Rise of the Runelords with a Twist (Inactive)

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


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Savage Rifts RotRwT

Thanks for the heads up Grenz!


M Halfling Medium (Fiendkeeper) 5

I will be travelling starting today until the 14th; posting may be irregular. Please bot me if necessary.


Savage Rifts RotRwT

Thanks for letting us know. Safe travels!


M Halfling Medium (Fiendkeeper) 5

Moving here as to not disrupt the game thread too much,

DM ShadowBloodmoon wrote:

...

Black has taken 12 points, Red 10. If either Grenz or Caprice get within 10 ft, they will need to make DC 15 Fortitude saves or be sickened. Khamul has already made his checks with his other saves. However, Khamul needs yet another Fortitude DC 15 or be paralyzed, along with 3 more damage. Defenses Remaining: Khamul: 24, 23. Caprice: 21, 21, 19, 20, 23, 18 Grenz: 27, 24, 23, 22, 23, 23. You guys are up!

I have saved already ... you real sure about that? You hadn't mentioned a aura effect and I count 4 Fort saves for 4 hits - 2 on the initial round of attacks (2/4 hit), 1 on the AoO's from the withdrawal (1/2 hit) and 1 on the attack from black on the ?ghouls? last round... And presumably, if there are 4 of them, and each of them has an aura, I would need to make 4 saves... (It effect events except I would probably have missed with the last AoO on black for 12 make that 10 points)


Savage Rifts RotRwT

Rather than have you roll another 4 saves, I just wanted to expedite the process and say your save against the paralysis was good against their aura too.


M Halfling Medium (Fiendkeeper) 5

A GM ruling needed @GM ShadowBloodmoon:
Can I stack up guidance spells? This thread doesn't actually give an official answer, but if I can, I have nothing else to do for the rounds I am paralyzed...


DM ShadowBloodmoon wrote:
@Khamul- 3 rounds, @Grenz- Thanks! Have to say, much of it comes from using my knowledge of RA Salvatore's and Robert Howard's works as well as my own martial arts experience.

Drizz and Conan - VERY hard to beat.

And I know exactly what you mean about Salvatore's fight descriptions - I have recently began re-reading all my Salvatore books so yeah, it is all fresh ;)


Savage Rifts RotRwT

Based on what I have read and the description of the spell, there is nothing that I can see preventing you from having multiple instances of Guidance active, other than time. However, the floating +1 bonuses must be used for a different roll each time. I believe that's why they changed Guidance to a Concentration spell in DnD5e, to prevent such things. This is Pathfinder though, so go for it. As for in story, being paralyzed gives you a lot of time to think about what you are going to do next..


Eeeech, stacking Guidance is just awful :P


Hope DM ShadowBloodmoon has not been eaten by a grue.


Savage Rifts RotRwT

No, school just started, so I am a bit busier than usual. That and I thought I had responded but the server seems to have eaten it.


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

Question, what was the attack on the Bludgeoning/Piercing/Slashing range? I just realized I have more SoP stuff that might change the damage taken depending on the damage type.


Savage Rifts RotRwT

The claws are Slashing Damage.


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

Neat, I have DR 2/Bludgeoning, so 2 damage instead of 4.


Khamul Froghoth wrote:
Thoroughly frustrated with his lack of viable tactical options...

I did not break your LoS, did I Khamul?


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

Ok, just wanted to make sure I'm not currently the hold up, I am under the impression it is Grenz's go?


M Halfling Medium (Fiendkeeper) 5

Grenz is next in the init order, but you're immediately after. Given you're both on the same team, you might as well take your action...


Hey guys, just a ‘heads up’ that I am pretty swamped with work this week. Updates will probably be more erratic.


M Halfling Medium (Fiendkeeper) 5

I'm mighty tempted to propose leaving you here Grenz. Both Idun and I think leaving is a good idea. So why do you outvote both of us?


I am not trying to outvote anyone, and I think we have had a similar discussion many times. Think the last one was in the tunnels.

We cannot be sure there is no further danger in the house until we check it. If we leave, we risk other people being hurt by us not being thorough. For Grenz that is not correct.

