Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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The drow snatches up the coin, "You want nothing to conceal your true nature?' She slowl starts to pull the vials and potions towards her.


Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10

As you turn to walk away she drops a heft pouch into your palm.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

karnog:
Seems a great expense that could be better used, and a steadier hand hired for the role. But FINE. Though we retain the infinite "I told you so" rights.


Evil GM

The toothy maw grabs another slave - a human slave this time - and she shrieks as it sinks its teeth into her skull. She twitches violently, legs kicking out, then slumps limply under it's grasp. Her brains sucked out.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Drow, female NPC wrote:
The potionmaking poisoner gives directions to the where enchantments can be had and other gear purchased. "So will you be purchasing any of my goods....or will your visit to this market be concluded?" The emphasis on concluded does sound grave to you.

"So is that "no" you don't have what I am looking for? I personally don't have need of these particular potions."

Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23


Evil GM
Nym Omriwin wrote:
Drow, female NPC wrote:
The potionmaking poisoner gives directions to the where enchantments can be had and other gear purchased. "So will you be purchasing any of my goods....or will your visit to this market be concluded?" The emphasis on concluded does sound grave to you.

"So is that "no" you don't have what I am looking for? I personally don't have need of these particular potions."

What are you looking for?


Evil GM
Stabbity wrote:
Kalim Gudlavaletti wrote:
Kalim turns to Nym. "You wouldn't happen to be a scout would you?"
Undercommon: Not exactly, but in a pinch I can be stealthy.

Stealthy enough.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:


What are you looking for?

posted earlier

Nym Omriwin wrote:

"Perhaps something for removing curses or something for revitalizing ones magic ability? Also would you have something for getting out of tight situations?" Nym says long fingered purveyor and as he nudges Karnog "I believe my friends are still contemplating on what to buy"


"yes...I have just what you are looking for to remove curses."

Are you looking for vial of slipperiness to get out of the tight situations? What else are you specifically looking for?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

yes the slipperiness for sure, maybe remove curse depending on price (not sure if I'll have enough gold. If she mnemonic enhancement I would have suggested that to Karnog and Kalim. I don't think I know about Karnog's issues with getting spells back.


"I have both slippery oil and remove curse." She shurgs looking quite disinterested with your group now.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Martil Nightwalker wrote:
As you turn to walk away she drops a heft pouch into your palm.

Mhmm


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Undercommon: "Your wares are certainly useful, but your prices do dear for now. I am unwilling to trade such sums for unproven merchandise, with all due respect."

Turning from the stall, Karnog lays a hand on Kalim's shoulder.

Dwarven:

Spoiler:
"I know you believe in things other than the gods or their.plans. You may be right, in certain respects, but I trust there is more out there than a simple dwarf, human, or.elf can really comprehend. And that is probably for the best, in the end. As to this drow, I hesitate to trust him fully, solely due to his heritage and the shady circumstances under which we met. He seems keen enough to fight these cultists, and for now that must be enough."

Letting out a large sigh, Karnog watches Desmond walk off with the vampire.

"That one will require even more scutiny, now. I shudder to think what that creature is doing to him, body and soul."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Drow, female NPC wrote:
"I have both slippery oil and remove curse." She shurgs looking quite disinterested with your group now.

Nym shrugs giving a somewhat weary smile

Topsiders. Price?

Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11

that ought to make her real interested in me lol


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Brother what did they say about the enchantment. And I feel like we should stop that slave killing thing.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"The weapon enchanter is down this way, according to the alchemist."

Karnog frowns at the monster killing and brain eating slaves.

"I want to stop it, too, but I fear we are outclassed at this point. Picking our battles and all, you know? "


Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10

"Purrrhhhhhhhhapppps you should leave that bundle with your friends." The seductive vampire coos in Desmond's ear as she wraps her lithe body against his side. She playfully nips at your ear lobe drawing a droplet of juicy blood which greedily nuzzles.


"Well...if you aren't going to purchase anything from me that is your unwise choice. Be gone...be gone your keeping paying folks from my wares."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Baldwin is the drow unwilling to sell to Nym? He is just waiting on the cost yo make sure I have enough coin.


