Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Desmond carefully move into flanking, and he exhales being that he just barely avoided the extra attack (AOO) from the multi-armed sword wielding demon. He quickly thrusts his short sword forward but misses the creature.


Evil GM

nitiative Order: RD 12 update

Felicitas - moved
Kalim- feeble mind passed SR but the demon saved
Desmond - moved to flank and missed attack
Black Skeletons -
Blayze -
Karnog -
Grung -
Nym -

Updated RD 12 Map
*I moved Desmond into flank
**I changed the cleric to a red halo so it's easier to see for Nym
***I put red dots in the tokens that have taken damage from Nymn's fireball.


Evil GM

RD 12: Black skeletons (On Wall)

The other two BS (I and J:11) try to escape the black tentacles: (DC10+16BAB= 26)

escape artist: 1d20 + 11 ⇒ (2) + 11 = 13
escape artist: 1d20 + 11 ⇒ (13) + 11 = 24

Four black skeletons, on the wall, attack with their cross bows. Two at Felicitas and two on Kalim

Felic:

mg crowwbow: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19;damage: 1d6 + 2 ⇒ (4) + 2 = 6

mg crowwbow: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20;damage: 1d6 + 2 ⇒ (3) + 2 = 5

The bolts fly wide of target.

Two on Kalim:

mg crowwbow: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21;damage: 1d6 + 2 ⇒ (6) + 2 = 8

mg crowwbow: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19;damage: 1d6 + 2 ⇒ (2) + 2 = 4


Evil GM

RD 12: Black Skeletons (stairwell)

The six skeletons the farthest up the stairwell continue their climb toward the upper wall. While the cleric and four skeletons closest to the ground come back down and double move to engage with Nym. They need to double move so they won't get an attack. Each skeleton is carrying twin short swords.

The cleric turns and shouts and order to her skeletons to attack the offender. She speaks an unholy vow and blinding light flashes at Nym,

DC 17 Fort save or suffer blindness.

blinded:

Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Updated RD 12 Map


Evil GM

RD 12: Blayze

The serpent attacks Grung with four swords then uses her fifth sword and tails slaps at Desmond:

The blades whirl at the enlarged dwarf:

Sword 1: 1d20 + 24 ⇒ (3) + 24 = 27;damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Crit 17-20

Sword 2: 1d20 + 24 ⇒ (17) + 24 = 41;damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Crit 17-20

Sword 3: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Crit 17-20

Sword 4: 1d20 + 24 ⇒ (20) + 24 = 44;damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Crit 17-20

The fifth blade strikes at Desmond and long with the tail:

Sword 5: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Crit 17-20

Tail slap and grab:

slap: 1d20 + 17 ⇒ (19) + 17 = 36;damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7
grab vs cmd: 1d20 + 28 ⇒ (7) + 28 = 35

confirm crit:
Sword 2: 1d20 + 24 ⇒ (8) + 24 = 32;damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Sword 4: 1d20 + 24 ⇒ (6) + 24 = 30;damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Grung I think three hit you for 33 hp.
Desmond I think you were hit twice for 19 HP and you are grabbed from the tail.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Man I really need to land a sneak attack. Yeah that fifth attack will hit me. Who was the tail slap directed at?


Evil GM
Desmond Aeros wrote:
Man I really need to land a sneak attack. Yeah that fifth attack will hit me. Who was the tail slap directed at?

You had 1 longsword and the tail slap/grab.

Grung had 4 longsword attacks against him.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Fort: 1d20 + 8 ⇒ (10) + 8 = 18


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

When it is my turn

Undercommon:
Defiantly a bad idea.

Nym casts Black Tentacles (if I'm lining it correctly) centered on f20,f21,g20, and g21 should place it should place it over c21,d21, and d22 and catch the cleric. If I'm wrong then scoot it to 19 and 20 so it does catch him.

Black Tentacles Grapple
grapple: 1d20 + 15 ⇒ (2) + 15 = 17

*If grappled*
Black Tentacles damage
BS c20: 1d6 + 4 ⇒ (5) + 4 = 9
BS d20: 1d6 + 4 ⇒ (4) + 4 = 8
BS e21: 1d6 + 4 ⇒ (5) + 4 = 9
BS e22: 1d6 + 4 ⇒ (3) + 4 = 7
cleric: 1d6 + 4 ⇒ (1) + 4 = 5

Move b22, a21, a20, a19, a18, a17


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Your Majesty, I thought I said to cut the creature's arms off!"

