Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10
As you turn to walk away she drops a heft pouch into your palm.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
karnog:
Seems a great expense that could be better used, and a steadier hand hired for the role. But FINE. Though we retain the infinite "I told you so" rights.
The toothy maw grabs another slave - a human slave this time - and she shrieks as it sinks its teeth into her skull. She twitches violently, legs kicking out, then slumps limply under it's grasp. Her brains sucked out.
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Drow, female NPC wrote:
The potionmaking poisoner gives directions to the where enchantments can be had and other gear purchased. "So will you be purchasing any of my goods....or will your visit to this market be concluded?" The emphasis on concluded does sound grave to you.
"So is that "no" you don't have what I am looking for? I personally don't have need of these particular potions."
The potionmaking poisoner gives directions to the where enchantments can be had and other gear purchased. "So will you be purchasing any of my goods....or will your visit to this market be concluded?" The emphasis on concluded does sound grave to you.
"So is that "no" you don't have what I am looking for? I personally don't have need of these particular potions."
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
What are you looking for?
posted earlier
Nym Omriwin wrote:
"Perhaps something for removing curses or something for revitalizing ones magic ability? Also would you have something for getting out of tight situations?" Nym says long fingered purveyor and as he nudges Karnog "I believe my friends are still contemplating on what to buy"
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
yes the slipperiness for sure, maybe remove curse depending on price (not sure if I'll have enough gold. If she mnemonic enhancement I would have suggested that to Karnog and Kalim. I don't think I know about Karnog's issues with getting spells back.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Undercommon: "Your wares are certainly useful, but your prices do dear for now. I am unwilling to trade such sums for unproven merchandise, with all due respect."
Turning from the stall, Karnog lays a hand on Kalim's shoulder.
Dwarven:
Spoiler:
"I know you believe in things other than the gods or their.plans. You may be right, in certain respects, but I trust there is more out there than a simple dwarf, human, or.elf can really comprehend. And that is probably for the best, in the end. As to this drow, I hesitate to trust him fully, solely due to his heritage and the shady circumstances under which we met. He seems keen enough to fight these cultists, and for now that must be enough."
Letting out a large sigh, Karnog watches Desmond walk off with the vampire.
"That one will require even more scutiny, now. I shudder to think what that creature is doing to him, body and soul."
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Brother what did they say about the enchantment. And I feel like we should stop that slave killing thing.
Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10
"Purrrhhhhhhhhapppps you should leave that bundle with your friends." The seductive vampire coos in Desmond's ear as she wraps her lithe body against his side. She playfully nips at your ear lobe drawing a droplet of juicy blood which greedily nuzzles.
"Oh...I believe in a fair price...fair price given the situation. I only offer the highest quality items. Of course, as you know, obtaining quality ingredients down here comes at great personal expense." She smiles as her long fingers with stubby nails rub her chin, "But for you my fellow kin I'll slash my price to $1000 gold per potion."
"Oh, I have a few potions of misdirection, they can particularly helpful when divination is used. Here everyone is divining something. Becasue I like you, I'll sell those for the same fair and reasonable price of $1000 gold."
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"I was not expecting to hit the market today and came without all the funds I may need. I will take the Point of Slipperiness." Nym hands the drow maiden the gold and takes the potion, then hurries to catch up to the others.
Upon reaching Kalim Nym says in a hushed tone (Undercommon): "She is right, your friends stand out. You less so, but the other very much. Some disguising may not be uncalled for. We also might not want to flaunt the captain of the gaurds axe round until we are clear of this area."
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
undercommon:
"You make good points. I feel that soon, my powers will grow and I will disguise us all. On the other hand, would the dwarf that felled their Grave knight not be respected and feared?"
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Dwarven:
Spoiler:
"An excellent point, Kalim. One which I should have mentioned earlier, to be honest. Perhaps we keep that weapon under wraps for the moment, maybe trade it in for improvements to Croaker or other gear? That would depend on the weaponsmith, of course, I suppose."
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
[spoiler=Dwarven]
Good thoughts. We should probably find the most likely one to take on the role of guard commander or whatever that abomination was. For now I will cover it.
