Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

The literal infinite golfbag.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Tiny Handy Haversack!


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

So I'm having a rough patch. Just had one of my personal cats unexpectedly pass away due to neurological issues. He was not yet a year old. It was a swift onset, from Thursday afternoon to Saturday afternoon when I put him to sleep. He was one of my favorites, and it has left me in an odd head space where I just need a couple of days. Please bot me if needed.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

;_;

*hugs*


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

I'm so sorry. Take your time.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Sorry for my slight absence, was in a bit of a fender bender sunday, and the concusion I acquired then has made things like looking at a computer screen difficult at best, Should have a post up tonight. Again sorry if I was a delay.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

*channels positive Feelings*


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Just went trough Blood of Shadows: can I have everything that's in the book? *Excited puppy eyes*

There's even an alternate racial trait for humans to get Darkvision! I'll finally be able to see what the hell happens after I cast my spells!


As with everything since the campaign started, get me access, and I'll consider it. As a fellow lover of shadow stuff, I've been interested in this supplement.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

The thing that caught my eye the most was the Dimdweller trait.

Dimdweller:
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate,Perception, and Stealth checks.Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Halfelves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

I could switch it when Zses gets back his memory or something like that.

There's mostly a ton of cool spells, like ShadowForm.

ShadowForm in brief:
Level 4, Illusion school, creature touched, 1/round per CL. You become partly real like a a Shadow X spell. Every time an enemy attacks you/casts a spell on you, he must make a Will save to disbelieve or the attack/spell is only 20% effect, as if he used a Shadow X spell to damage/affect you.

There's a super cool pic of Ezren using the spell, too. *.*


In the spirit of an earlier discussion, I just found out that EnWORLD's Patreon just released a new PC race. The Grindylow....

@Zses: I'll almost certainly be making that supplement my Pathfinder purchase next month. :-) I'm okay with the trait replacement.


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Grindylows? As PCs?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

That's disgusting. /racism


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Work is way past not fun at the moment, new mandates along with changes to the pay structure have increased my stress levels to two packs a day plus.

I'll have a good update tomorrow or Saturday.

Nothing like only having three options at work.

1. Success
2. Quit
3. Get fired

As you all are also in my other game , I'll not repeat it there.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Sorry to hear that. :(


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Yea that sucks.. :(

Well I hope for option 1.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

To lighten things up, I see some parallels here...


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

List of things going according to plan

....

List of things not going according to plan

Every thing else.

I am trying to update soon, but wanted to pop in and let you know I'm still here!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Hope things settle down for you soon.


Just checking in on everyone. I can advance Gameplay whenever, but the slower pace is good for me right now.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Ready when your are, Cap'n.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Yep!


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Ready as well. Life has finally calmed down a tiny bit for me, so I'm good.


In that case, let's handwave the funeral scene (unless someone wants to write some fluff) and enter the Dancing Hut. If someone does so by the time i get home from work, I'll post an update this evening.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Ready, too!


1 person marked this as a favorite.

So, I mentioned earlier that I'm struggling with GM burnout. I just wanted everyone to know that the random RP scenes (like what's happening right now) remind me of why I started GMing in the first place. Thanks for being such an awesome group. :-)


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

<3


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

This group is one of the few that inspires me to participate in random RP. I'm extremely lucky to have two such groups.
Thasks for being awesome everyone!


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Looks like the Zses Door Ban is still in effect. :(


Announcement:
Since Ultimate Intrigue is now available to subscribers, I'm letting everyone know that I'm not allowing it AT ALL for the time being. When it shows up on the Archives, that might change, but after that playtest, I don't want the book anywhere near my tables.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I wasn't that involved in the Playtest so I'm curious as to how the Vigilante traumatized you so :3

Plus, there's a LOT more in the book than just the class.


The playtest version made the Core Rogue look OP'd. I exaggerate slightly, perhaps, but it was quite traumatic. ;-)

I haven't heard much about the rest of the book, but I know there's a spell that forces people to commit random crimes as determined by a die roll. I'll likely end up allowing a good portion of the book eventually, but I feel the need to go through it with a fine-toothed comb first.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The spell your thinking of is Confusion :3

And yeah, they at least severely overhauled the Vigilante.


I certainly hope so. While I still don't think the class was necessary in the first place (that's what Disguise + Bluff is for), the fact that Paizo included a Magical Girl archetype shows promise.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

From what I've heard, the Vigilante has still some of the problems that he had during the playtest, like the change from one identity to the other taking a lot of time. I still can't understand what niche the class is supposed to fill, either. :/

In any case, I doubt that we will use a lot of things from UI here: we aren't intriguing much (if I'm not mistaken, isn't one of the next books mostly a Dungeon Crawl or something?)

PS: Apparently, Fencing Grace got nerfed: it was obviously too OP. <.<

EDIT: Ninja'ed. From what I've heard, the Magical Girl archetype isn't all that strong either: the biggest thing it does is give you a familiar with extra goodies and a "quick" (5 rounds) identity change. It also lets you cast like a Summoner, but I don't know if it's like the USummoner or the Original summoner (Guessing the former).
I mean, I'll still probably play one and cheese it from hell and back to make it viable, but it sounds like it'll take some work.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

There's the Feyspeaker archetype for Druids (gains 6+INT skill points and CHA based spontaneous casting.)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Ooo, it also has poison lip paint in it...


