
baldwin the merciful |

Initiative Order: RD 14 update
Felicitas -
Kalim- hit with enervation.
Desmond - brakes the grab
Black Skeletons -
Blayze -
Karnog -
Grung -
Nym -
Felic you are up.
Desmond since you broke the grab you can act normally.
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

Desmond Aeros |

Well I certainly won't complain about that than!
The tornado of steel slips free and unleashes itself again!
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Sneak Attack Damage: 6d6 ⇒ (3, 2, 2, 6, 1, 5) = 19
Cold Damage: 1d6 ⇒ 2
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Sneak Attack Damage: 6d6 ⇒ (2, 2, 3, 4, 2, 2) = 15
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Sneak Attack Damage: 6d6 ⇒ (6, 4, 1, 3, 4, 1) = 19
Cold Damage: 1d6 ⇒ 3
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Sneak Attack Damage: 6d6 ⇒ (6, 1, 1, 6, 6, 4) = 24
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Sneak Attack Damage: 6d6 ⇒ (3, 6, 6, 3, 6, 4) = 28
Cold Damage: 1d6 ⇒ 1
Whew, thank you dice gods! I shall offer a tribute of Doritos and Mountain Dew tonight to show my gratitude!

baldwin the merciful |

Desmond:
Desmond's first blade strikes: 26Hp, no cold dam
Desmond's second blade strikes when the -2 AC is applied: 18 Hp
Desmond's third blade strikes when the -2 AC is applied: 21 HP, no cold
Desmond's fourth blade strikes when the -2 is applied: 30 Hp
Haste attack strikes when the -2 is applied: 30 HP, no cold
Total damage: 125 Hp.
The demon feels the fury of the rogue's attack and it slouches down then disappears to it's plane of existence.

baldwin the merciful |

RD 14: BS on the wall
The other two BS (I and J:11) try to escape the black tentacles: (DC10+16BAB = 26)
The two grappled black skeletons continue to try to get free (they are quite injured):
escape artist: 1d20 + 11 ⇒ (17) + 11 = 28
escape artist: 1d20 + 11 ⇒ (7) + 11 = 18
They continue to struggle and one breaks free. Kalim make sure you roll damage from the grapple.
Four black skeletons, on the wall, attack with their cross bows. they continue as previous instructed to fire on Felicitas and Kalim
Felic:
mg crosswbow: 1d20 + 10 ⇒ (2) + 10 = 12;damage: 1d6 + 2 ⇒ (1) + 2 = 3
mg crosswbow: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 + 2 ⇒ (2) + 2 = 4
One bolts digs into the bard.
Two on Kalim:
mg crosswbow: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (5) + 2 = 7
mg crosswbow: 1d20 + 10 ⇒ (17) + 10 = 27;damage: 1d6 + 2 ⇒ (2) + 2 = 4
Do these hit?

Karnog Kegmeister |

"Well done, Desmond! You've changed the battle in our favor!"

baldwin the merciful |

Desmond you get an AOO as BS wielding duel short shorts out of the stairwell.
Grung you get an AOO as BS file in gaps within your reach.
The five BS move into the black tentacles: (DC10+16BAB = 26)
The five grappled black skeletons continue to try to get free (they are quite injured):
escape artist: 1d20 + 11 ⇒ (14) + 11 = 25
escape artist: 1d20 + 11 ⇒ (6) + 11 = 17
escape artist: 1d20 + 11 ⇒ (2) + 11 = 13
escape artist: 1d20 + 11 ⇒ (8) + 11 = 19
escape artist: 1d20 + 11 ⇒ (14) + 11 = 25
They each fail and get tangle with the rubbery tentacles.
One BS manages to move and avoid the tentacles and attacks Grung,
mg sh sword 1: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25;damage: 1d6 + 2 ⇒ (5) + 2 = 7; plus str dam: 1d3 ⇒ 3
I'll take the cleric and BS on the ground's action next.

baldwin the merciful |

RD 14: BS and cleric on the ground
The four BS chase the drow that is 10 feet up the wall.
the cleric tries to slip out of the tentacles now that the oil of slipperiness has been applied.
esc artist: 1d20 + 20 ⇒ (18) + 20 = 38
The cleric slips the grasp and he casts a quick spell and raging battleaxe appears over the drow's head and chops down on him,
spirtual weapon: 1d20 + 8 ⇒ (7) + 8 = 15;damage: 1d82 ⇒ 2
*It is force weapon so it bypasses damage reduction.
The cleric yells for the skeletons to kill the drow.

