Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

FYI: You lead the round Rammellorn and Varl is near the end, besides he's hurt. Argrim has moved trying to free up some of the congestion.


Evil GM

I'm getting ready to log off for the afternoon and go a baseball game. Back this evening.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Who won the game?

Argrim is waiting for the gobbos to go.

Cheers


Evil GM

Baltimore unfortunately. They have a batter, Davis, that is on fire this season.


Evil GM

There's plenty of goblin fodder here but there are a few challenging green critters too.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Smash em all!

Fodder, bosses, whomever.

:)


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Does Karnog threaten gobbo in C10


Evil GM
Argrim wrote:
Does Karnog threaten gobbo in C10

No, Karnog was actually in straddling two hexes B8/9, I let him move to where he wanted because the goblin was small. the goblin was in B9. Karnog needs to take a 5 ft step forward technically to be able to hit the goblin in C10 now.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Rammellorn with his longaxe threatens C10. Can Argrim flank C10 in C11? If not, can his tumble to occupy B11 to flank instead?


Evil GM

C11 doesn't give you flanking with Rammellorn. B11 does not have enough room for a medium sized creature, I stretched B8 for Karnog, but there was more room there.


Evil GM

I'm around if anyone posts.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

It's hard to have a good shooting angle with that dwarven tunnel block...


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

BTW, can Nibb see the goblin in E-10 from his current position?


Evil GM

Nibb nope you can't see the goblin in E10.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Nibb's actions for Round 3 are done, right?

I hope Round 4 don't take long...


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

With dice like these, who needs enemies?!?


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
Karnog Kegmeister wrote:
With dice like these, who needs enemies?!?

It is said that our worst enemies are ourselves...

But it seems that are the fickle, cruel dice... XD


Evil GM

One of my many quirks but I do track games on the board. One of my other games is about to take over the second most posted game on the boards but I'm happy to report that this one is already in the top 25% of all posted games, we are currently on page five out of 22. That is a credit to the players and their commitment to the game. Most games are well intended but they die before 1000 posts.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim took a 5-ft step to C11


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Wow! Thanks for the update Baldwin.. its very cool to hear that.


Evil GM
Argrim wrote:
Argrim took a 5-ft step to C11

I'll edit


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Wow, that's a high AC...

OK, time to log off for the night...

Good luck.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)
Argrim wrote:
Argrim took a 5-ft step to C11

Just saw this. I'll move to wherever I can move and heal Argrim.


Evil GM
Vatilda Lateef wrote:
Argrim wrote:
Argrim took a 5-ft step to C11
Just saw this. I'll move to wherever I can move and heal Argrim.

That will draw one AOO are you sure?

One o the goblins has already taken an AOO, the other with the higher attack has not.


Evil GM

I have busy day, so I'm not sure if I'll get on much.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Quote:
Argrim (LN) I see you have the infernal healing wand which is ok but everyone needs to know, I do have a quirk or houserule with that spell when it comes to Chaotic or Good aligned characters. I don't permit it to work for chaotic orTgood aligned characters since it uses unholy water or devil's blood. to me it's too contradictory. I'll post this under houserules in the game thread.

Baldwin, this is pretty harsh from a rules perspective. There's no other RAW restrictions like this, are there? Good-aligned characters have always been able to use evil subtype spells. Generally, it's the case of using evil to fight evil. I would greatly appreciate you to reconsider this house rule.


Evil GM

No reconsideration. Your character is LN so you should not have an issue, but using devil's blood (Lawful) IMO on chaotic character does not make sense regardless of RAW. The same thing for using devil's blood or unholy water on a good aligned character it doesn't work in my game.

I'll refer you back to Houserule #5. Just because an item appears in a book, or there is a rule set for an item, does not make it automatically available in the game setting.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Does your ruling also affect spell trigger?


Evil GM
Argrim wrote:
Does your ruling also affect spell trigger?

I'm not sure I'm following your question here? When the wand was created it was imbibed with 50 applications of devil's blood or unholy water during the crafting process. The spell trigger is a single word, or phrase that is spoken.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Vatilda is a Neutral Good Oracle. Could she spell trigger the wand to Infernally Heal Argrim?

