children. "Everything was normal for a while," one Grandma says, "but then that bloody rain fell and shortly after that, Sakura arrived and she was FURIOUS and told us that we had to get rid of the unholy taint that haunted us, and we don't know what it is!" Another old lady confides, "And then shortly after that, the mayor's nephews - Kenji and Daisuke - disappeared."
Meanwhile, Boris is lifting up crates when all of a sudden he hears the unmistakeable caws of SEAGULLS.
"CAW! Ha-ha-ha-ha-ha!"
Boris knows this sound. It's the sound of two seagulls, fighting over food. That chuckling sound is their territorial way of saying, 'Mine!'
As he runs towards the sound, he sees a greasy-looking hut with a flock of seagulls on its roof, all cawing and fighting over some fish pieces. The sign on the front of the hut reads, "The Fish Fry." The moment they see Boris, they all start cawing at HIM.
There's also a Risuchō pawing on the front door of the building, trying to get in.
Scrabble-scrabble-scrabble
Huang Tong Dragonkin
|
HT sees Boris run off towards a nearby building and takes off (HA!) after the catfolk. "Boris! Wait for us!" Turning, he searches desperately for his two companions. "Vermithor! Rations!" he calls, "Boris is on to something!"
Vermithor Dragonkin
|
Vermithor sneaks up and hides behind a barrel. He takes a breath and then prepares to look up and over it, where he's sure that he'll be able to spot someone slinking off to hide an evil artifact. Instead, when he looks up he is eye to eye with a small tabby cat staring at him from the barrel top. It hisses at the dragon and then gives a screeching yowl.
About the same time, Huang Tong begins yelling about Boris finding something. The bronze-scaled dragon leaps to his feet and scampers off, away from the hissing feline. He bravely heads towards his fellow dragonkin and whatever evil they might find. "I'm coming!!!"
Emergency Rations
|
"Boris?" Rations murmurs as the shouts pick up. "That can't be right." He heads towards the shouting.
Boris the Seagull Slayer
|
Boris bashes into the door (Careful not to hurt the Risuchō) to look for access to the roof.
Athletics (T): 1d20 + 7 ⇒ (16) + 7 = 23
Huang Tong Dragonkin
|
"Boris, stop! Wait for us!" HT calls, trying to catch up. He sees the Tabby slam into the door, knocking it off its hinges (I'm assuming a 23 is more than enough!) He skids to a halt, knowing that, despite being a great Dragon, Boris is still twice his size.
Though Vermithor might not let size stop him!
Desperately he looks back, waiting for Rations to catch up.
Emergency Rations
|
Rations stops to survey the property damage once he catches the others. He clacks his beak and shakes his head ruefully in a way that suggests this outcome is not surprising to him. Eventually, he asks, "Maybe we could pause and consider our actions?"
| GM Hmm |
The door to the Fish Fry flies off its hinges! Aside from the cloud of small, black flies that pour out the open door and the smell from a pile of rotting fish parts that assaults the senses, the Fish Fry's interior is neat and almost impersonal: hammocks and fish nets dangle from the ceiling and a few boxes of fishing tackle lay stacked along the walls.
There is no access to the roof for Boris, but plenty of things like rope and netting that he could use to climb to the roof from the outside.
Extra Rations's Cooking Lore (T): 1d20 + 3 ⇒ (15) + 3 = 18
Boris the Seagull Slayer's Survival (T): 1d20 + 4 ⇒ (19) + 4 = 23
It occurs to both Boris and Rations that this hut is... odd. No experienced fisher would leave a pile of fish parts to compost in their own dwelling. Anyone who did so must have intended a certain unpleasantness to discourage frequent visitors. Furthermore, the lack of personal effects indicates that no one is sleeping in this space.
And this is where I'm going to ask you all what Exploration Activities are you using? Are you Searching, Scouting, Defending? Please let me know.
Boris the Seagull Slayer
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"There is something FISHY about this place." Boris says giving Rations a mischievous look.
Vermithor Dragonkin
|
Vermithor bursts into the building a moment later. He sniffs and wrinkles his snout. "What is that smell?" He spots the rotting fish and gags a bit.
The hyperactive dragon moves around the space, looking for any hidden spaces or openings. "Maybe there's something here that no one wanted people to find."
