Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Felic:
You hear rustling from the underbrush coming from your side near the back of the marching order.

Karnog:
You a loud crack of twig coming from the back near Felicitas. Then you catch a whiff of copper (blood) lingering with a musky smell.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Felicitas, watch your back!"

Karnog whirls to scan the area for threats.

"Something thinks to sneak up on us, smelling of blood and sweat..."


Evil GM

Initiatve RA:

Karnog: 1d20 + 1 ⇒ (16) + 1 = 17
Kalim: 1d20 + 2 ⇒ (4) + 2 = 6
Grung: 1d20 + 2 ⇒ (4) + 2 = 6
Feli: 1d20 + 4 ⇒ (10) + 4 = 14
Desmond: 1d20 + 10 ⇒ (10) + 10 = 20
Nym: 1d20 + 4 ⇒ (16) + 4 = 20
Adv Dire Boar: 1d20 + 10 ⇒ (9) + 10 = 19

Desmond
Nym
Adv Dire Boar
Karnog
Felic
Grung
Kalim

Suddenly out of from the left backside comes a massive huge male dire boar in heat and it's bearing down on those in the rear of the troup. This boar has a 15 foot reach and it's the size of a horse .

1 karnog, 2 Kalim, 3 Felic, 4 Nym: 1d4 ⇒ 3

Desmond normally assumes point, followed by Grung. I assume Nym would be out near the middle tlaking to Karnog or Kalim.

[ooc]I need to work on putting a map together. For now assume Desmond and Grung are 30 and 20 feet ahead of the others. The creature is charginin form the left Karnog and Felic would be the closest. Nym and Kalim are a bit farther away.


Evil GM

RD 1 Dire Boar Charge


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

perception: 1d20 + 10 ⇒ (20) + 10 = 30


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Posting incase I'm not able to tomorrow morning. After Des takes his turn

Seeing the beast spring from the bush Nym reaches down and grab his cross bow *thiwg* a looses a bolt at the creature.

hand xbow: 1d20 + 14 ⇒ (1) + 14 = 15

If hit
bolt: 1d4 ⇒ 2

and save Fort DC 13 (Drow Poison)


Evil GM

Nym's hand arrow skims off the feral beast's hide without leaving a mark, twanging away harmlessly.


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"A baby crossbow?!? That's funny, Nym, real funny!"

Karnog laughs out loud as the drowning shots with a pistol sized crossbow.


Evil GM
Karnog Kegmeister wrote:

"A baby crossbow?!? That's funny, Nym, real funny!"

Karnog laughs out loud as the drowning shots with a pistol sized crossbow.

I just choked on my coffee reading your post Karnog.


Evil GM

The massive dire boar scraps it's foot on the ground and begins it's charge, snorting and huffing as it barrels towards the flat-footed Felicitas. If it wasn't angry before the baby bolt dinked off it, it is now. Dust stirs as it shakes the ground.

gore,: 1d20 + 21 ⇒ (17) + 21 = 38;damage: 4d6 + 19 ⇒ (1, 5, 3, 1) + 19 = 29

* 15 foot reach
**This ain't no cuddly little dire boar

Updated RD 1 Map

The boar's tusk screwers the bard and blood splatters everywhere as it viciously shakes its head.


Evil GM

The rest of you are up and can take your actions.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog casts blessing of fervor and draws his hammer.

"Oi! Ya big old pig, you picked the wrong team to try and eat. We're gonna eat good tonight!"

Blessing of Fervor:
School transmutation; Level cleric 4
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

NB: free metamagic for spells of 2nd level or lower. Use those extends, folks!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Me turn!!

pretty sure I can charge so I'm taking the +2's if I am reading it wrong and can't charge then I need the movement and take 2 off my attack

Grung charges swinging Croaker wildly

Croaker: 1d20 + 25 - 4 + 2 + 2 ⇒ (7) + 25 - 4 + 2 + 2 = 32 for 1d10 + 12 + 8 ⇒ (7) + 12 + 8 = 27

AC 38 on the aoo if I couldn't charge then the attack loses 4


Evil GM

Grung charges and hits the creature hard but the hack barely fazes it.

It's loaded up with HPs but Kalim NO disintegrating Orctown's breakfast!


Evil GM

The boar will take the AOO on Grung for rushing inside its reach.

gore: 1d20 + 21 ⇒ (9) + 21 = 30;damage: 4d6 + 19 ⇒ (2, 1, 5, 5) + 19 = 32

Just as Grung dashes to Felicitas' defense, the beast turns a bit late to try to spear the dwarf.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Ennervation works just as well...hint, hint, wink, wink.
Free extend spell on acid arrow or ray of enfeeblement might be nice if you're looking to conserve spell slots.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

what should I do? I definitely want to conserve my spell slots


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung laughs as he trhwos up his shield casually. Enjoying the clang


Evil GM

Updated Map after Grung Charges

*I'm starting to get a hang of the new mapping with google drive. I still prefer the ease of the old dropbox but this will do for now.


