Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
female Human (Taldorian) Bard 5/Evangelist 10
Sighing Felicitas shakes her head. "Can´t do, but I have another idea. Come closer" and with that Felicitas casts tiny hut, making the hut white
Evil GM
Felic are you moving back when you casts the spell? Half the sphere passes above the ground the other below and since you are on a drawbridge that would be problematic.
Kalim and Desmond you are up.
Remember spellcasters to include a SR check with an offensive attack.
female Human (Taldorian) Bard 5/Evangelist 10
Am yes of course. New idea how to destroy property. I thought it bypasses already excisting obstacles because otherwise you could open holes in castle walls... etc.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Should I try to disintegrate his armor now?
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Cool, OK. Do I need a concentration roll? SR? How does attack roll work with an object? Sorry, out to dinner but don't want to screw up again. Haha.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
sr: 1d20 + 12 ⇒ (13) + 12 = 25attack on immobile armor: 1d20 + 9 ⇒ (2) + 9 = 11concentration if necessary: 1d20 + 20 ⇒ (17) + 20 = 37damage: 24d6 ⇒ (4, 6, 2, 4, 6, 2, 3, 6, 2, 5, 1, 6, 6, 5, 4, 1, 6, 5, 6, 3, 2, 4, 1, 6) = 96
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond goes to find some cover again since he can't provide much in the current situation.
Stealth: 1d20 + 27 ⇒ (4) + 27 = 31
Evil GM
Kalim focuses his attention on disintegrating the Patrol Captain's grave armor. The spell appears to be working.
Desmond you are on a drawl bridge, did you go into the tiny hut?
Initiative Order: RD 5
Felicitas - tiny hut spell
Kalim- disintegration spell
Desmond - trying try to hide
Black Skeletons Wall -
Blayze -
Karnog -
Grung
Evil GM
RD 5: BS Wall
Two archer shoot at Desmond
mg crowwbow: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18;damage: 1d6 + 2 ⇒ (1) + 2 = 3
mg crowwbow: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25;damage: 1d6 + 2 ⇒ (1) + 2 = 3
Two shoot at Karnog
mg crowwbow: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28;damage: 1d6 + 2 ⇒ (2) + 2 = 4
mg crowwbow: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15;damage: 1d6 + 2 ⇒ (2) + 2 = 4
Two shoot at Grung
mg crowwbow: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13;damage: 1d6 + 2 ⇒ (4) + 2 = 6
mg crowwbow: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20;damage: 1d6 + 2 ⇒ (6) + 2 = 8
Evil GM
RD 5: Blayze
The serpent like creature raises it's arms six arms and laughs, then a second serpent appears behind your group.
Updated Map with Second Serpent Creature Haloed in Yellow.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Just seeing if I could use the other party members and the chaos of the battle to slip away in all the confusion.
Evil GM
Desmond Aeros wrote: Just seeing if I could use the other party members and the chaos of the battle to slip away in all the confusion. You can easily get to the tiny hut if you want.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Evil GM
Desmond dashes and drives towards the tiny white hut dodging the bolts fired from the wall. There are now two serpeant-like creatures -one on the battlement- and the second one near the tiny hut. The one near the tiny hut (you don't see all of the one on the battlement with it's cover) has five longswords. One hand is free and it looks like it has wicked tail. You've never seen any creature like this (based on earlier knowledge rolls).
Karnog and Grung are up.
Updated Map
*Desmond and Felic are inside the tiny hut (white spell template), Kalim is prone and on the ground near Karnog and Grung. Note Kalim has +4 AC because he is prone versus the ranged attack.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung takes a 5 ft step towards the entrance and downs a CSW potion
3d8 + 5 ⇒ (2, 8, 2) + 5 = 17
Evil GM
Grung snorts at the multi-weapon wielding beast and spots. "Dammit I'm The King!" The chugs his potion as he counts the blades.
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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog mutters under his breath something about demons, frontal assaults, sorcerers, and undead dwarves and casts shield of faith on himself.
Grabbing Kalim by the ankle he pulls the prone sorcerer towards the tiny hut.
"C'mon, it's only a matter of time til they get a lucky shot in!"
Evil GM
Initiative Order: RD 6
Felicitas -
Kalim-
Desmond -
Black Skeletons Wall -
Blayze -
Karnog -
Grung -
RD 6 Map
*Felic I did not more Aurora, I believe he's in mist form correct?
