Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym sets the coin on the counter, places the dye and tankard in his haversack, and hands Grung the soap and grumbles to him

Undercommon:
"You just cost me extra gold. Let get out of here before the shop keep calls the guards. He's not overly fond of surface dwarfs."
and heads for the door.

Outside Nym scans the area for his comrades Perception: 1d20 + 10 ⇒ (16) + 10 = 26


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

grung takes the soap and drops it in a pouch and walks out after


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Oh. It would seem some locals have some business to discuss with us. I would hope things continue to be amicable as it had been so far."

Obviously not believing that, Karnog looks for threats among the goblins, squid-headed fellow, or hostile action from the tentacle beast.

"That big guy one of those void beasts you're always going on about, Kalim?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

know dungeoneering: 1d20 + 19 ⇒ (20) + 19 = 39


Know: 18-25:
You know the creature is a Mind Flayer. It is known to attach its tentacle and control the victim's brain.

Know: 26+:
It's a mind flayer, a devastating beast that attacks with it's tentacles and mind. The tentacles can grapple and once attached does intelligence damage. furthermore, an even more vicious attack is it's ability to project out 60 feet a psychic static that stuns people, which is convenient so it can then use it's tentacles to suck the intelligence out of it's victims. Mind flyers also have a few spell like abilities that are mental in nature.


Evil GM

RA Initiatve:

RA:
Karnog: 1d20 + 1 ⇒ (13) + 1 = 14
Kalim: 1d20 + 2 ⇒ (7) + 2 = 9
Grung: 1d20 + 2 ⇒ (4) + 2 = 6
Feli: 1d20 + 4 ⇒ (9) + 4 = 13
Desmond: 1d20 + 10 ⇒ (16) + 10 = 26
Nym: 1d20 + 4 ⇒ (19) + 4 = 23
enemy: 1d20 + 6 ⇒ (1) + 6 = 7
goblin fodder: 1d2 + 6 ⇒ (2) + 6 = 8

RA initiative

Desmond
Nym
Karnog
Felic
Kalim
Goblin Fodder
Mind flayer and Tentacle Horror
Grung

Note: Nym and Grung are not out of the shop yet. They are actually in the middle of paying for the items. They can use their action to get outside on their turn.

Mindflayer Alley Battle


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Mhmm, good. Yeah, about that." Desmond quickly jumps and tries to get up the building next to them.

Climb: 1d20 + 17 ⇒ (7) + 17 = 24

Moving up as far as I can, if I reach the roof I'll go south.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Grung and I had walked out of the shop. Even rolled a perception to find the group. So guess that was our turn?


Evil GM

Desmond what is your constitution stat right now after you night of frolicking?

climb is only 1/4 speed and the roof is 18 feet or so it appears from the ground. You'll need a climb check for each movement used.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Baldwin with the perception roll are we able to see the others?


Evil GM

RA initiative

Desmond - moves and begins to climb up the building
Nym - pays and moves to door
Karnog
Felic
Kalim
Goblin Fodder
Mind flayer and Tentacle Horror
Grung - puts soap away and moves to door and opens it.


Evil GM
Nym Omriwin wrote:
Baldwin with the perception roll are we able to see the others?

You pay (std) then move (MA) to the door. Grung moves (MA) to the door and opens it (std). Your perception will be used once Grung gets the door open.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Mind flayer. Karnog, any protection from evil or mind control would be very nice right now. These things attack your brain." Action to come in a hot second.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts disintegrate on the mind flayer. disentigrate DC 23: 26d6 ⇒ (4, 3, 4, 3, 2, 2, 3, 2, 3, 2, 3, 2, 2, 6, 4, 6, 5, 5, 4, 6, 5, 4, 2, 1, 3, 6) = 92know dungeoneering weaknesses?: 1d20 + 20 ⇒ (4) + 20 = 24if it makes the save: 5d6 ⇒ (2, 5, 6, 1, 5) = 19


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Spellcasting at 13th level is difficult to do from a bar stool.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

oh god, probably spell resistance too: 1d20 + 15 ⇒ (15) + 15 = 30


Evil GM

Kalim I need a SR check.

Disintegrate is a touch attack spell, so make a ranged touch attack.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Can my tumor get there too touch him?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Oh, ranged touch. Sorry. rta: 1d20 + 9 ⇒ (15) + 9 = 24


Evil GM

Kalim's spell touches the mind flayer and the ornate mirrored pendant on it's neck flares to life. Kalim quickly cries in pain as the spell is turned back on the caster. Make your saves.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

fort: 1d20 + 6 ⇒ (2) + 6 = 8


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim is utterly disintegrated by his own spell.


Evil GM
Kalim Gudlavaletti wrote:
Kalim is utterly disintegrated by his own spell.

RA has claimed it's first in game character death!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Well, hell of a way to go! By my own power, reflected upon me!