Grung moves it so it is covered by his cloak and how he holds his shield.
Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10
The vampire leads you through the crypt door. Inside there is deem redish green glow form the lichen along with a deluxe double wide coffin filled with just the right amount of soil. There are plenty of leather straps and bands around the room.
The drow slips the oil to the Nym and picks up the coin. She give one singular nod to her kin. [b}"Nothing for your comrades. Instinctively knowing that drow have no "friends."
Nym, grung, Kalim and Karnog I just want confirm that you bought nothing else from the drow potion maker.
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4
Felicitas would buy a fresh potion of gaseous form in a small flacon.
Looking for potions for Aurora in tiny form. So that she can stash them in a bandoleer.
Are you going to head to the enchanter to add a bonus to Croaker?
She smiles at Nym,
undercommon:
"You don't understand a word most of them speak do you?" She chuckles. "Strange allies you all make. Beware the Fallen Angel, Lord Napharathoth, will be hunting you now. You're comrades [i]newly acquired[i] dwarven waraxe is quite remarkable even under a cloak."
Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10
Desmond Aeros wrote:
[dice=Will]1d20+6 Also, his ioun stone & wayfinder make him immune to possession and mind control
The drow vampiress slither over you once inside her crypt. There are several dire wolves curled up within, each sniffs the air the door opens. Martil's fingers playfully rake the side of Desmond's face, tearing a thin layer of skin away. "Get comfortable." Pushing on your chest.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
"Woohoo, alright now. Remember I need this face to charm more ladies in the future." Desmond keeps an eye on the creatures and puts a hand on his quick runners shirt. Hmm, mighta been right about this.
The group moves down to the enchanter's shop and rickety wooden shack. This is particularly odd since wood is rare at this subterranean depth. He looks at you skeptically and snorts just before he spit a big loogy at Grung's feet. In common, "Whatcha need." His brow furrows as he hacks up another blob of split.
Female Drow, AC 16, touch 12, flat-footed 14, hp 10/23, P 13 (+1Traps), Init 4 1 Rog/3 Cleric, Fort +4, Ref +6, Will +9; +2 vs. enchantments Immune magic sleep; Resist elven immunities; SR 10
The vampiress roughly pushes Desmond into her double wide coffin and she eagerly slithers on top of him. She smiles revealing her two long needle-like fangs.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
I feel like the DM is giving me a hundred chances to get out of this, and I'm just like "nah gonna do it" lol
Desmond gives a grin and steels himself for the bite, then after a moment thinks Oh what the hell, it's what she bought me for and starts getting a little frisky with her.
Don't know how far you're willing to dive into details DM, but you might find me a scary opponent in the game of chicken >:)
Welcome to the RA game. Several of you appear to be relatively new to PbP games, don't worry I was too about 10 months ago. It was tough decision on which characters to choose, and I'm going with a slightly larger party. Why? The decision was hard; the campaign is a tough; and I've run 7 and 8 people in my COT game, so it's nothing new to me. We will at least give it try to see how everyone gets along and the posting tendencies.
Hope everyone has fun, this is one bear of dungeon.
Take some time and review the campaign information tab, I have useful information there and I do update it with semi-important information.
I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a massive surrounding area and dungeon crawl, that would drive me nuts to run straight, so I'm bound to break it up with some side tracks and RP when I can.
Here are a few DM boons to add to your sheets:
RA Bonus
Stat Bonuses
One (1) bonus ability point that must be used in either your current 4th or 5th lowest ability scores. No adjusting other scores to account for this bonus.
2/2 Skill points* bonuses to be used in one of the following pairs of skills (this does not make it a class skill):
A. profession –cartographer/Know – geography; or
B. profession – guide/Know-nature.
*This means you get 2 skill pts in cartography and 2 skill pts in geography: or 2 skill pts in guide and 2 skill pts in nature.
Gear bonus
(3 )CLW potions each (1d8+3)
(2) CMW potion (2d8+6)
potion of magic weapon (1)
vial anti-toxin (1)
Haversack
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
Candles (5)
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Thanks for the invite Baldwin, I'll add the stuff to my inventory.
