Consortium Agent

F. Castor's page

Organized Play Member. 2,804 posts (6,089 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 25 aliases.


Full Name

Stavros Georgakopoulos

Race

Human

Gender

Male

Size

Medium

Age

40

Location

Athens, Greece

Languages

Greek, English

Occupation

Medical Doctor

About F. Castor

Concepts of Interest

Ethaniel Shadowcloak, Wizard (Shadow Illusionist, Shadowcaster):
ETHANIEL SHADOWCLOAK CR 1/2
Male Elf Wizard (Shadow Illusionist, Shadowcaster) 1
N Medium Humanoid (Elf)
Init +3; Senses Low-light vision; Perception +5
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +4; +2 vs. enchantment
Defensive Abilities Elven Immunities; Immune Sleep
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OFFENSE
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Spd 30 ft.
Melee Quarterstaff +0 (1d6/19-20/x2) or
. . Dagger +0 (1d4/20/x2) or
. . Unarmed strike +0 (1d3/20/x2)
Ranged Sling +3 (1d4/20/x2/50 ft.) or
. . Dagger +3 (1d4/19-20/x2/10 ft.)
Special Attacks Binding Darkness (7/day)
Wizard Spells Prepared (CL 1st; concentration +4)
1st - color spray (DC 16), mage armor, obscuring mist, silent image* (DC 16)
0 (at will) - detect magic, ghost sound (DC 15), prestidigitation
Opposition Schools Enchantment, Necromancy
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STATISTICS
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Str 10, Dex 16, Con 12, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Scribe Scroll, Spell Focus (Illusion)
Traits Iadaran Illusionist
Skills Knowledge (Arcana) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Linguistics +8, Perception +5, Sense Motive +3, Spellcraft +8 (+10 to identify the properties of magic items); Modifiers Keen Senses
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Shadowtongue, Sylvan
SQ Elven Magic, Extended Illusions +1, Shadow Spells, Weapon Familiarity
Combat Gear Quarterstaff, dagger, sling, bullets (10), spell component pouch; Other Gear Backpack (18.5 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, shaving kit, torch (2), trail rations (4 days), waterskin, wizard's spellbook), belt pouch (0 lbs: ink or potion vial (2)), belt pouch (empty), map or scroll case (0 lbs: sheet of parchment (5))
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SPECIAL ABILITIES
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Binding Darkness (Sp) Ranged touch attack to cause creature within 30 ft. to become entangled for rounds equal to 1 + 1 per five wizard levels (1/2 duration in bright light, minimum 1), entangled creature has concealment from those without darkvision or the ability to see in darkness and other creatures likewise have concealment relative to it
Elven Immunities +2 racial bonus on saves vs. enchantment, immune to sleep
Elven Magic +2 racial bonus on caster checks to overcome spell resistance, and on Spellcraft checks to identify the properties of a magic item
Extended Illusions (Su) Increase duration of illusion spells by 1/2 wizard level (permanent at 20th)
Iadaran Illusionist +1 trait bonus on caster level checks with illusion spells, and on Will saves to disbelieve illusions
Keen Senses +2 racial bonus on Perception checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail
Opposition Schools Use 2 slots to memorize spells from opposition schools, -4 penalty on skill checks made when crafting magic items that have such spells as prerequisites
Shadow Spells (Su) Prepare a number of additional spell levels of spells equal to level of highest-level wizard spell able to cast and cast them when in areas of normal or dim light, gain Shadowtongue as bonus language
Spell Focus Spells from one school of magic have +1 to save DC
Weapon Familiarity Proficient with longbows (including composite longbows), longswords, rapiers and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as martial
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APPEARANCE
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PERSONALITY
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BACKGROUND
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Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Morieth Kovalis, Wizard (Necromancer):
MORIETH KOVALIS CR 1/2
Male Human (Chelaxian) Wizard (Necromancer) 1
N Medium Humanoid (Human)
Init +3; Senses Perception +2
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +3
Defensive Abilities None
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OFFENSE
