Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

So who are we waiting for?


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

I think we are waiting to go into initiative. Every one is ready to enter the fray.
My suggestion would be to start the surprise round with Silas ghost sound spell.


Male Human Rogue6/Clr1 Current Map

Do you guys want me to DMNPC Jequette so we can get the battle started? I have not heard from Marty in a few days even in email.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
brvheart wrote:
Do you guys want me to DMNPC Jequette so we can get the battle started? I have not heard from Marty in a few days even in email.

Yes please, we all know what she's going to do first :). Beth actions will depend on the results.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Amulets of Natureal Armor stack with regular natural armor, so Tiki works. :)


So I'm really having a rough day today, medically. Hands shaking bad and I'm more than a wee bit disoriented, so this'll probably be it from me, for the night. I'll try to post a bit more tomorrow, despite an early work shift. Thanks for understanding. Please NPC me until I can check in again tomorrow. Obi will try disarming methods initially, or non-lethal options (like knocking them over Hydraulic Push, etc).


Male Adopted Sugalo Tulita Fighter (Harpoonist) 1/ Yohunga 4; HP 42/42, AC 17 T: 13: FF 15; Fort +6; Ref +4; Will +6; Init +2; Per +5; CMB +6, CMD 18

Sorry to hear that Obi! Hope it passes soon for you...


Male Human Rogue6/Clr1 Current Map

Get some rest and hope you feel better soon! I will only NPC you if necessary. My wife uses hydraulic push so we will finagle it out!


Male Human Rogue6/Clr1 Current Map

Someone place Sandman for me. He isn't sure where he is at.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

@Morgan, Beth is not going to get creamed next round, I do not intend to stay here but to board the barge from the docks in between S1 and S2 :)
That will be fun...

Belay that, the bloody ranseur wielding enforcer 1 can AoO me if I do that. So I will just have to settle with something else...


Male Human Rogue6/Clr1 Current Map

Sorry for the mess last night folks. It was late, but I don't have a problem fixing my own mistakes!


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Sorry sick wife so doing this very quickly.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

was very busy today. I'll get a post in tomorrow morning.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

What do you define as carrying? How about if I say "I pick up the barge"? Tipping it up on end definitely seems like it's within the limits of the item. You'd have to tip something first to be able to lift it. If I can't do that, then how would it help me lift it at all?

CMB check dc 14: 1d20 + 9 ⇒ (7) + 9 = 16


Male Human Rogue6/Clr1 Current Map

These thick leather cords wrap around the wearer’s biceps and shoulders. When worn, they make the wearer’s muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls, it only contributes to the amount of equipment or material the wearer can carry.
You can add the size adjustment and rage to your CMB but not the mule back cords. Still it will take another action to lift, stop, or tip the barge or whatever you intend to do. Or another CMB to stop in from moving effectively "pinning it"
The biggest issue is they don't define barge other than it is an oversized raft. They are of too many varied sizes to do that. I am presuming this one is a small one so it should not be too difficult for you at large size to affect it. If it were a raft it would be easy to tip over, but a barge is not.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I'm afraid I'm really not seeing the distiction between lift and carry. It says it doesn't help with combat rolls, but it seems like you're ruling that it doesn't function while in combat. I'm not looking for a bonus on a grapple check. I'm looking to use it to lift something that people are standing on. The distinction is subtle, but in this case very important. I'm not grappling the barge. It isn't actively resisting me. I'm just picking it up.

I'm also not really seeing how this is a combat maneuver on my part. Picking up an object usually doesnt require a roll. It just provokes. I'll happily take the AoO and the danage, but the idea that i have to pin the barge to lift it doesnt seem right. Once I put my hands on it, either I can lift it or I can't.

I'll go with your ruling because you are the GM, but I would like to discuss it further here in the discussion thread.


