Rise of the Runelords with a Twist (Inactive)

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


851 to 900 of 1,006 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Savage Rifts RotRwT

You got it Grenz. Family is always first.


M Halfling Medium (Fiendkeeper) 5

10-4 Grenz


M Halfling Medium (Fiendkeeper) 5

Good to see you back Grenz, hope things are well with the family.

I didn't use bloodrage as I figured you might want to save the rounds for whatever is inside sawmill. Then I skipped combat expertise to avoid the to hit penalty...


Actually I was surprised at how well you nailed the math :O


Hey DM ShadowBloodmoon and Khamul.

Unfortunately, I am dropping out of all my PbP games (with the exception of the one I am running), so will not be able to continue playing with you.

Both my professional and my personal lives have taken a turn, becoming increasingly busier and demanding for the last couple of months - I have been struggling to keep up, and I do not see any chance of improvement anytime soon. I need to make room for these other demands and priorities, and PbP will have to take the brunt of the hit.

The only thing I can say is thank you for a great game and a great time while it lasted. Hope you manage to continue the story without me.

All the best!
Grenz


M Halfling Medium (Fiendkeeper) 5

Damn, sorry to see you go, and I hope things calm down for you in the future.

Fair Winds,
Khamul


Savage Rifts RotRwT

Grenz,

We totally get it. Life always has a way of doing that for us, but as I have said many times, family always comes first. There have been times that I have seriously considered leaving the boards due to some craziness or other. That said, we wish the best for you and if we are still going when you get some time, the door will always be open.

~Shadow


M Halfling Medium (Fiendkeeper) 5
DM ShadowBloodmoon wrote:

...

I am willing to keep this going, I don’t mind running solo games. I wasn’t planning on adding more people. If you are willing to bot Grenz until this scene is over, we can finish with that and then go from there.

I will keep botting Grenz for now. WRT to gaming solo, I'd prefer to add some people; I find it gets to "sterile" without at least a couple of people peeing in the stew (eg. Khamul vs Grenz on breaking and entering...).


Savage Rifts RotRwT

Fair enough. If you have a couple of people in mind that can role with us, feel free to invite them here and we’ll add them in. Considering the next steps, it will be easy to add them in about now.


F Kobald Incanter 4 / Monk 1

I’m still around. Life is in the air, but looking to settle down here shortly. If you want a scaly partner.


Greetings everyone, this seems like a game with some very interesting variant rules, thanks for the invite!

I'm pretty open as to what kind of character to make. I could go arcane caster, tanky fighter or a healer. Could also go paladin and get two of those for the price of one, if that might work. If there's no rush, I'll keep an eye on whether other folks have any favorites and work around those.


Savage Rifts RotRwT

Welcome Stiehle. Khamul is a psychic investigator type (Call of Cthulhu anyone?) and Zarque, if she rejoins the main group, is a kobold sorceress with the ability to blink just about anywhere she can see. There is definitely a need for a healer and possibly someone who can dish out more damage, so paladin or something similar may be the way to go.


Nice, that's exactly what I'll work on creating then. Hopefully by the end of this weekend. I don't think I saw what level character I should create? Saw the 4d6 drop lowest for character creation, anything else I should be aware of? Wealth by Level to get magical items or the like?

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

OK, I'm going to go with a dwarf paladin. I'll know more once I learn more about character creation. For now, I'll make my attribute rolls...

Attribute Roll: 4d6 ⇒ (1, 6, 4, 3) = 14 = 13
Attribute Roll: 4d6 ⇒ (1, 6, 4, 2) = 13 = 12
Attribute Roll: 4d6 ⇒ (3, 6, 1, 3) = 13 = 12
Attribute Roll: 4d6 ⇒ (6, 6, 6, 4) = 22 = 18
Attribute Roll: 4d6 ⇒ (2, 4, 1, 1) = 8 = 7
Attribute Roll: 4d6 ⇒ (6, 4, 5, 3) = 18 = 15

Not bad at all, one really low stat... maybe INT? Not book-learned at all, yeah that sounds about right for a dwarven paladin!


F Kobald Incanter 4 / Monk 1

Welcome Radek!
I won’t spoil anything about events that led to this odd situation (a great chance for rp if you find out in character from Khamul then meet me), but I’ve been playing in a separate thread as the party split up. I’ve been having fun over there but it’s been slow (and I let it be so because my life has been quite tumultuous lately). I certainly hope I can run into Khamul again if he is on board with it. The rp will be great fun I think.


M Halfling Medium (Fiendkeeper) 5

Oh no! Not another character who disapproves of breaking and entering... How are we ever supposed to get anything done in this adventure?

