
baldwin the merciful |

nitiative Order: RD 12 update
Felicitas - moved
Kalim- feeble mind passed SR but the demon saved
Desmond - moved to flank and missed attack
Black Skeletons -
Blayze -
Karnog -
Grung -
Nym -
Updated RD 12 Map
*I moved Desmond into flank
**I changed the cleric to a red halo so it's easier to see for Nym
***I put red dots in the tokens that have taken damage from Nymn's fireball.

baldwin the merciful |

RD 12: Black skeletons (On Wall)
The other two BS (I and J:11) try to escape the black tentacles: (DC10+16BAB= 26)
escape artist: 1d20 + 11 ⇒ (2) + 11 = 13
escape artist: 1d20 + 11 ⇒ (13) + 11 = 24
Four black skeletons, on the wall, attack with their cross bows. Two at Felicitas and two on Kalim
Felic:
mg crowwbow: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19;damage: 1d6 + 2 ⇒ (4) + 2 = 6
mg crowwbow: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20;damage: 1d6 + 2 ⇒ (3) + 2 = 5
The bolts fly wide of target.
Two on Kalim:
mg crowwbow: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21;damage: 1d6 + 2 ⇒ (6) + 2 = 8
mg crowwbow: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19;damage: 1d6 + 2 ⇒ (2) + 2 = 4

baldwin the merciful |

RD 12: Black Skeletons (stairwell)
The six skeletons the farthest up the stairwell continue their climb toward the upper wall. While the cleric and four skeletons closest to the ground come back down and double move to engage with Nym. They need to double move so they won't get an attack. Each skeleton is carrying twin short swords.
The cleric turns and shouts and order to her skeletons to attack the offender. She speaks an unholy vow and blinding light flashes at Nym,
DC 17 Fort save or suffer blindness.
Blinded
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

baldwin the merciful |

RD 12: Blayze
The serpent attacks Grung with four swords then uses her fifth sword and tails slaps at Desmond:
The blades whirl at the enlarged dwarf:
Sword 1: 1d20 + 24 ⇒ (3) + 24 = 27;damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Crit 17-20
Sword 2: 1d20 + 24 ⇒ (17) + 24 = 41;damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Crit 17-20
Sword 3: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Crit 17-20
Sword 4: 1d20 + 24 ⇒ (20) + 24 = 44;damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Crit 17-20
The fifth blade strikes at Desmond and long with the tail:
Sword 5: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Crit 17-20
Tail slap and grab:
slap: 1d20 + 17 ⇒ (19) + 17 = 36;damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7
grab vs cmd: 1d20 + 28 ⇒ (7) + 28 = 35
confirm crit:
Sword 2: 1d20 + 24 ⇒ (8) + 24 = 32;damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Sword 4: 1d20 + 24 ⇒ (6) + 24 = 30;damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Grung I think three hit you for 33 hp.
Desmond I think you were hit twice for 19 HP and you are grabbed from the tail.

Nym Omriwin |

When it is my turn
Nym casts Black Tentacles (if I'm lining it correctly) centered on f20,f21,g20, and g21 should place it should place it over c21,d21, and d22 and catch the cleric. If I'm wrong then scoot it to 19 and 20 so it does catch him.
Black Tentacles Grapple
grapple: 1d20 + 15 ⇒ (2) + 15 = 17
*If grappled*
Black Tentacles damage
BS c20: 1d6 + 4 ⇒ (5) + 4 = 9
BS d20: 1d6 + 4 ⇒ (4) + 4 = 8
BS e21: 1d6 + 4 ⇒ (5) + 4 = 9
BS e22: 1d6 + 4 ⇒ (3) + 4 = 7
cleric: 1d6 + 4 ⇒ (1) + 4 = 5
Move b22, a21, a20, a19, a18, a17

Karnog Kegmeister |

"Your Majesty, I thought I said to cut the creature's arms off!"
Karnog yells in dwarven as he touches Large Grungsdi's axe on a backstroke.
Casting Weapon of Awe on Croaker. +2 sacred bonus on damage, target us shaken for 1 rd on confirmed critical (no save), will last 12 minutes.