Karnog yells in dwarven as he touches Large Grungsdi's axe on a backstroke.

Casting Weapon of Awe on Croaker. +2 sacred bonus on damage, target us shaken for 1 rd on confirmed critical (no save), will last 12 minutes.


Evil GM

Grung you are up.

Grung you feel the cleric at your backside hopping up trying to touch Croaker.

Nym your tentacles expand form the ground but each skeleton avoids being entangled, but the cleric was not so fortunate.

Cleric: CMD 17, BS: CMD 19.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Does A row but up to a wall?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Thanks I'll start a post

Croaker: 1d20 + 22 + 3 + 1 - 4 ⇒ (5) + 22 + 3 + 1 - 4 = 27 for 2d8 + 12 + 3 + 8 ⇒ (5, 2) + 12 + 3 + 8 = 30
Croaker: 1d20 + 3 + 1 + 17 - 4 ⇒ (13) + 3 + 1 + 17 - 4 = 30 f2d8 + 12 + 3 + 8 ⇒ (8, 6) + 12 + 3 + 8 = 37
Croaker: 1d20 + 13 + 3 + 1 - 4 ⇒ (19) + 13 + 3 + 1 - 4 = 32 for 2d8 + 12 + 3 + 8 ⇒ (3, 4) + 12 + 3 + 8 = 30 Croaker: 1d20 + 13 + 3 + 4 + 1 - 4 ⇒ (12) + 13 + 3 + 4 + 1 - 4 = 29 for 2d8 + 12 + 3 + 8 ⇒ (2, 5) + 12 + 3 + 8 = 30 confirm
Haste Croaker: 1d20 + 22 + 3 + 1 - 4 ⇒ (6) + 22 + 3 + 1 - 4 = 28 for 2d8 + 12 + 3 + 8 ⇒ (2, 1) + 12 + 3 + 8 = 26

All holy now


Evil GM

Karnog does that spell make Grung's weapon good?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

No, just adds +2 to damage and gives opportunity to stagger on crit. I wish I had align weapon or holy sword prepared.


Evil GM

Grung tries to tee up on the demon but he whiffs with each of his attacks. AC: 36


Evil GM

Initiative Order: RD 13

Felicitas -
Kalim-
Desmond -
Black Skeletons -
Blayze -
Karnog -
Grung -
Nym -

RD 13 Map


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

hey oh great evil one can you add my tentacles to the map.A nice bright blue maybe? Also I moved last around. I should be at A17 (I thought A was against a wall). I would have preferred to be near a wall, but oh well.


Evil GM

RD 13 Map Nym's movement and spell in place


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

thanks


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Finally, flanking. Took damn long enough. I need to get something to make me fly. Finally in place, the tornado of steel unleashes his fury!

Attack 1:
Attack: 1d20 + 22 ⇒ (18) + 22 = 40 Applying penalty to AC, which is -6 against me
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Sneak Attack Damage: 6d6 ⇒ (6, 2, 2, 1, 5, 3) = 19
Cold Damage: 1d6 ⇒ 6

Attack 2:
Attack: 1d20 + 23 ⇒ (1) + 23 = 24
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Sneak Attack Damage: 6d6 ⇒ (3, 5, 4, 5, 2, 4) = 23

Attack 3:
Attack: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Sneak Attack Damage: 6d6 ⇒ (5, 3, 6, 6, 4, 5) = 29
Cold Damage: 1d6 ⇒ 5

Attack 4:
Attack: 1d20 + 18 ⇒ (14) + 18 = 32 If this attack lands, I will apply the penalty to hit
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Sneak Attack Damage: 6d6 ⇒ (6, 4, 5, 2, 4, 1) = 22

Haste Attack:
Haste Attack: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Sneak Attack Damage: 6d6 ⇒ (3, 4, 4, 4, 2, 3) = 20
Cold Damage: 1d6 ⇒ 5

Dex Check for Nat 1: 1d20 + 7 ⇒ (6) + 7 = 13

I assume at least that first attack landed, so current AC is 39. And remember that anybody flanking has +4 instead of +2!