Search, Perception +5
Huang Tong Dragonkin
|
HT skids to a stop and wrinkles his snout as well. His eyes watering, he enters the Fish Fry, his eyes darting around, searching.
Search, Perception +5 as well
Assuming there's not enough light for the other 2, HT lights his Wayfinder
Emergency Rations
|
Rations blinks at Boris' attempt at humor. "This is no way to run a restaurant," he says, tsking as he steps around the pile of rotting fish. "No one has lived here, but so eone has been here recent enough to dump fish that still stinks. It would not surprise me if this smell is not the evil aura that Sakura sensed."
He moves inside to keep an eye out for danger..
Boris will use Search as he default.
Rations will use Scout.
| GM Hmm |
HT Dragonkin's Perception (T): 1d20 + 5 ⇒ (18) + 5 = 23
Vermithor Dragonkin's Perception (E): 1d20 + 5 ⇒ (3) + 5 = 8
Boris the Seagull Slayer's Perception (E): 1d20 + 6 ⇒ (17) + 6 = 23 Sharp Eared (+2 vs. Creatures)
Boris and HT discover a trap door under the rotting fish. It leads to a stone stairwell that leads under the village. As you step down the stairs, you come into an underground dining area lit by lamps. The floor is sticky with spilled sake, and crumbs from previous meals crunch underfoot. Dirty dishes from a prior meal spread across the two wooden tables.
Before you have much time to think of it, you see some weird-looking clockwork heads bouncing around on the furniture.
Sproi-oi-oing!
Then they turn towards you, revealing sharp mechanical teeth that are gnashing with relish!
★ --- ★ --- ★ --- ★
HT Dragonkin's Initiative: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Vermithor Dragonkin's Initiative: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Boris the Seagull Slayer's Initiative Using (6 vs. hazards): 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Extra Rations's Initiative: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Blue & Red Hopping Heads: 1d20 + 8 ⇒ (6) + 8 = 14
★ --- ★ --- ★ --- ★
Vermithor
Boris
Red Head
Blue Head
HT
Rations
Huang Tong Dragonkin
|
"Wha?!" Is all HT manages to get out before these things are in their faces
Vermithor Dragonkin
|
"Aaaaaah!!!" Vermithor charges around the table at one of the metal heads, gnashing his own teeth at them. He swings his flail and axe in the air, one in each hand, and as he closes with the metal head, he brings them both crashing down on it.
Attack vs Red: 1d20 + 7 ⇒ (19) + 7 = 26
Slashing Damage: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
Attack vs Red: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6
Bludgeoning Damage: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
◇ Quick Tempered - Rage (+4 temp hp)
◆◆ Sudden Charge
◆ Strike
| GM Hmm |
Vermithor charges the Red Hopping Head and slashes viciously at it.
Sproi-oi-oing! CRUNCH!
He slices it in two, and pieces of the gears and ceramic casing clatter haplessly to the floor.
I suppose that this is not going to be a very long fight with both the barbarians having won initiative...
★ --- ★ --- ★ --- ★
Vermithor
Boris
Red Head (DEAD)
Blue Head
HT
Rations
Map on Slide 6.
Boris the Seagull Slayer
|
Boris' eyes flare up again! He charges forward and attempts to smash the ugly doll on the head. "I just want to give it pain! Ha ha! Ha ha!"
◇ Quick Tempered: Rage (gain 4 temporary HP)
◆ Stride
◆ Strike: Morningstar (T): 1d20 + 7 ⇒ (20) + 7 = 27
Bludgeoning/Piercing + Fire: 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12
◆ Strike: Morningstar (T): 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10
Bludgeoning/Piercing + Fire: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
| GM Hmm |
Sproi-oi-oing! Crunch?
Amazingly, Boris leaves the hopping head with a single hit point! The blue hopping head decides to bite Boris on the nose!
It sproings up to bite Boris.
◈ Hopping Head bite: 1d20 + 6 ⇒ (20) + 6 = 26
Bludgeoning damage: 1d8 + 1 ⇒ (8) + 1 = 9
And... One good crit deserves another, right?
Then it does a hopping strike to leap at Vermithor!
◈◈ Two-Action Hopping Strike: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Bludgeoning Damage: 2d6 + 1 ⇒ (3, 2) + 1 = 6
Alas, its hopping strike goes wide of the kobold barbarian!