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

...I may actually need that for another character, actually.
Is that a specific new poison or something that can be applied to existing ones?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The Vigilante still has the 1minute to switch between personas, but they've freed up the talents so that most can be used in any form, you'd really only need to be in Social Persona for specific situations.

The Talents are actually nice too.

Close the Gap (Ex): Each round, at the start of his turn, the vigilante can designate one foe within 20 feet that isn’t adjacent to him. When he moves, he doesn’t provoke attacks of opportunity from that foe as long as he ends his move adjacent to that foe. If he charges that foe, he does not take the –2 penalty to his AC on any attacks made by the designated foe.

Shield of Blades (Ex): The vigilante’s wild attacks allow him to block his foes’ counterattacks. He gains Power Attack as a bonus feat. If he already has the Power Attack feat, he can immediately swap it for another feat for which he qualified at the level he chose Power Attack. When he takes an attack or full attack action, if he uses Power Attack on every attack to make melee attacks that use his Strength bonus on attack rolls, he gains a shield bonus to his AC until his next turn equal to his penalty on attack rolls from Power Attack. This bonus applies only if he actually takes that penalty on at least one of the attack rolls.

Vital Punishment (Ex): The vigilante gains Vital Strike as a bonus feat, though he does not have to meet the prerequisites for this feat. Once per round, before he makes an attack of opportunity, he can declare it to be a vital punishment. If the attack hits, the vigilante can apply the Vital Strike feat. The vigilante can apply the Improved Vital Strike or Greater Vital Strike feat as his vital punishment instead if he later gains those feats. A vigilante must be at least 6th level to select this talent.

Also, Avenger is badass.

Unkillable (Ex): The vigilante gains Diehard as a bonus feat, though he does not have to meet the prerequisites for this feat. At 6th level, he doesn’t lose hit points when he takes a standard action while disabled. At 12th level, when he would die from hit point damage, he remains alive for 1 round before dying (and if his hit points rise above a negative amount equal to his Constitution score before that round is over, he doesn’t die). At 18th level, he is no longer disabled at negative hit points and can take a full round’s worth of actions. Only an avenger vigilante can select this talent.

Mad Rush (Ex): Whenever the vigilante charges, he can make a full attack. Whenever he uses this ability, he takes a –4 penalty to his AC until the start of his next turn (in addition to the AC penalty for charging). Only an avenger vigilante of at least 12th level can select this talent.

Nothing Can Stop Me (Ex): Once per round, while the vigilante is moving, he can make one attack as a free action against an unattended object in the way of his path, such as a door or table. If his attack deals enough damage to destroy the object, he can continue to move. If he doesn’t destroy the object, his move ends. This attack is made as part of his move action and doesn’t count against his attacks this round. If his attack inadvertently targets a creature (such as a mimic), it automatically misses and his move ends (although he can still attack the creature as normal at the end of his movement). Only an avenger vigilante can select this talent.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9
Zsestrian Raven wrote:

...I may actually need that for another character, actually.

Is that a specific new poison or something that can be applied to existing ones?

You use it in conjunction with others.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))
Lyosha Neverhome wrote:
Zsestrian Raven wrote:

...I may actually need that for another character, actually.

Is that a specific new poison or something that can be applied to existing ones?
You use it in conjunction with others.

Awww yusss poisoned acts of passion.

And I concede that some of those looks cool: a talent to pick up a better Power Attack looks great, and bad Pounce is still Pounce.
Neat that now the class is less "I need to change to be combat effective" to "I need to change to be social effective", also.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9
Zsestrian Raven wrote:
Lyosha Neverhome wrote:
Zsestrian Raven wrote:

...I may actually need that for another character, actually.

Is that a specific new poison or something that can be applied to existing ones?
You use it in conjunction with others.

Awww yusss poisoned acts of passion.

And I concede that some of those looks cool: a talent to pick up a better Power Attack looks great, and bad Pounce is still Pounce.
Neat that now the class is less "I need to change to be combat effective" to "I need to change to be social effective", also.

And just think what you can do with some reflavoring, Mmm edible body paint...

The more I read of it it's pretty much just "I need to change to be more socially effective", the combat stuff is always on. Which is awesome.


This is where Silence discovers the power word: death spell on the door.

Read Me:
Just kidding. Maybe... ;-)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

thats probably gonna hurt a bit >.> at least they has the pyres still handy?


Kats and I are leaving for our cruise tomorrow morning and won't be back until early next week. There'll be no activity from us until Monday or Tuesday. Have fun exploring the Dancing Hut. :-)

Also, if anyone else wants PFS credit (Hobbes? Sigrun?), PM me your character number.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I adore cruises! Have fun!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Never registered this character as a PFS character.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Already have credit for this book so I can't.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

@YBD: Got it! Have fun!

Will post exploration of the hut later today.


1 person marked this as a favorite.
Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Enjoy the ship, the booze and the cruize!

The boss and I talked about taking one, but have decided that buying property in the middle of Maine is a better investment.

Yes, we are just cray cray enough to homestead and build a compound.

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