PS Diplomacy would be a good skill...

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

I've decided on a NG Warpriest of Trudd. Just need starting level, if WBL is a factor to get equipment, magic items, etc.


M Halfling Medium (Fiendkeeper) 5

I would guess will either be 5th or 6th (we're 5th currently, and might get a bump if Grenz and I survive the current stupidity). He has started everyone else at standard WBL, although we have got some nice loot lately.


F Kobald Incanter 4 / Monk 1

I’m fourth level, but pretty sure I’m playing in the past relative to Khamul.

Note to GM: I’m not bothered by a level difference.


Savage Rifts RotRwT

Traditional old school had level variances all over the place. Zarque is still technically in the past, sort of, it’s been rather nebulous. That said, my plan is to have everyone new join in as soon as possible. I’m not going to reveal my plan just yet, but I think it will work out for the best.

As far as character creation, let’s have everyone at 5th, but pending the outcome of the upcoming event, Khamul might get a boost, so we’ll have one 6th and 2 or 3 5th level or so.

So if I am reading right, there is Zarque returning to the main group, Stiehle playing Radek and I believe in Recruitment there is an upcoming character named FoxyPaws. That will put as at APL 5.2. That should be good for this part.

Let’s get those characters finished so we’re ready for what comes next..


F Kobald Incanter 4 / Monk 1

Ooh, I get to level up!

Of course, I’m still waiting to find out what happens in my thread. Gotta figure out how to go from there to here too, and that I think will depend on how the current encounter ends and whether the guys I discussed security with will work with me on it.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Radek is ready to go! Just gotta roll my level-up HP...

HP: 4d8 + 8 ⇒ (5, 5, 6, 2) + 8 = 26


M Halfling Medium (Fiendkeeper) 5
DM ShadowBloodmoon wrote:
I will see about making a map for you. I know, I haven’t done that in a bit, as I have been relying on descriptive skills. Let me work on that later and then I’ll adjudicate the next part.

No problem. Yeah, it's simpler doing just description, but as a player (not a PC) I recognize the references to Norgrober, and that means sneak attacks and flanking... So we're going to want to know where everyone is.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Hello.
On invitation of Khamul here is Jominda, a young apothecary from Ustalav.


Savage Rifts RotRwT

@Jominda and @Radek, the characters look good so far. I am working on your intro to the game (as well as a map) and I should have all that ready by Monday. As Khamul can tell you, I usually don’t post on weekends and there are some weekdays that work has me too busy to even post then, but for the most part I try to check the forums once a day. The main consideration for this game to be aware of is two major changes in dice and equipment.

One: We use 3d6+ modifiers rather than d20.
Two: We use usage dice for ammo and any power point type stuff you have.

I believe those are still on the Campaign info page. Otherwise, I should have your intro up by Monday if not sooner.

@Khamul: Understood. I had a Google page for our stuff, I will go and see about updating that with a map of where you are.

@Zarque- did we want to finish where you are now or fast forward you into the current situation?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

A goblind jumps out of the bushes stabbing with his makeshift dagger at Jominda.

Goblin: 13 = 131d4 ⇒ 4

Defend: 3d8 + 7 ⇒ (7, 2, 3) + 7 = 19
"Gah!" Jominda jumps back, avoiding the blade. She chucks a bomb at the green, ugly, toothy monster out of reflex.

Explosive Precise Bomb: 3d6 + 8 ⇒ (5, 5, 2) + 8 = 203d6 + 5 ⇒ (5, 1, 2) + 5 = 131d8 ⇒ 8

The goblin is knocked out, blackened on the front and burning slowly to a crisp.

Combat over, bomb amount dice reduced to d6

That's Bell Curve Dice, Player Rolls All Dice and Cascading Dice for consumables.
Did I get it right?


F Kobald Incanter 4 / Monk 1
DM ShadowBloodmoon wrote:


@Zarque- did we want to finish where you are now or fast forward you into the current situation?

I'd like to get at least a rough idea of what happened between then and now, but it doesn't necessarily need to be as in depth roleplay as it has been thus far.

Did the queen back off? What happens with Ripnugget? Etc.

I figure Zarque would at least have stabilized everything so a few of the thugs from Sandpoint would be there as a guards, maybe a lad or two cleaning up to at least run a bar to start being self-sufficient until she can expand to include more, and perhaps she meets up with the group again because she went to Magnimar for supplies that couldn't be acquired in Sandpoint as well as to do some research on the thing in the basement, and ran into Khamul there.


F Kobald Incanter 4 / Monk 1

So Radek, Why are you trying to get into the building?

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None
Zarque wrote:
So Radek, Why are you trying to get into the building?