Evil GM

Desmond's first attack hit, but the others miss.

I assume you weapons are neither good not cold iron, correct?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Correct.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Things to change soonish!"


Evil GM

RD 13: BS

The other two BS (I and J:11) try to escape the black tentacles: (DC10+16BAB= 26)

the two grappled black skeletons continue to try to get free:

escape artist: 1d20 + 11 ⇒ (10) + 11 = 21
escape artist: 1d20 + 11 ⇒ (12) + 11 = 23
They continue to struggle. Kalim make sure you roll damage from the grapple.

Four black skeletons, on the wall, attack with their cross bows. they continue as previous instructed to fire on Felicitas and Kalim

Felic:

mg crowbow: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 + 2 ⇒ (5) + 2 = 7

mg crowbow: 1d20 + 10 ⇒ (16) + 10 = 26;damage: 1d6 + 2 ⇒ (3) + 2 = 5

Two bolts thunk deeply into the bard.

Two on Kalim:

mg crowbow: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (2) + 2 = 4

mg crowbow: 1d20 + 10 ⇒ (12) + 10 = 22;damage: 1d6 + 2 ⇒ (2) + 2 = 4

Do either of these bolts hit you Kalim?

Everyone make sure you update your profile HP line.


Evil GM

RD 13: BS on ground

The Black Skeletons in the stair well continue upward, their scrapping feet can be heard by those on the wall, especially Desmond.

Meanwhile the four BS that saved from the black tentacles moves out fo the hazardous are and chase Nym.

The clerk slips and oil out of his bandoleer (MA) and pours it over his body. oil of slipperiness


Evil GM

RD 13: Blayze

The demon cackles with delight, "Fresh souls to torment."

On Grung:

Sword 1: 1d20 + 24 ⇒ (18) + 24 = 42;damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Crit 17-20

Sword 2: 1d20 + 24 ⇒ (17) + 24 = 41;damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Crit 17-20

Sword 3: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Crit 17-20

Sword 4: 1d20 + 24 ⇒ (7) + 24 = 31;damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Crit 17-20

On Desmond:

The fifth blade strikes at Desmond and long with the tail:

Sword 5: 1d20 + 24 ⇒ (13) + 24 = 37;damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Crit 17-20

On Desmond:

Tail slap and grab:

1d20 + 17 ⇒ (11) + 17 = 28;damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8
grab vs cmd: 1d20 + 28

confirming Crit on Grung:

Sword 1: 1d20 + 24 ⇒ (18) + 24 = 42;damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Crit 17-20

Sword 2: 1d20 + 24 ⇒ (7) + 24 = 31;damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Crit 17-20


Evil GM

FYI Desmond: I'll let it pass this last round but note you were grabbed last round and needed to spend an action to escape the grab. So you would not have had as many attacks.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Thankfully unhit with both protective spells up. Will post action in a hot second.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Oh man you're right, how did I forget that. Sorry, just such a chaotic fight.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

touch attack: 1d20 + 6 ⇒ (11) + 6 = 17vs sr: 1d20 + 12 ⇒ (16) + 12 = 28Int, Wis, Cha damage: 1d6 ⇒ 4

Kalim's unnatural arms lengthen briefly by 10 feet, reaching through giant Dwarven legs to slap the demon and sap its mind. "Bah! My soul? Typical demon. Thinking small."


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Feeling the pain adding up Felicitas heals herself.
CMW: 2d8 + 3 ⇒ (2, 1) + 3 = 6


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

tentacle damage: 1d6 + 4 ⇒ (1) + 4 = 5


Evil GM
Desmond Aeros wrote:

Oh man you're right, how did I forget that. Sorry, just such a chaotic fight.

Well said when fighting a demon.


Evil GM
Kalim Gudlavaletti wrote:


Kalim's unnatural arms lengthen briefly by 10 feet, reaching through giant Dwarven legs to slap the demon and sap its mind. "Bah! My soul? Typical demon. Thinking small."

Kalim you get beyond the spell resistance SR: 28, but you do not hit with the touch attack.

Touch AC is 21 currently.

The two skeletons still withing the tentacles grasp suffer more damage. They look exceptionally battered.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Goddam! Tough fight. I love it.


