Male Human Monk 1(favoured class)
AL LN Size Medium Humanoid (human)
Init +3; Senses no special senses
AC 15(16 when using dodge), touch 15, flat-footed 13
(Wisdom +3, Dex +2,)
hp 9 (1d8+1); fast healing 0; regeneration 0 Reserve hit points 9
Fort +3, Ref +4, Will +5;
Defensive Abilities Dodge, Mobility; Immune nil Resist nil; SR 0%
Spd 30 ft.,
Melee Unarmed combat +1 (1d8+1) (20 X2)
Melee Flurry of Blows -1/-1 (1d8+1/1d8+1) (20 x2)
Ranged Sling +2 (1d4+1) (20 x2) 50ft range
Ranged Space 5 ft.; Reach 5 ft.
Special Attacks Flurry of Blows, Improved Trip, +1 attack vs Evil Outsiders (Trait)
Before Combat No Relevant Abilities
During Combat Will attempt to flank at every opportunity, uses mobility to get behind enemies. Will not coup de grace a downed opponent. Will attempt to trip opponents to allow allies to take advantage.
Morale Will retreat if the party is being threatened with being overrun to get a better position to assist and change the flow of the combat.
Base Statistics No buffs
Str 12, Dex 15, Con 12, Int 12, Wis 17, Cha 10
Base Atk +0; Grp +0
Feats Dodge, Mobility, Improved Trip, Scouting for Fiends (2nd Darkness Trait +1 attack vs evil outsiders), Reactionary (2nd Darkness Trait - +1 Intiative)
Weapon group proficiency basic weapons, Weapon group proficiency Monk Weapons, Weapon group proficiency claw weapons
Skills [skill pts/lvl=7 Class +4 Int +1 race,+1 favoured class(Beta)] Acrobatics +6[1 rank +3 class +2 DEX], Intimidate +4 [1 rank +3 class], Knowledge (History) +5 [1 rank +3 class +1 INT], Perception +7 [1 rank +3 class +3 WIS], Disable Device +3[1 rank +2 DEX],Sense Motive +7 [1 rank +3 class +3 WIS], Stealth +6 [1 rank +3 class +2 DEX]
SQ +2 to one ability score: Human characters get a +2 bonus
on one ability score of their choice at creation, to represent
their varied nature.
Medium: Humans are Medium creatures, and have no
bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first
level and one additional rank whenever they gain a level.
Weapon Training: Humans are proficient with any one
weapon group of their choice, in addition to those granted
by class proficiencies. This weapon group must be chosen at 1st
level and cannot be changed.
Languages: Humans begin play speaking Common.
Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as
Favored Class: Humans can choose any one class as
their favored class at 1st level. Once made, this choice
cannot be changed.
Sling 0sp 0lb
20 Sling Bullets 2sp 10lb
Bedroll 1sp 5lb
Belt Pouch 1gp 0.5lb containing:
Special Ability (Ex/Sp/Su) Flurry of Blows at -2/-2
Unarmed Strike -1d8
Naeem hails from Qadira. At an early age he entered training with the Palefist order of Monks. This order believe in separating themselves from the world in order to carry out their duties. Part of that separation involved giving up his family name and so he became simply known as Naeem.
He finds himself very much defined by the tenets of his order, unsurprisingly given the length of time he spent with them, but he is inquisitive and has come to Riddleport to learn more about other cultures. He very much believes that you can learn a lot about a culture by starting at the bottom, hence his current location, but he has little knowledge of modern custom and practice with most of his current knowledge being historical. His order are followers of Irori and their 'separation' stems from his beliefs of perfection and purification.
One thing always attracts his attention and that is a mystery. From an early age he enjoyed solving puzzles and he learned how to open locks and solve puzzle boxes. The current spot in the sky in Riddleport intrigues him and he would dearly love to understand more about it.
Naeem dresses simply, and indeed carries only a minimum of baggage upon him, with a sleeping roll usually strapped to his back. His garb is of greys and light browns and he wears no jewellery or any identifying markings. His skin is tanned and his head shaven, with no tattoos or visible scars upon him. He generally tries to appear open and non threatening, but he will turn a steely gaze upon those who would stand in his way. Around his neck hangs a hood and scarf. His order believes that to embrace ones full potential you should divorce yourself from the world. It is why he gave up his name, but when using his training he will pull up the hood and scarf leaving only his eyes visible.
Unlike many Qadirans Naeem is not concerned with trade and he strives to be as polite and open as he can be given the distrust of his people and his order’s own tenets. His naivety may also shine through, though his order encourages him to take the time to learn about people, which is part of the reason he now finds himself in Riddleport.
He has little contact with people outside of the order and is likely to become very loyal and supportive of a group though the trials of combat and adversity.