Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Just a silly question:

In Pathfinder RPG, the HD for the bard is d8 or still is d6?

Sorry, I just can't remember...

EDIT: It's a d8, so here is my roll...

Level up!:1d8 + 2 ⇒ (3) + 2 = 5


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

3rd level oracle + con + fco: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
Argrim wrote:
I posted the party treasure on my character sheet. We can split it later. Can someone tell me the page where previous loot was posted. Thanks.

There was previous loot? O_o


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Dang, I was gonna take a level of monk ...


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Now we ALL can take levels in Monk!

It would be like a wu-xia action-packed wire-fu dungeon crawl! :P


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Still left the skill points adjudication for the level-up adjudstments.

@baldwin, Can I put a rank in Linguistics and learn to speak Goblin? Keep in mind that Nibb knows several language and previously he has attempted to understand the goblin tongue...


Evil GM
Nibbfir Grumepgarth wrote:

Just a silly question:

In Pathfinder RPG, the HD for the bard is d8 or still is d6?

Sorry, I just can't remember...

EDIT: It's a d8, so here is my roll...

Level up!:1d8+2

@NIBB d8 for a bard.

@Argrim - for the record I like the randomness of the dice for many things, including HP. :-)


Evil GM

Levels in monk drive me nuts when there is no basis for the training. I don't mind when people begin as monks but to add that class later mid-adventure, makes little sense to me even though it's RAW. It takes years of dedication and training to perfect the skill, but one day you wake up and remember all the training you once had.


Evil GM
Nibbfir Grumepgarth wrote:

Still left the skill points adjudication for the level-up adjudstments.

@baldwin, Can I put a rank in Linguistics and learn to speak Goblin? Keep in mind that Nibb knows several language and previously he has attempted to understand the goblin tongue...

That is a class skill for the bard...sure.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I can see that. Either way, I'm not taking it (at least at this level). I was seeing Kalim as becoming a mystic yogi type, grappling over striking, but I'm also just excited to play through my first sorcerer.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

HP: 1d6 + 1 ⇒ (3) + 1 = 4


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

New spells, stretchy arms, weapon focus-ray. Not bad.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Done. But right now I can't remember exactly how many skill points did I spend...

BTW, I use the favorite class bonus for an extra skill point. That would be a total of 9 skill points this level.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I found the loot post for the first gobbos.

@Baldwin
Did you ever post the loot of the archer above the cave and those second wave gobbos?

@Players
Please review the party treasure on my character sheet. There are a couple of potions and scrolls that should be taken before we continue. Please tell me if you have claimed anything (like Nibb's new masterwork shortsword).

Please point me to any other loot posts that I haven't found.

thanks,
your treasurer


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I'm fine with what I have right now. Thanks for cataloging the items for us though, Agrim.


Evil GM

I believe i posted it, I think Kalim went up and checked it out if memory serves. Let me see if I find the post.


Evil GM

Goblin Archer above Cave Link

The two black and red fletching arrows are animal bane.
4 vials -CLW
1 vials - antitoxin


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

I think I am finished leveling.

Taking Friendly Switch feat... trying my moves on Nibb tonight.

the spell Murderous Command

and the Revelation Mystic Null
Mystic Null (Ex): You gain a +2 insight bonus on saves against spells and spell-like abilities. At 7th level, this bonus also applies on saves against supernatural abilities. At 11th level, the bonus increases to +4.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

OK I've got three links to loot on my sheet now.

We have the following magic:
6 potions of cure light wounds
1 scroll of CLW
1 potion of shield of faith
The two black and red fletching arrows are animal bane.

With 7 PCs, everyone should get a potion or a scroll to a caster.

If the small-sized arrows can be used in a medium-sized bow, Argrim would take at least one of the arrows. I don't know who else is an archer.

Volunteers for the shield of faith?

If a majority agrees, then I'll indicate on my sheet. AND everyone must update their own sheet, OK?


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Varl's HP: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9
+1 BAB
+1 Ref
+1 Will
+1 Perception
+1 Knowledge (dungeoneering)
+1 Survival
Feat: Cleaving Finish

Guy's I'm updating my character sheet to level 3 now.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

All updated. I woulden't mind the shield of faith. Varl is ment to have a high AC and take hits so it would be worth it to me.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim level 3
Monk (many styles & Sacred Mountain)
+0 BAB
+2 Fort
+2 Ref
+2 Will
+1 Acrobatics
+1 Disable Device
+1 Perception
+1 Stealth
Feat: Crane Style
Bonus Feats: Stunning Fist, Improved Unarmed Strike, Crane Wings

cheers


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Looking for feat suggestion. Was thinking extra lay on hands. Was also thinking dorn duegar feats. Then there is improved initiative and Dodge.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

hit points: 1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Looks like I'll be taking extra lay on hands with 4 HP.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

re-roll ones

...and you need BAB +4 for the dorn dergar feats. Love that weapon though.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Really? Ok.
hit points: 1d10 + 2 + 1 ⇒ (9) + 2 + 1 = 12


Evil GM
Argrim wrote:

OK I've got three links to loot on my sheet now.