Waterproofness of Blank Map Book:1d2 ⇒ 1
For my profession, I think I will select A. profession –cartographer/Know – geography
For my bonus stat point, I have a question. I have two stats tied for 5th (Wis/Dex 12) and one at 4th (Int 13). Do I have to choose between Wis/Dex or could I take Int if I wanted?
Anyway, thanks for the invite and I will add the gear, skills and equipment to my sheet.
I opened the game thread, you can check in a post an introduction. Take a look a the map on the Camp Info tab. Sort of provides a feel for what home base looks like. I, also, provided a few merchants and NPC's that you may encounter. This will be a growing list obviously.
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
Fantastic! Thank you so much. I can't wait to play this guy.
Waterproofness of map1d2 ⇒ 1
We have to add the state bonus to our fifth lowest score, correct?
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
Waterproof. I'd choose cartography, but I don't think it fits my build, flavor -wise. Any suggestions?
The ability stat bonus can be added to your 4th or 5th lowest score.
As far as the skill bonus it's a mechanism to get the group together and employed to guard, explore and map some areas of interest - the surrounding area near RA and the then the dungeon. It, also, provides the characters a reason to come back, especially in early levels, to town and resupply.
Perhaps Rammellorn has developed an interest in maps revealing strange lands of evil unrest.
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Correction Baldwin: A. profession –cartographer/Know – geography
Here's a quick overview on how I plan to run the early stages of the campaign. I'll track XP and advise when its time to level this makes it easier on me. I plan on leveling characters up to 3rd very quickly. Then everyone will spend a little time exploring the surrounding area, again leveling pretty quickly through 4th and 5th level, this will let everyone get an idea of the group's abilities and perhaps, there can be some small character adjustments. After that it's into the dungeon.
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
I like the idea of the dwarves being in the same clan. That might make some of the introductions easy.
A reminder to put your vital stats: AC, saves, Init., Perception, Current HP/Total HP, CMB/CMD next to your avatar. This, generally, makes my job easier.
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
baldwin the merciful wrote:
Rammellorn -
The ability stat bonus can be added to your 4th or 5th lowest score.
As far as the skill bonus it's a mechanism to get the group together and employed to guard, explore and map some areas of interest - the surrounding area near RA and the then the dungeon. It, also, provides the characters a reason to come back, especially in early levels, to town and resupply.
Perhaps Rammellorn has developed an interest in maps revealing strange lands of evil unrest.
M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
Young Rammellorn's clan was displaced by a traitorous act of his jealous brother. I would be happy to link up with anyone before I enter into the gameplay thread.
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Since Racial Feats are allowed I am going to change out Iron Will with Steel Soul. Everything else is updated and I am ready to start. This will also be my first time trying RA. I have heard its deadly. I don’t know anything else, but I did play through a Tomb of Horrors during 2nd ed that was rough. If it’s anything like that I’m cringing already *grins*
We will begin in earnest tomorrow, I want the remaining person to check in.
I could make an entire campaign just with surrounding area events in the book. The dungeon itself can be brutal. I took my gaming group down 1 level for once shot game, they did fine until the last encounter.
A druid applying would have been beneficial with the reincarnate spell.
I'll wait a bit longer for the gnome archeologist to check into the discussion thread and the game play. If he doesn't check today, I may invite one of the others.
Varl you've checked into the discussion thread go ahead and post in the game thread.
My archaeologist is eager to explore those ancient ruins...
"So these guys (the party's crew) are my new team of meatshi... ejemph, bodyguards?"
baldwin the merciful:
Sorry for being late, but last weekend I have some RL issues that I must deal with. Anyway, I'm ready to play!
P.D. Need to add the new stuff that was given by the patrons.
Ok Nibbfir select an avatar, put your vital stats: AC, saves, Init., Perception, Current HP/Total HP, CMB/CMD next to your avatar. This, generally, makes my job easier. Add the equipment and stat bonuses provided above and post in the game thread.
Make sure you look at my comments to you on the recruitment page, there is some tidying up needed.
Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17
Is everyone fine with the beginning pace and the flow so far. figure tomorrow can be spent around town picking up some rumors, then you'll be on your way.