Grungsdi |

Thanks I'll start a post
Croaker: 1d20 + 22 + 3 + 1 - 4 ⇒ (5) + 22 + 3 + 1 - 4 = 27 for 2d8 + 12 + 3 + 8 ⇒ (5, 2) + 12 + 3 + 8 = 30
Croaker: 1d20 + 3 + 1 + 17 - 4 ⇒ (13) + 3 + 1 + 17 - 4 = 30 f2d8 + 12 + 3 + 8 ⇒ (8, 6) + 12 + 3 + 8 = 37
Croaker: 1d20 + 13 + 3 + 1 - 4 ⇒ (19) + 13 + 3 + 1 - 4 = 32 for 2d8 + 12 + 3 + 8 ⇒ (3, 4) + 12 + 3 + 8 = 30 Croaker: 1d20 + 13 + 3 + 4 + 1 - 4 ⇒ (12) + 13 + 3 + 4 + 1 - 4 = 29 for 2d8 + 12 + 3 + 8 ⇒ (2, 5) + 12 + 3 + 8 = 30 confirm
Haste Croaker: 1d20 + 22 + 3 + 1 - 4 ⇒ (6) + 22 + 3 + 1 - 4 = 28 for 2d8 + 12 + 3 + 8 ⇒ (2, 1) + 12 + 3 + 8 = 26
All holy now

Karnog Kegmeister |

No, just adds +2 to damage and gives opportunity to stagger on crit. I wish I had align weapon or holy sword prepared.

baldwin the merciful |

Nym Omriwin |

hey oh great evil one can you add my tentacles to the map.A nice bright blue maybe? Also I moved last around. I should be at A17 (I thought A was against a wall). I would have preferred to be near a wall, but oh well.

Desmond Aeros |

Finally, flanking. Took damn long enough. I need to get something to make me fly. Finally in place, the tornado of steel unleashes his fury!
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Sneak Attack Damage: 6d6 ⇒ (6, 2, 2, 1, 5, 3) = 19
Cold Damage: 1d6 ⇒ 6
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Sneak Attack Damage: 6d6 ⇒ (3, 5, 4, 5, 2, 4) = 23
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Sneak Attack Damage: 6d6 ⇒ (5, 3, 6, 6, 4, 5) = 29
Cold Damage: 1d6 ⇒ 5
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Sneak Attack Damage: 6d6 ⇒ (6, 4, 5, 2, 4, 1) = 22
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Sneak Attack Damage: 6d6 ⇒ (3, 4, 4, 4, 2, 3) = 20
Cold Damage: 1d6 ⇒ 5
Dex Check for Nat 1: 1d20 + 7 ⇒ (6) + 7 = 13
I assume at least that first attack landed, so current AC is 39. And remember that anybody flanking has +4 instead of +2!

baldwin the merciful |

RD 13: BS
The other two BS (I and J:11) try to escape the black tentacles: (DC10+16BAB= 26)
the two grappled black skeletons continue to try to get free:
escape artist: 1d20 + 11 ⇒ (10) + 11 = 21
escape artist: 1d20 + 11 ⇒ (12) + 11 = 23
They continue to struggle. Kalim make sure you roll damage from the grapple.
Four black skeletons, on the wall, attack with their cross bows. they continue as previous instructed to fire on Felicitas and Kalim
Felic:
mg crowbow: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 + 2 ⇒ (5) + 2 = 7
mg crowbow: 1d20 + 10 ⇒ (16) + 10 = 26;damage: 1d6 + 2 ⇒ (3) + 2 = 5
Two bolts thunk deeply into the bard.
Two on Kalim:
mg crowbow: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (2) + 2 = 4
mg crowbow: 1d20 + 10 ⇒ (12) + 10 = 22;damage: 1d6 + 2 ⇒ (2) + 2 = 4
Do either of these bolts hit you Kalim?
Everyone make sure you update your profile HP line.

baldwin the merciful |

RD 13: BS on ground
The Black Skeletons in the stair well continue upward, their scrapping feet can be heard by those on the wall, especially Desmond.
Meanwhile the four BS that saved from the black tentacles moves out fo the hazardous are and chase Nym.
The clerk slips and oil out of his bandoleer (MA) and pours it over his body. oil of slipperiness

baldwin the merciful |

RD 13: Blayze
The demon cackles with delight, "Fresh souls to torment."
On Grung:
Sword 1: 1d20 + 24 ⇒ (18) + 24 = 42;damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Crit 17-20
Sword 2: 1d20 + 24 ⇒ (17) + 24 = 41;damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Crit 17-20
Sword 3: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Crit 17-20
Sword 4: 1d20 + 24 ⇒ (7) + 24 = 31;damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Crit 17-20
On Desmond:
The fifth blade strikes at Desmond and long with the tail:
Sword 5: 1d20 + 24 ⇒ (13) + 24 = 37;damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Crit 17-20
On Desmond:
Tail slap and grab:
1d20 + 17 ⇒ (11) + 17 = 28;damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8
grab vs cmd: 1d20 + 28
confirming Crit on Grung:
Sword 1: 1d20 + 24 ⇒ (18) + 24 = 42;damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Crit 17-20
Sword 2: 1d20 + 24 ⇒ (7) + 24 = 31;damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Crit 17-20

