Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I feel bad getting so far behind on the pace, but now is the best time for me to post. I am okay with it if it is not disruptive to anyone else. My other pbps are pretty slow.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I'm good with the pace.

I can usually keep this up, at least if my phone doesnt act up & work is not crazy.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

I'm good with this pace too. Since I can post once or twice a day, I don't think there would be a problem.


Evil GM

I put a little more information up in the campaign tab regarding the surrounding wilderness areas. These areas can be very challenging, there are 24 written encounters , several are themselves mini-dungeons and one very greedy dragon. of course, you will not go through many of those events. Then there are 52 levels of dungeon, including the main entrance. The challenge is deciding which entrance options to present.


M Human (multi-ethnic) Rogue Charlatan 6

Yumpin yimminy.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

So sorry guys! Longest day at work I have had in months. I'm posting now. I wanted to do one earlyer today but the work kept rolling in.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

I'm thinking we lost some players?


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Everybody has posted. I think the faster pace exposes each player's daily availability from RL.

Besides getting to know each character, we need to decide on the starting location for our first adventure. Does anyone have any preferences?

cheers


Evil GM

Varl, it happens don't sweat it. I'm self-employed so I'm able to be online a ridiculous amount of time.

I only see one player posting lighter than I'd like but let's see how things go today.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I've had a position-change at work and my new room doesn't yet have a computer ...so I've been slower than usual these past few days.


Evil GM
Argrim wrote:


Besides getting to know each character, we need to decide on the starting location for our first adventure. Does anyone have any preferences?

cheers

That's good idea if you pick a region in the wilderness area described in the campaign info tab. There is ton to do and each region.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

That was a great idea that Argrim posted a while ago.

If all the rumors could be collected an added to the campaign info's tab, it would be great.

Also, while we explore the areas, we could add if that rumors are true or not, just like the Mythbusters!


Evil GM

I'll cut and paste the various rumor's known to the camp tab.

Edit:

Rumor's added to the camp info tab.


Evil GM

Folks I'm going to open up recruitment for a second arcane caster. I've been contacted by one person already but I want to see a couple potential candidates. I know Kalim is having computer issues, but I want a second arcane caster in place.

We will continue with the game thread during the short recruitment. There are enough of you to handle the early events anyway.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Is Kalim not playing anymore?

It's sad to leave such a exciting adventure due tech problems!


Evil GM

I have a table top game tonight, so I'll be off for a while.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Honestly, I can only really post between 22:00 and 24:00 CST or GMT-6. If that is ok?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Yeah, I hope I'm not out. If it helps, "Digger" is me, too. I should have a computer in my room by the end of the week, but if that's a problem no worries.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Holy s@*+, you guys! I just went to the gameplay thread and realized there'd been a s#*# ton of posts I hadn't seen, but the "NEW POST" thing on my campaign page never came up. The last time Kalim posted in the game thread was the last thing I thought had happened. Do these things happen where the indicator never shows?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I kept seeing new posts in discussion but not gameplay ...weird.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

It happens occasionally, regardless of what a tab shows I tend to check my gameplay tab every day just to be sure.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I definitely will from now on. Yikes.


Evil GM

I have a hectic early part of the day tomorrow, so my posting won't be until the afternoon and later.

As far as posting is concerned I like my games to move, this is not an occasional post game. I mentioned that in the recruitment. This game will be slower from my standard, but faster than most games people have been involved in. It may not be for everyone as it becomes easy to get overwhelmed with posts.

I'm not trying to be difficult, but I want everyone to be realistic, and it's ok to bow out if you need to. The key is to have fun.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Now that I know that people are actually posting, I'll be on it. I was really weirded out by people talking about the fast pace when I thought nothing had been posted for days ...


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Baldwin

Can we get an overall map posted showing the different areas?

thanks


Evil GM

Agrim the map that comes with the book and PDF has markings over it that show where things are located. I have to some serious editing and I think it will be noticeable.