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Evil GM
Felic, Kalim, and Desmond you are up.
female Human (Taldorian) Bard 5/Evangelist 10
KnowPlanes: 1d20 + 18 ⇒ (16) + 18 = 34 Felicitas renews her bardic performance and casts mirror images.
Evil GM
Felic quickly pulls out her old travel log and thumbs through it while humming her song. What is this thing...D...demon - of course - it is but what type. Damn...didn't realize there were so many types of demons. You gulp when you see the sketching.
You previously tried to identify it with a knowledge check that failed, so it's going to take you a bit of time (top of the next round) to find information about the creature in one of your books.
female Human (Taldorian) Bard 5/Evangelist 10
"Keep him occupied! This might take a moment!"
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
disintigrate: 1d20 + 9 ⇒ (8) + 9 = 17sr: 1d20 + 12 ⇒ (19) + 12 = 31concentration : 1d20 + 20 ⇒ (12) + 20 = 32disintigrate: 24d6 ⇒ (6, 1, 6, 3, 2, 4, 4, 6, 4, 3, 4, 1, 3, 4, 2, 4, 3, 4, 3, 1, 1, 2, 4, 6) = 81
"Just a second, my friend. Let me slightly unf~#& what I've done to your mission."
Evil GM
Kalim who are you disintegrating you have serpent creatures: One near you and one on the battlement. And don't forget to make your SR check when casting spells.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
The Sr is the second roll, but I didn't capitalize it so it's hard to see. I had thought I was working on the armor.
Evil GM
The armor disintegrates fully with the second blast from Kalim, When the spell completes there is a shriek from within the fortress and the drawbridge rumbles and shakes.
Evil GM
Initiative Order: RD 6 update
Felicitas - mirror image and starts looking in book
Kalim- destroys the armor
Desmond -
Black Skeletons Wall -
Blayze -
Karnog -
Grung -
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"That was perfect, Kalim. One creature of evil and darkness permanently gone!"
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
I will delay for now, I will most likely act when somebody gets adjacent to the big evil guy to the left of us.
Evil GM
RD 6: Blayze
The two serpents wave their free hand and and whirling wall of blades spring forth, cutting threw where Kalim is laying prone on the ground.
Kalim make reflex save DC 23to roll into a safe hex. If you succeed you pick hex to roll into and you take no damage, failure means...
blade damage: 15d6 ⇒ (4, 1, 6, 6, 5, 3, 6, 3, 3, 1, 1, 3, 5, 4, 4) = 55
Kalim after what you did to the armor, this intelligent creature views you as the primary threat.
RD 6
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung downs another potion
2d8 + 3 ⇒ (3, 8) + 3 = 14 Im tha one that killed the turd! Face me!
Evil GM
Evil GM
"Surrender and your suffering will be manageable."
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Sorry I couldn't here ya! Come say that to me face!
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Seeing the blade barrier arise, Karnog moves his hammer and hands in a smashing motion, calling down for the strength of Torag to demolish the spell.
1d20 + 12 ⇒ (1) + 12 = 13 Caster Level check to dispel magic against blade barrier.
Seeing his magic fail, Karnog's face droops in a crestfallen frown, while he moves into the tiny hut area.
Evil GM
As the future king flicks off sorcerer chucks out of his ear.
Evil GM
Initiative Order: RD 7
Felicitas -
Kalim-
Desmond -
Black Skeletons Wall -
Blayze -
Karnog -
Grung -
RD 7 Map
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Oh, s&. Are we using hero points?
Evil GM
Kalim Gudlavaletti wrote: Oh, s@!&. Are we using hero points? No. I haven't used hero points before.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Just checking all my options hahah
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
"Not like this! DEMON I SHALL SHOW YOU CHAOS!"intim: 1d20 + 23 ⇒ (2) + 23 = 25reflex: 1d20 + 6 ⇒ (19) + 6 = 25
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
HOLYSHIT! He'll roll towards karnog and the gang! I was sure that was it!
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Trying to explain to the other barflies why I'm so excited ...hahaha
Evil GM
Kalim's heart is racing...The VOID will not have me today!
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
YASSS. All I was hoping for was a bad ass deathline.
Edit, sorry ...in my excitement I thought I was posting in discussion
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Am quick question... is kalim alive or not? I am confused. This would change my next actions.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
For now, haha. Dunno if he has any more great escapes left.
Evil GM
Yes, Kalim made his reflex save and rolled out of the blade barrier way. I was having a bit of fun with what the possibility of death would look like.
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