How does your house rule apply? Is the non-Good-or-Chaotic limitation apply to only the one to be infernally healed, the caster, and/or the spell trigger? Could a Chaotic Good character Use Magic Device to fake being Chaotic Good to be affected by Infernal Healing? Could a Chaotic Good caster successfully cast the spell to heal Argrim?

thanks


Evil GM

I'll make it easy that spell comes from: Pathfinder Campaign Setting: The Inner Sea World Guide which is not one of books permitted.

Recruitment Page

I'll just rule that the spell is not permitted. This spell is hotly debated on board for various reason and it doesn't fit my DM style.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

OK. Can I switch the wand to cure light wounds then?

I hope I didn't upset you. I just wanted to understand.


Evil GM

CLW wand is fine.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Almost out of non-posting hell, guys. Thank you for your patience and help.


Evil GM

No problem Kalim.


Evil GM
Argrim wrote:


Baldwin, this is pretty harsh from a rules perspective. There's no other RAW restrictions like this, are there? Good-aligned characters have always been able to use evil subtype spells. Generally, it's the case of using evil to fight evil.

Agrim I don't want to rehash the infernal healing spell or it's availability, but I will point out where Sean Reynolds, designer, weighed in on this the issue of Evil or Alignment spells, and magic devices, and whether or not a good aligned player can use evil subtype spells or items.

The Use of a spell with an evil descriptor is an evil act

Good or neutral player with good deity Using an evil magic item to do good deeds is an evil act

The Ends to Not Justfy the Means

Evil Act

Descriptors

I don't want, nor do I intend, to get into a long discussion on this point as it will take precious time away from the game itself, this is how I will rule on this subject IF it comes up in the future.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I greatly appreciate your explanation, because I want to understand your perspective. I also respect your prerogative as Game Master to set the rules. If you are not having fun, then we can not have fun together.

Cheers!


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I think Vatilda missed her Round 3 action. Your summary here needed her action. Her only subsequent action is here. Right?

So she could grab Argrim's wand and use it on him for her Round 4 action, right? Hope, hope, hope.

cheers


Evil GM
Argrim wrote:

I think Vatilda missed her Round 3 action. Your summary here needed her action. Her only subsequent action is here. Right?

So she could grab Argrim's wand and use it on him for her Round 4 action, right? Hope, hope, hope.

cheers

I'm not looking for deaths here, I'll let her grab the wand and use it. she can roll the cure dice.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Sorry was out later than expected, and slept in about 9 hours.


Evil GM

I've been having Server issues at my office and I'm not sure if it will be fixed today. IT tells me it will be but when I see it I'll believe it. I'll find out when I get there. That being said, I may not be posting until I get home.


Evil GM

Posting from phone, my office is still in IT hell.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

As for my delay, I must apologize. Was caught in a familiar meeting and then a tabletop game session that stretched too long.


Evil GM

Just a reminder that there will be encounters that are well beyond the party's level of experience. There could be a instance of foreshadowing. Remember it is ok to flee or run away. Your current situation is not necessarily one of those times, but remember that there are some incredibly hazarous to your health situations.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Thanks for the warning. I think we are getting used to our own characters and our companions. Besides, this is the first time the characters have been in a live-or-death struggle, so good role-playing should bring the group into a team.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Bah! What self-respecting dwarf would run away from some goblins? *shrug* It depends if they start pouring out of the walls then I could see it happenining.


Evil GM

I'm probably going to be off line the rest of the night. Sorry


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

All: Karnog still has 2 channels for the day, and 2 1st level spells. In addition, he has his deflection ward still available and several scrolls (notably obscuring mist x2).

How do we feel about a tactical withdrawal, or smoke-covered flanking maneuver to the east?


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Ram needs to gank the dazed gobbo in D8. His bad rolling luck can't continue.

Then, Nib can move into the room and participate. Maybe can roll a barrel from the barricade to provide cover from the archers.

Then, most of the gobbos attack.

I hoped Argrim could see in that East room from his new square, so we know what we're dealing with. I suspect the East and the South connect.

How much resources do we want to spend on this encounter?

EDIT @Baldwin

The map shows some chests or something near Argrim. Anything big enough to tip over or move to provide cover from the archers?


Evil GM

I'm still without internet access at my office. This is sent via my phone, so posting will be light

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