Male Human Rogue6/Clr1 Current Map

I've been trying to do some research per rules and elsewhere on a barge. Per rules they are an over sized raft, but unlike a raft a barge is extremely thick so that it can haul cargo. I even checked the players guide for Skulls & Shackles that expands upon the rules. I cannot find any means to determine an actual weight, but it appears to be in tons (I am guessing 3-5) making the point moot. Regardless, the highlighted section to me is clear, that it only contributes to what you can carry and not lift. This was the point of the combat maneuver which would allow you to at least stop the barge from moving. Your strength being superior to the rogues attempting to push it along with poles. Still to even attempt to lift it you would have to grapple it first.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

That would only be true if the barge was a Construct or something. You don't grapple inanimate objects.

Also, with the cords, my carrying capacity *is* measured in tons. The barge is in water. There's a lot less resistance.

My push/pull/drag weight is 11,400 pounds. My lift of ground weight is about 2.5 tons. I'm not even trying to pick it up. I'm just trying to tip it over.

Based on my understanding of the rules, there is no reason this shouldn't work. There's also no reason I should have to spend two rounds incurring attacks of opportunity to Grapple an inanimate object just to find out that the magic item that boosts my carrying capacity don't work.

This situation is extremely frustrating. It's hard to hear that you can't do something that you thought you could do, after having taken damage for it.


Male Human Rogue6/Clr1 Current Map

While I understand it is frustrating a ship is not considered an object in pathfinder but "can be just as much a character as those who crew it"
"When the crew of one ship wishes to board an enemy ship and attack its crew, they must first grapple the other ship." If you check the advanced naval rules, yes you must grapple the ship before you can attempt to do what you are doing as it is considered a character and has a CMB and CMD for this purpose so it does take the additional action. I still maintain that you cannot use the Mule Back Cords for this purpose for the highlighted reason. As low as their CMD is, the result is going to be about the same and there should not be an additional AOO. It will just take a round longer.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Alright.


Male Human Rogue6/Clr1 Current Map

I might suggest players download the Players Guide to Skulls & Shackles for the Advanced Naval Rules and if you think that is fun try Fire As She Bears where it gets really complicated!


Male Human Rogue6/Clr1 Current Map

Well my rolls were about average. Problem was the low rolls were for the attacks for the dragoons and the higher rolls were for the enemy Will saves.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

As long as you keep rolling low for the dragoons even if they end up fighting us, it's fine :)


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

The problem I see with the dice roller is there does not seem to be a spread during bulk rolls. So almost all the attacks by dragoons missed and all the will saves were made. That's why I have concerns about the dice roller.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

I don't think you can code a skewed dice roller without doing it on purpose, normally the "random" functions used are quite good.

Besides, you cannot draw conclusions from just a small sample as that from a statistical point of view :) But every one of us do it. Statistics and probabilities are on of the most unintuitive part of science that I know and while they look deceptively easy to understand, says the guy who is using them day in and day out.


Male Adopted Sugalo Tulita Fighter (Harpoonist) 1/ Yohunga 4; HP 42/42, AC 17 T: 13: FF 15; Fort +6; Ref +4; Will +6; Init +2; Per +5; CMB +6, CMD 18

Fully 67% of statistics are misleading.

Is Obi up?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Yeah I'm done so it's Obi.


Male Human Rogue6/Clr1 Current Map

Unfortunately, there isn't a lot we can do about the dice roller. And considering I haven't taken a Stix class in nearly 40 years I would defer to Beth on this one!

Yes, we are waiting on Obi. Jequette has already emailed me her intended actions for the next round. I will then post another map.


Obi is stuck on a double shift and will need to be npc-Ed until about 8 or so EST. probably try to either disarm individuals or hydraulic push into the water.


Male Human Rogue6/Clr1 Current Map

You are up again Obi.


Male Human Rogue6/Clr1 Current Map

Obi you might consider actually attacking them, had you attacked either time you would have killed E2.


Yeah...I realize that in retrospect. But Obi isn't a huge kill fan, if he can chance disarming.


Male Human Rogue6/Clr1 Current Map

Yeah, I can see it with low levels and non-combat types, but a 6th level fighter with a ransuer? Not so much!