Karnog Kegmeister |

Karnog steps up and around Grungsdi, ending up just above his shoulders and moves north to channel positive energy to damage undead.
6d6 ⇒ (6, 5, 1, 6, 3, 5) = 26 HP damage to undead, DC 18 for half - should affect most of the black skeletons, if my math is correct.

baldwin the merciful |

The BS that was still entangled crumbles to dust...finally!
saves versus channel:
Blue halo saves
BS, resis: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
FD 26
BS, resis: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
FD 26
BS, resis: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
HD 13
These blue are destroyed
Yellow halo:
BS, resis: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
FD 26
BS, resis: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
HD 13
Karnog you will need to make save versus the black tentacles.

Karnog Kegmeister |

Thought I was high enough off ground to avoid.
If not: 1d20 + 8 + 1 + 2 + 2 ⇒ (4) + 8 + 1 + 2 + 2 = 17 Ref (Haste, Good Hope, Dwarf) - Fail, I imagine.

Karnog Kegmeister |

No worries, I'll take a bit of tentacl-y damage for smashing the skellies.

Nym Omriwin |

Seeing the cleric slip free of the black tentacles and the force ax appear and swing at him Nym thinks to himself
Nym mumbles a few word rubbing a small glass rod and fur together, the points his hand at the cleric. A slickly yellowish green looking bolt of lightning leaps from his fingertips to strike the cleric.
SR: 1d20 + 14 ⇒ (3) + 14 = 17
Lightning Bolt(Acid): 10d6 ⇒ (5, 1, 4, 6, 3, 6, 3, 6, 4, 4) = 42
Ref save of 18 for half.

baldwin the merciful |

The undercleric tries to evade the bluish white cracling lightning bolts.
reflex, bonus: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15
His flesh is seared and instantly blisters and pops, his gibberish makes no sense. Tinges of white smoke pops for the bursting blisters. He immediate begins to mumble a foul prayer.
He is significantly hurt,

Grungsdi |

Croaker: 1d20 + 22 - 4 + 3 + 1 + 2 ⇒ (19) + 22 - 4 + 3 + 1 + 2 = 43 for 2d8 + 11 + 8 + 3 ⇒ (2, 7) + 11 + 8 + 3 = 31
Croaker: 1d20 + 17 - 4 + 3 + 1 ⇒ (16) + 17 - 4 + 3 + 1 = 33 for 2d8 + 11 + 8 + 3 ⇒ (3, 3) + 11 + 8 + 3 = 28
Croaker: 1d20 + 13 - 4 + 3 + 1 ⇒ (15) + 13 - 4 + 3 + 1 = 28 for 1d10 + 10 + 8 ⇒ (1) + 10 + 8 = 19
haste Croaker: 1d20 + 22 - 4 + 3 + 1 + 2 ⇒ (2) + 22 - 4 + 3 + 1 + 2 = 26 for 2d8 + 11 + 8 + 3 ⇒ (7, 7) + 11 + 8 + 3 = 36
to confirm Croaker: 1d20 + 22 - 4 + 3 + 1 + 2 + 4 ⇒ (9) + 22 - 4 + 3 + 1 + 2 + 4 = 37 for 4d8 + 22 + 16 + 6 ⇒ (8, 7, 2, 8) + 22 + 16 + 6 = 69

baldwin the merciful |

Initiative Order: RD 15
Felicitas -
Kalim-
Desmond -
Black Skeletons -
Karnog -
Grung -
Nym -
*Note: There are two skeletons with crossbows (blue halo) and two skeletons with dual short swords (lime) remaining on the wall.
**The cleric is dead on the ground and there are four skeletons with dual short swords remaining on the ground (lime)

Kalim Gudlavaletti |

Kalim fireballs the two skellies with crossbows to the noeth. fireball dc20: 10d6 ⇒ (6, 1, 1, 5, 5, 1, 2, 1, 1, 2) = 25
"BEAR WITNESS, ANY THAT CAN. THE GRAVEKNIGHT IS DESTROYED. BLAYZE RAN, TAIL 'TWEEN HER LEGS. THIS WE DID WITHOUT SUSTAINING A SINGLE LOSS. THINGS ARE CHANGING, HERE AS ANYWHERE. THE VOID HUNGERS. WILL YOU STAND WITH US AGAINST IT?"

baldwin the merciful |

RD 15: BS
The last two black skeletons crumble to dust as Kalim's spell continues to crush the bones. Then the sorcerer dismisses the spell. The battle on the wall has finally ended - at least for now.
There are sounds of clatter, scrapping, and general movement coming form the courtyard inside the wall.
The four remaining BS surround the base of the wall and continuously whack at the wall with their swords. Trying to get a the drow's feet.
Nym: The BS can't reach you but are never-the-less trying to hit your feet and legs.
Karnog, Grung and Nym are up and you can post in any order.

Karnog Kegmeister |

"What did you do to attract the ire of these undead, drow? Was your quarrel with that cleric a personal one, or one of ideology?"
Karnog releases his warhammer to begin floating by his side, becoming a dancing weapon for a short while. He moves alongside the remaining skeletons while the hammer swings itself.