I don't think there is a IC base to assume what Khamul has said:

Khamul wrote:
We've put down the immediate threat, Aldern.

So I get the feeling you are letting the 'meta ooc' considerations lead your choice of going back. But even if not, Grenz is becoming dedicated to the people in Sandpoint, and he is not willing to take the risk of leaving a threat behind - one which can escape to cause more harm further down the road. From his perspective, if there are no further threats, then we should be fine. If there are, then we should deal with them now, and not take a recess.

That being said, I am fine with Grenz staying back on his own, and you guys going back into town ;)


Khamul Froghoth wrote:
Note that he has not used his guidance bonus.

Why not?


M Halfling Medium (Fiendkeeper) 5
Grenz wrote:
Khamul Froghoth wrote:
Note that he has not used his guidance bonus.
Why not?

Because I want it available for a defense roll if something jumps on my head...


Gotcha.


Khamul Froghoth wrote:

A GM ruling needed @GM ShadowBloodmoon:

Can I stack up guidance spells? This thread doesn't actually give an official answer, but if I can, I have nothing else to do for the rounds I am paralyzed...

Actually I just realized PF2e has an elegant solution for this I think - Link.

Bottom line, duration is until the start of your next turn. Done.


Savage Rifts RotRwT

Are we considering switching to PF2E? It wouldn’t be too hard to convert the AP, but the Spheres of Power might be. That being said, I haven’t really run PF2E, let alone played it, so there is that. In the current system, I have seen it ruled a few ways. It basically is a free +1 on any of your next rolls. Many simply state that you can’t have the bonus stack, but you can have the duration stack. Some also say the duration resets or that you can only have one active. I look at it this way. In this situation, it didn’t really break the story and with the 3d6 resolution system, all bonuses matter a bit more, so it wouldn’t break it. I haven’t done the math on it, but that’s how I see it.


M Halfling Medium (Fiendkeeper) 5

I certainly wouldn't advocate for a switch to PF2; I don't think mediums even exist yet in PF2... I would have to build a new character... If I was to change 1 thing about this campaign, it would be to go back to d20, as apparently rolling 3d6 hates me even more than regular D20 does.


I would rather stay with 1e. So far my experiences with 2e have been disappointing in more than one way.


Savage Rifts RotRwT

You have survived pretty well thus far on 3d6 Khamul. All those bonuses do help. :-)

We will stick with 1E, as it is what we all know and despite some of its inconsistencies, it hasn’t broken the game yet.


Give it a few more levels...


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

Personally, my experience with 2E vs 1E is that the guts, the mechanics, and the systems of 2E are better and a good step forward.

However, the content is direly lacking. Over five levels from 1 to 5 as a Fighter, not once did I acquire with all my feat choices and class abilities anything that felt fun.

At level 1 I was amazed by the new action economy system. It feels great. But by level 5 I realized that Paizo had been so afraid of introducing anything overpowered that they hadn't included anything that felt fun.

So... I'm waiting for someone to use 2E's system, but have a complete content overhaul, like the FFd20 conversion for Pathfinder 1e.


Savage Rifts RotRwT

Personally, I love what they did with Savage Pathfinder. Besides DnD 5E, the Savage System is slowly becoming my go to for a lot of things. I am getting a bit into Modiphius’s 2d20 system, but its more for the IPs than the rule system. What is the FFd20 system?


Unfortunately I haven't had a chance to play much D&D5e, but I keep trying. Not easy to find games though, which is a shame because I really like the D&D settings :)

I am not familiar with many of the ones you have referred to - Savage Pathfinder, or the FFd20 conversion of PF1e for example. But if they are an improved version of PF1e then I will look them over.

For me currently when DMing, the go-to will be PF1e Core for basically everything, except for classes which can be from any book. And no traits.

The things I have disliked about PF2e so far:

- Rocket tag right from low levels (Auto crits are just... Bad);
- I get the feeling Multiclassing is much less encouraged (I am not saying the PF1 system is ideal), and you are kinda pigeonholed into a class/role? And then if you don't build according to THOSE specific set of optimized actions/choices, then you will suck;
- The Exploration Activities just... They just sound bad to me... As an example 'Detect Magic: You cast detect magic at regular intervals, blablabla...'. I mean, who does that? It goes against all my intuition and immersion as a RPG player. Maybe I am just too old, but it feels like a computer game, not an tabletop RPG.