Male Adopted Sugalo Tulita Fighter (Harpoonist) 1/ Yohunga 4; HP 42/42, AC 17 T: 13: FF 15; Fort +6; Ref +4; Will +6; Init +2; Per +5; CMB +6, CMD 18

@Obi: Technically, once he's dead/down he's kinda disarmed...

But I admire the consistency and attention to character motives over DPR and "winning". Exactly how I play. Extra xp in my book! ;)


Oh believe me, once Obi sees it doesn't work, he'll jump in with feinting and lethal swordplay.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

We're at 3971/8000. Leaving us 4029 until next level.

I can't find experience for the Barnacle?


Male Human Rogue6/Clr1 Current Map

Sorry the XP for the Barnacle was 266. The only one you actually defeated was Garreg. The rest was a push. If they had ran I would have given 1/2 XP for the Dragoons and Barrett, but it was more of a standoff.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Well my plan is to go straight back to Barrett once we have talked to the smugglers.


Male Human Rogue6/Clr1 Current Map

You might want to consider resting first as your casters are either low or out of spells.


Male Human Rogue6/Clr1 Current Map

So, is anyone going to question the smugglers before they are hauled off?


Male Human Rogue6/Clr1 Current Map

If I made the files pdf's would that be better or worse as far as people being able to see them?


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I'm going to be Obnoxiously busy the next two days. Please Bot me as neccessary.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

XP total (general): 4237/8000. 3763 until next level.


Male Adopted Sugalo Tulita Fighter (Harpoonist) 1/ Yohunga 4; HP 42/42, AC 17 T: 13: FF 15; Fort +6; Ref +4; Will +6; Init +2; Per +5; CMB +6, CMD 18

PDF's might be better - I think Dropbox can handle those on my iPhone.
I've seen another PbP where the GM has inserted a link to a googledraw page that everyone has access to - the link is put up in the gameplay title section. Again, not sure how that interacts with iDevices. But if I'm in the minority, keep things as they are...

Anyway...Very sorry for the technical dropout guys.

And well done folks! Nice work on the drug-drop mop-up.

@Obi and Beth, don't forget you guys each have +100 xp on Silas' total figure.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

PDFs should work better for me on Android. Can't use Dropbox as mine is already full for my offline games and work.


Male Human Rogue6/Clr1 Current Map

I can try a pdf next time. I cannot use Dropbox due to my ISP. They hit me with "file sharing" when I have it enabled. Not sure how to enable Google Draw for everyone.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Is it worth keeping a list of strands to follow up on?


Male Human

Can't hurt to keep track, Silas.

The Exchange

1 person marked this as a favorite.
Male Human Monk 1(favoured class)

Strands 2nd attempt after closing the wrong tab. Only included stuff the current party knows of.

Plot strands

Dragonsmoke smugglers - Garreg, cove 2 miles upcoast, tulita councilman Elder Nakuaka
Tulita Jawbone of Kaho Ali’i artifact stolen by short, half-Tulita/half foreigner, sporting short-cropped hair, and wearing leather armor with black lacquered rat skulls dangling from the shoulders
Dajobas - shark attacks, Black Shark
Sgt Darenar bitten by a shark
Next moon is in 26 days.
Major Lawrence's fall from grace
Missing Priests of Quell - Noeliss and Jalamar missing maybe murdered. Body in blue seen in Barrett's Barnacle being dragged by Barrett
Ring of the Kraken - connected to Noeliss' disappearance?
Ruined Chapter Houses of Quell
Captain Riggs is hiring
Wave Riders and the Kraken

Whispers

Garr Bloodbane's gold
Falken Drango went mad and murdered his crew
Mcfarrows covered in blood.
Lt Trey Perrin and Albatross going to sea
Death of Captain Razor


Male Human Rogue6/Clr1 Current Map

Is that all? I must be getting lazy! Thanks Mark for assembling the list for the party.

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