Evil GM

RA initiative: RD 1

Desmond - moves and begins to climb up the building
Nym - pays and moves to door
Karnog
Felic
Kalim - disintegrates himself
Goblin Fodder
Mind flayer and Tentacle Horror
Grung - puts soap away and moves to door and opens it.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I was under the impression Karnog cast the spell to cure me. If not I'm going to sit this one out because I was down 6 con.

Additional Climb(s): 1d20 + 17 ⇒ (18) + 17 = 35
Additional Climb(s): 1d20 + 17 ⇒ (13) + 17 = 30
Additional Climb(s): 1d20 + 17 ⇒ (10) + 17 = 27
Additional Climb(s): 1d20 + 17 ⇒ (13) + 17 = 30


Evil GM
Karnog Kegmeister wrote:

"You're one of the most foolish men I've ever seen. I am rather surprised to see you alive and mostly unharmed. Come along, let's get some privacy and I will patch you up."

Karnog drags Desmond into a shaded and covered alley, then casts restoration on the rogue, using the diamond dust the vampire provided earlier.

I didn't see that he cast restoration.


Evil GM

Desmond make perception trap sense as you scale the funky building's wall.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perception: 1d20 + 18 ⇒ (4) + 18 = 22 +6 vs traps


Evil GM

As Desmond double moves up the wall he gets 9 feet high when he realizes the building's material is odd. Instinctively he know not to go any higher or to touch the building higher than 9 feet. It's as if the wall is a spongy-like substance.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah, Desmond should be free of any ability damage lingering.

"Ah, mental magic and tentacles. I'm betting you have a lot in common with squids and cuttlefish."

Seeing Kalim zap himself nearly unto death, Karnog sighs, curses in dwarven, and touches the sorcerer to cast CSW. As he does, he draws a scroll from a pouch to his hand.

3d8 + 13 ⇒ (6, 2, 5) + 13 = 26 HP healed


Evil GM

RA initiative: RD 1

Desmond - moves and begins to climb up the building
Nym - pays and moves to door
Karnog - CSW on Kalim 25 HP
Felic
Kalim - disintegrates himself
Goblin Fodder
Mind flayer and Tentacle Horror
Grung - puts soap away and moves to door and opens it.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

so not to slow anyone down, when my turn comes around I will proceed through the door and preform the perception. If i still have turn and can locate them I'll proceed that direction.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas looks shocked at Kalims fate after she starts her song and casts heroism on herself.


RD 1: Goblin Fodder

Kalim unleashes an attack on the mind flayer which is reflected back upon the sorcerer. This triggers a reaction from the goblins who rush towards the bard, cleric, and prone sorcerer. Desmond the red dot on your token represents that you are climbing up.

The goblins rush forward.

Flanking the prone sorcerer:
C:7
impr unarmed att, flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24;damage: 1d2 ⇒ 1;precise strike if flanking: 1d6 ⇒ 6

C:9:

impr unarmed att, flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24;damage: 1d2 ⇒ 2;precise strike if flanking: 1d6 ⇒ 1

Two attacks hit for 10 Hps of damage.

Attacking the tumor (non flanking):

D: 7

impr unarmed att: 1d20 + 4 ⇒ (10) + 4 = 14;damage: 1d2 ⇒ 2

D:8

impr unarmed att: 1d20 + 4 ⇒ (17) + 4 = 21;damage: 1d2 ⇒ 2

D:9

impr unarmed att: 1d20 + 4 ⇒ (13) + 4 = 17;damage: 1d2 ⇒ 1

I'm not sure if anything else hits. I will assume that you put up mage armor as yoru normal morning routine before leaving the shop.

Attacking Felic:

C:10

impr unarmed att: 1d20 + 4 ⇒ (15) + 4 = 19;damage: 1d2 ⇒ 2

The goblin attacking Felic misses

RD 1 updated Map


RD 1: The Tentacle Horror pushes forward and is on the goblins backside.

The Mindflayer mumbles something to himself.


Evil GM

Grung moves to the door (MA) and opens it (std) and hears the sound of a scuffle. Nymn you don't see Desmond but you do see a horde of goblins and that tentacle horror pressing on your comrades. The bard is singing and Karnog is bent over the prone sorcerer.

I put Grung and Nym on the board but they are inside the building in the doorway.


Evil GM

RA initiative: RD 2

Desmond -
Nym -
Karnog -
Felic
Kalim -
Goblin Fodder
Mind flayer and Tentacle Horror
Grung

RD 2 Map

*Desmond remember to look at our last posts regarding your climb. I've given you a warning of sort.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Please DMPC as needed, very busy today. Desmond will try to avoid drawing too much aggro until the bosses are at least somewhat distracted.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

taking that as Des is holding

Nym seeing the gaggle of monsters attacking the group springs out the door of the shop mumbling and reaching in his spell poach. Stopping just behind the Bard he creates a sinous line of flame thatslithers its snake like form through the goblins and tentical horror.

all goblins and TH need to make a dc 20 ref save for half as the Fire Snake takes the following path (Nym is at A11): B11,C10,D10,C9,D9,D8,E8,E7,D7,C7 (I think I match the coordinates correctly.)