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Spd 30 ft.
Melee Quarterstaff +0 (1d6/19-20/x2) or
. . Dagger +0 (1d4/20/x2) or
. . Unarmed strike +0 (1d3/20/x2)
Ranged Dagger +3 (1d4/19-20/x2/10 ft.)
Special Attack Grave Touch (7/day)
Wizard Spells Prepared (CL 1st; concentration +4)
1st - cause fear (DC 16), mage armor, obscuring mist
0 (at will) - acid splash, dancing lights, detect magic
Opposition Schools Enchantment, Illusion
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STATISTICS
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Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 11
Base Atk +0; CMB +0; CMD 13
Feats Command Undead, Scribe Scroll, Spell Focus (Conjuration), Spell Focus (Necromancy)
Traits Suspicious
Skills Knowledge (Arcana) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Linguistics +8, Perception +2, Profession (Herbalist) +5, Sense Motive +6, Spellcraft +8
Languages Common, Draconic, Dwarven, Elven, Goblin, Necril
SQ Arcane Bond (Ring), Power over Undead (Command Undead), Skilled
Combat Gear Quarterstaff, dagger, ring, spell component pouch; Other Gear Backpack (18.5 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, shaving kit, torch (2), trail rations (4 days), waterskin, wizard's spellbook), belt pouch (0 lbs: ink or potion vial (2)), belt pouch (empty), map or scroll case (0 lbs: sheet of parchment (5))
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SPECIAL ABILITIES
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Arcane Bond (Sp) Cast any spell in spellbook for free 1/day, DC 20 + spell level to cast spells without the bonded object
Grave Touch (Sp) Melee touch attack to cause creature to become shaken for rounds equal to 1/2 wizard level (minimum 1) or frightened for 1 round if already shaken and with HD fewer than wizard level
Opposition Schools Use 2 slots to memorize spells from opposition schools, -4 penalty on skill checks made when crafting magic items that have such spells as prerequisites
Power over Undead (Su) Command Undead or Turn Undead as bonus feat, channel energy 3 + INT modifier times per day with DC equal to 10 + 1/2 wizard level + CHA modifier to command or turn undead depending on feat chosen
Skilled +1 skill rank/level
Spell Focus Spells from one school of magic have +1 to save DC
Suspicious +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill
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APPEARANCE
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Morieth has steel gray eyes and shoulder-length black hair, the latter contrasting with his fair, almost pale, complexion. The above characteristics, along with his sharp features, serve to hint at his Chelaxian ancestry. Of average height at five feet and ten inches, he has a slender build, the result of perhaps too much studying and not enough exercise. Showing a preference for black attire, which almost always includes a matching hooded cloak, he is rarely seen without a staff of dark wood held in his right hand. A dagger is kept sheathed at his waist between belt buckle and right hip, while the pouch containing the components necessary for the casting of his spells hangs from his belt on the opposite side. Finally, anyone observant enough would probably take note of a blackened ring worn on the ring finger of his left hand, the rather simple metal band serving as both a treasured memento and his chosen bonded item.
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PERSONALITY
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Intelligent and well-spoken, Morieth is a rather introvert person, who seems to retain his composure almost at all times, even to the point of appearing cold and aloof. On those occasions when his considerable patience has reached its end, however, he displays a sarcastic side, a more or less clear hint that his still calm demeanor is in appearance only during that time.

Calm, composed/collected, introvert, cold/aloof, cynical, sarcastic
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BACKGROUND
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?

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Void Kineticist

Fighter with Weapon Master's and Armor Master's Handbooks options

Fetchling Rogue (Shadow Walker)

The Colors of Magic:
Abjuration - Light blue, blue
Conjuration - Violet, purple
Divination - Silver
Enchantment - Gold
Evocation - Orange, red
Illusion - Translucent, prismatic
Necromancy - Grey, black
Transmutation - Viridian, green
Universal - White