Note to Boris... The kirin healed up everyone before it left. You should be still up despite the power of this hit.
★ --- ★ --- ★ --- ★
Vermithor
Boris (-18)
Red Head (DEAD)
Blue Head (-24)
HT
Rations
Map on Slide 6.
Emergency Rations
|
Rations winces as the clockwork doll's head bites a chunk out of the overconfident amurrun. The white tengu descends into the room and strikes out with his flail before raising his shield.
◆ Stride
◆ Strike: Flail (T): 1d20 + 7 ⇒ (13) + 7 = 20
Holy, Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7
◆ Raise a Shield
Trigger: an enemy damages an ally, and both are within champion's aura
Ally: resist all 3 vs. triggering damage
Enemy: revealing light, dazzled, off-guard until the end of my next turn
| GM Hmm |
Sproi-oi-oing! CRUNCH!
Rations takes out the bitey head, and once again ceramic pieces and gears clatter to the floor.
OUT OF COMBAT!
Where to next? I'm assuming that you want to heal Boris first.
Huang Tong Dragonkin
|
HT heads over to Boris and tries to patch him up.
Treat Wounds (Natural Medicine): 1d20 + 5 ⇒ (15) + 5 = 20
Healing: 2d8 ⇒ (7, 7) = 14
HT then opens his mind to the ether and heals Boris further. His eyes turn glassy and he looks spaced out for a minute or so (Unleash Psyche, Restore the Mind [+6 hp], Stupefied 1 for 2 rounds)
As soon as the giddy feeling leaves him, HT looks around, "Did we win?"
Vermithor Dragonkin
|
Vermithor waves his weapons in the air in triumph! "Yaaaas!" He turns to see how Boris is faring and spots a space tucked behind the stairs. "What's back here?!"
Room C1a
Emergency Rations
|
"You shouldn't relish in other's pain," Rations chides Boris. "Though I suppose these did not feel much pain." He circles the room, keeping an eye on the other exits.
Huang Tong Dragonkin
|
Note to self: Stay on Boris' good side!
HT joins Vermithor in exploring the back room. Before heading back, he turn to Rations and Boris. "Come running if you hear any screams"
C1a as well
| GM Hmm |
C1A
Training Room
Nothing leaps out at HT and Vermithor in this empty little alcove. Weapons racks and two well-scarred practice dummies stand in this room. Vermithor spots a little bronze coin with a square hole and two carp engraved on it.
HT Dragonkin's Untrained Underworld Lore (T): 1d20 + 1 ⇒ (7) + 1 = 8
Vermithor Dragonkin's Untrained Underworld Lore (T): 1d20 + 0 ⇒ (16) + 0 = 16
Boris the Seagull Slayer's Untrained Underworld Lore (T): 1d20 + 0 ⇒ (12) + 0 = 12
Extra Rations's Untrained Underworld Lore (T): 1d20 + 0 ⇒ (20) + 0 = 20
Rations has seen one of these coins before. These coins are tokens for the criminal organization known as the Golden League, a group reputed to be involved in open corruption, gambling dens, smuggling, protection rackets and organized crime activity.
Where to next?
Emergency Rations
|
"Or so I've heard," Rations clarifies. "I don't have any personal knowledge of the Golden League."
Huang Tong Dragonkin
|
HT walks up to one of the dummies and smacks it, knocking it over. Fortunately, Vermithor grabs it before it hits the floor...
Vermithor Dragonkin
|
Vemithor catches the dummy, though it knocks him to the floor. From the ground, he spots the engraved coin in a corner. "Hey, shiny!" Once back on his feet it grabs it like a good dragon. He shows it to the others. "I found a Golden League coin! Maybe this is one of their hideouts!" He pockets the coin to add to his dragon horde.
| GM Hmm |
Having explored the training area, you decide to investigate the door just to the south of you, C2.
It's closed but not locked. You open the door, and hear snores. There are two sleeping halflings sprawled out on two of the six beds, and on the floor are some empty sake bottles.
Do you go in?
Vermithor Dragonkin
|
Oh no! It's TWO sexy shoeless gods of war!
Vermithor catches Rations' signal and mimics him. He tries to remind himself that dragons can be sneaky.