Evil GM

Desmond when you log on I need to you make a perception check.

Desmond, if Perception is DC 25 or higher:
You see a gnawed on humerus bone casually tossed in the bushes. It has some sinew and dung beetles hanging from it which suggest that it is pretty fresh.


Evil GM

Grung can you place a note on your character sheet to tell me what weapon type is Croaker and Buster. I always forget.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim takes Su'ara kasā'ī, his magic boar spear off his back. "I hate these things!"

He then casts Phantasmal Killer on the boar.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
baldwin the merciful wrote:


It's loaded up with HPs but Kalim NO disintegrating Orctown's breakfast!
Kalim Bobafettaletti" wrote:
Yes, Lord Vader.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

He's worth a lot to him, alive...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Grungsdi wrote:

what should I do? I definitely want to conserve my spell slots

May I recommend casting "axe". I've heard it can be quite effective!


Evil GM

Will Save: 1d20 + 7 ⇒ (18) + 7 = 25

fort save: 1d20 + 15 ⇒ (1) + 15 = 16

DC 23

*YES!!!!! It disbelieves the sight of the massive boar spear.


Evil GM

RD 1 Update

Desmond -
Nym - baby crossbow clanks harmlessly
Adv Dire Boar - gored Felic for 32 HP
Karnog - casts a spell of Blessing of Fevor
Felic -
Grung - charges and whacks the boar with Croaker for 27 HP
Kalim - casts phantasmal killer to try to suck the fun out fo the combat.

Desmond and Felic are up.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
baldwin the merciful wrote:
Grung can you place a note on your character sheet to tell me what weapon type is Croaker and Buster. I always forget.

If you click on my profile it is at the top. Says armored fighter 13 the. Right below it tells you Croaker would you like it somewhere easier to find? Just let me now where


Evil GM
Grungsdi wrote:
baldwin the merciful wrote:
Grung can you place a note on your character sheet to tell me what weapon type is Croaker and Buster. I always forget.
If you click on my profile it is at the top. Says armored fighter 13 the. Right below it tells you Croaker would you like it somewhere easier to find? Just let me now where

I see it now. I was looking under the attack tab and the dice profile. By the way, the second dice attack has an extra 1 in it. You have it d124.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perception: 1d20 + 18 ⇒ (14) + 18 = 32

"Something was just eating a person over there!" Desmond shouts as he charges into the fray.

Am going to take the +30 to movespeed from blessing of fervor, and move around to about B3 to get flanking with Grungsdi.

Acrobatics: 1d20 + 28 ⇒ (12) + 28 = 40

Attack: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (3) + 8 + (3) + (3, 1, 2, 1, 1, 1, 3) = 26

Confirm: 1d20 + 25 ⇒ (17) + 25 = 42
Crit Damage: 1d6 + 8 ⇒ (2) + 8 = 10

2 strength damage, and giving the creature both a penalty to AC and to hit (-2 against everybody, -6 against Desmond) because I have double debilitating rogue talent now.


Evil GM

Desmond you barely beat it's CMD!

The deft rogue slips under the defense from the backside and jams his short sword in deep, piercing the thick hide and drawing spurt of fresh blood. The creature bucks in anger as it thrashes. He still has at least one more round of life in him.


Evil GM

Felic can post when she logs on. It's my table top game night and I'm going to move on to round two. I'll just assume she retreats and heals herself as her round 1 action or she can post when she logs on.

Updated RD 1 Map after Desmond moves


Evil GM

Felic still has her RD 1 action.

RD 2

Desmond -
Nym -
Adv Dire Boar -
Karnog -
Felic -
Grung -
Kalim

RD 2 Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Now in position to do some real damage, Desmond brings out his tornado of steel!

Boar will continue to have -2 to attack and AC, which will be -6 against Desmond.

Attack: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (2) + 8 + (4) + (3, 2, 3, 5, 2, 1, 1) = 31

Atack: 1d20 + 24 ⇒ (10) + 24 = 34
Damage: 1d6 + 9 + 7d6 ⇒ (2) + 9 + (2, 4, 4, 4, 1, 4, 3) = 33

Attack: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (3) + 8 + (3) + (1, 1, 6, 3, 6, 4, 3) = 38

Atack: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d6 + 9 + 7d6 ⇒ (1) + 9 + (6, 5, 4, 6, 4, 3, 1) = 39

Blessing of Fervor Attack: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 1d6 + 8 + 1d6 + 7d6 ⇒ (6) + 8 + (3) + (1, 1, 2, 3, 6, 5, 6) = 41

Confirm: 1d20 + 23 ⇒ (12) + 23 = 35
Crit Damage: 1d6 + 8 ⇒ (3) + 8 = 11


Evil GM

Desmond finishes fileting the boar and the combat comes to an end.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"We'll be eating good tonight! Plenty of pork to go round, the let's divvy up this beast."