Fire Snake: 11d6 ⇒ (2, 2, 5, 6, 3, 3, 4, 6, 1, 2, 1) = 35

SR: 1d20 + 11 + 4 ⇒ (17) + 11 + 4 = 32


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps back from Kalia and reads the spell on his scroll in hand.

"Now feel the wrath of the city itself, evil creatures!"

Casting animate objects on the house to the west of the mind flayer, creating a gargantuan stone object looming over it.

It lurches to life and reaches town to smash the tentacle head with its stone walls and roof.

Minion House!:

N Gargantuan construct
Init -2 Senses: darkvision 60, low-light vision; Perception -5
DEFENSE
AC 19, touch 4, flat-footed 17 (-2 Dex, +15 natural, -4 size)
hp 115 (10d10+60 size)
Fort +3, Ref +1, Will -2
Defensive Abilities: hardness 8
Immune: Construct Traits
OFFENSE
Speed 30 ft.
Melee: 3 slams +20 (2d6+21) plus grab
STATISTICS
Str 38, Dex 6, Con -, [b]Int -, Wis 1, Cha 1
Base Atk +10 CMB +28 (+32 grapple) CMD 36
SQ 5 construction points
SPECIAL ABILITIES
Grab (free grapple attempt on slam), Constrict (2d6+21 on successful grapple checks), Additional Attack (2), Stone Construction (hardness 8, natural armor +1)

Slam #1: 1d20 + 20 ⇒ (9) + 20 = 29 to hit, for 2d6 + 21 ⇒ (4, 5) + 21 = 30 bludgeoning damage

Slam #2: 1d20 + 20 ⇒ (18) + 20 = 38 to hit, for 2d6 + 21 ⇒ (2, 3) + 21 = 26 bludgeoning damage

Slam #3: 1d20 + 20 ⇒ (12) + 20 = 32 to hit, for 2d6 + 21 ⇒ (5, 4) + 21 = 30 bludgeoning damage +

grab 1d20 + 32 ⇒ (17) + 32 = 49 grapple

Constrict (if grab works) 2d6 + 21 ⇒ (1, 3) + 21 = 25 bludgeoning


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas will sing All +3 to hit and damage.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Seeing the building come to life Nym is a bit awe struck, but seeing its' target quickly brings him back to the here and now.

Dungeoneering: 1d20 + 7 ⇒ (20) + 7 = 27


Evil GM

goblin group 1: 1d20 + 2 ⇒ (2) + 2 = 4
goblin group 2: 1d20 + 2 ⇒ (5) + 2 = 7
goblin group 3: 1d20 + 2 ⇒ (19) + 2 = 21
*rather than make indiv saves I broke the goblins up into groups

TH reflex: 1d20 + 7 ⇒ (8) + 7 = 15

Two groupings of goblins fry with Nym's fire snake spell.

The TH withers in pain but he has plenty of fight remaining in him.


Evil GM

Karnog's animated object springs to life and strikes at the mind flayer.

blink: 1d100 ⇒ 53

The creature hits the mindflayer with a crushing blow that appears to momentarily daze the creature, then instantaneously he blinks out of existence when the second strike tries to hit.

blink: 1d100 ⇒ 31

The creature strikes air with it's second strike.

Karnog, Know planes: 1d20 + 4 ⇒ (5) + 4 = 9
Karnog doesn't quite understand what has happened.

Felic, know arcana: 1d20 + 15 ⇒ (12) + 15 = 27

Felic:
You release that the constructs first blow triggered some sort of defense spell that blinked the mind flayer away to a safe area.

Nym, Know arcana: 1d20 + 13 ⇒ (1) + 13 = 14

Nym:
You figured some spell was cast on the mindflayer. Perhaps there's another spell caster around.


Evil GM
Nym Omriwin wrote:

Seeing the building come to life Nym is a bit awe struck, but seeing its' target quickly brings him back to the here and now.

Before the creature blinked away you recognized it as a mind flayer.


Evil GM

RA initiative: RD 2

Desmond - holds as he releases the building is a giant trap
Nym - casts snake fire spell
Karnog - animated building
Felic - sings
Kalim
Goblin Fodder
Mind flayer and Tentacle Horror
Grung


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts communal stoneskin.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

3rd slam misses as well?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:


[dice=Nym, Know arcana]1d20+13
** spoiler omitted **

Would I know the spell since I also have that spell?

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