"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Oh before i leave that was not all for 1 character the dictator is different to the undeadso is the badass normal
Bye


Rigor Rictus - your build looks ok from a PP POV, but I just want to point out that it will take 2 rounds for you to completely transform (1 action for the Shape Change, 1 action for the Growth). And I'm just curious, why did you make Increase Vigor with the Requires Activation modifier, when everything else is Contingent?

In your "stat bar" (to be discussed in Discussion soon), please include your human and changed Toughness, as you'll get +5 Toughness when changed.


ALL - it looks like everyone's got a PC! Please dot in to Discussion, there's some things I'd like to...well, discuss...before we start the game.


That is a good point about the 2 actions; that didn't occur to me. However, I believe he could still change in a single round if he needed to, by incurring a multi action penalty; it would just mean a -4 on any action conducted in the same round as his shift, as opposed to a -2 if he were to just shift.

I think the Requires Activation was a left over from a slightly different build where I can a few powers like that, which I replaced with growth as one of the last changes I made. I might need a couple more tweaks to make sure everything lines up thematically.


The problem is, if all you do in the round is activate the two superpowers, there's *no penalty at all*, because they don't require rolls.

Along the lines of needing an Agility-2 roll to draw two weapons in one round, how about this : if you activate both powers in the same round, you need to make a Spirit-2 roll. Success means that both powers activate, failure means only the Shape Change activates this round, and Growth activates the next round as normal.


I thought this was blocked by the "cannot take the same action twice" general rule. Wouldn't you need extra action w/ repeat action to do this?

my .o2 this sounds much more like contingent than requires activation.


ZenFox42 wrote:

The problem is, if all you do in the round is activate the two superpowers, there's *no penalty at all*, because they don't require rolls.

Along the lines of needing an Agility-2 roll to draw two weapons in one round, how about this : if you activate both powers in the same round, you need to make a Spirit-2 roll. Success means that both powers activate, failure means only the Shape Change activates this round, and Growth activates the next round as normal.

My question would be, "Is that a problem?" I'm all for closing loopholes or preexisting exploits that are vulnerable to abuse, but I can't see how this example might lead to abuse. Using one round more or less entirely to buff-up seems like a significant investment to me, and this game does not seem to have a lot of self-buffing powers that one could stack together.

Poor Wandering One wrote:

I thought this was blocked by the "cannot take the same action twice" general rule. Wouldn't you need extra action w/ repeat action to do this?

my .o2 this sounds much more like contingent than requires activation.

You can't perform exactly the same action. However, a similar situation is specifically called out in the rules. If I fire a gun with my right hand, I can't fire it again as a second action; I can however fire a different gun with my left hand. Therefore, as he's not using the same power twice, but two different powers, it is allowed.


Rigor Rictus wrote:


You can't perform exactly the same action. However, a similar situation is specifically called out in the rules. If I fire a gun with my right hand, I can't fire it again as a second action; I can however fire a different gun with my left hand. Therefore, as he's not using the same power twice, but two different powers, it is allowed.

Cool I stand corrected. Must have been thinking of something else.


Rigor Rictus wrote:
I'm all for closing loopholes or preexisting exploits that are vulnerable to abuse, but I can't see how this example might lead to abuse. Using one round more or less entirely to buff-up seems like a significant investment to me...

I'm just trying to be fair. There's some dozen Powers that take a non-Free Action to activate. A PC with one of them takes one round to buff/power-up, so it stands to reason that a PC with two of them should take two rounds. Allowing you to buff-up in one round with two Powers isn't fair to the PC that only has one Power that requires activation.

Besides, Growth has the Fast Growth modifier (+2) that you can take when you reach Seasoned, which makes it a Free Action.

Sorry, but I'm going to stick with the Spirit-2 roll to activate both Powers in one round.


Changing the core rules is of course your prerogative as GM. However, if that's the case, I may swap the power out, as Growth was a bit of a last minute change to the build.


No problem, just let me know what new Power(s) you pick.


Added a limitation to his Shapeshift; Mundane Physiology. He can transform into any shape that makes physiological sense, but can't gain mystical powers by turning into a Gorgon or Unicorn. Fits with the Science/Medicine trappings of his powers. (-1 pt)

Dropped Growth. (-2pts)

Reduced Regeneration by a rank (-2 pts)

-5 points

Added Attack: Melee 2 (Heavy). Has the Contingent and Lethal mods, as well as the single limb limitation. Basically in addition to whatever natural weapon a form has, he can do oversized teeth (or whatever) that do Heavy damage. Does not have Stacking, so does Damage that works as an alternative to a form's natural weapons, but does not add to it. (+2pts)

Added Voice to Chameleon, so he can grow himself a voicebox when needed. (+2 pts)

Armor 2: Contingent on Shapeshift (Bony plates or thickened hide) (+1pt)

+5 points


So just to be clear, your Attack,Melee is a *second* attack mode (separate action) in addition to your creature's primary attack (claws, whatever)? If so, that's fine.


...Um, I don't see Mundane Physiology as a Modifier in SPC2 (or NE, or even SPC1). In fact, the basic description in SPC2 says that you *don't* get the special powers of any creature that you turn into (altho you can simulate such powers by spending "spare" PP in Shape Change on superpowers).

So, you have to drop some existing superpower by 1 point.


It's not a provided example, nor was it meant to be, I just made up the name. Limitation doesn't provide an exhaustive list, just examples of how powers could be limited, the key factor being that the limitation represent a limitation of some sort.

Basically, it doesn't fit with the character in my mind to be able to tap into supernatural or energetic effects via shape change, so I am suggesting a limitation that doesn't allow him to spend points on Super Powers that fall outside the natural realm.

To me, not being able to change into an intangeable ghost, a screaming banshee, a fire breathing Dragon, or teleporting/healing Unicorn seems like a significant limitation. Most of those are outside my current price limit, but for examples I could do right now that feel thematically inappropriate would be a creature with permanent invisibility, faeries with Jinx or Super Sorcery, or psions with telepathy or telekinesis.

Basically, if this limitation were approached, those would all be off limits. If not, I guess I could say he has a faerie, Sidhe, or Aelfheim in his family, thus unlocking those magic powers, but it feels cheesy. Really it was meant as a way to voluntarily limit the abuse potential of shape shifting. Your call.


Ok, no problem. It's just that when you make up your own Limitation, it'd be nice to say that you are, so I know.


Noted. Sorry, I thought it was obvious. I will make sure to point out anything similar that comes up in the future.


Hello ZenFox42! Thanks for the kind invite to join your game. I have read from p50 to the most recent post and it looks as though you presently have three anti-heroes larking around Atlantis in search of a mythical crown? I'm seeing a super wizard, a toxic goo boy and bestial shapechanger?

I'll give some thought to character creation. I do have the most recent PDF of the SWADE superhero companion, can I draw from that and reverse-engineer to fit the version of the rules you are using? I deleted the older companion when I got the new one. :s

Do you want me to create another super villain to join the Omega Cell, or can I roll up an entity that was captured and imprisoned by the Atlanteans, to get into the action ASAP?

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