Karnog casts CMW to heal Felicitas from her boar tusk wounds, silently since he can.

2d8 + 10 ⇒ (2, 5) + 10 = 17 HP healed

He then casts ant haul on King Grungsdi, extending it.

"What was that about eating people? Were you talking about this thing, Desmond?"


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Healing herself with two cure light wounds, she looks at the boar. "This did hurt, stupid one. But at least tonight we feast plenty!" she then casts extend heroism on herself


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond points off to the trees. "Over there, an arm bone. Looks fresh." Desmond leads the others to the area, looking around cautiously.

Perception: 1d20 + 18 ⇒ (2) + 18 = 20


Evil GM

Desmond as you rummage through the thistle bush you pull out the discarded humerus bone. I looks like it's only a few hours old as maggots and grub worms are actively picking the the sinewy remains.

Anyone who want sot make survival check can for a bit more information.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 10 ⇒ (1) + 10 = 11 survival


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 6 ⇒ (19) + 6 = 25 survival

1d20 + 10 ⇒ (15) + 10 = 25 heal

"What's that you found? Is that the person you were talking about?"


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Evil GM

Grung looses interest as he sees the maggots on the humerus bone. Bah, just a maggoty ol' bone.

Meanwhile, Karnog takes a closer look at the bone and teeth markets.

Karnog:
Sure enough you figure by the size of the scrap marks on the bone it was made by giant and the humerus is definately orc. The meal was eaten raw.

You figure if you all look hard enough you should come across the ambush or battle site but it is dark now, so your chances of finding the site is greatly reduced.


Evil GM

Several of you notice that Felicitas has now positioned herself in the middle of group, rather than walking on the outside. She clearly favors walking three abreast with herself in middle.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

ACTUALLY she always did so!!!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Ork bones, and freshly chewed. Looks like a giant gnawed on this person raw, and recent. I imagine we'd find more evidence nearby, but with the dark it's likely a fools errand. We should press on, no sense letting any more citizens get attacked."


Evil GM

The party hustles forward till it hits the end of Orctown. As you break out of the wooded area, you remember the stream that flows through the ruined remains of an ancient village. You remember how perfectly it was suited for a killing field before the entrance to the cavern stronghold formerly used by Daarog's as his hideout.

Now to your surprise you can see the outer defenses of the 3 foot wall surrounding the area. It looks as if there is work to raise the wall that is in the planning stage. You also notice one wooden out building near the entry way to the village. There is activity near the building and the entry.

Additonally, you can see several new wood building under construction and a late harvest coming in along with some farm animals.


Evil GM

As you approach you can see a guard on a balcony at the gatehouse. That orc is shouting down to others on the ground. The orcs on the ground begin to scurry around in response. You also notice a few heads pop up from behind the 3 foot protective wall. Quite few of those heads have oversized beady eyes...goblins.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog calls put to the community, beginning with ork, then common, then undercommon.

"Hoi, Orctown! Karnog, Kalim, and the rest of us return! We have brought a large pig to eat, and have many stories to share."

Karnog smiles as he sees the defenses raised, looking askance at the big-headed goblin faces.

"What news do you have to share? Any missing scouts or outriders? Any sign of giants or other dangerous foes?"

Heading into Orctown, Karnog moves to drop his gear off and settle down at a large table with a grunt.

"It's good to be back."


The guard at gate scrunches his brow, "Missun hunters...no come back, go long time."

Three other orcs gather around as you move inside the gate. They've heard of you but not seen the legends known as Kalim and Karnog. "Fathers of the City". Then suddenly another 8 goblins appear out of nowhere. Goblins are new here.

"Fuud...guud." The orc looks at one of the goblins. "goblun go git Meath'd."

It's still a bit unsettling seeing "non-violent orcs and now goblins" living in a community.

Once inside you can see they have an agri-business going: some limited crops and farm animals. Being the first year of the community this is impressive. There are signs of other trade occurring in the town.


Without warning everyone draws a weapon when they notice the drow. "Who he?" One shouts, "Not going back...slaver...bounty hunt'r....no go!" Clearly everyone is concerned with Nym's presence. Tension spikes.

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