Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Its a bust baldwin, the site is blocked so I can't access the maps from work. Any chance I could get them posted to photobucket?


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

I can repost them on my photobucket with my posts.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

I would really appercieate that Vatilda if its not too much of a hassle. It would *really* help.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

OK Folks. I've a surgery on Monday. Nothing life-threatening, it'll just resolve a very painful condition. I'll be offline and in the hospital until Wednesday to Friday. Then, I'll be immobile for several weeks. I've a laptop and wireless for the house, but I don't know how strong my pain medication will be. Therefore, my return to the game is a bit fuzzy to predict.

So Baldwin, if you have anything planned in the next week or so that you would want my input before DMPCing Argrim, please PM me.

I'll definitely be online until Sunday and maybe Monday morning depending on the surgery time.

cheers


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Good luck to you Argrim... I hope you can recover quickly.


Evil GM

Argrim good luck. You should provide me with an game plan on how he will act in combat. I'm sure the game will get into some intense encounters. You will probably level by Sunday, so you may have to update you character. I've seen you so far.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Argrim, I diden't realize that we are in another campgain together. Best of luck and I hope you heal up quick.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Indeed.

Good luck with the surgery & a rapid recovery!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Here's to feelin no pain and good drugs.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Best of luck and well wishes Agrim.


Evil GM

I updated the campaign tab to answer a future question: Can that creature be hit with a critical? Paizo really narrowed the list of what is immune form critical hits, I put up a list for easy reference. If I missed one, let me know.


Evil GM

I'm going to be away from my computer for couple hours, I'll take the goblins actions when I get back.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Do you want to summarize the after action report? Gobbo secured, loot, arrows retrieved, etc. Did any good guys get injured and need healing?

Then, we move into the cave, right?


Evil GM

In my other game, one of the more frequent posters summarizes the loot for the party by creating a running list their character profile and they repost it on the discussion. This seems to work out well.

When it comes to selling loot the standard rules apply 50% value. When it comes to acquiring gear we can discuss that at the time. Mundane items are available, magic items we discuss and rp. Many items may not be immediately available but can be ordered, I don't like the walmart type of magic shops. Also, just because an item appears in a book does not make it available in the campaign setting.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I would volunteer to be treasurer but am disappearing for awhile.

cheers


Evil GM

I'll be off line for a bit.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

I'm going to be offline for a couple hours.

GM, I've already made my Perception & Stealth checks.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Running Shackles irl for a few hours ...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

GM: I plan on using my rope as a lasso, wanting to yank the archer off his perch and to the ground.

Lasso:

Spoiler:
Lasso: This thrown weapon is a length of rope with a simple open knot on one end that allows you entangle a foe like you would using a net. The DC to cast a spell while entangled with a lasso is 10 + the spell level being cast. An entangled creature can slip free with a DC 15 Escape Artist check as a full-round action. The lasso has 2 hit points and AC 10. It requires a DC 23 Strength check to break it. On a successful hit, the lasso tightens; to use it again you must spend a standard action sliding the knot to enlarge the loop.


Evil GM

Karnog a lasso is an exotic weapon do you have the feat; otherwise, it's a -4 penalty.

I just noticed your profile doesn't have skills, feats, weapons, gear, or spells listed. Can you update your profile?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Yes, ill take care of that when I get home.

Been running off his Google drive character sheet.

Yeah, lasso is -4, but a touch attack.

And unless someone gets hurt I'm pretty well useless on the ground. If I can yank that little bastard on his head, though...game on!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

FYI: I seem to have come down with bronchitis, so posting may be a bit sporadic for a while. Sorry.


Evil GM

super busy this morning, so I won't be posting till later int the afternoon.


Evil GM

its my tabletop game tonight so I will be offline soon until about 11'ish.


Evil GM

Good to see 6 new posts when I logged on today.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Nib!

You have Sift at will. You even get a bonus to find traps. So you can find traps at a range of 30-feet! It would be wonderful for and greatly appreciated by the arrow-poked, snake-bit character of mine, if you would start volunteering to use it.

thanks


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Baldwin, I can't find it either. My stat block was generated by Hero Lab, so I wonder if it is an alternative racial trait for mountain dwarf? . I just won't use it until I figure out why I have it.


Evil GM

i couldn't find it but my herolab also puts it up. I'll try to spend some time finding it tomorrow.

Make your refex save.


Evil GM

Varl are you still having issues pulling up the maps in dropbox?


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Yes, I have been using Vatilda's maps because dropbox is blocked from work.


Evil GM

By the way,the farmhouse and this cave is not actually part of the RA material, I developed for group to get some experience. It'll tie into one of the easier entrances into the dungeon though.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I am at a family function today. I will post late tonight and I cannot see the map.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Rammellorn will perform a melee attack if possible. Hopefully I'm not soaked with oil.


Evil GM

The oil didn't splash back to you Rammellorn. Of course, you may have to walk through it to get beyond the barrels.


Evil GM

Back in a couple hours.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Finally, after the holidays, I'm back!

Although this means I can't see any maps (I'm posting from work now), also it means that I have constant PC access, so I'll be posting more regularly...


Evil GM

The boar's initiative is higher than everyone but Nibb, rather than backtrack and include his action in Rd3 and have the remaining players act in RD 3, I'm just going to start in RD4. A clean round.

Nibb is first.


Evil GM

I didn't want the folks in the back getting bored as the front crew forced their way into the tunnel.


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Better gored than bored!


Evil GM

So how's the game going so far? Is the pace fine? I know Varl is having the issue with the maps.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Game and pace are good with me.
cheers


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I'm good. Very nice pace now.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

I like the way how you put together our actions every turn in combat... It's a pity that I can't see the maps from work. :(


Evil GM

This is the only group that I run that has map viewing issues. I take it for granted.

I have busy day a the office today, so I won't be on till late afternoon or early evening.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Was that my everburning torch? or is there another torch?


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Can I pin the goblin with the long axe as a CMB and then Varl can kill them?


Evil GM

There was a wall torch


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

DM, I am not by a computer and cannot see the map. Can I just push crates again or do I have a clear line of attack on gobs.


Evil GM

Rammellorn you have 15 feet before you get to low crates and there are two golbins there. The crate provide partial cover. There is one goblin to the right of them. You need to move at least 10 feet and use your reach weapon to attack the two goblins behind the crate, the third goblin is near a corner of rock that would be on your right so you can't get to it, especially with your reach weapon.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I will move ten feet before attacking if Varl has moved forward.

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