Drow, female NPC wrote:

"Oh...I believe in a fair price...fair price given the situation. I only offer the highest quality items. Of course, as you know, obtaining quality ingredients down here comes at great personal expense." She smiles as her long fingers with stubby nails rub her chin, "But for you my fellow kin I'll slash my price to $1000 gold per potion."

"Oh, I have a few potions of misdirection, they can particularly helpful when divination is used. Here everyone is divining something. Becasue I like you, I'll sell those for the same fair and reasonable price of $1000 gold."

Nym: All her potions are $1000 gold.

"Ohhhh yes, I'll sell to anyone."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

What does she appear to be referring to by "bundle"?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Thought the slipperiness was a lower leve. But just looked it up.


Evil GM
Desmond Aeros wrote:
What does she appear to be referring to by "bundle"?

Des: She gave you your payment in an early post.

Nym: all her potions are the same price regardless of the level.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"I was not expecting to hit the market today and came without all the funds I may need. I will take the Point of Slipperiness." Nym hands the drow maiden the gold and takes the potion, then hurries to catch up to the others.

Upon reaching Kalim Nym says in a hushed tone (Undercommon): "She is right, your friends stand out. You less so, but the other very much. Some disguising may not be uncalled for. We also might not want to flaunt the captain of the gaurds axe round until we are clear of this area."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

undercommon:
"You make good points. I feel that soon, my powers will grow and I will disguise us all. On the other hand, would the dwarf that felled their Grave knight not be respected and feared?"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Kalim Gudlavaletti wrote:
** spoiler omitted **

Undercommon:
"Feared and respected maybe or maybe a worthy challenge and prize."

AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

undercommon:
"Aha. Excellent point."

Kalim moves to King Grungsdi.

dwarven:
"Your highness, in regards to your newly acquired axe, perhaps discretion in its display would be wise."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Dwarven:

Spoiler:
"An excellent point, Kalim. One which I should have mentioned earlier, to be honest. Perhaps we keep that weapon under wraps for the moment, maybe trade it in for improvements to Croaker or other gear? That would depend on the weaponsmith, of course, I suppose."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

dwarven:
"Hm. Returning the weapon of a, let's be honest, tyrannical oppression could go a long way in appealing to the reason of those here that have it."


Evil GM

DM perception checks:

G1: 1d20 + 10 ⇒ (5) + 10 = 15
G2: 1d20 + 15 ⇒ (8) + 15 = 23
G3: 1d20 + 20 ⇒ (7) + 20 = 27


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Mhmm, will do. Come, I'd hate to have you wait any longer..."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

[spoiler=Dwarven]

Good thoughts. We should probably find the most likely one to take on the role of guard commander or whatever that abomination was. For now I will cover it.

Grung moves it so it is covered by his cloak and how he holds his shield.


Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10

The vampire leads you through the crypt door. Inside there is deem redish green glow form the lichen along with a deluxe double wide coffin filled with just the right amount of soil. There are plenty of leather straps and bands around the room.

Desmond I need a Will save.


The drow slips the oil to the Nym and picks up the coin. She give one singular nod to her kin. [b}"Nothing for your comrades. Instinctively knowing that drow have no "friends."

Nym, grung, Kalim and Karnog I just want confirm that you bought nothing else from the drow potion maker.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog bought nothing, just gave her a 100gp tip for her time.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym could not afford any thing else.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Will: 1d20 + 6 ⇒ (20) + 6 = 26 Also, his ioun stone & wayfinder make him immune to possession and mind control


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas would buy a fresh potion of gaseous form in a small flacon.
Looking for potions for Aurora in tiny form. So that she can stash them in a bandoleer.


"yes, I have what you are looking for songibird." she has two gaseous form potions.


Are you going to head to the enchanter to add a bonus to Croaker?

She smiles at Nym,

undercommon:
"You don't understand a word most of them speak do you?" She chuckles. "Strange allies you all make. Beware the Fallen Angel, Lord Napharathoth, will be hunting you now. You're comrades [i]newly acquired[i] dwarven waraxe is quite remarkable even under a cloak."


Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10
Desmond Aeros wrote:
[dice=Will]1d20+6 Also, his ioun stone & wayfinder make him immune to possession and mind control

The drow vampiress slither over you once inside her crypt. There are several dire wolves curled up within, each sniffs the air the door opens. Martil's fingers playfully rake the side of Desmond's face, tearing a thin layer of skin away. "Get comfortable." Pushing on your chest.


Drow, female NPC wrote:

Are you going to head to the enchanter to add a bonus to Croaker?

She smiles at Nym, ** spoiler omitted **

Undercommon:
"Aye. We have a common goal. Hopefully I can nudge them into better direction. Thanks for the advice the angel."

HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

im good


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas will haggle a bit but ultimativly buy them.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Woohoo, alright now. Remember I need this face to charm more ladies in the future." Desmond keeps an eye on the creatures and puts a hand on his quick runners shirt. Hmm, mighta been right about this.


M Dwarf, HP 87 NPC, fighter3/Expert5/wiz5

The group moves down to the enchanter's shop and rickety wooden shack. This is particularly odd since wood is rare at this subterranean depth. He looks at you skeptically and snorts just before he spit a big loogy at Grung's feet. In common, "Whatcha need." His brow furrows as he hacks up another blob of split.

"Come on now...speak."

To your surprise the enchanter is a fellow dwarf.


Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10

The vampiress roughly pushes Desmond into her double wide coffin and she eagerly slithers on top of him. She smiles revealing her two long needle-like fangs.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I feel like the DM is giving me a hundred chances to get out of this, and I'm just like "nah gonna do it" lol

Desmond gives a grin and steels himself for the bite, then after a moment thinks Oh what the hell, it's what she bought me for and starts getting a little frisky with her.

Don't know how far you're willing to dive into details DM, but you might find me a scary opponent in the game of chicken >:)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Common: "Greetings, my friend here is looking to improve the magic on his weapon. We've been told you're the person to talk to about that."

Karnog looks the other dwarf up and down closely, trying to determine if he's one of the accursed "grey dwarves" he's heard so much about.

Dwarven: "Not common to meet our kind this deep. What brings you round here?"

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Evil GM

Welcome to the RA game. Several of you appear to be relatively new to PbP games, don't worry I was too about 10 months ago. It was tough decision on which characters to choose, and I'm going with a slightly larger party. Why? The decision was hard; the campaign is a tough; and I've run 7 and 8 people in my COT game, so it's nothing new to me. We will at least give it try to see how everyone gets along and the posting tendencies.

Hope everyone has fun, this is one bear of dungeon.

Take some time and review the campaign information tab, I have useful information there and I do update it with semi-important information.

I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a massive surrounding area and dungeon crawl, that would drive me nuts to run straight, so I'm bound to break it up with some side tracks and RP when I can.

Here are a few DM boons to add to your sheets:

RA Bonus

Stat Bonuses

One (1) bonus ability point that must be used in either your current 4th or 5th lowest ability scores. No adjusting other scores to account for this bonus.

2/2 Skill points* bonuses to be used in one of the following pairs of skills (this does not make it a class skill):

A. profession –cartographer/Know – geography; or
B. profession – guide/Know-nature.

*This means you get 2 skill pts in cartography and 2 skill pts in geography: or 2 skill pts in guide and 2 skill pts in nature.

Gear bonus

(3 )CLW potions each (1d8+3)
(2) CMW potion (2d8+6)
potion of magic weapon (1)
vial anti-toxin (1)
Haversack
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
Candles (5)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Thanks for the opportunity, GM!

Looking forward to this game!

Ill flesh out Karnog's profile page when I'm not on my phone, it already ate one such submission...

1d2 ⇒ 2


Evil GM

No problem Karnog and welcome.


Evil GM

The above gear will be given to you by your employer but go ahead and put the items on your list.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

This is great. Thanks for the selection and opportunity. I'm looking forward to gaming with you guys.

One question: is that "Haversack" a Handy Haversack?
That. Would. Be. Awesome.

waterproofness of Blank Map book: 1d2 ⇒ 1

EDIT for selections
+1 Str to 15
guide/nature
grapple arrow

LAST EDIT
Avatar updated


Evil GM

Yes, its a handy haversack.