Evil GM

I went ahead and put a map up under the Wilderness Spoiler on the Camp Info Tab.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote:
I went ahead and put a map up under the Wilderness Spoiler on the Camp Info Tab.

Thanks! I'm far more visual. Is the town on the road off the bottom of the map?


Evil GM

The town is DM created and I placed it at the end of the road at the top of the map. Roughly 30 miles from the northern part area.


Evil GM

As an FYI, Nib is offline today, so I'll DMPC any necessary rolls.


Evil GM
Argrim wrote:
baldwin the merciful wrote:
I went ahead and put a map up under the Wilderness Spoiler on the Camp Info Tab.
Thanks! I'm far more visual. Is the town on the road off the bottom of the map?

I added Fentonville to the Wilderness map.

I also labelled Featherton's Guides and the Sly Wink Tavern on the Fentonville town map.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Hey guys, for thoese that are new, first rule to RPG's: don't split the party. If you had went to check out the smoke without us, you could have been amushed and killed. Horn or no horn, a dwarf could only run so fast. Second, if there's smoke, then theres a fire. Being careful is the name of the game here. If you see something odd, or unusual, don't be the only one with a secret. Wake up the other group members. The last thing you want is to be aware of a possible danger and not warn the other people in your party. I don't think Baldwin is going to pull a single punch here and I don't want to have a TPK 700-800 posts in. Lets be smart.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

@Varl
I wasn't planning on splitting up the party or soloing. Rammellorn is LG, I'm just trying to RP him a bit. No worries.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Oh ok!


Evil GM

Splitting the party can be bad but I'm not looking for deaths. Deaths happen, and will happen in this adventure, but I do try to provide options to get yourself out of many situations. You will find that I like to soften up the group, especially since your a large party, and get you to use resources.

Right now, I'm really emphasizing the RP, so each character's personality can develop. The LG paladin should act completely different than the CN sorcerer soldier, you can see Rammellorn's dilemma tugging at him. I will say everyone has taken advantage of that it's interesting to see how each character comes alive.


M Human (multi-ethnic) Rogue Charlatan 6

I'm digging it. Kalim is coming more and more alive to me.


Evil GM

Kalim- I noticed that thanks. I would suspect and hope that your reaction to the smoke would be completely different then the paladin, especially given your alignment and your background.

I may still add a second full arcane caster to bring the party up to 8, because this can be bear of game. However, I want everyone to get a chance to RP and develop their character, so I'm holding off on that decision right now. The party is developing a good RP chemistry.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Finally I could return from my work-forced exile!

I hope there isn't happened much yesterday.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Nibbfir Grumepgarth wrote:
I hope there isn't happened much yesterday.

You missed your watch shift and the stink.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Well, it means that I missed some time without repairing sleep and some unwanted (body)odors... Works for me. :)


Evil GM

Nibbfir when you catch up on the reading the posts you will see that the group is underway.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

I saw that we are already in the third watch. It means that Nib is asleep?


Evil GM

correct Nibb is asleep if he went back to bed.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Any of you knows the GM's posting schedule?

It would be helpful for NPC interaction and such...


Evil GM

Ooooooh, I know it!

I'm on line all the time and usually have computer access. I'm self employed so I don't have anyone breathing down my neck. Last night I RP'd the NPC guard because a couple players were on line.


Evil GM

Do you want to provide me with general default marching order that I can use for maps. I assumed on the first map that Agrrim the rogue was few feet in front, then put the row dwarves followed the casters.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I don't think we have a default marching order yet. But we should develop one within a couple of encounters.


Evil GM
Argrim wrote:
I don't think we have a default marching order yet. But we should develop one within a couple of encounters.

That's what I'm getting at, so we not waiting on people to post to get the situation moving forward.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Since Nibb thinks of himself as too important to put in danger, he will try to make use of the meatshields a.k.a. dwarves... :P


Evil GM

off to dinner

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