Nym Omriwin |

Seeing the cleric fall Nym thinks
Nym steps to the side and stretches a hand toward the skeletons. A greenish flame sprouts foward bathing three of the skeletons.
5 foot to C row
Burning Hands(Acid): 5d4 ⇒ (2, 1, 4, 1, 1) = 9 Ref16 for half
This should hit the three grouped at the base. If all four are there and map is reflecting I would move to best hit all four and stay out of thier range.

Karnog Kegmeister |

Undercommon: "Oh, right. You darklands creatures use your own languages down here. Sorry."
Karnog looks at the drow fighting off the skeletons and inclines his head.
Undercommon: "What is your quarrel with these people, drow? Inter-City conflict or civil unrest? Or do you fight for a higher purpose?"
As he speaks, Karnog's flaming warhammer attacks the skeletons on its own. He also casts spell immunity on himself for fireball, lightning bolt, and black tentacles.
#1 1d20 + 13 + 1 + 2 + 2 ⇒ (19) + 13 + 1 + 2 + 2 = 37 to hit, for 1d8 + 4 + 2 + 2 + 1d6 ⇒ (4) + 4 + 2 + 2 + (6) = 18 bludgeoning & fire
#2 1d20 + 8 + 1 + 2 + 2 ⇒ (5) + 8 + 1 + 2 + 2 = 18 to hit, for 1d8 + 4 + 2 + 2 + 1d6 ⇒ (5) + 4 + 2 + 2 + (3) = 16 bludgeoning & fire
Haste: 1d20 + 13 + 1 + 2 + 2 ⇒ (20) + 13 + 1 + 2 + 2 = 38 to hit, for 1d8 + 4 + 2 + 2 + 1d6 ⇒ (8) + 4 + 2 + 2 + (3) = 19 bludgeoning & fire
Haste confirmation: 1d20 + 13 + 1 + 2 + 2 ⇒ (9) + 13 + 1 + 2 + 2 = 27 to hit, for 2d8 + 8 + 4 + 4 + 1d6 ⇒ (8, 6) + 8 + 4 + 4 + (6) = 36 bludgeoning & fire

Karnog Kegmeister |

Undercommon: "So, drow, what brings you here? Out to fight the good fight, or do you have actual business with the priesthood of Orcus?"
Karnog walks back up to the rest of the group, retrieving his warhammer as he goes.
"So, who's injured, and how badly? Any poisons, curses, or the like? Also, what happened to that death knight's equipment? I know Kalim took out the armor, but his axe and the rest of his gear should be fine. There's a dead cleric down yonder as well, he probably had some useful stuff to grab."

Desmond Aeros |

"I'm a little beat up, surprisingly didn't get shat on as hard as expected. Just catch me in the channels I'll be good." He casually twirls one of his blades, looking at the unexpected ally. "Oi! You speak common?"

Nym Omriwin |

Undercommon: Greetings duergar. as Nym starts up the wall. My quarrel is not with these people, but the horrid Cult of Orcus that lies below. I saw you trying to fight thier demon gaurd. When I saw their reinforcements about join; I thought youcould use the help. As he crusts the top of the wall Nym is surprised to be greeted not duegars, but surface dwarfs and humans. Mal'kam Kave'n D'is? Nym says to the dwarf with the holy symbol

Karnog Kegmeister |

Karnog uses his wand on Desmond for a couple of charges, before channeling to heal everyone.
2d8 + 3 ⇒ (4, 7) + 3 = 14 HP healed
2d8 + 3 ⇒ (4, 4) + 3 = 11 HP healed
Channel: 6d6 ⇒ (3, 5, 5, 2, 6, 3) = 24 HP healed

Karnog Kegmeister |

"Duergar, huh? I suppose our disguises were better than I thought. I'm known as Karnog Kegmeister, and we are here on a similar errand. Are you injured, wizard?"

Grungsdi |

I could use a little patching up, I went through a few potions there. Anything useful to be found?
Grung amuses himself by flipping skeleton parts up and batting them away with his massive ax

Nym Omriwin |

Undercommon:"Well met then Kar'neg Keg'miestar; I am Nym Omriwin." with bow. Undercommon: "The Orcus kidnapped some of my family and killed the rest. I aim to see them ended. Do you travel with a Mal'kam Kave'n D'is? I have ne..."
"Oi! You speak common?"
Nym cuts off mid sentence stepping back into a combat stance a shining short sword in his hand seemingly from no where as he eyes the loud huaman.
. "Like I said, I like your style. Sweet tentacled. Very clutch."
Nym eyes the human who is speak ing undercommon
"You know the way of magic too human?" seeing the growth on Kalim "It looks like that knowledge has cost you some."