We have the following magic:
6 potions of cure light wounds
1 scroll of CLW
1 potion of shield of faith
The two black and red fletching arrows are animal bane.

If the small-sized arrows can be used in a medium-sized bow, Argrim would take at least one of the arrows. I don't know who else is an archer.

Thea arrows are small sized.


Evil GM
Rammellorn wrote:

[DICE=hit points]1d10+2+1

Re-roll 1's


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim can take point.

But first things first, Nibb should use Sift to scour everywhere within his range. It would also be better if Nibb could pull a 13th Warrior move and start speaking Goblin in the morning. "I listen!" It would be great to know what the drummer knows about what is awaiting us further inside!

The first known obstacle is the bottleneck. Besides, Argrim, Nibb and Vatilda who can squeeze through. Do a couple of you tanks want to take your full plate armor off before we go, so you can put it back on after we squeeze through the eye of the needle? Maybe you can take it half off, like remove the breastplate, so it's faster to put it back on.

Any other ideas?


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

As I posted earlier in the gameplay thread, Nibb is going to pull out exactly what you said. In the morning, he would try to interrogate the goblin "bard" in order to know the whereabouts of possible hostages and hazards ahead.


Evil GM

I have a pretty busy morning and it may extend into the afternoon. I like that you are beginning to think like a team and plan tactics.

yes, the chest plate at least will need to come off to get through the eye of the needle. This little bit of the cave is taste of what is in store for you of when you actually get in the dungeon...


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

@baldwin, a background/campaign setting question:

Question:
The goblinoid races first lived in the Darklands, alongside the orcs, right?


Evil GM

Nibb -

Answer:

I'm not familiar with Darklands but in my games goblins and orcs have traditionally lived near and often together. Orcs often using goblins for their sneaky and crafty ways along with fodder.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

The Darklands are the Golarion equivalent of the D&D Underdark... It is suppossed that Golarion dwarves lived there first, battling orcs and goblinkind, until they started the fabled Quest for Sky.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

@Baldwin

Do the CLW potions from the goblins cure 1d8+1 or 1d8+3, like the ones from Featherton?

cheers


Evil GM

1d8+1 on the CLW


Evil GM
Nibbfir Grumepgarth wrote:
The Darklands are the Golarion equivalent of the D&D Underdark... It is suppossed that Golarion dwarves lived there first, battling orcs and goblinkind, until they started the fabled Quest for Sky.

Thanks...I was actually looking for what The Underdark was called in Golarion yesterday for character that I put together. I figured The Underdark was copyrighted, when I writing up a little background info. That is one area of Golarion that I am not familiar with, so you helped me out Nibb. Thanks!


Evil GM

Nibb I actually purchased the pdf of The Darklands today thanks again for the information.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
baldwin the merciful wrote:
Nibb I actually purchased the pdf of The Darklands today thanks again for the information.

At your service! ;)


Evil GM

It's game night and the DM just dumped a major task on me, so I won't be posting. sorry.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Back from the tropics!

Aruba is as awesome and fantastic as you've heard!

Taking a level of Cleric (no surprise there, I guess)

1d8 + 4 ⇒ (2) + 4 = 6 HP

+1 BAB

+1 Ref

2nd lvl spells (1+1+b)

Channel Energy 2d6

Skills:
Knowledge (geography) +1
Knowledge (religion) +1
Perception +1
Craft (blacksmithing) +1
Profession (cartographer) +1

Feat: Weapon Proficiency (lasso)


Evil GM

Welcome back.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

@baldwin: I appreciate your help with Nibb's RP until now... but it supposed that he already make the questions or are you waiting me to do so?

Again, thanks for keeping Nibb updated.


Evil GM

@Nibb you know how to speak goblin and you can run with it now. Ask the goblin questions if you plan to interrogate him.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Bah! And here I was planning to axe him. Well have fun.


Evil GM

You can axe him if you want....its your adventure.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Argrim wrote:
But first things first, Nibb should use Sift to scour everywhere within his range. It would also be better if Nibb could pull a 13th Warrior move and start speaking Goblin in the morning. "I listen!" It would be great to know what the drummer knows about what is awaiting us further inside!

Please let me repeat.

cheers


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

I'm sorry for putting you in these RP bottleneck, but RL issues had kept me away from posting last days, only able to post mostly one-liners and such...

Anyway, I'm trying to advance and get over this interrogation quickly.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Please don't be shy my fellow companions, get together and follow your gnome friend towards OUR DOOM!!!

Please, don't blame me. Blame the dice. :'(

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