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

I wouldn't say FF Pathfinder is an improvement. It recklessly increases the power level of 1e Pathfinder which isn't what 1e Pathfinder needs. But I think that's what 2e Pathfinder needs. Some content that isn't afraid to be a little crazy.

Same experience on D&D5e though, can't find a game that lasts past creating characters.


Savage Rifts RotRwT

*Spreading self too thin defense activated*

I see that neither of you have had a chance to play DnD and I had thought about starting one here at some point, but alas I am very busy as everyone probably knows already. Still, if an opportunity opens up, i.e. one of my other games die out, I’ll start one up and you two can be the first in on it.

If you get a chance to check out Savage Pathfinder (www.peginc.com), I highly recommend it. It does a lot of balancing for things and still keeps the Pathfinder feel. I can’t speak to FF, as I am not even sure what it is, let alone played it.


DM ShadowBloodmoon wrote:
’There’s a floor, Monty..’ Obscure 80s reference.

Not that obscure my dear brother Numsy! :D

DM ShadowBloodmoon wrote:

*Spreading self too thin defense activated*

I see that neither of you have had a chance to play DnD and I had thought about starting one here at some point, but alas I am very busy as everyone probably knows already. Still, if an opportunity opens up, i.e. one of my other games die out, I’ll start one up and you two can be the first in on it.

If you get a chance to check out Savage Pathfinder (www.peginc.com), I highly recommend it. It does a lot of balancing for things and still keeps the Pathfinder feel. I can’t speak to FF, as I am not even sure what it is, let alone played it.

Thanks for considering DM ShadowBloodmoon! If an opportunity pops up please let us know. Looking forward to give 5e a decent try. But for sure do not stretch yourself too thin, nothing good ever comes out of it.

And I will definitely take a look at Savage Pathfinder. I am curious about what changes are introduced ;)


M Halfling Medium (Fiendkeeper) 5

I am suspicious of the rats; it seems there are a lot of them for a house where no one has been bringing in food. Does anyone have an anti-swarm capability? I have 4 flasks of Alchemists fire, but I hesitate to use them in a wooden house... Loot then burn. I also have 1 shard gel left, but that's all.


No anti-swarm capability on Grenz :P


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

5 Alc fire here.


Savage Rifts RotRwT

Hey all,

I’ve been asked by a long time board poster, GM Nowruz, to join our game. I’ve never played with them before, but it looks as if they have consistently posted for some time. I wanted to put it to you to see if we wanted to add another in as the story allows, or if we feel we are good with what we have.


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

I'm happy to give anyone a chance.


Hey!

Strangely enough, and in spite of us being just three players, I think we have got a pretty decent balance going on with our group - as much in attitude as in characters. So I hesitate a LOT in upsetting that balance, which I find to be very delicate around these boards.

But of course I have nothing against new players and new blood! Though if we are heading that way, shouldn't we just open up Recruitment? I can picture a few character types which would probably be an interesting addition to our group, but I am not interested in having too much overlap with what we already have.

More applicants means a better chance for all the characters to still have their 'space' (even if Khamul keeps insisting in not letting me be the 'Perceptive' guy, by teaming up with Idun and her shenanigans! :P).


M Halfling Medium (Fiendkeeper) 5

I have no objections to adding another player; I've commented before on the holes the parties capabilities... I find it leads to me doing a lot of hoop jumping to fill them, and that has gameplay consequences (which I don't find all that fun for me, although that will ease off a bit in time).

I do not believe I have ever played with Noral (GM Noruz is an alias of his
), so I cannot comment on their posting style/frequency and/or playing ability... Noral has clearly been around a long time though, and has participated in a lot PBP campaigns.

I don't know if Noral is the best applicant that we might come up with by opening the recruitment thread, but if GM ShadowBloodmoon wants to try him out, I have no objections. I have no idea what he's planning to build, but you might point him at the various points in the discussion thread where we talked about the holes in the party skillset (IMO 1)healing, 2) knowledge & face skills and 3) utility spells.)