Evil GM

I'm going to let everyone check in, once that happens I'll open the game thread.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Thanks for the invite Baldwin, I'll add the stuff to my inventory.

Waterproofness of Blank Map Book: 1d2 ⇒ 1

For my profession, I think I will select A. profession –cartographer/Know – geography

For my bonus stat point, I have a question. I have two stats tied for 5th (Wis/Dex 12) and one at 4th (Int 13). Do I have to choose between Wis/Dex or could I take Int if I wanted?

Anyway, thanks for the invite and I will add the gear, skills and equipment to my sheet.


Evil GM

Varl choose between Wis and Dex.

Everyone can let me know which skill set your taking too.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Thank you, I appreciate the invite.

I'll take the +2 profession (guide) and kn(nature). Adding 1 pt to Str (13 to 14).

1d2 ⇒ 1 ... waterproof


Evil GM

Welcome Vatilda.

---
Vatilda -guide/nature
Varl - guide/nature
Argrim -guid/nature
Karnog -
Rammellorn,
Nibbfir Grumepgarth,
Kalim


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog is taking the ability increase in Charisma.

He is a Geographer/Cartographer as well.

Sweet on the handy haversack...makes ant haul all that much better.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Also: how do the other dwarves feel about starting knowing/related to one another.

haven't seen so many in one party in like forever


Evil GM

I opened the game thread, you can check in a post an introduction. Take a look a the map on the Camp Info tab. Sort of provides a feel for what home base looks like. I, also, provided a few merchants and NPC's that you may encounter. This will be a growing list obviously.


Evil GM

I don't mind if people know each other, or if the dwarves are from the same clan.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Fantastic! Thank you so much. I can't wait to play this guy.
Waterproofness of map1d2 ⇒ 1

We have to add the state bonus to our fifth lowest score, correct?

Will be making the upgrades shortly, thank you


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Waterproof. I'd choose cartography, but I don't think it fits my build, flavor -wise. Any suggestions?


Evil GM

Rammellorn -

The ability stat bonus can be added to your 4th or 5th lowest score.

As far as the skill bonus it's a mechanism to get the group together and employed to guard, explore and map some areas of interest - the surrounding area near RA and the then the dungeon. It, also, provides the characters a reason to come back, especially in early levels, to town and resupply.

Perhaps Rammellorn has developed an interest in maps revealing strange lands of evil unrest.


Evil GM

Vatilda -guide/nature
Varl - Cartography/geography
Argrim -guid/nature
Karnog - Cartography/geography
Rammellorn- cartography/geography
Nibbfir Grumepgarth -
Kalim -


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Correction Baldwin: A. profession –cartographer/Know – geography

I will also choose Dex (12 -> 13)


Evil GM
Varl Togaard wrote:

Correction Baldwin: A. profession –cartographer/Know – geography

I will also choose Dex (12 -> 13)

Ok.


Evil GM

Here's a quick overview on how I plan to run the early stages of the campaign. I'll track XP and advise when its time to level this makes it easier on me. I plan on leveling characters up to 3rd very quickly. Then everyone will spend a little time exploring the surrounding area, again leveling pretty quickly through 4th and 5th level, this will let everyone get an idea of the group's abilities and perhaps, there can be some small character adjustments. After that it's into the dungeon.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

I like the idea of the dwarves being in the same clan. That might make some of the introductions easy.


Evil GM

It's almost like the hobbit with all the dwarves in one spot.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I like it. Rogue, fighter, paladin, and cleric seems like a good dungeon cracking team.

Toss in a bard, some spell slinging potential and boom, team!


Evil GM

Since there are no drow in the group, I will permit racial feats if there is one you want to swap out.

You have two divine spell casters.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim's clan is special. I don't know if the other dwarves would fit.


Evil GM

A reminder to put your vital stats: AC, saves, Init., Perception, Current HP/Total HP, CMB/CMD next to your avatar. This, generally, makes my job easier.


Evil GM

Has anyone ever played any of the RA editions? It doesn't really matter, I'll switch it up a bit.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
baldwin the merciful wrote:

Rammellorn -

The ability stat bonus can be added to your 4th or 5th lowest score.