Admittedly, I posted with only a minimal amount of background, but the GM seemed to post to our team:

GM Hook? wrote:

”A team of investigators stumbled upon something in the small town of Sandpoint and rumors have been spreading of it being related to an old empire thought long gone. They have gone to Magnimar to chase down more leads, but it seems they have run into some dead ends and bodies are starting to pile up with the amount of murders happening in and around the city. The mayor requested that you track down this team and join forces to stop these killings and find out just what is happening with this so-called ancient empire.”

While you followed dead end after dead end, a young man who called himself Scraps was quite helpful when he found out who you were looking for and the little bit of coin you put in his hand helped as well. He mentioned something about an old sawmill on Kyver’s Iselet. It’s been abandoned for sometime, but rumor has it that it is not really all that empty.

You find yourself standing outside of it, and so far, from the street and this late at night, it looks as it was described to you. Old and abandoned.

Seems like going in to investigate is the thing to do? I'm up for other suggestions, however!


M Halfling Medium (Fiendkeeper) 5
Zarque wrote:

I’m fourth level, but pretty sure I’m playing in the past relative to Khamul.

Note to GM: I’m not bothered by a level difference.

It's been 9 (or 10) days since we split up.

We talked to the mayor and broke up the group on 19 Lamashan, and today is the 28th of Lamashan (for Khamul and Grenz; also, it may be the 29th if we are past midnight).

Hopefully that helps with if you are in the past or not...


M Halfling Medium (Fiendkeeper) 5
Radek Angdur wrote:
Zarque wrote:
So Radek, Why are you trying to get into the building?

Admittedly, I posted with only a minimal amount of background, but the GM seemed to post to our team:

GM Hook? wrote:

”A team of investigators stumbled upon something in the small town of Sandpoint and rumors have been spreading of it being related to an old empire thought long gone. They have gone to Magnimar to chase down more leads, but it seems they have run into some dead ends and bodies are starting to pile up with the amount of murders happening in and around the city. The mayor requested that you track down this team and join forces to stop these killings and find out just what is happening with this so-called ancient empire.”

While you followed dead end after dead end, a young man who called himself Scraps was quite helpful when he found out who you were looking for and the little bit of coin you put in his hand helped as well. He mentioned something about an old sawmill on Kyver’s Iselet. It’s been abandoned for sometime, but rumor has it that it is not really all that empty.

You find yourself standing outside of it, and so far, from the street and this late at night, it looks as it was described to you. Old and abandoned.

Seems like going in to investigate is the thing to do? I'm up for other suggestions, however!

Ok, I hadn't read your spoiler but a couple of things.

1) A perception check my spot some nice fresh splash from the 4 guys we killed in front of the place about 5 minutes or so ago. I mean we hauled the bodies off the street, but I didn't sanitize the place. Survival (tracking) might be another check to try if you have the skills...
2) If you're just standing their waiting, I figure the noise level is going to go up radically in the next minute or so... (perception checks are a good thing).


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

@DM ShadowBloodmoon
If you don't mind I do a bit more big city shopping with my remaining money as I only put together the bare necessities and a girl needs some more clothes and stuff. The things I'm thinking of are mostly RP and for sure not combat relevant when meeting those missunderstood workers in the mill.


F Kobald Incanter 4 / Monk 1
Radek Angdur wrote:
Zarque wrote:
So Radek, Why are you trying to get into the building?

Admittedly, I posted with only a minimal amount of background, but the GM seemed to post to our team:

I missed the GM’s little spoiler for the newcomers, because of that, it sounded a bit like one of those “I’ve actually been with the party the whole time” things. Anyways, I figured I was missing something, and now I know what it was.

Anyway, I’ll be joining in a bit. Need to finish leveling, which means looking up SoP again and all that jazz.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

The GM made clear what his posting rate will be. What about all others (Just to do some expectation management on my side)?


M Halfling Medium (Fiendkeeper) 5
Jominda __ wrote:
The GM made clear what his posting rate will be. What about all others (Just to do some expectation management on my side)?

I generally work on the principal of don't keep the GM waiting (after all, he's got lots of stuff to manage; we only have one character). So I tend to match ShadowBloodmoon's posting rate, sometimes exceeding it if I get into a back and forth with another player.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8
Khamul Froghoth wrote:
So I tend to match ShadowBloodmoon's posting rate, sometimes exceeding it if I get into a back and forth with another player.

That was my thought too. With the situation at hand, we could investigate already the outside without GM interaction. But it looks like not only the GM has better things to do on the weekend.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

I'm a little confused... aren't we waiting for the GM?


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8
Radek Angdur wrote:
I'm a little confused... aren't we waiting for the GM?

