Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Permission to take Fencing Grace from Advanced Class Origins?


Not certain how well a Paladin would go down. We're not the most straight laced group.


Maybe Swashbuckler, then? Or, provided the DM is cool with it, the Daring Champion, a cavalier archetype that trades out mount and heavy armor for some swashbuckler features.


We have had a swashbuckler in the game already. He found it underpowered, but the class is approved.
I am not crazy about giving dex damage. Classes that can use it already get precision damage so this is double dipping to me.


Perhaps Fencing Grace would give the Swashbuckler a boost so it wouldn't turn out underpowered? That said, if you're set against it, I won't belabor the point.

I'll assume that Slashing Grace is likewise verboten, then?

And Daring Champion, the cavalier archetype? Kosher or verboten?


Daring Champion is fine. If you have Razor's Coast there is a whole series of feats for the rapier that makes them pretty awesome!


Leaning strongly toward a Daring Champion, then. Will knuckle down and start putting a character together.

In terms of Order, Shaw will probably be a Knight Errant, as the best fits for Order (Order of the Shield and Order of the Sword) have abilities that specifically require heavy armor or a mount, respectively.

Suggestions for edicts from both players and DM are welcome. At the moment, the only one I'm locking in for sure is "Must always strive to leave the Razor Coast and Port Shaw a better place than he found them."


Just one thing on heavy armor, you will be spending time on a ship and in water so take that into account. The party is currently under water.


Daring Champion actually loses proficiency with heavy armor, and probably fares about as well in light armor as a swashbuckler, so don't worry, I have no intention of clunking around in full plate, even mithral full plate.


Ok, go ahead with a write up then so we can get going again please.


Recruitment still open for one.


OK, here is my guy.

Appearance:
A tulita man with filed teeth and a peg leg, hobbling about with the help of a staff. He is crudely dressed and has gourds, leaf packets and corked bamboo tubes with a lot of his alchemical concoctions stored thereby all over his body.

Personality:
Wild haired uncouth country boy, now in a responsible position. Likes mixing up bugs and weeds making alchemical concoctions to simultaneously heal and disgust his teammates. Also likes setting things on fire.
Sardonic sense of humor, likes to smoke. Tries to live up to his position by helping Tulitan people. Hates slavers in particular.

Background:
Once a Tulitan warrior, was captured by slavers and chained aboard a ship. Was able to escape once a shark bit off the leg that was chained.
Crawling ashore, was healed by a Witch Doctor. When he despaired of a warriors life, the Witch Doctor took him as an apprentice.
Now he is sent out on errands to the Tulitan community by his Witch Doctor.


Generally ok, but I don't use hero points.


Right, sorry. Ok, the hero points have been stricken.


Ok to dot gameplay and then join discussion please.


We need at least one more for long running Razor Coast campaign!


Coolio. Any special things to take note of? Starting level, gold, current party composition etc?


Party is

Tulita Wizard
Tulita Barbarian
Ulfen Cleric
Alchemist
Bard (Sandman)

Level is 8, starting gold for that. Please see campaign info for the rest.


Still looking for one!


I am interested! I will be submitting a Rogue (unchained if allowed), with the archetypes Pirate and Scout. I hope to have something in within 24 hours.


Hit Points: 7d8 ⇒ (5, 4, 7, 6, 1, 1, 5) = 29
reroll 1's: 2d8 ⇒ (3, 5) = 8

Exactly average, have the rest up tonight


This G-unit's submission Rye Stormforged:

He is a Rogue (unchained) with the scout and thug archetypes; if unchained rogue is not acceptable I can rebuild him as a "chained" rogue very quickly. He is built as a skirmisher who uses intimidate to debuff his opponents.

All relevant info is in his alias.

Personality:

Rye Stormforged is a bit of a cad fond of gaming, drinking and carousing. However there is more to him lurking below the surface, he is gregarious, perhaps a bit slow to trust, but good natured and sees everyone as a potential friend. He has a story for every occasion and he believes everyone has a story waiting to be told. He is a fierce defender of his friends but cares little about what others think. It's not that he doesn't care about others but he believes that his well-being takes priority over theirs. He is quick witted and, unfortunately, his mouth is equally as quick as his wit, which has gotten him into trouble on more than one occasion.

Appearance:

Rye stands a little over six feet tall with a thin but well-muscled build, he looks older than his years and carries himself with an air of confidence. He is well tanned, and wears an eye patch over his left eye with his lone eye being grey, like the sky before a storm. He has shoulder length dark black hair with a luxurious mustache, a small goatee, and long sideburns that extend to his chin. No matter the weather he is always wearing a dark long cloak and a chain shirt worn under a loose white shirt. He always has his rapier within easy reach.


Background:

It was after sunrise and the merchant vessel, Serenity, limped along on an eastward tack, listing to its starboard side. The ship was badly damaged and the crew knew it was lucky to have survived the storm that held the vessel in its clutches the past three days.

As the Serenity crawled along, the crew started to spot wreckage from another vessel, not as lucky as theirs. At first, they spotted a bit of a spar, then some line, and finally part of the mizzen. Shortly, they spotted three barrels floating in the water and the crew of the Serenity whooped with excitement at the prospect of recovering these treasures offered up by the sea.

