Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
GM wrote:
OK, question. You guys will handily win this just on the back of Nargun and Artegall eventually knocking all these guys unconscious. Do you want to play out 4 more rounds or skip ahead?
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
Dotted in. I still have to finish my character profile, but I should have that done soon.
ETA: what are you looking for from an arcane caster? Witches are generally good at debuffing, but I can take more damaging spells if that's what you need.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None
Welcome!
Artegall is a Cavalier/Investigator, which means he is a tanky frontliner who can also spot and disable traps. He's got the Spiritualist archetype for Investigator which offers some great defensive abilities, at the cost of the alchemist "spellcasting". He uses combat maneuvers a fair amount.
I know the Witch is generally lacking in area damage (vs swarms for example) and some of the good buffs (like Haste). How are they on divination/utility spells? I see they get Arcane Eye (which is stellar in the right circumstances) and Dimension Door, and Alley Witch adds a few more utility spells.
Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29
I am the main tank, able to withstand quite some damage and to deal some damage too, with a two handed weapon and some Rage.
Nargun is a recent worshipper of Calistria, and is a fervent defender (with lethal intentions) of the poor, especially women and children. He has no use for the carnal aspects of the goddess, being forever faithful to his deceased wife.
Yikes. I get a busy weekend and miss this restarting.
Let’s see:
Mirela a former street urchin brought up by her mom and “aunts” who are all prostitutes here in Krorvosa. After some serious trauma, She was smuggled out of the city and taught the basics of faith by a village priest out in the hinderlands of Varisia. She came back when bad things started happening to her aunts, determined to make sure children don’t suffer the way she did.
She’s clearly lower class and largely uneducated, and honestly not the greatest cleric. But she is quite proficient with her bow, and is slowly training her companion Whisper, A Huge gray wolf who she has raised from a pup. Mirela’s fiercely loyal to her friends and constantly looking out for ways to help the weakest in society.
Mechanically, she the party healer, with Whisper and her acting as skirmishers in combat. She also will sometimes buffs the others to get them out of unexpected combat challenges.
We can seeking Vencarlo and the Senchal.
We know Vencarlo was attacked by the red manthis gang.
We visited the Emperor who while crazy does seem to be trying to help his people in his own way. We also found out from Salvador scream that: The Senchal was turned over to this guy, and Vencarlo seemed to have disappeared looking for him here.
Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 20/T 14/FF 18 Init +3 Perc +13 Fort +4 Ref +7 Will +7/+9 vs. ench. effects
Thanks for your patience, all--I got sick on travel, came back early, and spent a couple of days in hospital. I'm feeling OK except for being utterly wiped out most of the time, and should be able to catch up soon. (My work is being rather vehement about not coming back until at a minimum I've been checked by my doctor, and that won't happen until early next week. My followup with the surgeon will be late next week, so things may have to wait until then. That should, I hope, leave me plenty of time.)