-------------------- Favored Class (Fighter): +3 hit points
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Deep Warrior: +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple).
Lorekeeper: +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies.
Hatred: +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Eyes and Ears of the City (LN): You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Weapon and Armor Proficiency: An unbreakable is not proficient with tower shields.
Tough as Nails: An unbreakable gains Endurance and Die Hard as bonus feats. This ability replaces the fighter’s 1st-level bonus feat.
Unflinching (Ex): +1 bonus on Will saves against mind-affecting effects.
Second Wind: You may heal yourself for 1d4+1 HP, 2/day.
Waraxe, Dwarven Double:
This hefty waraxe is similar to the common dwarven waraxe, but its recurved blade spans forward and back from its head like a deadly butterfly. A dwarven double waraxe grants a +1 bonus on all attack rolls after the first when using Cleave or Great Cleave