Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

I'm logging off for the day. @baldwin, if needed GMPC Nibb based in his non-Rambo approach...

Remember, he still got 1 spell slot to use! :)


Evil GM
Nibbfir Grumepgarth wrote:

I'm logging off for the day. @baldwin, if needed GMPC Nibb based in his non-Rambo approach...

Remember, he still got 1 spell slot to use! :)

What spell would you suggest for the slot?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Varl with a deflection ward & prone is fairly protected from ranged fire.

We need to get someone else not in heavy armor stuck in the south, if only to get that bard-drummer.


Evil GM

Hoping to have my IT issues resolved at the office tomorrow, if that happens my daytime posting will tick up again.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Sorry about not posting today. To say I was busy today would be a gross understatement.


Evil GM

I'm heading to my office and I'm hopeful that my IT nightmare will be resolved today but don't expect much posting till this evening.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

@Rammellorn

For your round 7 action, you just missed an already dead gobbo! Did you have time to read the previous posts and review the map?

You're in full-plate with the ability to heal yourself, so I would suggest you should be in the front. We need you in the Eastern cavern ASAP. On the map, that is any column larger than 12. From where you are (B9), your first move action of 20 feet would be to E11 or D12 depending on whoever is also there. Then, move into the cavern, which we'll see better when Baldwin posts the map.

cheers


Evil GM

Well my office is up and running but some of my software, maptools had to be reinstalled, and I lost all the old maps and avatars on this computer.

Thankfully, I still have it on my laptop but don't expect a map till later. I'm swamped getting things straightened out.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

@agrim

No problem. I have been posting from phone as I have been recently busy. Admittedly, I have fallen behind. This pbp moves pretty fast. Apologies.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

PROPOSED PLAN - Round 7

Ramellorn - please double move to D13 and threaten the front two
Argrim - stand up and move to E14
Varl - Full Defense to cover the moves and flank

Everyone else, please move into the Eastern cavern.

Casters, it would be great if you had a 10-ft square affect.

Karnog, feel free to 5 ft step to F11 to cast Obscuring Mist at the corner E,F,9,10 You still have a move action to manage your weapons and scrolls. Double-check my count. We want the columns of 13 in mist but not deeper in the Eastern cavern.

Healers, Varl and Argrim need it but not badly unless either get tagged this round.

cheers


Evil GM

Off to dinner, I took the front gobos actions so a the folks at the top of the order can act.


Evil GM

Most of my office IT issues have been resolved, so my posting should get back to normal.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Those goblins are on fire!

Not the way we wanted, though.


Evil GM

dice roller hates me most the time.


Evil GM

On the bright side when you do get to rest you will be able to level up.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Woohoo!


Evil GM

Perhaps the group can figure out a way to rest in caverns that are in your possession before continuing down the south tunnels. just tossing that idea out there for you to consider in the future...


Evil GM

logging off for the night.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Wow, already? That *was* fast! How did you want to work HP by the way?


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Is Vatilda attacking those two gobs by herself? Respect.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

It is back-of-the-line rage.

Totally learning the Leapfrog Dwarf feat next level.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Much thanks Vatilda for reposting map too. Helps me post more as I can see from my phone.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

The mist/fog has been dismissed already?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Should last a minute, iirc


Evil GM

I spent the day doing yard work and I'm wiped out, so I'll take the day off from posting.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Heading out for Aruba for the week. Will try to post as I can but I will be in the tropics, so...

Feel free to bot me if needed.


Evil GM

I'll DMPC you, enjoy the trip.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Guys, do you have any suggestions here? I thought blocking off the side enterance was the smart move, but with Vatilda charging ahead its rather pointless. I got two rounds worth of actions, Any suggestions? I doubt I can squeeze through the passage.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

The problem is the mist. As we can't really see Vatilda, it'll be very difficult to help her...


Evil GM

Keep in mind you can't see more than 5 ft.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Yea.. the plan kinda went to crap!


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

I went down there because I thought the bard was there. Also, I can't understand you during combat for another 8 levels. Vatilda will probably be proposing crude combat signals and/or standard operating procedures after this.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

I hope Vatilda's action doesn't become the ideal time for the goblin to test his brand-new Combat Reflexes feat. :(


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I thought concealment blocked AOOs. Plus, the plan is on track, because we were getting attacked on two sides. We were using the Mist to clean the East cavern and potentially heal up before going south into the bottleneck with those archers.

Vatilda went down there on her own in frustration.


Evil GM

From the DM POV, I'm not doing a combat reflex. I'd like you all to finish the bard off and I would suggest figuring out a method to secure the tunnels that you occupy and rest. Level up, then continue forward.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

If I'm not wrong, Varl haven't declared his actions for Round 11... so I'll wait for it to act.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Sorry guys! I'm a little indisposed right now, I'll be posting tomorrow!


Evil GM

I'll be on after 10pm.


Evil GM

I had a few things pop up, so I will hold off posting until tomorrow.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

So, no one needs healing?


Evil GM

Nibb -

Rammellorn has been hit a couple times at least 5 HP in damage but he is in the mist of the current combat.


Evil GM

Someone who posts a lot should start to keep a running loot tab on their character sheet.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Yay, it's nice to be small for a while...


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote:
Someone who posts a lot should start to keep a running loot tab on their character sheet.

I don't mind accounting, but who grabbed the earlier stuff when I was in the hospital?

@Baldwin
Did Argrim get the goblin prisoner and boar carcass? And his silk rope back?


Evil GM

Nobody grabbed the earlier stuff, it's still on the earlier post.

yes you can get the boar, rope and the prisoner outside is still there.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Did we level to 3rd?


Evil GM

Not till you rest...I need watch shifts.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

I'm back, thanks for helping me out with the actions Baldwin.


Evil GM

The night will go by uneventfully, other than some goblin chatter from down the south tunnel, so you can level up to 3rd. Roll your HP's in the discussion thread, remember to reroll 1's.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

For the record, I hate rolling for hit points.
3rd-level hit points: Monk: 1d8 ⇒ 6
Leveling Done

I posted the party treasure on my character sheet. We can split it later. Can someone tell me the page where previous loot was posted. Thanks.

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