As far as the skill bonus it's a mechanism to get the group together and employed to guard, explore and map some areas of interest - the surrounding area near RA and the then the dungeon. It, also, provides the characters a reason to come back, especially in early levels, to town and resupply.

Perhaps Rammellorn has developed an interest in maps revealing strange lands of evil unrest.

I put my stat bonus in WIS. Sheet updated.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Young Rammellorn's clan was displaced by a traitorous act of his jealous brother. I would be happy to link up with anyone before I enter into the gameplay thread.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Since Racial Feats are allowed I am going to change out Iron Will with Steel Soul. Everything else is updated and I am ready to start. This will also be my first time trying RA. I have heard its deadly. I don’t know anything else, but I did play through a Tomb of Horrors during 2nd ed that was rough. If it’s anything like that I’m cringing already *grins*


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I have played none of Rappan Athuk.

One of the things that attracted me to this game, actually.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Bonus stat to Dex. Cartographer/Geography taken. Map book: 1d2 ⇒ 2


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

This should be fun.


Evil GM

We will begin in earnest tomorrow, I want the remaining person to check in.

I could make an entire campaign just with surrounding area events in the book. The dungeon itself can be brutal. I took my gaming group down 1 level for once shot game, they did fine until the last encounter.

A druid applying would have been beneficial with the reincarnate spell.

Vatilda -guide/nature
Varl - Cartography/geography
Argrim -guid/nature
Karnog - Cartography/geography
Rammellorn- cartography/geography
Nibbfir Grumepgarth -
Kalim - cartographer/geography.

Edited post to reflect Kalim checking in.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

A gnome, a bunch of dwarves, and two effed-up human mages. Heh.


Evil GM

I'll wait a bit longer for the gnome archeologist to check into the discussion thread and the game play. If he doesn't check today, I may invite one of the others.

Varl you've checked into the discussion thread go ahead and post in the game thread.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Reporting for Duty!

My archaeologist is eager to explore those ancient ruins...

"So these guys (the party's crew) are my new team of meatshi... ejemph, bodyguards?"

baldwin the merciful:
Sorry for being late, but last weekend I have some RL issues that I must deal with. Anyway, I'm ready to play!
P.D. Need to add the new stuff that was given by the patrons.


Evil GM

Ok Nibbfir select an avatar, put your vital stats: AC, saves, Init., Perception, Current HP/Total HP, CMB/CMD next to your avatar. This, generally, makes my job easier. Add the equipment and stat bonuses provided above and post in the game thread.

Make sure you look at my comments to you on the recruitment page, there is some tidying up needed.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

1d2 ⇒ 1

That was for the waterproof book.

baldwin the merciful:
How do I do to make appear in the avatar the criteria you asked?

Added new gear and bonus skill points...


Evil GM

Can you change your avatar that one of the main NPC's

Edit:
Actually I'll go change the Avatar for the NPC, you can keep it for you character. The male gnome avatar's are lacking on the site.


Evil GM

Nibblir go to edit my profile. Then on the left hand side of the page where it says "Class/Levels" Type all the info on that line.

Which stat are you adding the +1 too (it needs to be your 4th or 5th lowest score) and which skill set are you choosing?


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
baldwin the merciful wrote:

Nibblir go to edit my profile. Then on the left hand side of the page where it says "Class/Levels" Type all the info on that line.

Which stat are you adding the +1 too (it needs to be your 4th or 5th lowest score) and which skill set are you choosing?

I choose the Profession (cartographer) and Knowledge (geography) set.

The +1 goes to Wisdom (13 to 14).

Done the avatar stuff...


Evil GM

Thanks Nibbfir can you add your touch and FF AC?


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
baldwin the merciful wrote:
Thanks Nibbfir can you add your touch and FF AC?

Done.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

@Varl

Since we've both been on the caravan from Lastwall, let's say that we both know each other's background. OK?

cheers


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

@Argrim: Sounds good.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Well, at least we are all in the same boat...

Also, the Short Swords still sounds a good name to me :)


Evil GM

Is everyone fine with the beginning pace and the flow so far. figure tomorrow can be spent around town picking up some rumors, then you'll be on your way.

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