In game we are discussing what to do next. We haven't reached the point where we'd interact with the environment in a way that we'd need answers from the GM.

Currently I'm waiting for your answer to my suggestion. And we're missing a post from Zarque. I'm assuming he's too sitting behind the not explicitely named cover you chose.

And with the description from Khamul about how he left the outside of the mill and the strong hint that the inhabitants inside are either sleeping, deaf, or beeing very slow to react to Khamul's intrusion and murdering of a few cultists I'd say it is safe for us to find out about the state left by Khamul outside.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8
Khamul wrote:

I generally work on the principal of don't keep the GM waiting

...

Or in other words: lets continue the RP to the point we actually need the GM to give some information/decision/reaction of NPCs (assuming that we are not yet time synched with Khamul and the sync will happen once we either meet, or he triggers combat).

The other option is to sit it out and wait until Khamul triggers the alarm, one way or the other.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

I do see what you're saying Jominda, and I'm not sure if that introductions comment was directed at me or not. I was not, and I'm still not sure who all composes the 'new team' that the spoiler was aimed at. I didn't know if it was just Radek, or if there was anyone with me. I also wasn't sure where I (or we) are currently standing, what's around me (or us), so I presumed there was some kind of cover but didn't want to assume there was a convenient building, so I went with unnamed cover. I did see your question, but I was waiting to see if the GM told me (or us) if we could actually see the other characters currently breaking into the building after watching from a distance.

Now, since a few RL days have passed without any further clarification, and assuming that the other PCs are already inside and we see nothing (again, I don't like to assume the GM's intentions, but will go ahead and do so) and that it's just the two of us (again, another assumption I don't like to make) I'll go ahead and make a post with these things in mind.


Savage Rifts RotRwT

Let me see if I can clear up a couple of things. Keep in mind I haven’t read the in game yet. As Khamul said, it has been about 10 days since the group split in game time. Zarque has been busy with her personal project. Speaking of:

Zarque:
The queen agreed to live outside in the Brambles while you have control of the Thornkeep itself. Ripnugget, after realizing that his vengeance will never be sated here, has left to hunt those responsible for his loss, to never be seen again. You have started to make some headway, but you find yourself in Magnimar getting some supplies to rebuild the keep, especially the bridge. That’s when you catch wind that someone is still investigating the Sihedron symbols and it has brought them here, along with more murders, if the rumors you have heard are true. A human boy named Scraps, who is quite knowledgeable for one so young, offers to tell you more about the investigators, for a bit of coin of course. You find out they have been investigating an old sawmill on Kyver’s Isle.

For the Radek and Jominda, yes you should be in front of the sawmill, but you have not yet, at least of this writing, found out if anyone is here yet. Oh and Jominda, your combat sample looked like you have it down well. I’m going to go and read in game and see where we are at.


F Kobald Incanter 4 / Monk 1
Jominda __ wrote:
The GM made clear what his posting rate will be. What about all others (Just to do some expectation management on my side)?

One reason I’ve stuck with this game is that it tends to be a bit slow, and I have been less than a daily poster of late, so it’s been an alright match for me because of that.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

I tend to check the boards a lot, but unless there's something or someone to interact with, I don't mind waiting around.


M Halfling Medium (Fiendkeeper) 5

@Jominda, be a bit careful about your dice. You've repeatedly rolled 3d8 rather than 3d6; it makes a big difference.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

No it doesn't :D
At least not in this case.

Thanks for the hint. For some reason 3d8 is what comes to mind when I realize that writing 1d20 was wrong.

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Oh shoot, I was doing the wrong thing too - but I was using the d20! That's gonna be a tough habit to kick... :)


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

For doing this wrong you have to sit down now and write 100 times:
I have to use 3d6
I have to use 3d6
I have to use 3d6
...

;)

Grand Lodge

NG Male Dwarf | Warpriest 5 (Trudd) | Perception: +4, Darkvision (60') | Init: +3 | HP: 48 (of 48) | Defense Check: 3d6+13 | Speed: 20' | Fort: +6, Reflex: +2, Will: +8
Abilities Used:
0 (of 5 Blessings); 0 (of 5 rounds of Sacred Weapon); 0 (of 6 Fervor [2d6])
Buffs/Conditions*:
None

Probably the only way I'll learn! :D


Savage Rifts RotRwT

Or I will just remind you and then reroll it for you. It is a tough habit, but I’ve always liked the bell curve of it and it feels like it makes bonuses and penalties that much more important.

851 to 900 of 1,006 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rise of the Runelords with a Twist Discussion All Messageboards

Want to post a reply? Sign in.