The first barrel the crew fished from the sea was labeled peaches and the second was labeled oranges. The contents of the barrels were unspoiled and would go a long way in replenishing the ships stores. The third barrel sat a little lower in the water and was labeled Rye. Much to the surprise of the crew the barrel didn’t contain Rye. Rather, it contained a boy of about four years of age.

The boy was nursed to health but had no memory of his life before being found by the Serenity. He was given the first name Rye, taken from the barrel from which he was found, and the last name Stormforged as it appeared he was born of the storm that destroyed his ship. The captain of the Serenity kept him on as an assistant cabin boy and eventually Rye earned the right to be called a member of the crew.

With the death of the Serenity’s Captain, Rye has struck out on his own hoping to find fame, fortune, and adventure along the Razor Coast.


Looks good thus far, but would like the current players comments also.


hi, I am lurking.


I am fine with whatever DM likes :)


Hi Rye, what do you think you bring to the party that we're missing?


Silas, good question. Your party has all of the bases pretty well covered anything I built would be a little redundant.

I thought I would build a PC that could provide some debuffing, there are a couple of different ways I could go about accomplishing this, but thought unchained rogue would be fun to play in this setting. Since your PC can handle traps, I thought I would go with an archetype that got rid of that ability and focus on intimidate as a debuff in addition to the debuffs the unchained rogue gets as a rider on his sneak attacks. I have found that debuffs help the whole party and I feel it offers something to your current group.

I hope this answered your question, if want to know anything else let me know and thanks for your consideration.


No time for a submission right now. But I will have something up in a few.

Wouldn't let a game from brvheart slip by without a submission ;)

If there is still time of course.


There is still time especially for you:)


I'm out. Good luck.


I'm planning on a Sacred Huntsmaster - I think it would fit the theme, and could also add to the groups needs?

Inquisitor is allowed, correct brvheart? What about the archetype?


Actually I think Hunter would be thematically more appropriate - is Hunter allowed brvheart?


Possibly


I have this character, a lvl 5 halfling werefox. Only lvl 5, but you might consider the werefox part to make up for it.

Existing character so I'd need to double check your specific build requirements.


Recruitment still open? As a fan of brvheart I could offer some ranged char. Either swashbuckler flying blade or warpriest. A true scoundrel.


It is make characters and I will decide by tomorrow.


A Picturesays more than thousand words.
Appearance:
A young human girl of mixed heritage with flaming red hair braided in front.

Personality:
A real hellion in her youth, Lucretia is still a woman sometimes in the grips of her desires. She has been known to change lovers and ships on a whim, but is as long as she stays on board fiercly loyal.

Background:
Born a whores daughter Lucrecia learned the art of the blade from the bouncer of the whorehouse. When she was offered a place in the house, she declined by gutting the owner of the house and setting the house on fire. Since that day she is her own master and traveling the wind and the waves.

Feats:
Why fencing grace is not as good as one thinks. It ONLY works if your other hand is free. So no dualwielding, no spellcombat nada.

I am also hoping the GM could list me some of those nice new rapier feats.

Why Lucretia?
The party is heavy on magic, low on melee. Also strength is the barbarians job. Lucretia is fast flowing a leaf in the wind. Dexterious nimble and fast


Oh and precision damage is negated by so many factors... concealment, immunity to sneak attacks... etc.


I think I will select Lucretia. Please post in Discussion. Thank-you all for your entries.


There are lots of nice rapier feats in Razor Coast.


I need an arcane spell caster for long running Razor Coast campaign. Tulita preferred.


What's the general post rate? I could use another high-level campaign, but I tend to do much better as a player in games that don't bog down too slowly.

Tulita are... generally low-tech forest tribes, right? Which makes me think some sort of witch-doctor-y type magic. (And are they generally human?)

As for things I've wanted to try... how appropriate would a Dirge Bard be? Or a Psychic? (And what sort of arcane role is the party looking for a focus on—blaster, debuff, buff, save-or-die, or utility?)

Sovereign Court

I'm thinking a sugalo scrimshaw-fetishist wizard. Worshipping Papahu.

Sovereign Court

hit points: 7d6 ⇒ (3, 1, 6, 3, 1, 4, 1) = 19

Sovereign Court

re-roll 1s: 3d6 ⇒ (4, 6, 2) = 12


rough character sketch begun... by GE


Our last mage was fire focused and acted as a blaster. He also gave my Sandman bard the option of grabbing spells off him and letting me also blast spells out as well.

Sovereign Court

Ah right, I don't really dig blasters. GM just said you needed an arcane caster.


Versatility isn't bad, but we do get into a lot of fights and when physical damage won't help leialoha usually would pick up the slack (he had the class features to swap damage types and specialized in fireballs I think).

So while a pure blaster isn't required in my opinion, we definitely need that ability to do damage to creatures I can't just beat to death.

Group has changed a bit though, might be worth checking out the current lineup.


But he was a scrimshaw fetish wizard!

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