Evil GM

Initiative Order: RD 13

Felicitas - healing herself
Kalim- casts spell fails to touch, tentacle 5 Hp damage to BS
Desmond - hits once 25 HP
Black Skeletons - att
Blayze - att 31 HP Grung,
Karnog -
Grung -
Nym -


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I forgot I was flanking with Des. Should be 21 now.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I hope this works! Maybe I can make it a bit easier to hit this big creature!"

Karnog steps to the left of King Grungsdi, drawing and throwing a tanglefoot bag at the demon.

1d20 + 10 + 2 + 2 + 1 ⇒ (13) + 10 + 2 + 2 + 1 = 28 to hit touch (DC 15 reflex save or be stuck to the ground), duration 2d4 ⇒ (2, 4) = 6 rounds - If hit entangled.

Entangled:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Assuming good hope, haste, inspire courage +2 still up. Knock off 2, 1, 2 if those three effects not running.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym seeing that the vile undead managed to avoid the tentacles he casts a spell and scurries toward and up the wall. Spider Climb

Casts spell and moves A16, A15, A14, 5 feet up A14, 10 feet up A14.

Undercommon:
That should keep them a way for a moment.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

3 hits for no damage-I forgot about stone skin! And my other dr


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Ya never gonna kill dwarf royalty hitting like a kitten!

Grung says as stone chips fly from him

Croaker: 1d20 + 22 - 4 + 3 + 2 + 1 ⇒ (8) + 22 - 4 + 3 + 2 + 1 = 32 for 2d8 + 10 + 9 + 3 + 2 ⇒ (5, 6) + 10 + 9 + 3 + 2 = 35
Croaker: 1d20 + 17 - 4 + 3 + 2 + 1 ⇒ (15) + 17 - 4 + 3 + 2 + 1 = 34 for 2d8 + 10 + 9 + 3 + 2 ⇒ (2, 8) + 10 + 9 + 3 + 2 = 34
Croaker: 1d20 + 13 - 4 + 3 + 2 + 1 ⇒ (7) + 13 - 4 + 3 + 2 + 1 = 22 for 2d8 + 10 + 9 + 3 + 2 ⇒ (6, 4) + 10 + 9 + 3 + 2 = 34
haste Croaker: 1d20 + 22 - 4 + 3 + 2 + 1 ⇒ (15) + 22 - 4 + 3 + 2 + 1 = 39 for 2d8 + 10 + 9 + 3 + 2 ⇒ (8, 1) + 10 + 9 + 3 + 2 = 33


Evil GM

Blayze reflex for tanglefoot: 1d20 + 18 + 4 ⇒ (20) + 18 + 4 = 42

The tanglefoot bag splatters but the demon quickly doges the effects.

Grung tries to hack away but only one of his blows hit but some of his strike gets absorbed.

AC: 36, DR 10

The drow casts a spell and starts to shimmy up the wall towards more danger.


Evil GM

Initiative Order: RD 14

Felicitas -
Kalim-
Desmond -
Black Skeletons -
Blayze -
Karnog -
Grung -
Nym -

RD 14 Map

*Grung how much damage has your stone skin taken?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Did you see that my touch attack worked? I also forgot haste and inspiration.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

SR: 1d20 + 12 ⇒ (17) + 12 = 29ranged touch: 1d20 + 9 + 1 + 2 + 1 ⇒ (16) + 9 + 1 + 2 + 1 = 29enervation negative levels: 1d4 ⇒ 4"The Void destroys all, without emotion." A sick green ray shoots from Kalim's eyes to the demon as he enervates it.


Evil GM
Kalim Gudlavaletti wrote:

Did you see that my touch attack worked? I also forgot haste and inspiration.

I have it now: -4 Int, Wis, Chr. What spell did you hit her with in RD 13?


Evil GM

Kalim's sickly green ray washes over the demon, she winces as the spell takes effect and she become weakened. Her wounds seems a bit deeper now.

Neg 4 levels: -4 att, CMB, CMD, skills, casting. -20HPs


Evil GM

Initiative Order: RD 14

Felicitas -
Kalim- hit with enervation.
Desmond -
Black Skeletons -
Blayze -
Karnog -
Grung -
Nym -


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Touch if idiocy.

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