Savage Rifts RotRwT

All fair sentiments. I agree that we have a good solid group now, but meta gaming wise, we are short heals and some knowledge areas. I wasn’t planning on opening up the recruitment thread because we have a good group, but in the interim, I will ask Noral to post an idea here and see what you guys think. If that doesn’t pan out and we still want to open it up, we can do that.


Sounds like a plan.


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

Seems like a good call.


Hello everyone,
Thanks a lot for the consideration to play together with you!

I completely understand the reservations that were stated and I really think that you’re a great group.

I understand from Khamul’s post that you need 1) healing, 2) knowledge/face and 3) support spells.

This for me translates to an Oracle with the Lore mystery who can:
1) spontaneously convert any spell into a cure spell,
2) has all knowledge skills as class skills and can use charisma instead of int as modifier plus is charisma based and has diplomacy so can be a face, and
3) has access to a lot of support/utility spells.

~

I did not know if you want me to post a potential background/personality already as the role/mechanics seemed to be important to you.

~

In case you have any suggestions or remarks then I’m of course super open for that. ;-)

~

Stat roll in case the concept is ok :

stat roll : 4d6 ⇒ (5, 1, 2, 5) = 13 12
stat roll : 4d6 ⇒ (5, 2, 5, 4) = 16 14
stat roll : 4d6 ⇒ (6, 6, 3, 5) = 20 17
stat roll : 4d6 ⇒ (3, 4, 6, 3) = 16 13
stat roll : 4d6 ⇒ (3, 5, 4, 2) = 14 12
stat roll : 4d6 ⇒ (5, 5, 2, 4) = 16 14


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

I'd say most important to me is what what you're looking for out of a roleplaying game. I'd be fine if you were playing Belg the Awakened Goat who Headbutts things, as long as we're all on the same page as how we function as players. We've had some folks part ways over issues of OOC intraparty conflict about what exactly you should be doing in a roleplaying game.

So, to put that in a specific question, is the goal for everyone to play their characters and see what comes out, or for us to set a goal as a team and then figure ways to make our characters do something toward that goal?


Thanks for the reply! You are absolutely right.

For me the most important thing is that we all have fun! Being in a play by post game means that I had the opportunity to look into the history of your characters and that I of course have assessed for myself if this is a group that I would like to play in and the answer is definitely yes! :-)

I have a long history in the play by post community and I have played many different characters from lawful good paladins to chaotic evil anti-paladins and all alignments in between. If you like then you can just randomly choose a character of mine in my aliases and see how I roleplay.

I currently mostly play PFS and more and more for me the main problem of PFS is that it is hard to build a relationship between characters because after each scenario everything changes!

A common history is important to really get into the setting and to connect to the other characters so that we somehow shape the campaign based on our individual characteristics and decisions.

That’s why I would like to join this group!

I hope this helps to understand me better. ;-D

~

In terms of character creation I really tried to build a character in almost every class and almost every race to just see what I like and I have to admit that I a very much favor the plane touched races as well as dwarves and Kitsune. :-D I have no idea why … I assume that’s taste?


Female Human (Ulfen) HP 28/33 | AC +9 | T +4 | F +5 | CMD +10 | F +4 | R +9 | W +5 | Init +4 | Per +8 | Spell Points 1d6/1d6 | Arrows 1d12 | Martial Focus -> Yes

Fun is a bit of a generic wildcard and really doesn't help me understand you better. Do you mind actually answering the specific question I asked, cause right now I'm getting "I have a resume already prepared that I just tweak a few details" vibes.

I'm sorry if I'm wrong about that, but looking back through your posting history, I see a "Thank you for GMing" followed by a flurry of posts expressing interest in various recruitments.

I know well how hard it can be to get into games, so the shotgun approach is totally valid, but when you tell me "common history is important to really get into the setting" and then I look on your history and see "but I really have little clue about Eberron" on one of your recruitment posts, it feels like you're just giving me a pitch, rather than a person.


Thank you very much for the transparency! I really believe it is important to state expectations. :-)

I think that first impressions are important… thank you all for the consideration and I wish you all the best in the game! :-D

Have a great week!

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