MORIETH KOVALIS CR 1/2
Male Human (Chelaxian) Wizard (Necromancer) 1
N Medium Humanoid (Human)
Init +3;
Senses Perception +2
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex)
hp 7 (1d6+1)
Fort +1,
Ref +3,
Will +3
Defensive Abilities None
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OFFENSE
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Spd 30 ft.
Melee Quarterstaff +0 (1d6/19-20/x2) or
. . Dagger +0 (1d4/20/x2) or
. . Unarmed strike +0 (1d3/20/x2)
Ranged Dagger +3 (1d4/19-20/x2/10 ft.)
Special Attack Grave Touch (7/day)
Wizard Spells Prepared (CL 1st; concentration +4)
1st -
cause fear (DC 16),
mage armor,
obscuring mist
0 (at will) -
acid splash,
dancing lights,
detect magic
Opposition Schools Enchantment, Illusion
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STATISTICS
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Str 10,
Dex 16,
Con 12,
Int 18,
Wis 12,
Cha 11
Base Atk +0;
CMB +0;
CMD 13
Feats Command Undead, Scribe Scroll, Spell Focus (Conjuration), Spell Focus (Necromancy)
Traits Suspicious
Skills Knowledge (Arcana) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Linguistics +8, Perception +2, Profession (Herbalist) +5, Sense Motive +6, Spellcraft +8
Languages Common, Draconic, Dwarven, Elven, Goblin, Necril
SQ Arcane Bond (Ring), Power over Undead (Command Undead), Skilled
Combat Gear Quarterstaff, dagger, ring, spell component pouch;
Other Gear Backpack (18.5 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, shaving kit, torch (2), trail rations (4 days), waterskin, wizard's spellbook), belt pouch (0 lbs: ink or potion vial (2)), belt pouch (empty), map or scroll case (0 lbs: sheet of parchment (5))
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SPECIAL ABILITIES
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Arcane Bond (Sp) Cast any spell in spellbook for free 1/day, DC 20 + spell level to cast spells without the bonded object
Grave Touch (Sp) Melee touch attack to cause creature to become shaken for rounds equal to 1/2 wizard level (minimum 1) or frightened for 1 round if already shaken and with HD fewer than wizard level
Opposition Schools Use 2 slots to memorize spells from opposition schools, -4 penalty on skill checks made when crafting magic items that have such spells as prerequisites
Power over Undead (Su) Command Undead or Turn Undead as bonus feat, channel energy 3 + INT modifier times per day with DC equal to 10 + 1/2 wizard level + CHA modifier to command or turn undead depending on feat chosen
Skilled +1 skill rank/level
Spell Focus Spells from one school of magic have +1 to save DC
Suspicious +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill
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APPEARANCE
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Morieth has steel gray eyes and shoulder-length black hair, the latter contrasting with his fair, almost pale, complexion. The above characteristics, along with his sharp features, serve to hint at his Chelaxian ancestry. Of average height at five feet and ten inches, he has a slender build, the result of perhaps too much studying and not enough exercise. Showing a preference for black attire, which almost always includes a matching hooded cloak, he is rarely seen without a staff of dark wood held in his right hand. A dagger is kept sheathed at his waist between belt buckle and right hip, while the pouch containing the components necessary for the casting of his spells hangs from his belt on the opposite side. Finally, anyone observant enough would probably take note of a blackened ring worn on the ring finger of his left hand, the rather simple metal band serving as both a treasured memento and his chosen bonded item.
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PERSONALITY
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Intelligent and well-spoken, Morieth is a rather introvert person, who seems to retain his composure almost at all times, even to the point of appearing cold and aloof. On those occasions when his considerable patience has reached its end, however, he displays a sarcastic side, a more or less clear hint that his still calm demeanor is in appearance only during that time.
Calm, composed/collected, introvert, cold/aloof, cynical, sarcastic
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BACKGROUND
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