Kalim Gudlavaletti |

touch attack: 1d20 + 6 ⇒ (11) + 6 = 17vs sr: 1d20 + 12 ⇒ (16) + 12 = 28Int, Wis, Cha damage: 1d6 ⇒ 4
Kalim's unnatural arms lengthen briefly by 10 feet, reaching through giant Dwarven legs to slap the demon and sap its mind. "Bah! My soul? Typical demon. Thinking small."

baldwin the merciful |

Kalim's unnatural arms lengthen briefly by 10 feet, reaching through giant Dwarven legs to slap the demon and sap its mind. "Bah! My soul? Typical demon. Thinking small."
Kalim you get beyond the spell resistance SR: 28, but you do not hit with the touch attack.
Touch AC is 21 currently.
The two skeletons still withing the tentacles grasp suffer more damage. They look exceptionally battered.

Karnog Kegmeister |

"I hope this works! Maybe I can make it a bit easier to hit this big creature!"
Karnog steps to the left of King Grungsdi, drawing and throwing a tanglefoot bag at the demon.
1d20 + 10 + 2 + 2 + 1 ⇒ (13) + 10 + 2 + 2 + 1 = 28 to hit touch (DC 15 reflex save or be stuck to the ground), duration 2d4 ⇒ (2, 4) = 6 rounds - If hit entangled.
Assuming good hope, haste, inspire courage +2 still up. Knock off 2, 1, 2 if those three effects not running.

Nym Omriwin |

Nym seeing that the vile undead managed to avoid the tentacles he casts a spell and scurries toward and up the wall. Spider Climb
Casts spell and moves A16, A15, A14, 5 feet up A14, 10 feet up A14.

Grungsdi |

3 hits for no damage-I forgot about stone skin! And my other dr

Grungsdi |

Ya never gonna kill dwarf royalty hitting like a kitten!
Grung says as stone chips fly from him
Croaker: 1d20 + 22 - 4 + 3 + 2 + 1 ⇒ (8) + 22 - 4 + 3 + 2 + 1 = 32 for 2d8 + 10 + 9 + 3 + 2 ⇒ (5, 6) + 10 + 9 + 3 + 2 = 35
Croaker: 1d20 + 17 - 4 + 3 + 2 + 1 ⇒ (15) + 17 - 4 + 3 + 2 + 1 = 34 for 2d8 + 10 + 9 + 3 + 2 ⇒ (2, 8) + 10 + 9 + 3 + 2 = 34
Croaker: 1d20 + 13 - 4 + 3 + 2 + 1 ⇒ (7) + 13 - 4 + 3 + 2 + 1 = 22 for 2d8 + 10 + 9 + 3 + 2 ⇒ (6, 4) + 10 + 9 + 3 + 2 = 34
haste Croaker: 1d20 + 22 - 4 + 3 + 2 + 1 ⇒ (15) + 22 - 4 + 3 + 2 + 1 = 39 for 2d8 + 10 + 9 + 3 + 2 ⇒ (8, 1) + 10 + 9 + 3 + 2 = 33

baldwin the merciful |

Blayze reflex for tanglefoot: 1d20 + 18 + 4 ⇒ (20) + 18 + 4 = 42
The tanglefoot bag splatters but the demon quickly doges the effects.
Grung tries to hack away but only one of his blows hit but some of his strike gets absorbed.
AC: 36, DR 10
The drow casts a spell and starts to shimmy up the wall towards more danger.

baldwin the merciful |

Kalim Gudlavaletti |

SR: 1d20 + 12 ⇒ (17) + 12 = 29ranged touch: 1d20 + 9 + 1 + 2 + 1 ⇒ (16) + 9 + 1 + 2 + 1 = 29enervation negative levels: 1d4 ⇒ 4"The Void destroys all, without emotion." A sick green ray shoots from Kalim's eyes to the demon as he enervates it.