Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

So make a fort save Natalie, don't count the third attack as you were down in 2 and there was no crit.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Fort: 1d20 + 7 ⇒ (8) + 7 = 15

And if any of those were sunders the weapon is ruined - 10 hardness 10 hp.


Male Human Rogue6/Clr1 Current Map

What hardness? There is a really nice looking greatsword lying on the floor!


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Yoink!!!...Wait, is it adamantine???

So what was the result of the fort save?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Let's check it's not cursed or evil first.

I'm on 28092 xp which means Beth is on 28192


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Has to be higher I'm on 28799.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

ok checked and i was out by 4000 :) So 32092 - so 3000 short of 7th for Beth and me.

Did we get experience for Shakes and the fire as I couldn't see any?

Did anyone take the Amulet of Mighty Fists +2?


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Natalies cutlass might not be sundered. Thats a combat maneuver and her CMD is 24, the last attack was 23.


Male Human Rogue6/Clr1 Current Map

The sword ignored hardness Natalie and his CMB is +20.


Male Human Rogue6/Clr1 Current Map

Shakes and fire???


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Can a makeshift sheath be made? And can you tell me the magical enhancement so I don't have to keep asking every strike? To keep things moving along smoothly. Can the cutlass be repaired? I know broken items can, but can ruined items be repaired?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Captain Montgomery and the fire at the docks


Male Human Rogue6/Clr1 Current Map

If it is below 0 hp it cannot be repaired. No CR was listed for that encounter, while you put out the fire Shakes is far from being redeemed. At best 200 each.


Male Human Rogue6/Clr1 Current Map

Leialoha still has a chance to id it.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I'm away with work until Thursday evening so may not get to post until then.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

I've got a general rule question that's more or less related to the fight we are in.

Normaly Zombies have a special ability that says staggered or something like that which mean they can only move or perform a standard action. Does that mean they can't full attack?

I also knows some zombies are fast zombies and are not staggered. If my interpretation is correct, these ones should be able to full attack.


Beth, you are correct. "Normal" zombies are staggered and that does mean they can only take a move or standard action, not full attack. You are also correct that fast zombies lose the staggered condition AND they actually get an extra slam at their highest BAB when they full attack.


Heads up that I may not be able to post again until Monday or Tuesday so please GMPC or PCPC if needed to keep the action flowing. I have a very full day of business travel tomorrow followed by a Con where I have heavy GM duties on Fri-Sat-Sun. Monday will be catching up on work and hopefully most PbPs, but I should be fully caught up by Tuesday.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Although fast zombies also lose their DR, if I recall correctly. Since these apparently have DR, I would suppose they are not fast zombies.


Male Human Rogue6/Clr1 Current Map
Beth Macara wrote:

I've got a general rule question that's more or less related to the fight we are in.

Normaly Zombies have a special ability that says staggered or something like that which mean they can only move or perform a standard action. Does that mean they can't full attack?

I also knows some zombies are fast zombies and are not staggered. If my interpretation is correct, these ones should be able to full attack.

I kind of had that question too when I read the stat block and yes they are staggered. Yet it listed the second attack. My after action is to say ignore the damage from the second attack on Natalie. Here is the stat block

MINOTAUR ZOMBIES (2) CR 4
XP 1,200 each
Pathfinder Roleplaying Game Bestiary “Minotaur,” “Zombie”
NE Large undead
Init –1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 11, touch 8, flat-footed 11 (–1 Dex, +3 natural, –1 size)
hp 49 (9d8+9)
Fort +2, Ref +1, Will +6
DR 5/slashing; Immune undead traits
OFFENSE
Speed 30 ft.
Melee greataxe +10/+5 (3d6+7/x3), gore +10 (1d6+7), slam
+10 (1d8+5)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 21, Dex 8, Con —, Int —, Wis 10, Cha 10
Base Atk +6; CMB +12; CMD 21
Feats ToughnessB
SQ staggered
SPECIAL ABILITIESStaggered (Ex): Zombies have poor reflexes and can only
perform a single move action or standard action each
round. A zombie can move up to its speed and attack in
the same round as a charge action.

OK, that's weird I made one in Hero Lab and it got the second attack??? So, good question for which I am not sure I have an answer. I will keep with the one attack from doing some rule research.


Male Human Rogue6/Clr1 Current Map
Wexley wrote:
Although fast zombies also lose their DR, if I recall correctly. Since these apparently have DR, I would suppose they are not fast zombies.

Depends on the zombie, juju zombies have DR and are fast!


