Vashti Amela
Female human (Varisian) cleric of Pharasma 7
NG Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)
hp 72 (7d8+28)
Fort +7, Ref +3, Will +8
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Offense
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Speed 30 ft.
Melee +1 dagger +8 (1d4+3/19-20)
Special Attacks channel positive energy 5/day (DC 15, 4d6)
Domain Spell-Like Abilities (CL 7th; concentration +11)
. . 6/day—gentle rest, rebuke death (1d4+3)
Cleric Spells Prepared (CL 7th; concentration +11)
. . 4th—blessing of fervor[APG] (DC 17), death ward[D]
. . 3rd—chain of perdition[UC], prayer, communal resist energy[UC], speak with dead[D] (DC 16)
. . 2nd—bull's strength, cure moderate wounds[D], martyr's bargain, communal protection from evil[UC], lesser restoration
. . 1st—deathwatch[D], divine favor, liberating command[UC], liberating command[UC], shield of faith, weapons against evil
. . 0 (at will)—create water, enhanced diplomacy, purify food and drink (DC 13), stabilize
. . D Domain spell; Domains Healing, Repose
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 14
Base Atk +5; CMB +7; CMD 18
Feats Fateful Channel, Combat Casting, Friendly Switch,Mystical Healer ,Toughness
Traits desperate resolve, undead slayer
Skills Diplomacy +7, Heal +8, Knowledge (planes) +4, Knowledge (religion) +10, Linguistics +7, Profession (midwife) +7, Sense Motive +9, Spellcraft +4
Languages Celestial, Common, Giant, Hallit, Necril, Varisian
SQ healer's blessing
Other Gear +2 studded leather, +1 heavy wooden shield, +1 dagger, 150 gp
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Special Abilities
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Cleric Channel Positive Energy 4d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Gentle Rest (6/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Healer's Blessing (Su) Your cure spells are empowered for free.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.
Special Powers and Boons:
Conjure Sweets: Boon by YBD
School conjuration (creation); Level cleric/oracle 0, sorcerer/wizard 0
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range personal
Effect creates 1 dessert pastry
Duration instantaneous
Saving Throw none; Spell Resistance no
DESCRIPTION
By reaching into a pocket, you can produce a single cookie, brownie, muffin, or other dessert pastry of your choice. If offered to a creature that enjoys such things, you gain a +2 bonus to the next Diplomacy check against that creature. Pastry disappears after 1 hour if not consumed
Faith's Reach (Su) Boon by YBD
Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.
Mystical Healer
Your skills at magical healing are without peer.
Benefit: You add additional dice to any form of healing you generate yourself (extraordinary abilities, spells, spell-like abilities, and supernatural abilities).
Caster Level Additional Healing Dice
1st-3rd +1d4
4th-6th +1d6
7th-9th +2d6
10th-12th +3d6
13th +4d6
Special: If you do not possess a caster level, use half your character level, rounded down to determine additional healing dice for supernatural or extraordinary abilities.
When channeling energy to harm an opponent, do not add additional dice. These apply only when healing.
Background:
Born in a small nameless village on the outskirts of Caliphas, Vashti grew into a powerfully willful woman commanding both admiration and respect from her small village. Easily able to catch the eye and heart of any man, she instead devoted herself to a woman, Pharasma, the lady of Graves. Long years were filled with cradling new babes, tending the sick and far too often laying the dead in the ground. And on occasion, making sure they stayed there.
After nearly two decades of service her niece has taken her place as village priestess, thus allowing Vashti to finally do the traveling she has so long wished for. Hiring on to a passing caravan as a midwife, she tends to the cavern masters wife, expecting twins very soon.
Vashti is a Varisian of Ustalavic heritage. Tall for a women she is just under 5’11’’, her hair is dark black with grey at the temples just beginning. Her hands are the hands of a worker having spent as much time at harvest as the desk or temple. Just shy of hitting middle age, she still turns heads, but now is more intent on keeping the younger generation on a strait path.
With a habit of speaking her mind and dealing with superstitious yokels, she often accents her speech with a pointed slap to the back of the head to “knock some stupid out”. Well versed in dealing with panicked people in pain is used to people following her commands and being in charge.
Outside her healer, undead slaying, and midwife duties she is comically uncertain and discomforted. Vashti is wise, but utterly unworldly, her small village seldom saw ..abnormal people and often told them to visit elsewhere, as quickly as possible.
Consumables:
Cleric Channel Positive Energy 4d6 5/5
Gentle Rest 6/6
Rebuke Death 6/6