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

That's quite peculiar. Perhaps herolabs understands something that we do not.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
brvheart wrote:
Wexley wrote:
Although fast zombies also lose their DR, if I recall correctly. Since these apparently have DR, I would suppose they are not fast zombies.
Depends on the zombie, juju zombies have DR and are fast!

It seems you are correct. How interesting. Juju zombies are quite sinister indeed!


Male Human Rogue6/Clr1 Current Map

After doing some rule searches they all say no to full attack so I will go with that.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Great I still would've been up and kicking...

I don't trust Hero Lab I've seen Hero Lab PF characters with abilities not in the books. I use the books and the forums to get advise. That way I'm not faced with asking what a feat or ability does that I can't look up myself.


Male Human Rogue6/Clr1 Current Map

They are all in a book somewhere, just maybe not sources you are using! I find it mostly accurate, but always do RW testing to be sure. Also FGG admit that they don't always follow rules so I usually just go with it.


Male Human Rogue6/Clr1 Current Map

Ok, I want an accounting on everyone where they stand vs WBL. Suggested at this level is 16,000 and only Natalie exceeds that and that is only due to the new sword. I think I need make some treasure adjustments here.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Since she started, Beth has improved two of her items: she's got a ring of improved swimming and a +2 mithral chain shirt instead of her +1.

That makes her at 10500 for the level 5 then 10000 for the ring and +3000 for the armor. Total is 23500.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Just had some bolts so 120gp from Acid bolts and 5 +1 flaming bolts for 800gp.

Total is 10500 + 920 = 11420


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

I've not actually gained anything since I started (that I recall), so I'm still at 10500.


Male Human Rogue6/Clr1 Current Map

Ok, I will make an adjustment. Beth, that ring doesn't help much at present.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
brvheart wrote:
Ok, I will make an adjustment. Beth, that ring doesn't help much at present.

That's clear but for RP reason, Beth will not sell it. And it may help at some point.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

I don't mind Beth having some extra wealth at my expense. I'm a support character.


Male Human Rogue6/Clr1 Current Map

That isn't my point, my point is I am not counting it in your WBL level for this. Besides, I will probably give you something that will help the party.


Male Human Rogue6/Clr1 Current Map

Hopefully that is a start on upgrades.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

If noone has a problem with it may I get one of the nat armor amulets? I know the greatsword was a substantial wealth add, but her cutlass got reduced to slivers and it seems fair to at least claim the sword that broke it till we get out. Also we're not too far from 7th lvl as it is. This game is moving quickly xp wise. One of two PbP's I've levelled in and in less than a year too.


Male Human Rogue6/Clr1 Current Map

The idea was for the people who fight to get the armor adds and the casters get the wands, but it is up to you all.


Male Human Rogue6/Clr1 Current Map

There is more treasure ahead although you might have to do some fighting to get all of it. I will add to it if I feel it is not adequate.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Natalie Desmee wrote:
If noone has a problem with it may I get one of the nat armor amulets? I know the greatsword was a substantial wealth add, but her cutlass got reduced to slivers and it seems fair to at least claim the sword that broke it till we get out. Also we're not too far from 7th lvl as it is. This game is moving quickly xp wise. One of two PbP's I've levelled in and in less than a year too.

I've got nothing against having different wealth level for the party as long as those who can make the best of the items have it. so I'm happy with Wexley, Silas, Oro-Tu and Nathalie sharing the rings and amulets. Beth will take the curing wand.

One question though. What is the CL for the wand?


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

I'm assuming cl3 for the CMW wand. Fireball wand is cl5 minimum needed for the spell.


Male Human Rogue6/Clr1 Current Map

Natalie is correct on the caster levels. Higher levels are very expensive. So which wizard is taking the fireball wand?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

I could probably put it to better use (since I don't do much evoking of my own), but I'll defer to Leialoha's judgement.


Male Human Rogue6/Clr1 Current Map

Personally, I prefer my wizards to be evokers but to each his own I guess. That is what scrolls and wands are for!


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

A good evoker wizard adds a lot to a party, but I tend to prefer playing toolboxes more than cannons.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I am at my starting gold minus one or two consumption items I think. I don't mind Natalie taking the big sword or whatever is decided. My activity a bit spotty till Tuesday BTW.


Male Human Rogue6/Clr1 Current Map

This should not be that hard guys. Suggested-

Natalie - Amulet of Nat Armor +1
Beth - Wand of Cure Moderate Wounds
Silas - Ring of Protection +1
Oro-Tu - Ring of Protection +1
Wexley - Wand of Fireball
Leialoha - Amulet of Nat Armor +1

Swap as you want. I will try and get everyone averaging WBL by level 7.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sounds fine to me.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Looks fine to me too.


Ok with me too.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Yeah that's fine.

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